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Shadowdancer

From DDO Compendium
Martial Epic Destiny
Unlock
Not Free to VIP
DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Shadowdancer Tree.png
Overview

Shadowdancers have a mysterious connection to the Plane of Shadow, making them especially effective at avoiding notice, evading enemy attacks, and using dark forces to dispatch their foes.

This Martial Epic Destiny gains bonuses to sneak attack damage, dodging and evasion, stealth-related skills, and drap detections/disabling skills. They also have the ability to 'mark' targets before killing them. This in turn grants them the ability to gain control of enemies, take on a shadowy form, or even have a creature's own shadow consume them.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shadow Training I Icon.png
Shadow Training I

For each level of Shadowdancer, including this one:

  • +1 Sneak Attack die
  • +10 Melee Power
  • +6 Ranged Power
1Auto0
  • Level 20
  • Shadowdancer Active
Enhancement Shadow Training II Icon.png
Shadow Training II

Cooldown: 5 Minutes

Activate: For 30 seconds you gain:

  • Full movement speed while sneaking
  • +5 Attack bonus to-hit with Sneak Attacks
  • +2 Sneak Attack dice
  • +3 Hide
  • +3 Move Silently
1Auto0
  • Shadowdancer Level 1
Enhancement Shadow Training III Icon.png
Shadow Training III

Cooldown: 2 Seconds

Toggle: Activate this ability to generate 20% less melee and ranged threat.
1Auto0
  • Shadowdancer Level 2
Enhancement Shadow Training IV Icon.png
Shadow Training IV

Activation Cost: 1 Shadow Walk Usage
Cooldown: 45 Seconds

Activate: Activate this ability to:

  • Use Shadow Walk
    • 5 Usages per rest
  • While using weapons that qualify for Weapon Finesse:
    • Gain 3% Profane bonus to your chance to doublestrike
    • Weapons: Dagger, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle,
    • Also can be used while Unarmed and in Druid Animal form
1Auto0
  • Shadowdancer Level 3
Spell Dimension Door Icon.png
Shadow Training V

Cooldown: 1 Minute 5 Seconds

Spell Dimension Door Icon.pngSpell-Like Ability:
Dimension Door
  • Can be used 5 times per rest
  • Cooldown for Shadow Training II's Active ability is reduced to 3 minutes
1Auto0
  • Shadowdancer Level 4
Enhancement Shadow Mastery Icon.png
Shadow Mastery

Passive:

  • You are granted the Evasion feat
  • +2 Assassinate DC
  • When you roll a natural 20 on a melee or ranged attack, you envelop your target in shadow:
    • Giving it a 5% vulnerability to physical damage
    • Removing its sneak attack immunity for a short duration, if applicable
1Auto0
  • Shadowdancer Level 6
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Stealthy (Destiny) Icon.png
Stealthy
You are at home and nearly undetectable in the shadows. You gain:
Rank 1:
  • +2 Hide
  • +2 Move Silently
  • +2 Assassinate
Rank 2:
  • +4 Hide
  • +4 Move Silently
  • +4 Assassinate
Rank 3:
  • +6 Hide
  • +6 Move Silently
  • +6 Assassinate
  • You can now Hide in Plain Sight
    • At all times while sneaking, conditions are treated as two 'eyes' better
    • You can hide even in plain daylight, and it takes opponents longer to detect you
310
Enhancement Shadow Lance Icon.png
Shadow Lance
Activate: Throws three spears made of solidified shadows at an enemy. Each:
Rank 1:
  • Cooldown: 30 Seconds
  • Deals 4d8+18 Unholy damage
  • Has a chance to blind
    • Fortitude DC: 14 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
Rank 2:
  • Cooldown: 20 Seconds
  • Deals 6d8+24 Unholy damage
  • Has a chance to blind
    • Fortitude DC: 16 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
Rank 3:
  • Cooldown: 10 Seconds
  • Deals 8d8+30 Unholy damage
  • Has a chance to blind
    • Fortitude DC: 18 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
Scales with 400% of the higher of Melee and Ranged Power
310
Enhancement Acrobatic (Destiny) Icon.png
Acrobatic
You are incredibly nimble and light on your feet. You gain:
Rank 1:
  • +2 Balance
  • +2 Jump
  • +2 Tumble
  • +3 Circumstance bonus to Reflex while tumbling
Rank 2:
  • +4 Balance
  • +4 Jump
  • +4 Tumble
  • +6 Circumstance bonus to Reflex while tumbling
Rank 3:
  • +6 Balance
  • +6 Jump
  • +6 Tumble
  • +9 Circumstance bonus to Reflex while tumbling
310
Enhancement Technician Icon.png
Technician
Your expertise in subterfuge makes you alert and capable of neutralizing almost any lock or trap. You gain:
Rank 1:
  • +2 Search
  • +2 Spot
  • +2 Disable Device
  • +2 Open Lock
  • +2 Bonus to your Attack rolls when flanking enemies
Rank 2:
  • +4 Search
  • +4 Spot
  • +4 Disable Device
  • +4 Open Lock
  • +4 Bonus to your Attack rolls when flanking enemies
Rank 3:
  • +6 Search
  • +6 Spot
  • +6 Disable Device
  • +6 Open Lock
  • +6 Bonus to your Attack rolls when flanking enemies
310
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Escape Notice Icon.png
Escape Notice

Cooldown: 1 Minute

You are capable of blending in to your surroundings so effectively that your enemies can no longer target you. This ability triggers a Diplomacy effect that uses your Hide skill value instead.
124
Enhancement Lithe Icon.png
Lithe
Rank 1:
  • +2 Reflex Save
  • +2 Armor Class
  • +2 Light Armor Maximum Dexterity Bonus
Rank 2:
  • +4 Reflex Save
  • +4 Armor Class
  • +4 Light Armor Maximum Dexterity Bonus
Rank 3:
  • +6 Reflex Save
  • +6 Armor Class
  • +6 Light Armor Maximum Dexterity Bonus
314
Enhancement Skill Mastery (Shadowdancer) Icon.png
Skill Mastery

Your training in a wide variety of disciplines grants you:

  • +1 to all skills
  • This stacks with other forms of Skill Mastery
124
  • Technician
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Cloak of Shadows Icon.png
Cloak of Shadows

Cooldown: 2 Minutes

Cloak yourself in darkness, granting:

  • Temporary Immunity to light and negative energy damage
    • Lasts for 5 minutes or until 120 points of light damage have been absorbed
128
Enhancement Shrouding Strike-Shot Icon.png
Shrouding Strike/Shot
Activation Cost: 1 Shadow Charge
Cooldown: 15 Seconds
Melee or Ranged Attack: Perform an attack with:
Rank 1:
  • +1[W] damage
  • On hit: You apply a stack of Improved Destruction
Rank 2:
  • +2[W] damage
  • On hit: You apply a stack of Improved Destruction
Rank 3:
  • +3[W] damage
  • On hit: You apply a stack of Improved Destruction
318
Enhancement Meld Into Darkness Icon.png
Meld Into Darkness
Cooldown: 2 Minutes
By merging with the darkness itself, you gain:
Rank 1:
  • +100% Enhancement Bonus to Dodge chance for 9 seconds
Rank 2:
  • +100% Enhancement Bonus to Dodge chance for 12 seconds
Rank 3:
  • +100% Enhancement Bonus to Dodge chance for 15 seconds
This ignores Dodge Cap (except the hard 95% cap)
318
Enhancement Grim Precision Icon.png
Grim Precision
You are familiar with how to find the chinks in an enemy's armor, as well as how to compensate for an evasive opponent. You now bypass:
Rank 1:
  • 5% enemy Fortification
  • 1% enemy Dodge rating
Rank 2:
  • 10% enemy Fortification
  • 2% enemy Dodge rating
Rank 3:
  • 15% enemy Fortification
  • 3% enemy Dodge rating
318
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Improved Invisibility Icon.png
Improved Invisibility
Cooldown: 4 Minutes
You turn invisible for:
Rank 1:
  • 10 seconds
Rank 2:
  • 20 seconds
Rank 3:
  • 30 seconds
Attacking does not break this effect. After it wears off, you retain partial concealment for a time.
3112
Enhancement Pierce the Gloom Icon.png
Pierce the Gloom

Cooldown: 2 Minutes

You are accustomed to seeing clearly even in the darkest conditions. Activate his ability to clear any blindness effect on yourself.

  • For 30 seconds afterwards you always hit except when you roll 1 on the attack roll
1212
  • Grim Precision
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shadow Manipulation Icon.png
Shadow Manipulation

Cooldown: 3 Minutes

Gain control of a target through its own shadow, manipulating it as though it were a puppet into doing your bidding.

  • You Dominate the target for 1 minute
    • Will DC: 10 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
  • After the 1 minute the target is subject to instead death
    • Fortitude DC: 10 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
1216
Enhancement Untouchable Icon.png
Untouchable

Passive:

  • +3% Dodge
  • +1 Critical Damage Multiplier on rolls of 19-20
1116
  • Improved Invisibility
Executioner's Strike-Shot Icon.png
Executioner's Strike/Shot
Cooldown: 12 Seconds
Melee or Ranged Attack: Perform an attack with:
Rank 1:
  • +1[W] damage
  • +1 Critical Threat Range
  • +1 Critical Damage Multiplier
  • On hit: You have a 35% chance to kill a target instantly
    • Fortitude DC: 7 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
    • Even on successful save target takes an additional 50 damage from this attack.
Rank 2:
  • +2[W] damage
  • +1 critical threat range
  • +1 critical damage multiplier
  • On hit: You have a 35% chance to kill a target instantly
    • Fortitude DC: 7 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
    • Even on successful save target takes an additional 75 damage from this attack.
Rank 3:
  • +3[W] damage
  • +1 critical threat range
  • +1 critical damage multiplier
  • On hit: You have a 35% chance to kill a target instantly
    • Fortitude DC: 7 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus save negates
    • Even on successful save target takes an additional 100 damage from this attack.
3116
Enhancement Sealed Soul Icon.png
Sealed Soul

Repeated exposure to the Plane of Shadow has taught you ways to protect your life force:

  • You have become immune to energy drain
1216
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Consume (Destiny) Icon.png
Consume

Cooldown: 3 Minutes

Create a field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes:

  • One nearby corporeal enemy to be devoured by its own shadow and die
    • Fortitude DC: 10 + Character Level + Higher of Dexterity and Intelligence Modifier + Assassination Bonus negates the death
    • On a successful save, they take 80-120 damage
  • You are free to perform other actions while the aura is active
1220
Enhancement Shadow Form Icon.png
Shadow Form

Cooldown: 1 Minute

Major Form: Shroud yourself with darkness and assume many traits of a shadow. While in this form you:

  • Gain 25% incorporeality (and ignore incorporeal miss change)
  • Float as if affected by featherfall
  • Have bonuses to hide, move silently and tumble
  • Deal Strength damage on all melee and ranged critical hits
  • When tumbling, you vanish into a cloud of black smoke and can pass through enemies while doing so
  • Take double damage from light effects
  • Can only be in one Major Form at a time
1120
Enhancement Dark Imbuement Icon.png
Dark Imbuement

Cooldown: 2 Minutes

For 30 seconds you:

  • Deal an extra 9d6 Unholy damage with every melee or ranged strike
    • Scales with 200% of the higher of Melee or Ranged Power
  • The effective range of your melee attacks increases dramatically
  • Your ranged attacks have a 30% chance to explode
    • Dealing 18d6 Unholy damage to all enemies in a large radius around your target
    • Scales with 200% Ranged Power
  • Gain:
    • +15 Melee Power
    • +15 Ranged Power
    • +2 Sneak Attack Dice
1120
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220