From DDO Compendium

Race Information

Cost: 1,295 DDOPointsIcon.png
Free to VIPs
Racial Enhancement Tree
Warforged Tree
Starting Ability Scores
STR: 8
DEX: 8
CON: 10
INT: 8
WIS: 6
CHA: 6
Warforged are a race of sentient constructs built to battle in the Last War. The Warforged body is covered by plating, giving it an inherent AC bonus, but preventing the wearing of other armor. Healing spells have their benefits reduced by half when cast on Warforged. Only the arcane repair spells heal Warforged without any reduction. Warforged can improve their armor class using the Adamantine Body and Mithral Body feats. Warforged can also gain additional abilities and customize their appearance by using docents.
Racial Past Life Increases
  1. +1 Repair
  2. +1 Constitution
  3. +1 Racial Action Point
Racial Traits
  • +2 Constitution
  • -2 Wisdom
  • -2 Charisma
  • Immune to:
    • Sleep
    • Hold Person
    • Energy Drain
    • Nauseated
    • Exhausted
    • Paralyzed effects
    • Spells targeting a humanoid
    • Ability score damage from Natural Poisons and Natural Diseases
      • Unless the poison or disease affect word or metal
  • +10 saving throws against Magical Poisons and Magical Diseases Racial
    • Do not fail saving throws against them on a roll of a natural 1
  • Does not need to breath underwater
  • Composite Plating provides 5% arcane spell failure chance
  • Composite Plating grants +25% Fortification
  • Wears a docent instead of armor
  • Divine healing spells and potions restore only half hit points as normal
Warforged were a rare race of humanoid constructs constructed through powerful rituals. Warforged average between 6' and 6'6" and were made up of bulky (albeit resilient) metallic or stone bodies that weighed roughly 270-300 lbs. Extremely powerful and durable, warforged were able fighters. Unlike most constructs, warforged were fully self-aware and maintained mental faculties on par with elves, humans, or similar races.