Necromancy I: Chill Touch

From DDO Compendium

Enhancement Chill Touch SLA Icon.png

Necromancy I: Chill Touch

Ranks: 1
Points (per rank): 1
Benefits:
Spell Chill Touch Icon.pngSpell-Like Ability:
Chill Touch
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 2 Spell Points

Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:
For each action point spent in this tree:

  • +1 Universal Spell Power
  • +2 Spell Point Maximum
Selection option for: Archmage Specialization I
Requirements
  • No Points spent
  • Wizard 1