Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Passive
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Upon activating an Action Boost:
- +50 Competence Bonus to Universal Spell Power
- +2 Imbue Dice
- Lasts 6 Seconds
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Prerequisites:
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Active
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Offensive Spell: 10 Spell Points, 3 Second Cooldown
- Applies a Damage over Time on the target, that deals 3d6+6 Force Damage every 2 seconds for the duration of the effect.
- Stacks up to 5 times, increasing damage with every stack.
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Prerequisites:
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Passive
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- While using a weapon, or unarmed, attacks grant:
- While using an offensive spell, attacks grant:
- +1 Melee Power
- +1 Ranged Power
- Healing spells are not considered offensive
- Each stack up to 20 times
- Stacks last 12 Seconds
- Stacks granted at most once per second
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Prerequisites:
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Passive
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While wielding an Orb or Staff, and blocking for at least 3 seconds, gain:
- +100 Competence Bonus to Universal Spell Power
- +4 to All Spell DCs
- Lasts 3 Seconds
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Prerequisites:
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Passive
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- +15% Damage versus Helpless
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Prerequisites:
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Passive
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- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
- If you take damage from an attack or spell:
- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
- Stacks up to 10 times
- One stack is removed every 3 seconds
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Active
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Activate to:
- Become Invisible for 5 seconds
- Gain a random buff:
- Damage: +30 Melee/Ranged power, +60 Universal Spell Power.
- Defense: +15 AC/PRR/MRR
- Skill: +6 to all skills
- Damage Reduction: DR18/-
- Energy Resistance: Gain Energy Resistance 15
- Sprint: Gain Action Boost: Sprint (does not stack with the actual action boost)
- Fortitude: +6 to Fortitude saving throw
- Reflex: +6 to Reflex saving throw
- Will: +6 to Will saving throw
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Prerequisites:
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Passive
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When in an elemental form:
- +3 Caster Levels
- +3 to Max Caster Level
- +20 to Spell Power
- +2% Spell Critical Chance
- Applies to all elements except the one whose form is active
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Prerequisites:
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passive
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- If you would normally take physical damage
- 5% chance to completely ignore the damage
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Prerequisites:
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Passive
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- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
- If Lawful:
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Prerequisites:
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Passive
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Prerequisites:
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Spell
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Prerequisites:
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Passive
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- +1 Pact Dice
- +1 Die per 2 Epic Levels
- Max 6d4 Pact Dice at level 30
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Prerequisites:
- Minimum Level 22
- Requires Level 12 Warlock
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Passive
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- +20 Acid Spell Power
- +10% Acid Critical Damage
- +5% Universal Spell Critical Damage
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Prerequisites:
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Passive
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- +20 Cold Spell Power
- +10% Cold Critical Damage
- +5% Universal Spell Critical Damage
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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- +20 Fire Spell Power
- +10% Fire Critical Damage
- +5% Universal Spell Critical Damage
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Upon activating an Action Boost:
- +200% Threat Generation
- Lasts 6 seconds
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Prerequisites:
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Passive
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When using a melee weapon or unarmed attacks:
- Deal 50-300 extra untyped damage
- if the user has more than 90% HP
- Won't trigger more than once within 3 seconds
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Prerequisites:
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Active
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- Deal 20d20 Sonic Damage to enemies around you
- Fortitude DC: 20 + Wisdom Modifier save for half damage
- Dispel any Crowd Control effects on you
- Can be used when stunned or otherwise incapacitated (but still conscious)
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Prerequisites:
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Passive
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- +20 Positive Healing Amplification
- +20 Positive Spell Power
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Prerequisites:
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Passive
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Upon activating an Action Boost:
- -20% Damage Taken
- Lasts 6 Seconds
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Prerequisites:
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Passive
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When Dropped below 50% HP:
- You gain Physical Resistance equal to your Wisdom
- You gain a bonus to Saving Throws equal to your Epic Level
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Prerequisites:
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Passive
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- +2% Doublestrike
- +2% Doubleshot
- If Chaotic:
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Prerequisites:
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Active
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 | Spell-Like Ability: Hellball Metamagic: Empower, Maximize, Quicken Cooldown: 6 Seconds Activation Cost: 45 Spell Points
Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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Prerequisites:
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Passive
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Prerequisites:
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Active
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Activate:
- Intimidates all nearby creatures
- Will DC: Intimidate Bonus
- Works on all creatures
- Including those normally immune
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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While using a Ranged Weapon:
- +10 Attack
- +5% Dodge Bypass
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Prerequisites:
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Passive
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- While in Bear Form and wielding a Two Handed Weapon:
- +25% Ability Score Modifier to base damage
- Armor Class is increased by 5%
- While in Wolf form:
- +15% Competence bonus to Maximum Hit Points
- +2d6 Sneak Attack Dice
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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While wielding a shield:
- +1[W] to shield
- +20% Shield Armor Class
- +5 Physical Resistance Rating
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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While Single Weapon Fighting:
- +1 vorpal threat range
- +25% ability score modifier to damage
Passive:
- +10 combat style bonus to Melee Power
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- While Two-Handed Fighting, gain:
- +30% Strikethrough Chance
- +10 Combat Style bonus to Melee Power
- +25% ability score modifier to your base damage
- Does not apply to Bastard Swords or Dwarven Waraxes
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- While Two-Weapon Fighting
- Offhand weapons gain 65% of the Doublestrike
- This is instead of the base 50%
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- Bypass Adamantine damage reduction
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Prerequisites:
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Passive
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- Your equipped weapons are considered Byeshk and bypass Byeshk damage reduction
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Prerequisites:
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Passive
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- Your equipped weapons are considered Cold Iron and bypass Cold Iron damage reduction
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Prerequisites:
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Passive
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- Your equipped weapons are considered Silver and bypass Silver damage reduction
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Prerequisites:
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Passive
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- While wielding a buckler or small shield:
- +10 Physical Resistance Rating
- While wielding a large shield:
- +15 Physical Resistance Rating
- While wielding a tower shield:
- +20 Physical Resistance Rating
- While wielding any shield:
- +10% Doublestrike
- +10 Combat Style bonus to Melee Power
- Does not work in Animal Form
- Does not count as a Combat Fighting Style feat
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Prerequisites:
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Passive
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- While Single Weapon Fighting:
- +30% Combat Style bonus to Attack Speed
- +6 Combat Style bonus to Melee Power
- +50% damage from ability score
- Stacks with Bastard Sword and Dwarven Waraxe bonus
- Only highest option applies
- Does not work in Animal Form
- Does not count as a Combat Fighting Style feat
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Prerequisites:
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Passive
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- +3 DC to the specific spell type
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Prerequisites:
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Passive
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- +3 DC to Abjuration Spells
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Prerequisites:
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Passive
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- +3 DC to Conjuration Spells
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Prerequisites:
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Passive
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- +3 DC to Enchantment Spells
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Prerequisites:
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Passive
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- +3 DC to Evocation Spells
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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- +3 DC to Necromancy Spells
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Prerequisites:
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Passive
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- +3 DC to Transmutation Spells
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Prerequisites:
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Active
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- +10d6 Piercing Damage
- +5d6 Force Damage
- Each hit 5 times
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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- When using a Two-Handed Melee Weapon or Bastard Sword or Dwarven Waraxe and a Shield, Orb, Rune Arm, or nothing in your off-hand
- Not including Handwraps
- Considered to be Two-Handed Fighting
- While Two-Handed Fighting:
- +120% Strikethrough Chance
- +6 Combat Style bonus to Melee Power
- While using a Two-Handed Weapon
- +75% Ability Score Modifier
- While using a Bastard Sword or Dwarven Waraxe and a Shield, Orb, Rune Arm, or Nothing in your off-hand
- +50% Ability Score Modifier
- Does not work in Animal Form
- Does not count as a Combat Fighting Style feat
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Prerequisites:
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Passive
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- When fighting with two weapons:
- Penalty is reduced
- +60% offhand strike chance
- Does not work in Animal Form
- Does not count as a Combat Fighting Style feat
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Prerequisites:
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Passive
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- While in Wolf or Winter Wolf form, gain:
- +10% Exceptional Bonus to Maximum Hit Points
- While in Bear or Dire Bear form, gain:
- +10% Bonus to Movement Speed
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Prerequisites:
- Minimum Level 31
- Requires Level 5 Druid
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Passive
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- When enemies hit or miss you, they have a 5% chance to be knocked down with no save.
- This may only trigger once every 12 seconds.
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Prerequisites:
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