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Class Feats

From DDO Compendium

This is a list of all the feats automatically granted to a class within the game. If you would like to narrow it to a specific class, select it from the list above.


Feat Type Benefits Prerequesites / Auto Granted
Enhancement Divine Health Icon.png
Divine Health
Passive
  • Immunity to natural, magical, and supernatural diseases

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Enhancement Favored Enemy Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies
  • Select a favored enemy from the below list:
    • Favored Enemy (Aberration) Icon.png Aberration
    • Favored Enemy (Animal)2 Icon.png Animal
    • Favored Enemy (Chaotic Outsider) Icon.png Chaotic Outsider
    • Favored Enemy (Construct) Icon.png Construct
    • Favored Enemy (Dragon)2 Icon.png Dragon
    • Favored Enemy (Dwarf) Icon.png Dwarf
    • Favored Enemy (Elemental) Icon.png Elemental
    • Favored Enemy (Elf)2 Icon.png Elf
    • Enhancement Censure Outsiders Icon.png Evil Outsider
    • Favored Enemy (Giant) Icon.png Giant
    • Favored Enemy (Gnoll) Icon.png Gnoll
    • Favored Enemy (Goblinoid)2 Icon.png Goblinoid
    • Favored Enemy (Halfling)2 Icon.png Halfling
    • Favored Enemy (Human)2 Icon.png Human
    • Enhancement Censure Demons Icon.png Lawful Outsider
    • Favored Enemy (Magical Beast)2 Icon.png Magical Beast
    • Favored Enemy (Monstrous Humanoid) Icon.png Monstrous Humanoid
    • Favored Enemy (Ooze) Icon.png Ooze
    • Favored Enemy (Orc)2 Icon.png Orc
    • Favored Enemy (Plant)2 Icon.png Plant
    • Favored Enemy (Reptilian) Icon.png Reptilian
    • Favored Enemy (Undead) Icon.png Undead

Auto Grant:

  • This feat is granted free to Ranger
Enhancement Guile Icon.png
Beguiling Defense
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
    Autogranted Only
Enhancement Sealed Life Icon.png
Aura of Good
Passive For all nearby allies:
  • Stacking +1 bonus to Armor Class
  • Stacking +1 bonus to saving throws

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Enhancement Strong Pact Icon.png
Pact Damage
Active
  • +1d4 pact damage from your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Feat Active Monk Feats Icon.png
Slow Fall
Active
  • Anytime you fall, it will be slower.

Auto Grant: This feat is granted free to Monk at class level 4,6,8,10,12,14,16,18
Autogranted Only

Feat Arcane Lore Icon.png
Artificer Construct Mastery
Spontaneous Casting
  • You automatically gain spell slots and always have Repair and Inflict damage spells.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Craft Mastery
Passive
  • +1 bonus to crafting level each time this is granted

Auto Grant:

  • This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Arms and Armor)
Passive When using arms and armor:

Auto Grant:

  • This feat is granted free to Artificer at class level 5,8,11,14,17
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Artificer at class level 2,5,8,11,14
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Scrolls)
Passive When using scrolls:

Auto Grant:

  • This feat is granted free to Artificer at class level 1,4,7,10,13
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wands)
Passive When using wands:

Auto Grant:

  • This feat is granted free to Artificer at class level 3,6,9,12,15
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wondrous Items)
Passive When using wondrous items:

Auto Grant:

  • This feat is granted free to Artificer at class level 7,10,13,16,19
    Autogranted Only
Feat Arcane Lore Icon.png
Retain Essence
Passive
  • When using a rod, staff, or wand:
    • (Artificer Level + Intelligence Modifier)% chance not to expend a charge

Auto Grant:

  • This feat is granted free to Artificer at class level 5
    Autogranted Only
Feat Bow Strength Icon.png
Flurry of Blows
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +2% dodge bonus at monk levels 1, 2, and 4
  • +1 Attack Bonus at level 1 and an additional +1 every 4 monk levels

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Eldritch Blast Icon.png
Eldritch Blast: Focused
Active Eldritch Blast Shape:
  • Toggle on to turn your basic attack into a ranged magical bolt
  • Deals 1d6 force damage

Auto Grant:

  • This feat is granted free to Warlock at class level 1
    Autogranted Only
Feat Epic Skills Icon.png
Artificer Skill Mastery
Passive

Auto Grant:

  • This feat is granted free to Artificer at class level 13
    Autogranted Only
Feat Evasion Icon.png
Improved Evasion
Passive
  • When you fail a Reflex Save against an effect for half damage, you only take half damage.
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 9
Feat Fast Movement Icon.png
Fast Movement (Barbarian)
Passive
  • 10% Increase in Movement Speed

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Favored Soul2 Icon.png
Divine Grace
Passive
  • Saves bonus equal to Charisma Bonus
    • Max of 2 + 3/Paladin Level

Auto Grant:

  • This feat is granted free to Paladin at class level 2
    Autogranted Only
Feat Favored Soul2 Icon.png
Favored Soul Knowledge of Battle
Passive When wielding your deitiy's favored weapon:
  • Wisdom bonus to Hit and Damage
Prerequisites:
Feat Favored Soul2 Icon.png
Favored Soul Stout of Heart
Passive
  • +10 hit points per Favored Soul level or Epic level
Prerequisites:
Feat Favored Soul Icon.png
Favored Soul Energy Absorption
Passive
  • +10% Absorption for the element selected from
    • Acid
    • Cold
    • Electricity
    • Fire
    • Sonic
  • Can only pick each element once

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Inscribe Scroll Icon.png
Inscribe Artificer Scroll
Active
  • You can add an Artificer spell to your spellbook by inscribing the scroll of the spell you want

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Moment of Clarity (Feat) Icon.png
Moment of Clarity
Active Void:Light:Void finisher:
  • +5 Bonus to Hit
  • +5 Bonus to Skill Checks
  • Only functions in private instances
Prerequisites:

Auto Grant: This feat is granted free to Monk at class level 10
Autogranted Only

Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +3 Armor Class

Auto Grant:

  • This feat is granted free to Monk at class level 1,2,5,10,15,20
    Autogranted Only
Feat Monk Feats Icon.png
Diamond Body
Passive
  • Immune to ability score damage from natural poisons
  • +10 Racial bonus to saving throws against magical poisons
  • Do not fail saving throws against magical poisons on a roll of a natural 1
    • You are immune to them with a DC of less than 11+your Fortitude save

Auto Grant:

  • This feat is granted free to Monk at class level 11
Feat Monk Feats Icon.png
Diamond Soul
Passive
  • +10+Monk Level Spell Resistance

Auto Grant:

  • This feat is granted free to Monk at class level 13
Feat Monk Feats Icon.png
Fast Movement (Monk)
Passive While centered:
  • 5% Increase in Movement Speed that stacks with all other increases

Auto Grant:

  • This feat is granted free to Monk at class level 3,6,9,12,15,18
Feat Monk Feats Icon.png
Ki Strike (Adamantine)
Passive
  • You can now bypass Adamantine DR when unarmed or using handwraps

Auto Grant: This feat is granted free to Monk at class level 16
Autogranted Only

Feat Monk Feats Icon.png
Ki Strike (Lawful)
Passive
  • You can now bypass Lawful DR when unarmed or using handwraps

Auto Grant: This feat is granted free to Monk at class level 10
Autogranted Only

Feat Monk Feats Icon.png
Ki Strike (Magic)
Passive
  • You can now bypass Magic DR when unarmed or using handwraps

Auto Grant: This feat is granted free to Monk at class level 4
Autogranted Only

Feat Monk Feats Icon.png
Purity of Body
Active
  • Gain immunity to natural diseases

Auto Grant: This feat is granted free to Monk at class level 5
Autogranted Only

Feat Monk Feats Icon.png
Still Mind
Passive
  • +2 Bonus on Saves against enchantments

Auto Grant: This feat is granted free to Monk at class level 3
Autogranted Only

Feat Monk Feats Icon.png
Unarmed Strike
Passive
  • Your attack with handwraps is increased by 1 every time you acquire this feat.

Auto Grant:

  • This feat is granted free to Monk at class level 1,4,8,12,16,20
    Autogranted Only
Feat Pact- Fey Icon.png
Pact: Fey
Active Toggle On: Your Eldritch Blast deals:
  • +1 Sonic Damage
  • +1d4 Sonic damage per two Warlock Levels
  • A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
Feat Path of Harmonious Balance- Fists of Light Icon.png
Path of Harmonious Balance: Fists of Light
Active Attack: 10 Ki
  • Deal +0.5[W] damage
  • +4d6 Light Damage
  • Applies a healing shield to your target which heals your allies that strike your target
  • On vorpal strike
    • Deal an additional 1d50 Positive Energy damage to undead
  • Both damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Path of Inevitable Dominion- Fists of Darkness Icon.png
Path of Inevitable Dominion: Fists of Darkness
Active Attack: 10 Ki
  • Deal 2d10 negative damage against living creatures
  • The target becomes shaken
    • DC: 10 + Monk Level + Wisdom Modifier save negates
  • On vorpal strike
    • Deal an additional 1d50 Negative Energy damage
  • Both damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Rage (Feat) Icon.png
Rage
Active While Raged:

Auto Grant:

  • This feat is granted free to Barbarian at class level 1,4,8,12,16,20
    Autogranted Only
Feat Toughness Icon.png
Uncanny Dodge (Dodge Bonus)
Passive
  • +1% Dodge bonus per stacks
  • Stacks up to 6 times
  • Stacks granted at class levels: 4, 6, 8, 12, 16, 20

Auto Grant:

  • This feat is granted automatically as part of Uncanny Dodge
    Autogranted Only
Feat Trapfinding Icon.png
Trapmaking
Passive
  • You can craft traps
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 4
  • This feat is granted free to Rogue at class level 4
    Autogranted Only
Feat Turn Undead (Feat) Icon.png
Turn Undead
Active Channel Divinity:
  • Undead that you turn will iehter cower in place or flee
    • If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
  • All Channel Divinity abilities use the same pool of uses

Auto Grant:

  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Paladin at class level 4
Feat Abundant Step Icon.png
Abundant Step
Active
  • Activate: 10 Ki
    • Leap through the air to quickly traverse spaces

Auto Grant:

  • This feat is granted free to Monk at class level 12
Feat Artificer Rune Arm Use Icon.png
Artificer Rune Arm Use
Active
  • You can equip and use a Rune Arm

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Aura of Courage Icon.png
Aura of Courage
Passive For all nearby allies:
  • Stacking +4 Morale bonus on saving throws against fear effects

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Feat Barbarian Damage Reduction Icon.png
Barbarian Damage Reduction
Passive
  • Reduce damage by 3% at level 1
  • Reduced by another 1% at level 5 and every 3 levels after

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
    Autogranted Only
Feat Curse of the Void Icon.png
Curse of the Void
Active Void:Dark:Void finisher:
  • +1[W] Damage
  • Charms your opponent for a short period of time
    • Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
    • Each tiem the target takes damage there is a chance that they will break free of this effrect
Prerequisites:

Auto Grant: This feat is granted free to Monk at class level 10
Autogranted Only

Feat Deceive Item Icon.png
Deceive Item
Passive
  • +5 Use Magic Device per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,13
    Autogranted Only
Feat Dismiss Rage Icon.png
Dismiss Rage
Active
  • Dismisses your rage effects

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Eldritch Blast Damage Icon.png
Eldritch Blast Damage
Passive
  • +1d6 damage using your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
    Autogranted Only
Feat Evasion Icon.png
Evasion
Passive
  • When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Auto Grant:

  • This feat is granted free to Monk at class level 2
  • This feat is granted free to Rogue at class level 2
  • This feat is granted free to Ranger at class level 9
    Autogranted Only
Feat Fear Immunity Icon.png
Fear Immunity
Passive
  • Immune to Fear

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Feat Finishing Moves Icon.png
Finishing Moves
Active The following base finishing moves are automatically granted:
  • Feat Sun Stance Icon.png Breath of the Fire Dragon: Fire:Fire:Fire Finisher - A cone of searing flame shoots forth, damaging targets in the area of the flames for
    • 1d6 damage for each monk level
    • This damage scales with 200% Melee Power
    • A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
  • Feat Wind Stance Icon.png The Gathering Storm: Air:Air:Air Finisher - You deal +1[W] damage with this attack. Winds gather about your enemy:
    • Decreasing your opponent's ability to Hit by 15%.
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect
  • Feat Ocean Stance Icon.png The Raging Sea: Water:Water:Water Finisher - You deal +1[W] damage for this attack. Like a swimmer fighting against a raging sea, your enemy finds it difficult to act with speed.
    • This attack slows your enemies attacks by 15%.
    • A successful Fortitude DC: 10 + Mon Level + Wisdom Modifier ends this effect
  • Feat Mountain Stance Icon.png The Trembling Earth: Earth:Earth:Earth Finisher - You deal +1[W] damage with this attack. The force of the earth is behind your attacks:
    • Increasing your critical threat multiplier for this attack by 2
    • Partially bewildering your foe, preventing them from casting spells
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect

Auto Grant: This feat is granted free to Monk at class level 1
Autogranted Only

Feat Lay On Hands Icon.png
Lay On Hands
Active
  • Heals a friendly target Paladin Level x Charisma Bonus Hit Points
    • This works for all type of healing: Positive Energy, Negative Energy and Repair
  • Can be used 1 per rest

Auto Grant:

  • This feat is granted free to Paladin at class level 2
    Autogranted Only
Feat Meditation Icon.png
Meditation
Active Activate:
  • Gain Ki at a faster rate
  • Can be activated 2 times per rest

Auto Grant: This feat is granted free to Monk at class level 2
Autogranted Only

Feat Quivering Palm Icon.png
Quivering Palm
Active Melee Attack: 30 Ki
  • Deliver a fatal attack
    • A successful Fortitude DC: 10 + 1/2 Monk Level + Wisdom Modifier + Tactics Bonus save negates this effect
  • When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm or until 3 minutes pass.

Auto Grant: This feat is granted free to Monk at class level 15
Autogranted Only

Feat Remove Disease Icon.png
Remove Disease
Passive Activate:
  • Cure one or more diseases in your target
  • Each time this is granted, another use per rest is granted

Auto Grant:

  • This feat is granted free to Paladin at class level 6,9,12,15,18
    Autogranted Only
Feat Revive Iron Defender Icon.png
Revive Iron Defender
Active
  • Revive your Iron Defender once per rest if it has died

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Smite Evil Icon.png
Smite Evil
Active Attack:
  • Attack with twice your Charisma bonus
  • On Hit: Add a Damage bonus based on your Paladin level
  • You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Feat Ten Thousand Stars Icon.png
Ten Thousand Stars
Active Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered). Prerequisites:
Feat Trap Sense Icon.png
Trap Sense
Passive

Auto Grant:

  • This feat is granted free to Barbarian at class level 3,6,9,12,15,18
  • This feat is granted free to Rogue at class level 3,6,9,12,15,18
    Autogranted Only
Feat Uncanny Dodge Icon.png
Uncanny Dodge
Active Activate to gain:
  • +25% Dodge Bonus
  • +4 Reflex Save Bonus
  • Passively Grants Dodge bonuses
Prerequisites:
Feat Unleash Iron Defender Icon.png
Unleash Iron Defender
Active
  • Summons your Iron Defender

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Wholeness of Body Icon.png
Wholeness of Body
Active
  • Expend 10 Ki to heal Hit Points for the next 30 seconds

Auto Grant: This feat is granted free to Monk at class level 7
Autogranted Only

Feat Wild Empathy Icon.png
Wild Empathy
Active
  • Lowers an animal or beast's aggression
    • Will save to negate
Prerequisites:
Finishing Moves- Path of Harmonious Balance Icon.png
Finishing Moves: Path of Harmonious Balance
Active The following base finishing moves are automatically granted:
  • Feat Aligning the Heavens Icon.png Aligning the Heavens: Water:Light:Water Finisher - Activate this finisher to cleanse the local area of anything that might make spellcasting difficult:
    • Reduces the spell point costs of all nearby allies by a 25% for a short period of time.
  • Feat Dance of Clouds Icon.png Dance of Clouds: Air:Light:Air Finisher - Activate this finisher to wrap all nearb allies in the stuff of clouds for a short period of timeL
    • Grangs 20% Concealment
  • Feat Grasp of the Earth Dragon Icon.png Grasp of the Earth Dragon: Earth:Light:Earth Finisher - Activate this finisher to fill all nearby allies with the strength of the earth:
    • Grants immunity to Daze, Stun, and sleep for a short period of time
  • Feat Walk of the Sun Icon.png Walk of the Sun: Fire:Light:Fire Finisher - Activate this finisher to heighten the fireburning within the hearts of your allies:
    • Grants bonus to hit, skill checks, and saves for a short period of time
  • Feat Healing Ki Icon.png Healing Ki: Light:Light:Light Finisher - Activate this finisher to heal all nearby allies with positive energy:
    • Heals allies with 1d4 positive energy for every monk level
Prerequisites:

Auto Grant: This feat is granted free to Monk at class level 3
Autogranted Only

Finishing Moves- Path of Inevitable Dominion Icon.png
Finishing Moves: Path of Inevitable Dominion
Active The following base finishing moves are automatically granted:
  • Feat Falling Star Strike Icon.png Falling Star Strike: Air:Dark:Air Finisher:
    • Deal +1[W] damage
    • You have a chance to blind your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once blind, target receives periodic saves to break free of this effect
  • Feat Freezing the Lifeblood Icon.png Freezing the Lifeblood: Water:Dark:Water Finisher - You strike at pressure points, paralyzing your opponent and rendering them helpless for a short period of time:
    • Deal +1[W] damage
    • You have a chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once paralyzed, target receives periodic saves to break free of this effect
  • Feat Karmic Strike Icon.png Karmic Strike: Fire:Dark:Fire Finisher - You have learned to strike at the moment your opponenet is most vulnerable - the same moment your opponent strikes you
    • Deal +1[W] damage
    • On Hit: Guaranteed Critical Strike
      • Costs 20 Hit points in addition to Ki
  • Feat Pain Touch Icon.png Pain Touch: Earth:Dark:Earth Finisher - Your attacks can twist the ki in a living creature. Your strike disrupts the harmony within your opponent.
    • Deal +1[W] damage
    • Your opponent become nauseated
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once nauseated, target receives periodic saves to break free of this effect
  • Feat Touch of Despair Icon.png Touch of Despair: Dark:Dark:Dark Finisher - You strike your opponent down with a terrible curse:
    • Halves all positive energy healing done to the target
    • -25% Fortification
    • +25% Negative Energy Vulnerability
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once aflicted, target receives periodic saves to break free of this effect
Prerequisites:

Auto Grant: This feat is granted free to Monk at class level 3
Autogranted Only

Monk Forms Feat Icon.png
Adept of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Adept of Flame: Sun Stance now grants:
    • +2 Strength
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 3 ki.
  • Feat Monk Water Icon.png Adept of Rain: Ocean Stance now grants:
    • +2 Wisdom
    • +6% dodge
    • +4 Maximum Dodge
    • +3 to all Saving Throws
    • -2 Strength
  • Feat Monk Earth Icon.png Adept of Rock: Mountain Stance now grants:
    • +2 Constitution
    • 10% boost to Armor Class
    • 8 Physical Resistance
    • +40% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Adept of Wind: Wind Stance now grants:
    • +2 Dexterity
    • AQ 10% Enhancement bonus to melee and thrown attack speed
    • 6% chance to doublestrike with melee weapons
    • -2 Constitution.
  • Feat Adept Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d6 additional fire damage that scales with Melee Power
  • Feat Adept Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d6 additional cold damage that scales with Melee Power
  • Feat Adept Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 8 additional damage that scales with Melee Power
  • Feat Adept Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d6 additional electricity damage that scales with Melee Power
Prerequisites:
  • Requires Level 1 Monk
  • Minimum Level 6

Auto Grant:

  • This feat is granted free to Monk at class level 6
Monk Forms Feat Icon.png
Basic Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png The Way of Fire: The sun burns with eternal life, and you have taken your first steps on the path to understanding that power and intensity. You are granted:
    • Feat Fires of Purity Icon.png Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional fire damage that scales with Melee Power
    • Feat Sun Stance Icon.png Sun Stance: The consuming flame focuses on an aggressive offense. While in Sun stance you gain:
      • +2 Strength
      • -2 Wisdom
      • On Hit: +1 Ki
      • On Critical Hit: +2 Ki
  • Feat Monk Water Icon.png The Way of Water: The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea. You are granted:
    • Feat Flowing Water Strike Icon.png Flowing Water Strike: You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional cold damage that scales with Melee Power
    • Feat Ocean Stance Icon.png Ocean Stance: The eternal ocean focuses on redirection and the supernatural. While in Ocean stance you gain:
      • +2 Wisdom
      • +2% Dodge
      • +2 Dodge Cap
      • +2 Fortitude, Reflex and Will Saving Throws
      • -2 Strength
  • Feat Monk Earth Icon.png The Way of Earth: The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone. You are granted:
    • Feat Strike of the Enduring Icon.png Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 5 additional damage that scales with Melee Power
    • Feat Mountain Stance Icon.png Mountain Stance: The unyielding mountain stance focuses on endurance and defense. While in Mountain stance you gain:
      • +1 Ki whenever you are hit by an attack
      • +2 Constitution
      • +5% Total Armor Class
      • +3 Physical Resistance Rating
      • +25% Insight Bonus to Threat Generation
      • -2 Dexterity
      • -10% Movement Speed
  • Feat Monk Air Icon.png The Way of Air: The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind. You are granted:
    • Feat Storm Strike Icon.png Storn Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional electricity damage that scales with Melee Power
    • Feat Wind Stance Icon.png Wind Stance: The relentless storm focuses on movement and speed. While in Wind stance you gain:
      • +2 Dexterity
      • +7.5% Enhancement Bonus to Attack Speed
      • +3% Doublestrike
      • -2 Constitution

Auto Grant:

  • This feat is granted free to Monk at class level 1
Monk Forms Feat Icon.png
Grandmaster of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Grandmaster of the Sun: Sun Stance now grants:
    • +4 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 5 ki.
  • Feat Monk Water Icon.png Grandmaster of the Oceans: Ocean Stance now grants:
    • +4 Wisdom
    • +12% dodge
    • +4 Maximum Dodge
    • +5 to all Saving Throws
    • Passive Ki generation is increased by 1
    • -2 Strength
  • Feat Monk Earth Icon.png Grandmaster of Mountains: Mountain Stance now grants:
    • +4 Constitution
    • 20% boost to Armor Class
    • 15 Physical Resistance
    • +27% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Grandmaster of Storms: Wind Stance now grants:
    • +4 Dexterity
    • +15% Enhancement bonus to melee and thrown attack speed
    • 10% chance to doublestrike with melee weapons
    • -2 Constitution
  • Feat Grandmaster Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d20 additional fire damage that scales with Melee Power
  • Feat Grandmaster Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d20 additional cold damage that scales with Melee Power
  • Feat Grandmaster Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 16 additional damage and 2d10 Acid damage. Both scale with Melee Power
  • Feat Grandmaster Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d20 additional electricity damage that scales with Melee Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 18
Monk Forms Feat Icon.png
Master of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Master of Bonfires: Sun Stance now grants:
    • +3 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 4 ki.
  • Feat Monk Water Icon.png Master of the Sea: Ocean Stance now grants:
    • +3 Wisdom
    • +9% dodge
    • +4 Maximum Dodge
    • +4 to all Saving Throws
    • Passive Ki generation is increased by 1
    • -2 Strength
  • Feat Monk Earth Icon.png Master of Stone: Mountain Stance now grants:
    • +3 Constitution
    • 15% boost to Armor Class
    • 12 Physical Resistance
    • +55% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Master of Thunder: Wind Stance now grants:
    • +3 Dexterity
    • +12.5% Enhancement bonus to melee and thrown attack speed
    • 7.5% chance to doublestrike with melee weapons
    • -2 Constitution.
  • Feat Master Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d10 additional fire damage that scales with Melee Power
  • Feat Master Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d10 additional cold damage that scales with Melee Power
  • Feat Master Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 12 additional damage and 2d6 Acid damage. Both scale with Melee Power
  • Feat Master Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d10 additional electricity damage that scales with Melee Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 12
Spell Cure Light Wounds Icon.png
Spontaneous Casting (Cleric)
Passive
  • Gain an extra reserved spell slot per spell level to cast Cure spells

Auto Grant:

  • This feat is granted free to Cleric at class level 1
Spell Repair Light Damage Icon.png
Spontaneous Casting (Artificer)
Passive
  • Gain an extra reserved spell slot per spell level to cast single target Repair and Inflict Damage spells

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Spell Summon Nature's Ally I Icon.png
Spontaneous Casting (Druid)
Passive
  • Gain an extra reserved spell slot per spell level to cast Summon Nature Ally spells

Auto Grant:

  • This feat is granted free to Druid at class level 1