Destiny Feats

From DDO Compendium

These are the Destiny Feats.


Feat Type Benefits Prerequesites / Auto Granted
Feat Doubleshot (Feat) Icon.png
Doubleshot
Passive Prerequisites:
  • Requires 2 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 28
Feat Epic Spell Power Force Icon.png
Epic Spell Power: Force
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power Positive Icon.png
Epic Spell Power: Positive
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Acid Icon.png
Epic Spell Power: Acid
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Cold Icon.png
Epic Spell Power: Cold
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Electricity Icon.png
Epic Spell Power: Electricity
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Fire Icon.png
Epic Spell Power: Fire
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Light Icon.png
Epic Spell Power: Light
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Negative Icon.png
Epic Spell Power: Negative
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Repair Icon.png
Epic Spell Power: Repair
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Sonic Icon.png
Epic Spell Power: Sonic
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Arcane Pulse Icon.png
Arcane Pulse
Active Offensive Spell: 10 Spell Points, 3 Second Cooldown
  • Applies a Damage over Time on the target, that deals 3d6+6 Force Damage every 2 seconds for the duration of the effect.
  • Stacks up to 5 times, increasing damage with every stack.
Prerequisites:
  • Requires 3 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 29
Feat Dire Charge Icon.png
Dire Charge
Active Activate: 12 Second Cooldown
  • Charge forward at the targeted foe. That foe and all nearby foes take +2[W] damage and are stunned if they fail a Fortitude Save.
Prerequisites:
  • Requires 3 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 29
Feat Epic Arcane Eldritch Blast Icon.png
Epic Arcane Eldritch Blast
Passive
  • +4d6 Eldritch Blast Damage
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
  • Requires Level 12 Warlock
Feat Epic Mage Armor Icon.png
Epic Mage Armor
Spell Spell:
  • Spell Point Cost: 4
  • Metamagics: Quicken, Extend
  • Target: Friend, Self
  • Range: Standard
  • Benefit: +20 Armor Class
  • Duration: 1 minute per caster level
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Forced Escape Icon.png
Forced Escape
Active
  • Deal 20d20 Sonic Damage to enemies around you
    • Fortitude DC: 20 + Wisdom Modifier save for half damage
  • Dispel any Crowd Control effects on you
    • Can be used when stunned or otherwise incapacitated (but still conscious)
Prerequisites:
  • Minimum Level 28
  • Requires 2 Capped Destiny or Destinies from Divine Sphere(s).
Feat Guardian Angel Icon.png
Guardian Angel
Passive When Dropped below 50% HP:
  • You gain Physical Resistance equal to your Wisdom
  • You gain a bonus to Saving Throws equal to your Epic Level
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Lasting Inspiration Icon.png
Lasting Inspiration
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Perfect Single Weapon Fighting Icon.png
Perfect Single Weapon Fighting
Passive While Single Weapon Fighting:
  • Your vorpal threat range is increased by +1
Prerequisites:
Feat Perfect Two Handed Fighting Icon.png
Perfect Two Handed Fighting
Passive While wielding a two handed weapon Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 26
Feat Perfect Two Weapon Fighting Icon.png
Perfect Two Weapon Fighting
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 26
Feat Pierce Adamantine Icon.png
Pierce Adamantine
Passive
  • Your equipped weapons are considered Adamantine and bypass Adamantine damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Byeshk Icon.png
Pierce Byeshk
Passive
  • Your equipped weapons are considered Byeshk and bypass Byeshk damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Cold Iron Icon.png
Pierce Cold Iron
Passive
  • Your equipped weapons are considered Cold Iron and bypass Cold Iron damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Silver Icon.png
Pierce Silver
Passive
  • Your equipped weapons are considered Silver and bypass Silver damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Tactician Icon.png
Tactician
Passive
  • +2 Tactical Feat DCs
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26