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Fatesinger

From DDO Compendium
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DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Fatesinger Tree.png
Overview

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and can completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fatesinger's Repertoire Icon.png
Fatesinger's Repertoire

Passive: For every level of Fatesinger, you gain:

  • +2 Bard Songs
  • +3 Sonic Resistance
  • +25 Spell Points
  • +10 Melee Power
  • +4 Ranged Power

If you didn't have the feat Inspire Courage, you have that feat now. Abilities that enhance your bard songs will also enhance that feat as if you were a bard

For every subsequent level of Fatesinger, you gain 1 effective arcane caster lvel, for a total of 5.
1Auto0
  • Level 20
  • Fatesinger Active
Enhancement Bastion of Purity Icon.png
Glitter of Fame

Passive:

  • +1 Charisma
  • +1 Constitution
  • +1 to hit

As long as you are above 10% health, you radiate confidence:

  • Gain +1 to all Ability scores except Charisma
1Auto0
  • Fatesinger Level 1
Enhancement Harmonic Resonance Icon.png
Harmonic Resonance

Cooldown: 1 Second

Bard Song: You may expand a song to activate Harmonic Resonance. If you do so, your voice thrums with magic, and you no longer require material components to cast spells, as if you had the feat Eschew Materials.

Passive: You attacks have a 10% chance per hit of building a stacking resonance in your enemies. Each stack increases the creature's vulnerability to Sonic Damage by 10%. The effect may stack up to 5 times and lasts up to 20 seconds.
1Auto0
  • Fatesinger Level 2
Enhancement Intoxicating Presence Icon.png
Intoxicating Presence
Passive: As long as you are above 10% Health, enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
1Auto0
  • Fatesinger Level 3
Enhancement Grandeur Icon.png
Grandeur

Passive: As long as you are above 10% Health, you project an Aura of Grandeur. This aura grants you :

  • +1 to all saving throws
  • +2 to all Charisma-based skills
  • +3 Unique bonus to damage
1Auto0
  • Fatesinger Level 4
Enhancement Majesty Icon.png
Majesty

Passive: You gain:

  • +5 to all saving throws vs. Enchantments
  • +2 to the effective level of your Enchantment/Charm spells
  • +10 to the Spell Power of your Sonic, Light, and Positive spells


Special Effect: Enemies that strike you have a 5% chance to become blinded by your glory, with no saving throw.
1Auto0
  • Fatesinger Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement O Fortuna Icon.png
O Fortuna
Adds to your Inspire Courage:
Rank 1:
  • You and your party gain +1 to saves vs. Fear
  • You gain +1 to your Fortitude and Reflex saves.
Rank 2:
  • You and your party gain +2 to saves vs. Fear
  • You gain +2 to your Fortitude and Reflex saves.
Rank 3:
  • You and your party gain +3 to saves vs. Fear
  • You gain +3 to your Fortitude and Reflex saves.
'Look to the prepared for Fortune's blessing.'
--Lin Dazzar, Envoy of the Twelve
310
Enhancement Allure Icon.png
Allure
Passive:
Rank 1:
  • +2 Perform
  • +2 Haggle
  • +2 Bluff
  • 1 Extra song per rest
Rank 2:
  • +4 Perform
  • +4 Haggle
  • +4 Bluff
  • 2 Extra songs per rest
Rank 3:
  • +6 Perform
  • +6 Haggle
  • +6 Bluff
  • 3 Extra songs per rest
'Seductive, enchanting, tantalizing... theres are the qualities that might describe my lesser...'
--Lolth, Demon Queen
310
Enhancement Music of the Spider Queen Icon.png
Music of the Spider Queen

Adds to your Fascinate: Your Fascinate now has the power to mesmerize Vermin. Mesmerized Vermin stop acting and behave like they have been fascinated. However, unlike truly fascinated creatures, they are not susceptible to suggestion.

'Lolth, dread Queen, your servants have no power over me.'
--Myrra Fein
110
Enhancement Dirge Icon.png
Dirge
Cooldown: 6 Seconds
Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge. Dirge: For every two caster levels you have, every 3 seconds this creature takes:
Rank 1:
  • 10d4 Negative damage
  • 10d8 Sonic damage
  • save for half damage
  • On save failure, the enemy may be slowed by 5%
Rank 2:
  • 10d6 Negative damage
  • 10d10 Sonic damage
  • save for half damage
  • On save failure, the enemy may be slowed by 5%
Rank 3:
  • 10d8 Negative damage
  • 10d12 Sonic damage
  • save for half damage
  • On save failure, the enemy may be slowed by 5%
'The Enemy falls to our wrath, and everywhere, their light is fading. But though our cause is just, it must also be remembered that our enemy fought for his own cause and believed in it is strongly as we did in ours. And so I have come to this quiet spot to light a candle in honor of his memory. Had Fate favored him this day, I should like to think that he would have done the same for me.'
--Elemar's Prayer
310
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Tailwind Icon.png
Tailwind
Adds to your Inspire Courage:
Rank 1:
  • You and your party gain +1 to hit
  • You gain +1 competence bonus to the damage of all missile weapons.
Rank 2:
  • You and your party gain +2 to hit
  • You gain +2 competence bonus to the damage of all missile weapons.
Rank 3:
  • You and your party gain +3 to hit
  • You gain +3 competence bonus to the damage of all missile weapons.
'Unleash the winds! Fly, my friends! Fly on to your deadly marks!.'
--Gwynn Glowstring, Huntmaster of House Phiarlan
314
  • O Fortuna
Enhancement Lucidity Icon.png
Lucidity
Passive: You are eminently fluent in your art, magic vibrates from your every word. You gain:
Rank 1:
  • +2 Concentration
  • +2 Diplomacy
  • +1 Use Magic Device
  • +1 Song per rest
Rank 2:
  • +4 Concentration
  • +4 Diplomacy
  • +2 Use Magic Device
  • +2 Song per rest
Rank 3:
  • +6 Concentration
  • +6 Diplomacy
  • +3 Use Magic Device
  • +3 Song per rest
314
  • Allure
Enhancement Masked Ball Icon.png
Masked Ball
Your Fascinate and Dirge also grant you and your party members:
Rank 1:
  • +10 Jump
  • +10 Tumble
  • Can run unimpeded over slippery surfaces such as grease
  • For 11 seconds, you grant your party a +2 bonus to hit with Sneak Attacks


Duration: 180 seconds
Rank 2:
  • +20 Jump
  • +20 Tumble
  • +1 Charisma
  • Can run unimpeded over slippery surfaces such as grease
  • For 11 seconds, you grant your party a +2 bonus to hit with Sneak Attacks


Duration: 180 seconds
'Dance with me! Revel with me through the Demonweb!'
--Liminken Fahl
214
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Siren's Song Icon.png
Siren's Song
Activation Cost: 1 Bard Song
Mesmerizes a single target (lasts 12 seconds):
Rank 1:
  • Cooldown: 1 Minute
  • The target takes 2 Constitution damage every 3 seconds
Rank 2:
  • Cooldown: 50 Seconds
  • The target takes 2 Constitution damage every 2 seconds
Rank 3:
  • Cooldown: 40 Seconds
  • The target takes 2 Constitution damage every second
'Look into my eyes. Trust in me, my pet, and let all the world melt away....'
--Selis
318
Enhancement Reign Icon.png
Reign
Activation Cost: 1 Bard Song
Cooldown: 1 Second
Spontaneous Song (lasts 180 seconds):
Rank 1:
  • +20 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 7d20 Sonic damage
    • 7d20 Electrical damage
Rank 2:
  • +40 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 9d20 Sonic damage
    • 9d20 Electrical damage
Rank 3:
  • +60 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 11d20 Sonic damage
    • 11d20 Electrical damage
'Vanquish your foes in battle with a song of glory'
318
Enhancement Echoes of the Ancestors- Magister Icon.png
Echoes of the Ancestors, Arcane

Cooldown: 6 Seconds

Echoes Stance.

The songs of legend fill your soul, you are eternally inspired by the masters of magic.

Choose your fate:

  • Enhancement Echoes of the Ancestors- Draconic Incarnation Icon.png Draconic Incarnation:
    • +1 Charisma
    • +1 Natural Armor
    • +2 to Saves vs. Poison
    • +9 Spell Power to Acid, Cold, Electric and Fire spells.
    • +20% bonus to the duration of your Songs
  • Enhancement Echoes of the Ancestors- Magister Icon.png Magister:
    • +1 Intelligence
    • +1 Use Magic Device
    • +4 Concentration
    • +2 Spell Penetration bonus to your spells
    • +2 to the DC's of your offensive wands
    • +20% bonus to the duration of your Songs
128
Enhancement Aria Icon.png
Aria
Activation Cost: 1 Bard Song
Cooldown: 1 Second
Rank 1:
  • Passive: Your songs gain +10% to their duration.
  • Spontaneous Song: Generate 15% less threat when you cast spells for the duration of the song. In addition you gain:
    • +20 Sonic Spell Power
    • +5 Force Spell Power
    • +5 Positive Spell Power
    • +5 Negative Spell Power
    • Lasts 180 seconds
Rank 2:
  • Passive: Your songs gain +20% to their duration.
  • Spontaneous Song: Generate 25% less threat when you cast spells for the duration of the song. In addition you gain:
    • +40 Sonic Spell Power
    • +10 Force Spell Power
    • +10 Positive Spell Power
    • +10 Negative Spell Power
    • Lasts 180 seconds
Rank 3:
  • Passive: Your songs gain +30% to their duration.
  • Spontaneous Song: Generate 35% less threat when you cast spells for the duration of the song. In addition you gain:
    • +40 Sonic Spell Power
    • +15 Force Spell Power
    • +15 Positive Spell Power
    • +15 Negative Spell Power
    • Lasts 180 seconds
'Your voice carries like a gale over the skein of Fate'
318
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chord of Disruption Icon.png
Chord of Disruption
When Siren's Song expires, Chord of Disruption focuses your energy dealing:
Rank 1:
  • 5d100+700 Sonic damage
  • save halves damage
Rank 2:
  • 6d100+800 Sonic damage
  • save halves damage
Rank 3:
  • 7d100+900 Sonic damage
  • save halves damage
'Poof!'
3112
  • Siren's Song
Enhancement Echoes of the Ancestors- Exalted Angel Icon.png
Echoes of the Ancestors, Divine

Cooldown: 6 Seconds

Echoes Stance.

The songs of legend fill your soul, you are eternally inspired by the radiance of divinity.

Choose your fate:

  • Enhancement Echoes of the Ancestors- Divine Crusader Icon.png Divine Crusader:
    • +1 Strength
    • +2 Sacred bonus to confirm critical hits
    • +2 Sacred bonus to critical hit damage (before multipliers are applied)
    • +5 Maximum Hitpoints
    • +1 Turn Undead use
    • +20% bonus to the duration of your Songs
  • Enhancement Echoes of the Ancestors- Exalted Angel Icon.png Exalted Angel:
    • +1 Charisma
    • +3 Jump
    • +4 Fortitude saves vs. Disease
    • +25 Spell Power when casting Positive Energy spells.
    • Inspire Courage grants an additional +1 to hit and +1 saves vs. Fear
  • Feat Past Life - Paladin Icon.png Unyielding Sentinel:
    • +1 Charisma
    • +1 to all Saving Throws
    • +2/- DR bonus to blocking
    • +1 to hit
    • Inspire Courage grants an additional +1 to hit and +1 saves vs. Fear
    • If you possess an Aura of Good, that grants an additional +1 bonus to saves vs. Fear
1212
Enhancement Echoes of the Ancestors- Legendary Dreadnought Icon.png
Echoes of the Ancestors, Martial

Cooldown: 6 Seconds

Echoes Stance.

The songs of legend fill your soul, you are eternally inspired by the masters of tactics, shadow and discipline.

Choose your fate:

  • Enhancement Echoes of the Ancestors- Grandmaster of Flowers Icon.png Grandmaster of Flowers:
    • +1 Wisdom
    • +1 to all saving throws
    • +2 Concentration
    • +2 Balance
    • +2 Dodge
    • +2 AC while Tumbling
    • Inspire Courage grants an additional +2 to saves vs. Fear
  • Enhancement Echoes of the Ancestors- Legendary Dreadnought Icon.png Legendary Dreadnought:
    • +1 Strength
    • +10 Maximum HP
    • +1 to the DC's of all combat Feats
    • +1 to hit
    • +1 extra Action Boost per rest
    • Inspire Courage grants an additional +1 to hit and +1 damage
  • Enhancement Echoes of the Ancestors- Shadowdancer Icon.png Shadowdancer:
    • +1 Dexterity
    • +2 to Saving Throws vs. Traps
    • +1d6 Sneak Attack damage bonus
    • +20% to the duration of your Songs
    • Every time you are hit, you have a 5% chance of being affected by Lingering Shadows for 4 seconds. Lingering Shadows grants you:
      • Displacement
      • +4 to hit
      • +2 Damage
      • +15% Attack Speed
      • Is removed if you are damaged
1212
Enhancement Echoes of the Ancestors- Shiradi Champion Icon.png
Echoes of the Ancestors, Primal

Cooldown: 6 Seconds

Echoes Stance.

The songs of legend fill your soul, you are eternally inspired by the lords of the wild.

Choose your fate:

  • Enhancement Echoes of the Ancestors- Fury of the Wild Icon.png Fury of the Wild:
    • +1 Constitution
    • +25 Maximum HP
    • +2 to Fortitude Saves
    • If you have the Rage Feat, your Rage grants you an additional +1 Strength while raging
    • +3% chance to trigger weapon effects on glancing blows
    • Inspire Courage grants an additional +1 to damage and +1 to saves vs. Fear
  • Enhancement Echoes of the Ancestors- Primal Avatar Icon.png Primal Avatar:
    • +1 Wisdom
    • +6 Fire Spell Power
    • +6 Cold Spell Power
    • +6 Electricity Spell Power
    • +6 Acid Spell Power
    • +6 Rust Spell Power
    • +5 Resistance to Fire
    • +5 Resistance to Cold
    • +5 Resistance to Electricity
    • +20% to the duration of your Songs
  • Enhancement Echoes of the Ancestors- Shiradi Champion Icon.png Shiradi Champion:
    • +1 Dexterity
    • +5 Spot
    • +2 Listen
    • +2 Diplomacy
    • Your attack speed with bows and thrown weapons is 10% faster
    • +20% to the duration of your Songs
1212
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Bound Fate Icon.png
Bound Fate
Activation Cost: 1 Bard Song
Cooldown: 4 Minutes
Bardic Curse: your target must make a Will save or b bound in place for 45 seconds. In addition, your target will:
Rank 1:
  • Becomes 6% more vulnerable to magical damage
  • Suffers -5 Spell Resistance
  • Suffers -4 Damage
Rank 2:
  • Becomes 10% more vulnerable to magical damage
  • Suffers -10 Spell Resistance
  • Suffers -6 Damage
Rank 3:
  • Becomes 12% more vulnerable to magical damage
  • Suffers -15 Spell Resistance
  • Suffers -8 Damage
'The chains of Fate have you, demon, and you are too dumb to know you are already dead.'
--Larisong
3116
Fragment of the Song- Clarity Icon.png
Fragment of the Song: Clarity
Adds to your Inspire Courage: You now gain the following personal bonuses:
Rank 1:
  • Your Spells costs 5% less to cast
  • +5 Universal Spell Power
  • +3 Concentrations
  • +15 Temporary Spell Points
Rank 2:
  • Your Spells costs 5% less to cast
  • +5 Universal Spell Power
  • +3 Concentrations
  • +15 Temporary Spell Points
Passive: All of your songs gain +10% to their duration.
A verse from the Song of Heroes, whose harmonious notes seep away the strain of concentration.
2116
Enhancement Masquerade Icon.png
Masquerade

Passive: You have the power to switch your Twists of Fate at Rest Shrines.

Close your eyes
Roll a dream into a ball.
Count to three and throw it over your shoulder.
Open your eyes, and let Destiny be undone!
--except from 'Secret Recipes'
1116
Fragment of the Song- Valor Icon.png
Fragment of the Song: Valor
Adds to your Inspire Courage:
Rank 1:
  • When you Inspire Courage, this Fragment of the Song grants you and your party and additional:
    • +1 to Damage
  • In addition, you personally gain the following:
    • +3% Competence Bonus to melee attack speed
    • You may move while attacking without suffering combat penalties
    • +10 Competence Bonus to Temporary HP
Rank 2:
  • When you Inspire Courage, this Fragment of the Song grants you and your party and additional:
    • +1 to Damage
  • In addition, you personally gain the following:
    • +3% Competence Bonus to melee attack speed
    • You may move while attacking without suffering combat penalties
    • +10 Competence Bonus to Temporary HP
    • +2 Intimidate
    • +2% chance to place a unique 5% Electric, Light, and Sonic vulnerability debuff on your target.
    • Stacks at most 3 times
A verse from the Song of Heroes, whose powerful notes fill your lmbs with vigor in battle.
2116
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Grim Fate Icon.png
Grim Fate
Adds to your Bound Fate:
Rank 1:
  • Your Bound Fate now inflicts affected creatures with an additional 6% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
Rank 2:
  • Your Bound Fate now inflicts affected creatures with an additional 10% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
Rank 3:
  • Your Bound Fate now inflicts affected creatures with an additional 12% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
'Fate, one day, claims us all. Today, she visits you.'
--Larafal Loommistress, upon confronting Ihlazur
3120
  • Bound Fate
Enhancement Turn of the Tide Icon.png
Turn of the Tide

Activation Cost: 1 Bard Song
Cooldown: 6 Minutes

Spontaneous Song: While under the effects of Turn of the Tide you gain:

  • Full Base Attack Bonus
  • +40% Weapon Damage
  • DR 15/-
  • +4 Charisma
  • +3 to hit
  • Your attacks from weapons deal an additional 5d10+75 Sonic Damage and 5d10+75 Light Damage per hit
    • This damage does not affect bosses
  • You will not fail a Will save by rolling a Natural 1
  • Lasts 20 seconds

'Shining like the sun, the Singer fell upon the horde. Fiery, his sword gleamed, cutting through their rangs. And when light had faded, and with the carnage all around, he quietly cleaned his blade, sat upon a lonely rock and wrote a poem of I know not what.'
--Recollections, Lormac Stoutarm
1120
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220