Enchantment V: Hold Monster

From DDO Compendium

Enhancement Hold Monster SLA Icon.png

Enchantment V: Hold Monster

Ranks: 1
Points (per rank): 1
Benefits:
Spell Hold Monster, Mass Icon.pngSpell-Like Ability:
Hold Monster
Metamagic: Embolden, Enlarge, Eschew Materials, Heighten, Quicken
Cooldown: 6 Seconds
Activation Cost: 15 Spell Points

An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.

Passive:

  • While casting all spells:
    • +1 Caster Level
    • +1 Maximum Caster Level
Selection option for: Archmage Specialization V
Requirements
  • 30 Points spent
  • Enchantment IV: Charm Monster
  • Archmage Specialization IV
  • Wizard 18