Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Active
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You are wreathed flames:
- Deal 1d8 fire damage enemies who hit you
- +25% Sacred Bonus to Cold Absorption
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Prerequisites:
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Active
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Upon activation:
- +4 Wisdom
- +2 Spell Penetration
- +2 Turn Undead Effective Level
- +4 Turn Undead Maximum Hit Dice
- +4 Turn Undead Total Hit Dice
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Prerequisites:
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Passive
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- While wielding a Quarterstaff
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Prerequisites:
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Passive
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- While wielding a Simple Favored Weapon:
- While wielding a Martial Favored Weapon:
- While wielding an Exotic Favored Weapon:
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Prerequisites:
- One of the following:
- And One of the following
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Active
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Upon activation:
- +4 Profane bonus to Strength
- +4 Natural Armor bonus to Armor Class
- +4 Profane bonus to Damage rolls
- +10 Enhancement bonus to Will saves against mind-affecting magic
- Proficiency in all simple and martial weapons
- Base Attack Bonus equal to your Character level
- Immunity to Critical Hits and Sneak Attacks
- Lose Spellcasting Ability
- Cannot be healed by healing spells
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Prerequisites:
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Passive
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- While wielding a Simple and Martial Favored Weapon:
- While wielding an Exotic Favored Weapon:
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Prerequisites:
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Passive
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- Heavy Mace Proficiency
- +1 To Hit while wielding a Heavy Mace
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Prerequisites:
- Forgotten Realms characters only
- One of the following:
- and One of the following:
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Passive
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- You gain Quarterstaff Proficiency
- Quarterstaves are considered a Favored Weapon
- If you are wielding a Favored Weapon:
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Prerequisites:
- Must be an Eberron race that is not Bladeforged
- One of the following:
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Passive
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- You gain Sickle proficiency
- Sickle is considered a Favored Weapon
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- You gain Warhammer Proficiency
- Warhammers are considered Favored Weapons
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- You gain Dagger Proficiency
- Daggers are considered Favored Weapons
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- You gain Greatsword Proficiency
- Greatswords are considered Favored Weapons
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- Gain Handwrap Proficiency
- Handwraps are considered Favored Weapons
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- You gain Longbow Proficiency
- Longbowss are considered Favored Weapons
- If you are wielding a Favored Weapon:
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Prerequisites:
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Passive
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- You gain Longsword proficiency
- Longsword is considered a Favored Weapon
- If you are wielding a Favored Weapon:
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Prerequisites:
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Active
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- Heal target to full health
- For 24 seconds + 6 seconds per Religious Lore feat target gains:
- 1d6 Luck Bonus to each Ability Score
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Prerequisites:
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Class
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- Your weapons gain Improved Destruction
Improved Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every second.
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Prerequisites:
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Passive
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- +3 Concentration
- Ability to change Deities from Fred using a Feat Exchange
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Prerequisites:
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