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Improved Construct Essence
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Type: Passive | Prerequisites:
| Description: You have augmented yourself heavily enough to be more machine than not. You are now considered a Living Construct instead of your original race, gaining the following traits:
100% base healing from Repair spells and 100% damage from Rust.
Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
+10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
You may remain underwater indefinitely without the need to breathe.
When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
If you transform into a different type of creature, you will lose these benefits until you return to your normal form. | Benefits:
- 100% base healing from Repair spells and 100% damage from Rust.
- Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
- Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
- +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
- You may remain underwater indefinitely without the need to breathe.
- When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
- If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
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