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Divine Crusader

From DDO Compendium
Unlock
Not Free to VIP
DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Divine Crusader Tree.png
Overview

A righteous vessel of holy wrath, the Divine Crusader lays waste to the wicked.

This Divine Epic Destiny provides powerful and unique offensive options. The Crusader has both melee and magical methods of wreaking righteous destruction, with excellent Area-of-Effect offensive capability. The also possess an aura that can automatically debuff or damage nearby enemies, and can create consecrated ground that burns foes and heals allies.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Just Cause Icon.png
Just Cause

Passive:

  • You gain Cleric, Favored Soul, and Paladin Caster Levels equal to your level in Divine Crusader
  • +25 Spell Points
  • +10 Hit Points
  • Your Base Attack Bonus is equal to your total Character Level
  • +3 Melee Power
  • +2 Ranged Power
1Auto0
  • Level 20
  • Divine Crusader Active
Enhancement Aura of Purification Icon.png
Aura of Purification

Cooldown: 3 Seconds

Toggle: Every 3 Seconds while Active: Nearby enemies gain a stack of Purification
Purification:

  • -1 Attack Damage
  • -2 Spell Power
  • Stacks up to 25 times
    • Attack damage cannot be reduced below 1

Passive:

  • +25 Spell Points
  • +10 Hit Points
  • +3 Melee Power
  • +2 Ranged Power
1Auto0
  • Divine Crusader Level 1
Enhancement Extraordinary Virtue Icon.png
Extraordinary Virtue

Passive:

  • +20 Positive Healing Amplification
  • +10 Positive Spell Power
  • +25 Spell Points
  • +10 Hit Points
1Auto0
  • Divine Crusader Level 2
Enhancement No Remorse Icon.png
No Remorse

Cooldown: 3 Seconds

Whenever an enemy who was recently affected by your Aura of Purification is slain, nearby allies are healed for positive Energy equal to the CR of the slain enemy.


Passive:

  • +25 Spell Points
  • +10 Hit Points
  • +3 Melee Power
  • +2 Ranged Power
1Auto0
  • Divine Crusader Level 3
Enhancement Sword of Justice Icon.png
Sword of Justice

Cooldown: 3 Seconds

Passive:

  • +4 damage with all attacks
  • +25 Spell Points
  • +10 Hit Points
1Auto0
  • Divine Crusader Level 4
Enhancement Zeal of the Righteous Icon.png
Zeal of the Righteous

Cooldown: 4 Minutes

Activate: Gain 50 stacks of Righteous Zeal

Righteous Zeal:

  • +1 Spell Power
  • +1 Doublestrike
  • +1 Doubleshot
  • +1 Melee Power
  • +1 Ranged Power
  • Decays by 1 stack every 3 seconds, and is not lost when resting

Passive:

  • +3 Melee Power
  • +2 Ranged Power
1Auto0
  • Divine Crusader Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Bane of Undeath Icon.png
Bane of Undeath
  • You gain the Turn Undead Feat
  • Weapons you equip gain Bane of Undeath: Agains Undead the gain
    • +2 Enhancement Bonus
    • Deal 2d6 Extra Damage
120
Endless Turning (Destiny) Icon.png
Endless Turning
Rank 1:
  • +1 Turn Undead use per rest
  • You now regenerate one use of Turn Undead every 2 minutes
    • 10% faster if you already regenerate Turn Undead uses
Rank 2:
  • +1 Turn Undead use per rest
  • You now regenerate one use of Turn Undead every 108 Seconds
    • 20% faster if you already regenerate Turn Undead uses
Rank 3:
  • +3 Turn Undead use per rest
  • You now regenerate one use of Turn Undead every 96 Seconds
    • 30% faster if you already regenerate Turn Undead uses
310
Enhancement Interrogation Icon.png
Interrogation
  • +5 Universal Spell Power
  • +1% Spell Critical Chance
  • Your offensive spell cause enemies to gain a stack of Purification
  • This affects each enemy up to once per 2 seconds


Purification:

  • -1 Attack Damage
  • -2 Spell Power
  • Stacks up to 25 times
110
Enhancement Purge the Wicked Icon.png
Purge the Wicked

Passive:

  • +2 to confirm Critical Hits
  • +2 to Critical Hit Damage
  • Your offensive spell cause enemies to gain a stack of Purification
  • This affects each enemy up to once per 2 seconds


Purification:

  • -1 Attack Damage
  • -2 Spell Power
  • Stacks up to 25 times
110
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Confront Any Foe Icon.png
Confront Any Foe

Melee Attack:

  • Expend 1 user of Turn Undead
    • Deal 10d10 extra Light Damage on a successful hit
124
  • One Of:
    • Bane of Undeath
    • Turn Undead
Enhancement Consecration Icon.png
Consecration
Activate: The ground you stand on is consecrated.
  • Evil creatures standing on consecrated ground are burnt every three seconds and taking 1d6 damage per character level.
  • This damage is half Fire, half Good.
  • Lasts 15 Seconds
Rank 1:
  • Activation Cost: 50 Spell Points
  • Cooldown: 30 Seconds
Rank 2:
  • Activation Cost: 40 Spell Points
  • Cooldown: 25 Seconds
Rank 3:
  • Activation Cost: 30 Spell Points
  • Cooldown: 20 Seconds
Both the Fire and Good damage from this ability benefit from Fire Spell Power
314
Enhancement Flames of Purity Icon.png
Flames of Purity
Rank 1:
  • +10 Fire Power
Rank 2:
  • +20 Fire Power
Rank 3:
  • +30 Fire Power
314
Enhancement Smite the Wicked Icon.png
Smite the Wicked

Activation Cost: 10 Spell Points
Cooldown: 15 Seconds

Melee Smite: Gain

  • Twice your Charisma bonus to your attack roll
  • Damage bonus of 2[W] + 7 against evil opponents
  • On Hit:
    • 50 light damage against undead and evil outsiders
  • On Vorpal:
    • Destroy undead or evil outsiders under 1000 hit points
124
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Stand And Be Judged Icon.png
Stand And Be Judged
Activate: A targeted foe must make a Will saving throw or be stunned for 30 seconds. Will DC: 30 + Wisdom Modifier
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 30 Seconds
Rank 2:
  • Activation Cost: 20 Spell Points
  • Cooldown: 25 Seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Cooldown: 20 Seconds
318
Enhancement Sacred Ground Icon.png
Sacred Ground

While standing on consecrated ground, you and your allies are:

  • Healed every 3 seconds for 1 points of Positive Energy per character level
  • This is affected by your Positive Spell Power
128
  • Consecration
Enhancement Empyrean Magic Icon.png
Empyrean Magic

Whenever you cast a Fire, Light, or Healing spell, you gain a stack of Empyrean Fervor.

Empyrean Fervor:

  • +2 Sacred Bonus to Universal Spell Power
  • +1% Sacred Bonus to Critical Chance with all Spells
  • Lasts 10 Seconds
  • Stacks 10 times
118
Enhancement Blessed Blades Icon.png
Blessed Blades

Any weapon you wield and your unarmed attacks are treated as having your alignment for damage reduction for bypass purposes in addition to any other traits.

This has no effect if you are True Neutral
128
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement No Regret Icon.png
No Regret

Whenever an enemy who was recently affected by your Aura of Purification is slain, other nearby enemies gain 1d4 stacks of Purification.

Passive:

  • +3 Melee Power
  • +2 Ranged Power
1212
Enhancement Crusade Icon.png
Crusade

While standing on consecrated ground, you are your allies gain:

  • 10% Enhancement Bonus to the damage of your attacks
1212
  • Sacred Ground
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Castigation Icon.png
Castigation

Your Aura of Purification also harms nearby enemies, dealing Bane damage every three seconds.

  • Non-bosses take damage equal to 1% of their current health for each stack of Purification they have
  • Bosses instead take 1d6 Bane damage per stack of Purification.

Passive:

  • +3 Melee Power
  • +2 Ranged Power
1216
Enhancement Heavenly Presence Icon.png
Heavenly Presence

You gain some of the traits of a Celestial.

Passive:

  • +10 Physical Resistance Rating
  • 10% Acid Absorption
  • 10% Cold Absorption
  • 10% Electricty Absorption
  • Immunity to Petrification
1216
Enhancement Celestial Champion Icon.png
Celestial Champion
  • +1 Critical Threat Range with all weapons
    • Does not apply while in animal form
  • When you critically hit with an attack, you gain a stack of Celestial Fervor


Celestial Fervor:

  • +1 Enhancement Bonus to Doublestrike
  • +1 Enhancement Bonus to Doubleshot
  • Lasts 6 Seconds
  • Stacks 10 times
1216
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Celestial Bombardment Icon.png
Celestial Bombardment
Evocation Spell-like Ability: Celestial Bombartment: Divine wrath falls from the heavens to smite your foes. This spell calls down three blazing stars at your target, dealing a total of 3d6 Fire damage per character level, split into three hits.This damage is effected by your Fire Spell Power, and may critically hit. In addition, enemies must succeed at three consecutive Reflex DC: 20 + Wisdom Modifier + Evocation Spell DCs Bonus saves or be knocked prone.
Rank 1:
  • Activation Cost: 300 Spell Points
  • Cooldown: 3 Minutes
Rank 2:
  • Activation Cost: 200 Spell Points
  • Cooldown: 2 Minutes
Rank 3:
  • Activation Cost: 100 Spell Points
  • Cooldown: 1 Minute
3120
Strike Down (Destiny) Icon.png
Strike Down

Activation Cost: 5 Spell Points
Cooldown: 12 Seconds

Melee Smite Cleave:

  • Gain a damage bonus of +3[W]
  • On Hit: Each enemy hit takes 500 Fire damage
  • On Hit After Damage: Destry undead or evil outsiders under 1000 hit points
1220
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220