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Epic Feats

From DDO Compendium

Overview[edit]

Epic Feats are special abilities that give your level 20 and higher characters a new capability, or improve the ones he or she already has. All characters are granted their choice at level 21, 24, 27, and 30. Following D&D 3.5 edition rules, classes such as fighter or wizard do not gain any additional bonus feats as part of the epic progression.


Feat Type Benefits Prerequesites / Auto Granted
Enhancement Dexterity Surge Icon.png
Great Dexterity
Passive Prerequisites:
  • Minimum Level 21
Enhancement Intelligence Surge Icon.png
Great Intelligence
Passive Prerequisites:
  • Minimum Level 21
Feat Arcane Insight Icon.png
Arcane Insight
Active
  • Active: Activate to gain +6 to all spell DCs and +6 to Spell Penetration.
  • Passive: +110 Maximum Spell Points
Prerequisites:
  • Minimum Level 21
Feat Blinding Speed Icon.png
Blinding Speed
Passive You are Permanently Hasted:
  • +32% Enhancement bonus to Movement Speed
  • +15% Enhancement bonus to Melee and Ranged Attack Speed
  • +1 Enhancement Bonus to Attack Rolls
  • +1% Dodge Bonus
  • +1 Reflex Saves
Prerequisites:
  • Minimum Level 27
Feat Bulwark of Defense Icon.png
Bulwark of Defense
Passive
  • +2 Fortitude Save
  • +2 Reflex Save
  • +2 Will Save
  • +4 Armor Class
Feat Combat Archery Icon.png
Combat Archery
Passive
  • Your ranged damage is increased by +1[W]
  • While wielding a ranged weapon, you gain +2% Dodge
Prerequisites:
Feat Embolden Spell Icon.png
Embolden Spell
Toggle Metamagic Toggle:
  • Your spells gain +2 to their DCs
  • Spells affected will cost 10 more spell points

Passive:

  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
  • Ability to cast level 1 Spells.
Feat Epic Defensive Fighting Icon.png
Epic Defensive Fighting
Toggle Toggle:
  • You gain a 5% competence bonus to maximum hit points, plus an additional 5% for each feat (listed in notes) up to a maximum of 25%
  • The range of spells you cast that can be affected by Metamagic (or consumable / items of said spells) is reduced to touch.
  • Your Doubleshot and Ranged Power are reduced to 0

Auto Grant:

  • This feat is granted free to all characters at character level 21.
    Autogranted Only
Feat Epic Fortitude Icon.png
Epic Fortitude
Passive
  • +2 Fortitude Saving Throws
  • You do not automatically fail a Fortitude Saving Throw on a roll of 1.
Prerequisites:
  • Minimum Level 27
Feat Epic Mental Toughness Icon.png
Epic Mental Toughness
Passive
  • +200 Maximum Spell Points
  • +1% Spell Critical Chance
Prerequisites:
Feat Epic Power Icon.png
Epic Power
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Epic Reflexes Icon.png
Epic Reflexes
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Reputation Icon.png
Epic Reputation
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Skills Icon.png
Epic Skills
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Epic Spell Focus Icon.png
Epic Spell Focus
Passive
  • +1 Spell DC to the chosen school
  • Select one of the below spell schools, you must have Greater Spell Focus to be able to select the school
    • Abjuration
    • Conjuration
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation
Prerequisites:
Feat Epic Spell Penetration Icon.png
Epic Spell Penetration
Passive Prerequisites:
Feat Epic Toughness Icon.png
Epic Toughness
Passive Prerequisites:
Feat Epic Will Icon.png
Epic Will
Passive Prerequisites:
  • Minimum Level 27
Feat Great Charisma Icon.png
Great Charisma
Passive Prerequisites:
  • Minimum Level 21
Feat Great Constitution Icon.png
Great Constitution
Passive Prerequisites:
  • Minimum Level 21
Feat Great Strength Icon.png
Great Strength
Passive Prerequisites:
  • Minimum Level 21
Feat Great Wisdom Icon.png
Great Wisdom
Passive Prerequisites:
  • Minimum Level 21
Feat Greater Ruin Icon.png
Greater Ruin
Spell Spell: 150 Spell Points to Cast: Deals 1000 untyped damage to a single enemy (No Saving Throw) Prerequisites:
  • Minimum Level 30
  • Ruin
Feat Improved Martial Arts Icon.png
Improved Martial Arts
Passive
  • +1[W] while Unarmed
  • +0.5[W] with other Ki Weapons
Prerequisites:
  • Minimum Level 21
  • Requires Level 12 Monk
Feat Improved Sneak Attack Icon.png
Improved Sneak Attack
Passive
  • +3d6 Sneak Attack Damage
Prerequisites:
Feat Intensify Spell Icon.png
Intensify Spell
Toggle Metamagic Toggle:
  • Spells you cast gain 75 Spell Power
  • Your spells cost 15 more spell points to cast

Passive:

  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 21
Feat Master of Air Icon.png
Master of Air
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Alignment Icon.png
Master of Alignment
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Artifice Icon.png
Master of Artifice
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Earth Icon.png
Master of Earth
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Fire Icon.png
Master of Fire
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Knowledge Icon.png
Master of Knowledge
Passive
  • Effect: Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Critical Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds.
  • Passive: +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
Feat Master of Light Icon.png
Master of Light
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Music Icon.png
Master of Music
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Water Icon.png
Master of Water
Passive Prerequisites:
  • Minimum Level 24
Feat Master of the Dead Icon.png
Master of the Dead
Passive Prerequisites:
  • Minimum Level 24
Feat Master of the Wilds Icon.png
Master of the Wilds
Passive Prerequisites:
  • Minimum Level 24
Feat Overwhelming Critical Icon.png
Overwhelming Critical
Passive
  • +1 Critical damage multiplier
Prerequisites:
Feat Ruin Icon.png
Ruin
Spell Spell: 75 Spell Points to Cast: Deals 500 untype damage to a single enemy. (No Saving Throw) Prerequisites:
  • Minimum Level 27
Feat Vorpal Strikes Icon.png
Vorpal Strikes
Toggle Toggle: Your attacks gain the Vorpal effect, and are considered Slashing Prerequisites:
Feat Watchful Eye Icon.png
Watchful Eye
Passive
  • If you pass within 5 feet of a trap, you automatically make a search check to notice it as if you were actively searching.
Prerequisites:
  • Minimum Level 27