Feat
|
Type
|
Benefits
|
Prerequisites / Auto Granted
|
|
Passive
|
- +Wisdom Bonus AC
- Additional bonus if you are centered
|
Auto Grant:
- This feat is granted free to Monk at class level 2,5,10,15,20
Autogranted Only
|
|
Active
|
- Activate to:
- Lock a single enemy in a permanent block of ice
- Will DC: 10 + Warlock Level + Charisma Modifier save negates this effect
- Fire based enemies will instead be destroyed
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Active
|
- Activate: 10 Ki
- Leap through the air to quickly traverse spaces
|
Auto Grant:
- This feat is granted free to Monk at class level 12
Autogranted Only
|
|
Passive
|
- +1 Fortitude Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
- +1 Fire Resistance
- +1 Cold Resistance
- +1 Acid Resistance
- +1 Electric Resistance
- +1 Sonic Resistance
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Passive
|
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 6
|
|
Passive
|
- Upgrades Ocean Stance to
- +2 Wisdom
- +6% Dodge
- +3 to Saving Throws
- -2 Strength
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
- Upgrades Mountain Stance to
- +2 Constitution
- +10% AC
- +8 Physical Resistance Rating
- +40% Insight bonus to Melee Threat Generation
- -2 Dexterity
- -10% Movement Speed
- While in Mountain Stance On Hit:
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
- Upgrades Wind Stance to
- +2 Dexterity
- +10% Melee Attack Speed
- +10% Thrown Attack Speed
- +5% Melee Doublestrike
- -2 Constitution
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
Gain +1 Max Caster Level when casting:
- Crimsonite spells
- Ceruleite spells
|
Prerequisites:
Requires Level 16 Alchemist
|
|
Passive
|
Gain +1 Max Caster Level when casting:
- Crimsonite spells
- Gildleaf spells
|
Prerequisites:
Requires Level 16 Alchemist
|
|
Passive
|
Gain +1 Max Caster Level when casting:
- Gildleaf spells
- Ceruleite spells
|
Prerequisites:
Requires Level 16 Alchemist
|
|
Passive
|
- While in:
- Pyrite Reaction
- +1 Fire, Cold, Electric, Acid and Poison Spellpower Alchemist Level
- Verdanite Reaction
- +1 Positive and Negative Spellpower Alchemist Level
- Orchidium Reaction
- +1 Physical Resistance Rating per Alchemist Level
- For 12 seconds upon entering:
- Pyrite Reaction
- Fire, Cold, Electric, Acid and Poison Spellpower equal to (10 + 6x your Alchemist level)
- -50% Enhancement Bonus to Spell Point Cost
- Verdanite Reaction
- Positive and Negative Spellpower equal to (10 + 6x your Alchemist level)
- Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels)
- Orchidium Reaction
- Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level)
|
Auto Grant:
- This feat is granted free to Alchemist at class level 1
Autogranted Only
|
|
Passive
|
Gain +1 Caster Level when casting:
- Chrimsonite spells
- Ceruleite spells
|
Prerequisites:
Requires Level 4 Alchemist
|
|
Passive
|
Gain +1 Caster Level when casting:
- Chrimsonite spells
- Gildleaf spells
|
Prerequisites:
Requires Level 4 Alchemist
|
|
Passive
|
Gain +1 Caster Level when casting:
- Gildleaf spells
- Ceruleite spells
|
Prerequisites:
Requires Level 4 Alchemist
|
|
Passive
|
When using potions:
|
Auto Grant:
- This feat is granted free to Alchemist at class level 2,5,8,11,14
Autogranted Only
|
|
Passive
|
You can drink potions while moving
|
Auto Grant:
- This feat is granted free to Alchemist at class level 4
Autogranted Only
|
|
Active
|
- Water:Light:Water Finisher
|
|
|
Active
|
- Activate to attempt to destroy undead
- Acts somewhat like Turn Undead, but can effect enemies not dead
- Will DC: 15 + Warlock Level + Charisma Modifier causes undead to be terrorized, not destroyed
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
|
Auto Grant:
- This feat is granted free to Monk at class level 5,10,15,20
- This feat is granted free to Sacred Fist at class level 5,10,15,20
Autogranted Only
|
|
Passive
|
While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
- Charisma Modifier to Armor Class
|
Auto Grant:
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
|
|
Passive
|
While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
- Wisdom Modifier to Armor Class
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Spontaneous Casting
|
- You automatically gain spell slots and always have Repair and Inflict damage spells.
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
|
|
Passive
|
- +1 bonus to crafting level each time this is granted
|
Auto Grant:
- This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
Autogranted Only
|
|
Passive
|
When using arms and armor:
|
Auto Grant:
- This feat is granted free to Artificer at class level 5,8,11,14,17
Autogranted Only
|
|
Passive
|
When using potions:
|
Auto Grant:
- This feat is granted free to Artificer at class level 2,5,8,11,14
Autogranted Only
|
|
Passive
|
When using scrolls:
|
Auto Grant:
- This feat is granted free to Artificer at class level 1,4,7,10,13
Autogranted Only
|
|
Passive
|
When using wands:
|
Auto Grant:
- This feat is granted free to Artificer at class level 3,6,9,12,15
Autogranted Only
|
|
Passive
|
When using wondrous items:
|
Auto Grant:
- This feat is granted free to Artificer at class level 7,10,13,16,19
Autogranted Only
|
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Active
|
- You can equip and use a Rune Arm
|
Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 2
Autogranted Only
|
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Passive
|
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Auto Grant:
- This feat is granted free to Artificer at class level 13
Autogranted Only
|
|
Passive
|
For all nearby allies:
- Stacking +4 Morale bonus on saving throws against fear effects
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
|
Passive
|
For all nearby allies:
- Stacking +1 bonus to Armor Class
- Stacking +1 bonus to saving throws
|
Auto Grant:
- This feat is granted free to Paladin at class level 1
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
|
|
Passive
|
Anyone within the range of the aura gains:
- +4 Morale Bonus to Ranged Power
|
Prerequisites:
|
|
Passive
|
Anyone within the range of the aura gains:
- +2 Morale Bonus to Saving Throws
|
Prerequisites:
|
|
Passive
|
Adds to your Bardic Ballad:
- +20 Temporary Hit Points
- +3 Physical Resistance Rating
- +10 Healing Amplification
- Requires you to not be incapacitated and your allies are within the Ballad
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 9
- This feat is granted free to Stormsinger at class level 9
Autogranted Only
|
|
Passive
|
- Reduce damage by 3% at level 2
- Reduced by another 1% at level 5 and every 3 levels after
|
Auto Grant:
- This feat is granted free to Barbarian at class level 2
Autogranted Only
|
|
Passive
|
- You and nearby allies recieve:
- +1 To Hit
- +1 to Damage
- +1 to Saves vs Fear
- +3 to Universal Spell Power
- Disappears if the Bard dies or becomes incapacitated
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 1
- This feat is granted free to Stormsinger at class level 1
Autogranted Only
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 3
- This feat is granted free to Stormsinger at class level 3
Autogranted Only
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Passive
|
Use your Intelligence bonus for:
|
Prerequisites:
Requires Level 4 Alchemist
|
|
Passive
|
- +1 Reflex Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Active
|
Imbue Toggle: gain:
- +1d6 Acid Damage on Hit
- Scales with Acid Spell Power
|
Prerequisites:
|
|
Active
|
Imbue Toggle: gain:
- +1d6 Poison Damage on Hit
- Scales with Poison Spell Power
|
Prerequisites:
|
|
Active
|
- Fire:Fire:Fire Finisher:
- 1d6 damage for each monk level
- This damage scales with 2x Melee Power
- A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
|
|
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Passive
|
- +1 Will Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Active
|
- Summons a Wolf companion to fight along side you.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- +5 Physical Resistance Rating
- +1 to all Saving Throws
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
- +1 Reflex Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Stance
|
- While this is active:
- +2 Charisma
- +10 Negative Healing Amplification
- +10 Negative Spell Power
- +100% critical hit resistance
- Healed by Negative Energy
- 50% healing from Positive Energy
- Take double damage from Light
- You are considered Undead rather than your original type for the purposes of most effects
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
N/A
|
Prerequisites:
|
|
Passive
|
- 50% Healing from Repair Spells
- -25% Positive Energy Healing
- 50% Damage from Rust effects
|
Prerequisites:
|
|
Active
|
- Activate to enthrall an enemy to fight for you
- Acts like a Charm
- Will DC: 10 + Warlock Level + Charisma Modifier negates this effect
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
- On Sneak Attack, those struck:
|
Prerequisites:
Requires Level 10 Rogue
|
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Active
|
Void:Dark:Void Finisher:
- +1[W] Damage
- Charms your opponent for a short period of time
- Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Each time the target takes damage there is a chance that they will break free of this effrect
|
Prerequisites:
|
|
Active
|
|
|
|
Passive
|
- Gain an extra reserved spell slot per spell level to cast Inflict spells
|
Auto Grant:
- This feat is granted free to Dark Apostate at class level 1
Autogranted Only
|
|
Active
|
- Activate to Daze an enemy
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
- +5 Use Magic Device per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 2,13
|
|
Passive
|
- While wearing light armor:
- If you are at or below 20% of your hitpoints:
- Chance to take 1/2 Damage
|
Prerequisites:
|
|
Passive
|
- Immune to ability score damage from natural poisons
- +10 Racial bonus to saving throws against magical poisons
- Do not fail saving throws against magical poisons on a roll of a natural 1
- You are immune to them with a DC of less than 11 + your Fortitude save
|
Auto Grant:
- This feat is granted free to Monk at class level 11
Autogranted Only
|
|
Passive
|
- +10 + Monk Level Spell Resistance
|
Auto Grant:
- This feat is granted free to Monk at class level 13
Autogranted Only
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Blight Caster at class level 1
Autogranted Only
|
|
Active
|
- Dismisses your rage or shifter effects
|
Auto Grant:
- This feat is granted free to Barbarian at class level 1
- This feat is granted free to Shifter at character level 1
|
|
Passive
|
While Centered:
- Considered wearing Heavy Armor for The Sacred Defender Tree
- Use Charisma for Attack and Damage with Ki Weapons
|
Auto Grant:
- This feat is granted free to Sacred Fist at class level 6
Autogranted Only
|
|
Passive
|
- Saves bonus equal to Charisma Bonus
- Max of 2 + 3/Paladin Level
|
Auto Grant:
- This feat is granted free to Paladin at class level 2
- This feat is granted free to Sacred Fist at class level 2
Autogranted Only
|
|
Passive
|
- Immunity to natural, magical, and supernatural diseases
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
|
Passive
|
- +1 Evocation DCs
- This is increased at Cleric level 6, 12 and 18
- Your light and electric spells now use the higher of light or electric spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- A bonus to Reflex Saves equal to half your Cleric levels
- +2 Electric Resistance per Cleric Level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- For every 2 Cleric Levels
- +1 Spot
- +1 Listen
- +1 Reflex Save
- Turn undead works on animals
- Using Turn Undead grants you and your party members:
- Additional Constitution equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- For every 2 Cleric Levels
- Using Turn Undead grants you and your party members a random bonus to:
- Spell Power
- Melee Power
- Ranged Power
- Physical and Magical Resistance
- Lasts for 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Lawful
|
|
Passive
|
- +1 Necromancy DC
- Additional +1 at Cleric level 6, 12 and 18
- When using Turn Undead:
- +2 Level for Turning
- You affect Undead 2 hit dice higher
- Roll 2 more total Hit Dice
|
Prerequisites:
|
|
Passive
|
- +1 Melee Power
- +1 Ranged Power
- Additional +1 of each at Cleric level 2, 6, 10, 14 and 18
- When using Turn Undead:
- Gain a bonus to melee and ranged power equal to half of your cleric levels
- Lasts 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Lawful
|
|
Passive
|
- +2 Acid Spell Power per Cleric Level
- Your light and acid spells now use the higher of light or acid spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- +1 FOrtitude Save equal to half your Cleric levels
- Additional Acid Resistance equal to twice your Cleric Level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Fire Spell Power for each Cleric Level
- Your fire and light spells now use the higher of fire or light spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- A bonus to Fire Resistance equal to twice your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Light Spell Power per Cleric Level
- +1 Heal for every 2 Cleric Levels
- Using Turn Undead grants you and your party members:
- 5*Cleric Level temporary hit points
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Positive Spell Power per Cleric Level
- Using Turn Undead grants you and your party members:
- +20% healing Amplification
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 to all skills
- Using Turn Undead grants you and your party members:
- Bonus to intelligence equal to half your Cleric level
|
Prerequisites:
|
|
Passive
|
- +1 Enchantment DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A bonus to saving throughs equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Chaotic
|
|
Passive
|
- +1 to all saving throws
- This is increased by +1 at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A bonus to all saving throws equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Evocation DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- Additional bonus to Spell Power equal to twice your Cleric level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Armor Class
- +1 Physical Resistance
- +1 Magical Resistance
- These increase at Cleric level 5, 10, 15 and 20
- Using Turn Undead grants you and your party members:
- Additional Physical Resistance equal to twice your Cleric Level
- Additional Magical Resistance equal to twice your Cleric Level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Strength
- Regain any lost strength with 6 seconds
- Using Turn Undead grants you and your party members:
- A bonus to Strength equal to half your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 bonus to Fire and Light spell power for each Cleric Level
- Using Turn Undead:
- You and your party members gain True Sight
- All enemies become 10% more vulnerable to light
- Incorporeal enemies become corporeal
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Enchantment DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A Charisma bonus equal to half your Cleric levels
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 To Hit
- +1 Damage
- This is increased at Cleric level 4, 8, 12, 15 and 20
- Using Turn Undead grants you and your party members:
- A bonus to melee and ranged attack power equal to half your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- You can breath underwater
- Your cold and healing spells now use the higher of cold or healing spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- Bonus to Will Saves equal to half your Cleric levels
- Cold Resistance equal to twice your Cleric Level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- Prohibits you from wearing metal armor, using metal shields, using a rune arm, or if you are warforged, only Composite armor is allowed.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
- This feat is granted free to Blight Caster at class level 1
Autogranted Only
|
|
Passive
|
- +1d8 damage using your Eldritch Blast per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 1,4,8,12,16,20
Autogranted Only
|
|
Stance
|
When toggled:
- Turn your basic attack into a ranged magical bolt
- Deals 1d8 force damage
- Scales with 150% Spell Power
|
Auto Grant:
- This feat is granted free to Warlock at class level 1
Autogranted Only
|
|
Active
|
|
Auto Grant:
- This feat is granted free to Monk at class level 19
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
- +2d6 Eldritch Blast Damage
- Add 1d6 per 2 Epic Levels
- Max 7d6 at level 30
|
Prerequisites:
|
|
Passive
|
Anyone within the range of the aura gains:
- +3 Morale Bonus to Magical Resistance Rating
|
Prerequisites:
|
|
Passive
|
- When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.
|
Auto Grant:
- This feat is granted free to Monk at class level 2
- This feat is granted free to Sacred Fist at class level 2
- This feat is granted free to Rogue at class level 2
- This feat is granted free to Ranger at class level 9
Autogranted Only
|
|
Active
|
- Air:Dark:Air Finisher
- +30% Damage
- Chance to paralyze your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
|
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 1
- This feat is granted free to Stormsinger at class level 1
Autogranted Only
|
|
Passive
|
- 10% Increase in Movement Speed
|
Auto Grant:
- This feat is granted free to Barbarian at class level 1
|
|
Passive
|
While centered:
- 5% Increase in Movement Speed that stacks with all other increases
|
Auto Grant:
- This feat is granted free to Monk at class level 3,6,9,12,15,18
- This feat is granted free to Dragon Disciple at class level 3,6,9,12,15,18
Autogranted Only
|
|
Passive
|
- +2 to damage rolls against your favored enemies
|
Auto Grant:
- This feat is granted free to Ranger at character level 1
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Aberrations
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Animals
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Chaotic Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Constructs
|
|
|
Passive
|
- +2 to damage rolls against your favored enemies
|
Auto Grant:
- This feat is granted free to Dark Hunter at class level 1,5,10,15,20
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Dragons
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Dwarfs
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Elementals
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Elves
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Evil Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Fey
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Giants
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Gnolls
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Goblinoids
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Halflings
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Humans
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Lawful Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Magical Beasts
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against a Marked Target.
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Monstrous Humanoids
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Oozes
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Orcs
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Plants
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Reptilians
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Undead
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Vermin
|
|
|
Passive
|
- +10% Absorption for the element selected from
- Acid
- Cold
- Electricity
- Fire
- Sonic
- Can only pick each element once
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
- 10% Electricity Absorption
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
|
Active
|
- Charge forward with a chance for knockdown
- Strike enemies in line with +3[W]
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- +1 Fortitude Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- +1 Fire Resistance per Acolyte level
|
Auto Grant:
|
|
Active
|
N/A
|
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 3
Autogranted Only
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 3
Autogranted Only
|
|
Active
|
Imbue Toggle:
- +1d6 Fire Damage on Hit
- Scales with Fire Spell Power
|
Prerequisites:
Auto Grant:
|
|
Active
|
|
|
|
Passive
|
- Leap through the air, as if flying
- +20% Action Boost bonus to movement speed
|
Auto Grant:
|
|
Stance
|
|
|
|
Passive
|
While centered and wielding ki weapons or unarmed, gain the following:
- +2% dodge bonus at monk (paladin if this is a Sacred Fist) levels 1, 2, and 4
- +1 Attack Bonus at level 1 and an additional +1 every 4 monk (paladin if this is a Sacred Fist) levels
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
|
|
Active
|
- Water:Dark:Water Finisher
- +30% Damage
- Chance to paralyze your opponent
- You have a chance to paralyze your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
|
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Active
|
- Creates Goodberries in your inventory you can use for food and drink in a tavern.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Passive
|
When wielding your deity's favored weapon, and Favored Soul is the majority class:
- Charisma bonus to Hit
- Charisma bonus to Damage
|
Prerequisites:
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Passive
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 18
|
|
Passive
|
- Upgrades Mountain Stance to
- +4 Constitution
- 20% boost to Armor Class
- 15 Physical Resistance
- +70% Insight bonus to melee threat generation
- -2 Dexterity
- -10% movement speed.
- While in Mountain Stance:
- +1 Ki when you are hit by an attack
|
Auto Grant:
|
|
Passive
|
- Upgrades Ocean Stance to
- +4 Wisdom
- +12% dodge
- +5 to all Saving Throws
- Passive Ki generation is increased by 1
|
Auto Grant:
|
|
Passive
|
- Upgrades Wind Stance to
- +4 Dexterity
- +15% Enhancement bonus to melee attack speed
- +15% Enhancement bonus to thrown attack speed
- 10% chance to doublestrike with melee weapons
- -2 Constitution
|
Auto Grant:
|
|
Passive
|
- Upgrades Sun Stance to
- +4 Strength
- +1 Critical multiplier of all weapons
- -2 Wisdom
- While in Sun Stance you gain:
- On Hit : Gain 1 ki.
- On Critical: Gain 5 ki.
|
Auto Grant:
|
|
Active
|
- Earth:Light:Earth Finisher
- Gain Immunity to Daze, Stun and Sleep
|
|
|
Active
|
 | Spell-Like Ability: Lightning Bolt Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +3% Spell Critical Chance
|
Prerequisites:
|
|
Passive
|
- Immunity to energy drain.
|
Prerequisites:
|
|
Passive
|
- +3% Doublestrike
- +5% Strikethrough
|
Prerequisites:
|
|
Passive
|
 | Spell-Like Ability: Stoneskin Cooldown: 4 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Wall of Fire Cooldown: 30 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Blade Barrier Cooldown: 30 Seconds Activation Cost: 20 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Panacea Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Feeblemind Cooldown: 6 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Greater Command Cooldown: 12 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +2 to all DCs of your spells or spell like abilities.
|
Prerequisites:
|
|
Passive
|
- +10 Spell Points per Character Level
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Radiant Forcefield Cooldown: 3 Minutes Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- Immunity to most knockdown effects
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Sunbeam Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Mind Fog Cooldown: 10 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +1 Tactics DCs every 2 levels of Cleric
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Cone of Cold Cooldown: 8 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +2d8 pact damage from your Eldritch Blast
- +2d6 Eldritch Blast Pact Dice
|
Prerequisites:
Auto Grant:
|
|
Passive
|
While Raged:
- +6 bonus to Strength
- +3 morale bonus on Will Saves
- –2 penalty to Armor Class.
- +10 Melee Power
- While wearing medium armor:
- +10 Physical Resistance Rating
|
Auto Grant:
- This feat is granted free to Barbarian at class level 11
Autogranted Only
|
|
Active
|
- Light:Light:Light Finisher
- Heals allies with 1d4 positive energy for every monk level
|
|
|
Passive
|
- For every three seconds you standing still
- +1 Hide
- +1 Move Silently
- Max +5
|
Auto Grant:
- This feat is granted free to Ranger at class level 17
- This feat is granted free to Dark Hunter at class level 17
|
|
Active
|
- Try to exile an enemy.
- Similar to the Banishment spell
- Will DC: 15 + Warlock Level + Charisma Modifier save paralyzes the enemy, instead of banishing them
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
- Inspire Greatness now grants an additional:
- Your Inspire Heroics not grants and additional:
- +1 to Armor Class
- +1 Dodge
- +1 to all Saves
- +2 Bard Levels when singing Bardic Inspiration
|
Prerequisites:
|
|
Passive
|
- 100% base healing from Repair spells and 100% damage from Rust.
- Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
- Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
- +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
- You may remain underwater indefinitely without the need to breathe.
- When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
- If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Shocking Grasp Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +4 Hit Points for every Cleric Level
- +2 Hit Points for every Epic or Legendary Level
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Chaos Hammer Cooldown: 6 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Necrotic Ray Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- -75% item durability damage
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Melf's Acid Arrow Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Scorching Ray Cooldown: 6 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Deific Vengeance Cooldown: 4 Seconds Activation Cost: 2 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Cure Moderate Wounds Cooldown: 6 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
Spell-Like Ability: Suggestion Cooldown: 6 Seconds Activation Cost: 10 Spell Points | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Order's Wrath Cooldown: 6 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Displacement Cooldown: 6 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Chain Missiles Cooldown: 10 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- You permanently gain the effects of the Shield spell
- Shield:
- +4 Shield bonus to Armor Class
- Protection from Magic Missiles
|
Prerequisites:
|
|
Passive
|
- Reflex saves now add the higher of Strength or Dexterity
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Searing Light Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Invisibility Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- You gain proficiency in all Marshal and Exotic weapons
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Solid Fog Cooldown: 12 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- When you fail a Reflex Save against an effect for half damage, you only take half damage.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 9
|
|
Passive
|
- Inspire Courage now grants an additional:
- +2 To Hit
- +2 to Damage
- +2 to Saves vs Fear
- +3 Universal Spell Power
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 14
- This feat is granted free to Stormsinger at class level 14
Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
Activate to gain:
- +50% Dodge Bonus
- +6 Reflex Save Bonus
- Passively Grants Dodge bonuses
|
Auto Grant:
- This feat is granted free to Barbarian at class level 8
- This feat is granted free to Rogue at class level 8
Autogranted Only
|
|
Active
|
- Charms an animal or beast
|
Auto Grant:
- This feat is granted free to Druid at class level 7
- This feat is granted free to Ranger at class level 7
- This feat is granted free to Dark Hunter at class level 7
|
|
Passive
|
- Against enchantment spells
- +4 bonus to Will saves
- Stacks with everything
|
Auto Grant:
- This feat is granted free to Barbarian at class level 14
Autogranted Only
|
|
Active
|
- You can add an Alchemist spell to your spellbook by inscribing the recipe of the spell you want
|
Auto Grant:
- This feat is granted free to Alchemist at class level 1
Autogranted Only
|
|
Active
|
- You can add an Artificer spell to your spellbook by inscribing the scroll of the spell you want
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
|
|
Active
|
- You can add an Wizard spell to your spellbook by inscribing the scroll of the spell you want
|
Auto Grant:
- This feat is granted free to Wizard at class level 1
Autogranted Only
|
|
Passive
|
Adds INT modifier to Will Saves instead of WIS
|
Prerequisites:
|
|
Passive
|
Adds INT modifier to Fortitude Saves instead of CON
|
Prerequisites:
|
|
Passive
|
- Bardic Inspiration now grants an additional:
- +2 competence bonus to all ability scores
|
Prerequisites:
- 20 trained ranks of Perform
- Requires Level 12 Bard
- Minimum Level 21
|
|
Passive
|
- Bardic Inspiration now grants an additional:
- +4 Music Bonus to Armor Class
- +4% Music Bonus Dodge
- +4 Music Bonus to all Saves
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 15
- This feat is granted free to Stormsinger at class level 15
|
|
Active
|
- Fire:Dark:Fire Finisher
- +30% Damage
- Automatic Critical Hit
|
|
|
Passive
|
- You can now bypass Adamantine DR when unarmed or using handwraps
|
Auto Grant:
- This feat is granted free to Monk at class level 16
- This feat is granted free to Dragon Disciple at class level 16
Autogranted Only
|
|
Passive
|
- You can now bypass Lawful DR when unarmed or using handwraps
|
Auto Grant:
- This feat is granted free to Monk at class level 10
- This feat is granted free to Dragon Disciple at class level 10
Autogranted Only
|
|
Passive
|
- You can now bypass Magic DR when unarmed or using handwraps
|
Auto Grant:
- This feat is granted free to Monk at class level 4
- This feat is granted free to Dragon Disciple at class level 4
Autogranted Only
|
|
Passive
|
When wielding your Favored Weapon, and Favored Soul is the majority class:
- Wisdom bonus to Hit and Damage
|
Prerequisites:
|
|
Passive
|
Anyone within the range of the aura gains:
- +4 Morale Bonus to Universal Spell Power
|
Prerequisites:
|
|
Active
|
- Heals a friendly target Paladin Level x Charisma Bonus Hit Points
- This works for all type of healing: Positive Energy, Negative Energy and Repair
- Can be used 1 per rest
|
Auto Grant:
- This feat is granted free to Paladin at class level 2
- This feat is granted free to Sacred Fist at class level 2
Autogranted Only
|
|
Passive
|
- Leap forward quickly
- Effects of the Feather Fall spell for 15 seconds
|
Auto Grant:
|
|
Passive
|
- +2d8 pact damage from your Eldritch Blast
- +2d6 Eldritch Blast Pact Dice
|
Auto Grant:
|
|
Passive
|
You gain the Evasion Feat
|
Prerequisites:
Requires Level 12 Alchemist
|
|
Passive
|
N/A
|
Prerequisites:
|
|
Active
|
- Upon Activation:
- Attempt to charm multiple fascinated foe for 30 seconds plus 6 seconds for every 2 Bard Levels
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 18
- This feat is granted free to Stormsinger at class level 18
Autogranted Only
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Passive
|
- Upgrades Sun Stance to
- +3 Strength
- +1 Critical Multiplier on a natural 19 or 20
- -2 Wisdom
- On Hit:
- On Critical Hit:
|
Auto Grant:
- This feat is granted automatically as part of Master of Forms
Autogranted Only
|
|
Passive
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 12
|
|
Passive
|
- Upgrades Mountain Stance to
- +3 Constitution
- 15% boost to Armor Class
- 12 Physical Resistance
- +55% Insight bonus to melee threat generation
- -2 Dexterity
- -10% movement speed.
- While in Mountain Stance:
- +1 Ki when you are hit by an attack
|
Auto Grant:
- This feat is granted automatically as part of Master of Forms
Autogranted Only
|
|
Passive
|
- Upgrades Wind Stance to
- +3 Dexterity
- +12.5% Melee Attack Speed
- +12.5% Thrown Attack Speed
- +7.5% Melee Doublestrike
- -2 Constitution
|
Auto Grant:
- This feat is granted automatically as part of Master of Forms
Autogranted Only
|
|
Active
|
 | Spell-Like Ability: Chain Lightning Cooldown: 12 Seconds Activation Cost: 12 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Prismatic Spray Cooldown: 15 Seconds Activation Cost: 25 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
Spell-Like Ability: Destruction Cooldown: 12 Seconds Activation Cost: 20 Spell Points | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Earthquake Cooldown: 30 Seconds Activation Cost: 25 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Fire Storm Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- Against evil creatures you gain:
- +3 to hit
- +3 to damage
- +3 armor class
- +3 saves against spells
|
Prerequisites:
|
|
Passive
|
- Gain the empower meta-magic at no additional SP cost
|
Prerequisites:
|
|
Passive
|
- +4 Spell Penetration
- +2 to the DCs of all spells
|
Prerequisites:
|
|
Passive
|
Against Chaotic creatures
- +3 to Hit
- +3 to Damage
- +3 to Armor Class
- +3 Saving throw against Chaotic Creatures
|
Prerequisites:
|
|
Passive
|
- No longer fail saving throws when rolling a 1
|
Prerequisites:
|
|
Passive
|
- + (2*Cleric Level) Universal Spell Power
|
Prerequisites:
|
|
Passive
|
- For each Cleric level:
- +1 Armor Class
- +1 Physical Resistance Rating
|
Prerequisites:
|
|
Passive
|
- Gain always succeeding on saving throws against stun effects
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Sunburst Cooldown: 8 Seconds Activation Cost: 20 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Mass Charm Monster Cooldown: 20 Seconds Activation Cost: 40 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Holy Sword Cooldown: 6 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Greater Creeping Cold Cooldown: 8 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- Upgrades Ocean Stance to
- +3 Wisdom
- +9% Dodge
- +4 to Saving Throws
- +1 to passive ki generation
- -2 Strength
|
Auto Grant:
- This feat is granted automatically as part of Master of Forms
Autogranted Only
|
|
Active
|
- Gain Ki at a faster rate
- Can be activated 2 times per rest
|
Auto Grant:
- This feat is granted free to Monk at class level 2
- This feat is granted free to Dragon Disciple at class level 2
Autogranted Only
|
|
Passive
|
- While Raging
- +10 Strength
- +10 Constitution
- +5 Morale Bonus to Will Saves
|
Auto Grant:
- This feat is granted free to Barbarian at class level 20
Autogranted Only
|
|
Passive
|
N/A
|
Prerequisites:
|
|
Active
|
- Activate to become invisible and move foward through enemies.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Active
|
Void:Light:Void finisher:
- +5 Bonus to Hit
- +5 Bonus to Skill Checks
- Only functions in private instances
|
Prerequisites:
|
|
Stance
|
- While in Mountain stance you gain:
- +1 Ki whenever you are hit by an attack
- +2 Constitution
- +5% Total Armor Class
- +3 Physical Resistance Rating
- +25% Insight Bonus to Threat Generation
- -2 Dexterity
- -10% Movement Speed
|
Auto Grant:
|
|
Passive
|
Anyone within the range of the aura gains:
- +2 Morale Bonus to Attack Rolls
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Stance
|
- While in Ocean stance you gain:
- +2 Wisdom
- +3% Dodge
- +2 Dodge Cap
- +2 Fortitude, Reflex and Will Saving Throws
- -2 Strength
|
Auto Grant:
|
|
Passive
|
- +2d8 pact damage from your Eldritch Blast
- +2d6 Eldritch Blast Pact Dice
|
Prerequisites:
Auto Grant:
|
|
Active
|
- +1d4 pact damage from your Eldritch Blast per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 2,4,6,8,10,12,14,16,18,20
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 8
|
|
Passive
|
- Adds Bless to your spellbook.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 1
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 1
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 9
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 14
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 14
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 1
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 8
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 19
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 14
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 9
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 19
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 14
|
|
Passive
|
- Adds Knock to your spellbook.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 9
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 17
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 1
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 17
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 1
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 19
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 17
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 9
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 17
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 19
|
|
Passive
|
- Adds Prayer to your spellbook.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 14
|
|
Passive
|
- Adds Rage to your spellbook.
|
Prerequisites:
Auto Grant:
- This feat is granted automatically as part of Pact: Fiend
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 19
|
|
Passive
|
- Adds Slow to your spellbook.
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 9
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 5
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 17
|
|
Stance
|
Your Eldritch Blast deals:
- +1 Electric Damage
- +1d4 Electric damage per two Warlock Levels
- A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
- Requires Level 1 Warlock
- Requires any alignment except Chaotic
|
|
Stance
|
Your Eldritch Blast deals:
- +1 Sonic Damage
- +1d4 Sonic damage per two Warlock Levels
- A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
|
|
Stance
|
Your Eldritch Blast deals:
- +1 Fire Damage
- +1d4 Fire damage per two Warlock Levels
- A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
- Requires Level 1 Warlock
- Requires any non-Good alignment
|
|
Stance
|
Your Eldritch Blast deals:
- +1 Acid Damage
- +1d4 Acid damage per two Warlock Levels
- A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
- Requires Level 1 Warlock
- Requires any Lawful alignment
|
|
Active
|
Your Eldritch Blast deals:
- +1 Negative Damage
- +1d4 Negative damage per two Warlock Levels
- A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
- Requires Level 1 Warlock
- Requires any alignment except Good
|
|
Active
|
Your Eldritch Blast deals:
- +1 Cold Damage
- +1d4 Cold damage per two Warlock Levels
- A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
- Requires Level 1 Warlock
- Requires any good alignment
|
|
Active
|
- Earth:Dark:Earth Finisher
- +30% Damage
- Your opponent becomes Nauseated
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
|
|
|
Passive
|
- +5 Magical Resistance Rating per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 12,14,16,18,20
|
|
Active
|
- +15% damage
- +4d6 Light Damage
- On Vorpal:
- Deal an additional 1d50 Positive Energy damage to undead
- All damage scale with Melee Power
|
Prerequisites:
|
|
Active
|
Attack: 10 Ki
- Deal 2d10 negative damage against living creatures
- The target becomes shaken
- DC: 10 + Monk Level + Wisdom Modifier save negates
- On vorpal strike
- Deal an additional 1d50 Negative Energy damage
- Both damage scale with Melee Power
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Monk at class level 20
Autogranted Only
|
|
Passive
|
- Take no damage from falling, no matter how far
|
Auto Grant:
- This feat is granted free to Monk at class level 20
|
|
Passive
|
Natural Poison immunity
|
Auto Grant:
- This feat is granted free to Alchemist at class level 7
Autogranted Only
|
|
Active
|
- Gain immunity to natural diseases
|
Auto Grant:
- This feat is granted free to Monk at class level 5
- This feat is granted free to Dragon Disciple at class level 5
Autogranted Only
|
|
Passive
|
- +10 hit points per Favored Soul level or Epic level
|
Prerequisites:
|
|
Active
|
Melee Attack: 30 Ki
- Deliver a fatal attack
- A successful Fortitude DC: 10 + Monk Level + Highest of Strength/Dexterity/Wisdom Modifier + Assassinate Bonus save negates this effect
- When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm or until 3 minutes pass.
|
Auto Grant:
- This feat is granted free to Monk at class level 15
Autogranted Only
|
|
Active
|
While Raged:
|
Auto Grant:
- This feat is granted free to Barbarian at class level 1,4,8,12,16,20
Autogranted Only
|
|
Passive
|
Activate:
- Cure one or more diseases in your target
- Starts with 4 charges per rest
- Each time this is granted, another use per rest is granted
|
Auto Grant:
- This feat is granted free to Paladin at class level 6,9,12,15,18
- This feat is granted free to Sacred Fist at class level 6,9,12,15,18
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- When using a rod, staff, or wand:
- (Artificer Level + Intelligence Modifier)% chance not to expend a charge
|
Auto Grant:
- This feat is granted free to Artificer at class level 5
Autogranted Only
|
|
Active
|
- Revive your Iron Defender once per rest if it has died
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
|
|
Active
|
- Revives your Wolf companion three times per rest from death.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Active
|
Activate:
- Heal 50% of your Maximum Hit Points
- Once use per rest
- Fighter Levels 4, 9, 12, 16 and 20 gain an additional use
- Can be used while crowd controlled
- At Fighter Level 8, the following effects are also cured:
- Ability Damage
- Blindness
- Confusion
- Daze
- Dazzle
- Deafened
- Diseased
- Exhausted
- Fatigued
- Feebleminded
- Nauseated
- Poisoned
- Stunned
|
Auto Grant:
- This feat is granted free to Fighter at class level 2
- This feat is granted free to Dragon Lord at class level 2
Autogranted Only
|
|
Active
|
- Earth:Air:Fire - You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance.
- A successful Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save negates the effect.
- Emulates the Otto's Resistible Dance spell
|
|
|
Passive
|
Anyone within the range of the aura gains:
- +3 Morale Bonus to Physical resistance Rating
|
Prerequisites:
|
|
Active
|
- Anytime you fall, it will be slower.
|
Auto Grant:
- This feat is granted free to Monk at class level 4,6,8,10,12,14,16,18,20
- This feat is granted free to Dragon Disciple at class level 4,6,8,10,12,14,16,18,20
Autogranted Only
|
|
Active
|
Attack:
- Attack with twice your Charisma bonus
- On Hit: Add a Damage bonus based on your Paladin level
- You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20
|
Auto Grant:
- This feat is granted free to Paladin at class level 1
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
|
|
Active
|
Ranged Attack:
- Attack with twice your Charisma bonus
- On Hit: Add a Damage bonus based on your Paladin level
- You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20
|
Auto Grant:
- This feat is granted free to Paladin at class level 1
Autogranted Only
|
|
Active
|
- Upon Activation:
- Attempt to brak the enchantment of one of your allies
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 12
- This feat is granted free to Stormsinger at class level 12
Autogranted Only
|
|
Active
|
- Small Postive energy hearling to target and nearby party members
- Inspire Courage now additionally gives:
- +1 bonus to attack
- +1 bonus to damage
- +1 bonus to saves vs fear
- +3 Universal Spell Power
|
Auto Grant:
- This feat is granted free to Bard at class level 8
- This feat is granted free to Stormsinger at class level 8
Autogranted Only
|
|
Passive
|
- Gain an extra reserved spell slot per spell level to cast single target Repair and Inflict Damage spells
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
|
|
Passive
|
- Gain an extra reserved spell slot per spell level to cast Cure spells
|
Auto Grant:
- This feat is granted free to Cleric at class level 1
Autogranted Only
|
|
Passive
|
- Gain an extra reserved spell slot per spell level to cast Summon Nature Ally spells
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Passive
|
- +2 Bonus on Saves Vs enchantments
|
Auto Grant:
- This feat is granted free to Monk at class level 3
- This feat is granted free to Dragon Disciple at class level 3
Autogranted Only
|
|
Active
|
|
|
|
Passive
|
- +4 hit points per Favored Soul level or Epic level
|
Prerequisites:
|
|
Active
|
|
|
|
Active
|
- Upon Activation:
- Attempt to charm a fascinated foe for 30 seconds plus 6 seconds for every 2 Bard Levels
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 6
- This feat is granted free to Stormsinger at class level 6
Autogranted Only
|
|
Stance
|
- While in Sun stance you gain:
- +2 Strength
- -2 Wisdom
- On Hit: +1 Ki
- On Critical Hit: +2 Ki
|
Auto Grant:
- This feat is granted automatically as part of The Way of Fire
Autogranted Only
|
|
Passive
|
N/A
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered).
|
Prerequisites:
|
|
Active
|
- Air:Air:Air Finisher:
- +1[W]
- Decreasing your opponent's ability to Hit by 15%.
- A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.
|
|
|
Active
|
- Water:Water:Water Finisher:
- +1[W]
- -15% enemy attack speed
- A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.
|
|
|
Active
|
- Earth:Earth:Earth Finisher:
- +1[W]
- +2 Critical Threat Multiplier
- Bewilders your foe
- A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.
|
|
|
Passive
|
Anyone within the range of the aura gains:
- +4 Morale Bonus to Melee Power
|
Prerequisites:
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Active
|
Imbue Toggle: gain:
- +1d6 Piercing Damage on Hit
- Scales with Force Spell Power
|
Prerequisites:
|
|
Passive
|
- +1 Will Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
Anyone within the range of the aura gains:
- +2 Morale Bonus to Tactical Feat DCs
|
Prerequisites:
|
|
Passive
|
- Immune to the undead spawn effect
|
Auto Grant:
- This feat is granted free to Druid at class level 15
- This feat is granted free to Blight Caster at class level 15
Autogranted Only
|
|
Passive
|
- Immune to the undead spawn effect
|
Auto Grant:
- This feat is granted free to Monk at class level 17
- This feat is granted free to Dragon Disciple at class level 17
Autogranted Only
|
|
Passive
|
- After Raging
- While Raging
- +2 Strength
- +2 Constitution
- +1 Morale Bonus to Will Saves
|
Auto Grant:
- This feat is granted free to Barbarian at class level 17
Autogranted Only
|
|
Passive
|
- Immune to Natural Poisons
- Immune to Supernatural Poisons
- Absorb 50% of all Poison Damage
|
Prerequisites:
Requires Level 8 Alchemist
|
|
Active
|
- Dark:Dark:Dark Finisher
- 30% Damage
- Halves all positive energy healing done to the target
- -25% Fortification
- +25% Negative Energy Vulnerability
- Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save negates this effect
|
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Barbarian at class level 3,6,9,12,15,18
- This feat is granted free to Rogue at class level 3,6,9,12,15,18
- This feat is granted free to Dark Hunter at class level 3,6,9,12,15,18
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 4
- This feat is granted free to Rogue at class level 4
- This feat is granted free to Dark Hunter at class level 3
Autogranted Only
|
|
Stance
|
Your Eldritch Blast deals:
- +1 Fire Damage
- +1d6 Fire damage per Pact Dice.
- A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
|
Prerequisites:
|
|
Active
|
Channel Divinity:
- Undead that you turn will either cower in place or flee
- If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
- All Channel Divinity abilities use the same pool of uses
|
Auto Grant:
- This feat is granted free to Cleric at class level 1
- This feat is granted free to Paladin at class level 4
- This feat is granted free to Sacred Fist at class level 4
|
|
Passive
|
- +2d8 pact damage from your Eldritch Blast
- +2d6 Eldritch Blast Pact Dice
|
Prerequisites:
Auto Grant:
|
|
Passive
|
While Centered and Wielding Monk Weapons:
|
Auto Grant:
- This feat is granted free to Monk at class level 1,4,8,12,16,20
- This feat is granted free to Sacred Fist at class level 1,4,8,12,16,20
Autogranted Only
|
|
Active
|
Activate to gain:
- +25% Dodge Bonus
- +4 Reflex Save Bonus
- Passively Grants Dodge bonuses
|
Auto Grant:
- This feat is granted free to Barbarian at class level 4
- This feat is granted free to Rogue at class level 4
Autogranted Only
|
|
Passive
|
- +1% Dodge bonus per stacks
- Stacks up to 6 times
- Stacks granted at class levels: 4, 6, 8, 12, 16, 20
|
Auto Grant:
- This feat is granted automatically as part of Uncanny Dodge
Autogranted Only
|
|
Passive
|
- +5 Physical Resistance Rating
- +5 Magical Resistance Rating
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Active
|
- Summons your Iron Defender
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
|
|
Active
|
- Hide your elemental form.
|
Auto Grant:
- This feat is granted free to Druid at class level 10
- This feat is granted free to Blight Caster at class level 10
Autogranted Only
|
|
Passive
|
Anyone within the range of the aura gains:
- +3 Morale Bonus to Damage
|
Prerequisites:
|
|
Passive
|
- Immunity to natural poisons.
|
Auto Grant:
- This feat is granted free to Druid at class level 9
- This feat is granted free to Blight Caster at class level 9
Autogranted Only
|
|
Active
|
- Fire:Light:Fire Finisher
- +2 Bonus to Saves
- +2 Attack
- +2 Skills
|
Auto Grant:
- This feat is granted free to Monk at class level 3
Autogranted Only
|
|
Active
|
Imbue Toggle:
- +1d6 Cold Damage on Hit
- Scales with Cold Spell Power
|
Prerequisites:
Auto Grant:
|
|
Active
|
- Self heal positive energy
|
Auto Grant:
- This feat is granted free to Monk at class level 7
- This feat is granted free to Dragon Disciple at class level 7
Autogranted Only
|
|
Active
|
- Lowers an animal or beast's aggression
|
Auto Grant:
- This feat is granted free to Druid at class level 1
- This feat is granted free to Ranger at class level 1
- This feat is granted free to Dark Hunter at class level 1
|
|
Passive
|
- Chaotic Wild Magic effects
- +5% change of a Wildsurge
|
Auto Grant:
- This feat is granted free to Wild Mage at class level 1
Autogranted Only
|
|
Active
|
N/A
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Active
|
- +2 racial bonus to Constitution
- +10% exceptional bonus to AC
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- Strikethrough is enabled
- You attack with tooth and claw using the stats of the weapon in your right hand.
|
Prerequisites:
|
|
Active
|
- +10% combat style bonus to attack speed
- +15% bonus to movement speed
- +10% Profane bonus to Maximum Hit Points
- +100% Fortification
- Immunity to Stun
- Immunity to Mind Effects
- Immunity to Drowning
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- You attack with tooth and claw using the stats of the weapon in your right hand.
|
Auto Grant:
|
|
Active
|
- +4 racial bonus to Constitution
- +15% exceptional bonus to AC
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- Strikethrough is enabled
- +20% Strikethrough Chance
- You attack with tooth and claw using the stats of the weapon in your right hand.
|
Prerequisites:
|
|
Active
|
- +3 bonus to caster level for fire spells
- +3 bonus to max caster level for fire spells
- -3 penalty to caster level for cold spells
- -3 penalty to max caster level for cold spells
- +65% fire absorption
- +15% cold damage
- +10 racial bonus to saving throws against magical poisons.
- +3 Imbue Dice
- Immunity to:
- Natural poisons
- Sleep
- Paralysis
- Stun
- +100% bonus to Fortification
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Prerequisites:
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Active
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- +1 Caster Level to all Acid and Poison Spells
- +1 Maximum Caster Level to all Acid and Poison Spells
- 25% Concealment
- Evasion
- +1 Reflex Saves every 3 Blight Caster Levels
- +10% Cold Vulnerability
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Prerequisites:
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Active
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- +3 Caster Level to all Acid and Poison Spells
- +3 Maximum Caster Level to all Acid and Poison Spells
- 50% Concealment
- Evasion
- Improved Evasion
- +1 Reflex Saves every 2 Blight Caster Levels
- +15% Cold Vulnerability
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Prerequisites:
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Active
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- +10% combat style bonus to attack speed
- +3 bonus to attack while flanking
- +10% bonus to movement speed
- Gain use of eithr Biting Acid Imbue or Biting Poison Imbue
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- You attack with tooth and claw using the stats of the weapon in your right hand.
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Auto Grant:
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Active
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- +1 Caster Level to all Thorn and Poison Spells
- +1 Maximum Caster Level to all Thorn and Poison Spells
- 10% exceptional bonus to Armor Class
- 50% Fortification
- +10% Fire Vulnerability
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Prerequisites:
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Active
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- +3 Caster Level to all Thorn and Poison Spells
- +3 Maximum Caster Level to all Thorn and Poison Spells
- 10% exceptional bonus to Armor Class
- 100% Fortification
- +10% Piercing Absorption
- +5% Bludgeon Absorption
- +15% Fire Vulnerability
- Immunity to Sleep Spells and Abilities
- Immunity to Stun Spells and Abilities
- Immunity to Paralysis Spells and Abilities
- Immunity to Poison Spells and Abilities
- Immunity to Mind-Affecting Spells and Abilities
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Prerequisites:
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Active
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- +3 bonus to caster level for cold spells
- +3 bonus to max caster level for cold spells
- -3 penalty to caster level for fire spells
- -3 penalty to max caster level for fire spells
- +65% cold absorption
- +15% fire damage
- +10 racial bonus to saving throws against magical poisons.
- +3 Imbue Dice
- Immunity to:
- Natural poisons
- Sleep
- Paralysis
- Stun
- +100% bonus to Fortification
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Prerequisites:
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Active
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- +20% combat style bonus to attack speed
- +5 bonus to attack while flanking
- +2d6 sneak attack damage
- +15% bonus to movement speed
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- You attack with tooth and claw using the stats of the weapon in your right hand.
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Prerequisites:
|
|
Active
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- +10% combat style bonus to attack speed
- +3 bonus to attack while flanking
- +1d6 sneak attack damage
- +10% bonus to movement speed
- -2 penalty to Intelligence
- -2 penalty to Charisma
- Spell cooldowns (unless animal form spells) increase by 2.5 times
- You attack with tooth and claw using the stats of the weapon in your right hand.
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Prerequisites:
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Stance
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- While in Wind stance you gain:
- +2 Dexterity
- +7.5% Enhancement Bonus to Attack Speed
- +3% Doublestrike
- -2 Constitution
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Auto Grant:
- This feat is granted automatically as part of The Way of Air
Autogranted Only
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