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Primal Avatar

From DDO Compendium
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DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Primal Avatar Tree.png
Overview

The worlds of spirit and nature interleave and coexist within this destiny, granting the Primal Avatar versatile powers to both protect and rejuvenate as well as devastate and destroy.

There are many paths to take in this Primal Epic Destiny. An Avatar can wield raw melee might or inspire and shield allies with the powers of the seasons. Primal Avatars are equally adept at using the destructive magics of the natural world, and with time can even transform into powerful tree-like embodiments of nature to wreak havoc on their foes.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Strength of Spirit Icon.png
Strength of Spirit

Activation Cost: 1 Spirit
Cooldown: 5 Seconds

  • When you hit with a melee attack, or cast a spell on an ally, or cast an offensive spell on an enemy, you gain 1 Spirit.
    • Each of these three categories triggers only once every 3 seconds
    • You can have up to 30 Spirit.
    • Spirit decay at a rate of one every 9 seconds


Toggle:

  • You gain +30 Universal Spell Power
    • Costs 1 Spirit to activate
    • Use 1 Spirit every 6 seconds thereafter
    • Must manually turn it off


Passive:

  • +10 Melee Power
  • +4 Ranged Power
  • Give every level of Primal Avatar, including this one
1Auto0
  • Level 20
  • Primal Avatar Active
Enhancement Magic of Nature Icon.png
Magic of Nature
  • +50 Spell Points per level of Primal Avatar
  • You gain caster levels equal to your Primal Avatar level for Druid and Ranger spells, if you have any levels in those classes
1Auto0
  • Primal Avatar Level 1
Enhancement Primal Travel Icon.png
Primal Travel

Activation Cost: 1 Spirit
Cooldown: 1 Minute

  • You quickly jump backwards several times.
  • For 12 Seconds you gain
    • +10 Primal bonus to tumble
    • +50% Primal bonus to Dodge (ignoring your maximum dodge)
1Auto0
  • Primal Avatar Level 2
Enhancement Might Among Spirits Icon.png
Might Among Spirits
  • +20 Hit Points
  • Your Spirit Decay every 15 seconds instead of every 9 seconds
1Auto0
  • Primal Avatar Level 3
Enhancement Eternal Return Icon.png
Eternal Return

Activation Cost: 1 Spirit
Cooldown: 5 Seconds

Toggle: While below 50% Health:

  • +12 Health
  • Costs an additional 1 Spirit and 4 Spell Points every 2 Seconds
1Auto0
  • Primal Avatar Level 4
Enhancement Walk with the Spirits Icon.png
Walk with the Spirits

Activation Cost: 100 Spell Points
Cooldown: 5 Seconds

  • You become 25% incorporeal, invisible, and ethereal to monsters
  • +30 Hie
  • +30 Move Silently
  • Consumes and additional 1 Spirit every 1 second
1Auto0
  • Primal Avatar Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Ephemeral Evolution Icon.png
Ephemeral Evolution
When you take Physical damage, you gain +1 Physical Resistance Rating for 3 Seconds
Rank 1:
  • Stacks up to 5 times
  • Up to once per second
Rank 2:
  • Stacks up to 10 times
  • Up to once per second
Rank 3:
  • Stacks up to 15 times
  • Up to once per second
Stacks fade away 1 at a time
310
Enhancement Rejuvenation Cocoon Icon.png
Rejuvenation Cocoon
Activation Cost: 12 Spell Points
Cooldown: 12 Seconds
Protect targeted ally with a shield of:
Rank 1:
  • 90 Temporary Hit Points
  • Heals 5d6 Hit Points every 2 seconds while the shield persists.
Rank 2:
  • 120 Temporary Hit Points
  • Heals 5d6 Hit Points every 2 seconds while the shield persists.
Rank 3:
  • 150 Temporary Hit Points
  • Heals 5d6 Hit Points every 2 seconds while the shield persists.
Metamagic abilities don't increase the cost of Rejuvenation Cocoon
310
Enhancement Insidious Spores Icon.png
Insidious Spores
Activation Cost: 30 Spell Points
Cooldown: 5 Seconds
Target enemy becomes contaminated with spores for 18 Seconds. Every 2 Seconds the target takes 6d6 Poison and 6d6 Rust damage.
Rank 1:
  • Stacks up to 2 times
Rank 2:
  • Stacks up to 3 times
Rank 3:
  • Stacks up to 4 times
Enemies damaged by Insidious Spores become Contagious for 5 Minutes afterwards, spreading Insidious Spores to some nearby enemies when they die.
310
Enhancement Friends of Nature Icon.png
Friends of Nature

You call forth a small animal from nature, providing a bonus to nearby allies:

  • Bat:
    • +10 Sonic Spell Power
    • +5 Sonic Resistance
    • +3 Listen
  • Bird:
    • +1 Dodge
    • +3 Spot
  • Fox:
    • +1 Sneak Attack Damage
    • +3 Move Silently
  • Frog:
    • +2 Physical Resistance Rating
    • +3 Jump
  • Squirrel:
    • +2 Attack while Flanking
    • +3 Hide
120
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Seeking Balance Icon.png
Seeking Balance
While in animal form, wielding two weapons or unarmed, gain Primal bonuses:
Rank 1:
  • +1 Reflex Saving Throws
  • +2 Tumble
  • +2 Balance
Rank 2:
  • +2 Reflex Saving Throws
  • +4 Tumble
  • +4 Balance
Rank 3:
  • +3 Reflex Saving Throws
  • +6 Tumble
  • +6 Balance
Skill bonuses require already having at least one rank in the skill.
314
Enhancement Supple as Spring Icon.png
Supple as Spring
You and nearby party members and your nearby summons gain:
Rank 1:
  • +1% Primal bonus to Dodge
Rank 2:
  • +2% Primal bonus to Dodge
Rank 3:
  • +3% Primal bonus to Dodge
Only applies if they have been damaged in physical combat in the past 6 seconds.
314
Enhancement Favored Enemy Icon.png
Favored Enemy
  • +2 damage against all of your favored enemies
  • Select an additional Favored Enemy that you don't already have
    • Favored Enemy (Aberration) Icon.png Aberration is added to your list of favored enemies
    • Favored Enemy (Construct) Icon.png Construct is added to your list of favored enemies
    • Favored Enemy (Undead) Icon.png Undead is added to your list of favored enemies
124
Enhancement Natural Shielding Icon.png
Natural Shielding
Your summoned and charmed pets, hirelings, and monsters gain:
Rank 1:
  • +30 Maximum Hit Points
  • +10 Physical Resistance
Rank 2:
  • +60 Maximum Hit Points
  • +20 Physical Resistance
Rank 3:
  • +100 Maximum Hit Points
  • +30 Physical Resistance
  • Natural creatures also gain Evasion
314
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Balanced Attacks Icon.png
Balanced Attacks
While in animal form, wielding two weapons or unarmed, gain:
Rank 1:
  • +2 Primal bonus to Attack
Rank 2:
  • +4 Primal bonus to Attack
Rank 3:
  • +6 Primal bonus to Attack
  • On Vorpal: Knockdown enemies for 2 seconds
318
  • Seeking Balance
Enhancement Summer Smoke Icon.png
Summer Smoke
Cooldown: 5 Seconds
You and nearby party members and your nearby summons have a small change to deal extra damage with melee, ranged and offensive spells.
Rank 1:
  • +5d20 Fire Damage
Rank 2:
  • +10d20 Fire Damage
Rank 3:
  • +15d20 Fire Damage
318
Enhancement Tsunami Icon.png
Tsunami

Activation Cost: 50 Spell Points
Cooldown: 7 Seconds

Sends forth a wave of water, knocking enemies down and dealing:

  • 30 + 1d10 per character Cold damage
  • 30 + 1d10 per character Bludgeoning damage
  • Fortitude DC: 10 + Character Level + Wisdom Modifier save negates the Cold damage and knock down effect
  • Some monsters can resist Tsunami completely, such as Water Elementals and Oozes
128
Enhancement The Oncoming Storm Icon.png
The Oncoming Storm
Attacks by your summoned and charmed pets, hirelings, and monsters gain:
Rank 1:
  • 1% chance to knockdown enemies
Rank 2:
  • 1% chance to knockdown enemies
  • 1% chance to deal 20d20 Sonic damage
Rank 3:
  • 1% chance to knockdown enemies
  • 1% chance to deal 20d20 Sonic damage
  • 1% chance to deal 20d20 Electric damage
318
  • Natural Shielding
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Symetric Strikes Icon.png
Paired Parry/Symetric Strikes

While in animal form, wielding two weapons or unarmed, select an option to gain gain:

  • Enhancement Paired Parry Icon.png Paired Parry: +5 Armor Class
  • Enhancement Symetric Strikes Icon.png Symetric Strikes: +5% Primal Bonus to Physical Daage
1212
  • Balanced Attacks
Enhancement Autumn Harvest Icon.png
Autumn Harvest
When nearby enemies die there's a 5% chance for all party members near that enemy receive:
Rank 1:
  • 10d10 Positive Healing
Rank 2:
  • 15d10 Positive Healing
Rank 3:
  • 20d10 Positive Healing
This isn't affected by spell power
3112
Enhancement Stormrage Icon.png
Stormrage

Activation Cost: 50 Spell Points
Cooldown: 12 Seconds

  • Enemies damaged by your attacks or spells are also struck by lightning dealing 10d20 Electric damage
    • Reflex DC: 50 for half damage
    • Lightning strikes up to one enemy each second
  • Gain Feather Fall and Deflect Arrows
  • Lasts 18 seconds
1212
Enhancement Summon Dryad Elder Icon.png
Summon Dryad Elder

Activation Cost: 50 Spell Points
Cooldown: 2 Minutes

Summon a Dryad Elder. She users her magic for damage spells as well as support and healing.
1212
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chill of Winter Icon.png
Chill of Winter
Cooldown: 5 Seconds
Enemies that damage you are nearby allies wit melee attacks have a 20% chance to become chilled, receiving 1d20 Cold Damage and 1d20 Rust Damage every two seconds slowing their attack and movement speed by:
Rank 1:
  • 5% for 20 Seconds
Rank 2:
  • 15% for 20 Seconds
Rank 3:
  • 25% for 20 Seconds
This damage can stack up to 10 times.
3116
Enhancement Spirit Boon - Physical Icon.png
Spirit Boon

Activation Cost: 1 Spirit to active and 1 every 6 seconds

Toggle: Stays on and uses Spirit until turned off

  • Enhancement Spirit Boon - Physical Icon.png Gain +2 Primal bonus to Strength, Dexterity and Constitution
  • Enhancement Spirit Boon - Mental Icon.png Gain +2 Primal bonus to Intelligence, Wisdom and Charism
1116
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Nature's Fury Icon.png
Nature's Fury / Natural Evasion

Select an option to be active while in animal form, unarmed, or two-weapon fighting:

  • Enhancement Nature's Fury Icon.png Nature's Fury: Gain +1 critical damage multiplier on a roll of 19-20
  • Enhancement Natural Evasion Icon.png Natural Evasion: Gain the Evasion feat
1220
  • Paired Parry / Symetric Strikes
Enhancement Avatar of Nature Icon.png
Avatar of Nature

Activation Cost: 35 Spell Points
Cooldown: 5 Seconds

Form: You become and Avatar of Nature. Every 3 seconds, you gain:

  • +1 Size
  • +2 Strength
  • +2 Constitution
  • Large bonus to damage based on size
  • Lose some movement speed
  • Cannot jump
  • Cannot cast spells
  • These bonuses increase up to Size 4


At each size level, gain the following additional qualities. Each quality is cumulative with the previous:

  • Size 1: +50 Size Bonus to Physical Resistance
  • Size 2: When you attack enemies they become poisoned, taking 2d10 poison damage every 2 seconds for several seconds
    • Stacks up to 5 times
  • Size 3: Enemies attacking you have a chance to become diseased, dealing 1d4 Constitution damage every 2 seconds for 10 seconds
  • Size 4: The ground shakes when you put your foot down. YOur third attack while standing still knocks down nearby enemies and deals extra bludgeoning damage in an ara


  • This costs 1 Spirit every few seconds per size you've gained. (Turns off when you run out of Spirit.)
  • You can only be in one form at a time
1220
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220