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Fatesinger

From DDO Compendium
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DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Fatesinger Tree.png
Overview

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and can completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fatesinger's Repertoire Icon.png
Fatesinger's Repertoire

Passive: For every level of Fatesinger, you gain:

  • +2 Bard Songs
  • +25 Spell Points
  • +10 Universal Spell Power
  • +2 levels of your Bardic Inspiration
  • +10 Melee Power
  • +4 Ranged Power

If you didn't have a Bardic Ballad, you gain the feat Inspire Courage as an independent Song. Abilities that enhance your bard songs will also enhance that feat as if you were a bard. Abilities that trigger off of a Bardic Inspiration use will trigger when you use Inspire Courage.

For every subsequent level of Fatesinger, you gain 1 effective arcane caster level, for a total of 5.
1Auto0
  • Level 20
  • Fatesinger Active
Enhancement Bastion of Purity Icon.png
Glitter of Fame

Passive:

  • +1 to all Attributes
  • +1 to all Saves
1Auto0
  • Fatesinger Level 1
Enhancement Harmonic Resonance Icon.png
Harmonic Resonance

Passive: You attacks have a 10% chance per hit of building a stacking resonance in your enemies.

Harmonic Resonance:

  • Each stack increases the creature's vulnerability to Sonic Damage by 10% and reduces their AC by 2.
  • The effect may stack up to 5 times and lasts up to 20 seconds.
1Auto0
  • Fatesinger Level 2
Enhancement Intoxicating Presence Icon.png
Intoxicating Presence

Passive:

  • Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
1Auto0
  • Fatesinger Level 3
Enhancement Grandeur Icon.png
Grandeur

Passive: Your friendly spellcasts leave a lingering buff that grants:

  • +3 AC
  • +3 PRR
  • Stacks up to 2 times
  • Your offensive spellcasts have a chance to cause Harmonic Resonance in your foes.


Harmonic Resonance:

  • Each stack increases the creature's vulnerability to Sonic Damage by 10% and reduces their AC by 2.
  • The effect may stack up to 5 times and lasts up to 20 seconds.
1Auto0
  • Fatesinger Level 4
Enhancement Majesty Icon.png
Majesty

Passive:

  • You no longer suffer from Arcane Spell Failure
  • Are immune to Charisma Damage
  • +25 to Universal Spell Power
1Auto0
  • Fatesinger Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chant of Power Icon.png
First Harmonic Chord
Rank 1:

Your Inspire Courage has an additional:

  • +1 to hit
  • +1 to damage
  • +1 to saves versus Fear
  • +3 Universal Spell Power

Passive:

  • +1 to hit
  • +1 to damage
  • +1 to saves versus Fear
  • +3 Universal Spell Power
Rank 2:

Your Inspire Courage has an additional:

  • +2 to hit
  • +2 to damage
  • +2 to saves versus Fear
  • +6 Universal Spell Power

Passive:

  • +2 to hit
  • +2 to damage
  • +2 to saves versus Fear
  • +6 Universal Spell Power
Rank 3:

Your Inspire Courage has an additional:

  • +3 to hit
  • +3 to damage
  • +3 to saves versus Fear
  • +9 Universal Spell Power

Passive:

  • +3 to hit
  • +3 to damage
  • +3 to saves versus Fear
  • +9 Universal Spell Power
'Look to the prepared for Fortune's blessing.'
--Lin Dazzar, Envoy of the Twelve
310
Enhancement Siren's Song Icon.png
Siren's Song
Activation Cost: 1 Bard Song
Mesmerizes a single target (lasts 12 seconds). Damage the target even if not mesmerized.
Rank 1:
  • Cooldown: 1 Minute
  • The target takes 2 Constitution damage every 3 seconds
Rank 2:
  • Cooldown: 50 Seconds
  • The target takes 2 Constitution damage every 2 seconds
Rank 3:
  • Cooldown: 40 Seconds
  • The target takes 2 Constitution damage every second
'Look into my eyes. Trust in me, my pet, and let all the world melt away....'
--Selis
310
Enhancement Music of the Spider Queen Icon.png
Music of the Spider Queen

Adds to your Fascinate:

  • Your Fascinate now has the power to mesmerize Vermin.
  • Mesmerized Vermin stop acting and behave like they have been fascinated.
  • Unlike truly fascinated creatures, they are not susceptible to suggestion.


During use of Bardic Inspiration:


'Lolth, dread Queen, your servants have no power over me.'
--Myrra Fein
110
Enhancement Dirge Icon.png
Dirge
Cooldown: 6 Seconds
Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge.


Dirge: For every two caster levels you have, every 3 seconds (for 18 seconds) this creature takes:
Rank 1:
  • 10d4 Negative damage
  • 10d8 Sonic damage
  • Fortitude DC: d20 + Perform Bonus save for half damage
  • On save failure, the enemy may be slowed by 5%
Rank 2:
  • 10d6 Negative damage
  • 10d10 Sonic damage
  • Fortitude DC: d20 + Perform Bonus save for half damage
  • On save failure, the enemy may be slowed by 5%
Rank 3:
  • 10d8 Negative damage
  • 10d12 Sonic damage
  • Fortitude DC: d20 + Perform Bonus save for half damage
  • On save failure, the enemy may be slowed by 5%
'The Enemy falls to our wrath, and everywhere, their light is fading. But though our cause is just, it must also be remembered that our enemy fought for his own cause and believed in it is strongly as we did in ours. And so I have come to this quiet spot to light a candle in honor of his memory. Had Fate favored him this day, I should like to think that he would have done the same for me.'
--Elemar's Prayer
310
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chant of Power Icon.png
Second Harmonic Chord
Rank 1:

Your Inspire Courage has an additional:

  • +1 to all Skills

Passive:

  • +1 to all Skills
Rank 2:

Your Inspire Courage has an additional:

  • +2 to all Skills

Passive:

  • +2 to all Skills
Rank 3:

Your Inspire Courage has an additional:

  • +3 to all Skills

Passive:

  • +3 to all Skills
'Unleash the winds! Fly, my friends! Fly on to your deadly marks!'
--Gwynn Glowstring, Huntmaster of House Phiarlan
314
Enhancement Bound Fate Icon.png
Bound Fate
Activation Cost: 1 Bard Song
Cooldown: 1 Minute
Bardic Curse: your target must make a Will DC: d20 + Perform Bonus save or be bound in place for 45 seconds. In addition, your target will:
Rank 1:
  • Becomes 6% more vulnerable to magical damage
  • Suffers -5 Spell Resistance
  • Suffers -4 Damage
Rank 2:
  • Becomes 10% more vulnerable to magical damage
  • Suffers -10 Spell Resistance
  • Suffers -6 Damage
Rank 3:
  • Becomes 12% more vulnerable to magical damage
  • Suffers -15 Spell Resistance
  • Suffers -8 Damage
'The chains of Fate have you, demon, and you are too dumb to know you are already dead.'
--Larisong
314
Enhancement Reign Icon.png
Reign
Cooldown: 1 Second
Spontaneous Song (lasts 10 Minutes):
Rank 1:
  • +20 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 7d20 Sonic damage
    • 7d20 Electrical damage
Rank 2:
  • +40 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 9d20 Sonic damage
    • 9d20 Electrical damage
Rank 3:
  • +60 Temporary hp
  • For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for:
    • 11d20 Sonic damage
    • 11d20 Electrical damage
'Vanquish your foes in battle with a song of glory'
314
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chant of Power Icon.png
Third Harmonic Chord
Rank 1:

Your Inspire Courage has an additional:

  • +1 Physical Resistance Rating

Passive:

  • +1 Physical Resistance Rating
Rank 2:

Your Inspire Courage has an additional:

  • +2 Physical Resistance Rating

Passive:

  • +2 Physical Resistance Rating
Rank 3:

Your Inspire Courage has an additional:

  • +3 Physical Resistance Rating
  • +10 Healing Amplification
  • +10 Negative Healing Amplification
  • +10 Repair Amplification

Passive:

  • +3 Physical Resistance Rating
  • +10 Healing Amplification
  • +10 Negative Healing Amplification
  • +10 Repair Amplification
'Seductive, enchanting, tantalizginā€¦ these are the qualities that might describe my lessers...'
--Lolth, Demon Queen
318
Enhancement Grim Fate Icon.png
Grim Fate
Adds to your Bound Fate:
Rank 1:
  • Your Bound Fate now inflicts affected creatures with an additional 6% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
Rank 2:
  • Your Bound Fate now inflicts affected creatures with an additional 10% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
Rank 3:
  • Your Bound Fate now inflicts affected creatures with an additional 12% vulnerability to physical attacks.
    • Grim Fate may take effect, even if Bound Fate does not
  • Lasts 60 Seconds
'Fate, one day, claims us all. Today, she visits you.'
--Larafal Loommistress, upon confronting Ihlazur
318
  • Bound Fate
Enhancement Echoes of the Ancestors- Magister Icon.png
Arcane Hymn

Activation Cost: 10 Spell Points
Cooldown: 4 Seconds

You sing a magical Hymn that resonates within the Arcane Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Arcane Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel this Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Arcane Resonance:

  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
  • +20 Universal Spell Power
  • +2 Spell Penetration
  • +4 Use Magic Device
  • +10% to your Fire, Cold, Acid, and Electricity Absorption
128
Enhancement Aria Icon.png
Aria
Cooldown: 1 Second
Rank 1:

Passive:

  • You sing your Bardic Inspiration as if you had one additional Bard level


Spontaneous Song:

  • Generate 20% less threat when you cast spells for the duration of the song.
  • +20 Sonic Spell Power
  • +5 Force Spell Power
  • +5 Positive Spell Power
  • +5 Negative Spell Power
  • Lasts 10 Minutes
Rank 2:

Passive:

  • You sing your Bardic Inspiration as if you had two additional Bard level


Spontaneous Song:

  • Generate 40% less threat when you cast spells for the duration of the song.
  • +40 Sonic Spell Power
  • +10 Force Spell Power
  • +10 Positive Spell Power
  • +10 Negative Spell Power
  • Lasts 10 Minutes
Rank 3:

Passive:

  • You sing your Bardic Inspiration as if you had three additional Bard level


Spontaneous Song:

  • Generate 60% less threat when you cast spells for the duration of the song.
  • +40 Sonic Spell Power
  • +15 Force Spell Power
  • +15 Positive Spell Power
  • +15 Negative Spell Power
  • Lasts 10 Minutes
'Your voice carries like a gale over the skein of Fate'
318
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Chant of Power Icon.png
Fourth Harmonic Chord
Rank 1:

Your Inspire Heroics has an additional:

  • +1 Armor Class
  • +1% Dodge
  • +1 to all Saving Throws

Passive:

  • +1 Armor Class
  • +1% Dodge
  • +1 to all Saving Throws
Rank 2:

Your Inspire Heroics has an additional:

  • +2 Armor Class
  • +2% Dodge
  • +2 to all Saving Throws

Passive:

  • +2 Armor Class
  • +2% Dodge
  • +2 to all Saving Throws
Rank 3:

Your Inspire Heroics has an additional:

  • +3 Armor Class
  • +3% Dodge
  • +3 to all Saving Throws

Passive:

  • +3 Armor Class
  • +3% Dodge
  • +3 to all Saving Throws
3112
Enhancement Echoes of the Ancestors- Exalted Angel Icon.png
Divine Hymn

Activation Cost: 10 Spell Points
Cooldown: 4 Seconds

You sing a magical Hymn that resonates within the Divine Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Divine Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel this Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Divine Resonance:

  • +1 Strength
  • +1 Charisma
  • +1 Wisdom
  • +1 maximum Smite Evil charges
  • +2 to Hit
  • +2 to Damage
  • +2 to confirm critical hits
  • +10 Physical Resistance Rating
  • +25 Positive Spell Power
  • +25 Negative Spell Power
1212
Enhancement Echoes of the Ancestors- Legendary Dreadnought Icon.png
Martial Hymn

Activation Cost: 10 Spell Points
Cooldown: 4 Seconds

You sing a magical Hymn that resonates within the Martial Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Martial Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel this Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Martial Resonance:

  • +1 Strength
  • +1 Dexterity
  • +1 Wisdom
  • +2 Sneak Dice
  • +20 Maximum Hit Points
  • +10 Physical Resistance Rating
  • +10 Magical Resistance Rating
  • +5 Armor Class
  • +10 Melee Power
  • +10 Ranged Power
1212
Enhancement Echoes of the Ancestors- Shiradi Champion Icon.png
Primal Hymn

Activation Cost: 10 Spell Points
Cooldown: 4 Seconds

You sing a magical Hymn that resonates within the Primal Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Primal Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel this Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Primal Resonance:

  • +1 Dexterity
  • +1 Constitution
  • +1 Wisdom
  • +25 Maximum Hit Points
  • +10 Spell Resistance
  • +10 Healing Amplification
  • +10% Attack Speed with Throwing Weapons and Bows
  • +3 Strength while Raging
1212
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement The Fifth Chord Icon.png
The Fifth Chord

Adds Inspire Transcendence to your Bardic Ballad

Inspire Transcendence:

  • +1 to all Spell DCs
  • +1 to the DC of all Tactical Feats
  • +3 Spell Resistance
  • True Seeing


Passive:

  • +1 to all Spell DCs
  • +1 to the DC of all Tactical Feats
  • +3 Spell Resistance
  • True Seeing


A verse from the Song of Heroes, whose powerful notes fill your limbs with vigor in battle.
1116
Enhancement Efficient Metamagic Icon.png
Metamagic Attunement I

Select a metamagic that acts like the feat, but does not increase their Spell Point cost:

  • Feat Enlarge Spell Icon.png Enlarge: Spells have twice the range
  • Feat Eschew Materials Icon.png Eschew materials: Your spells no longer need common material components
  • Feat Extend Spell Icon.png Extend: Spells last twice as long
1116
Enhancement Masquerade Icon.png
Masquerade

Passive:

  • Spells cost 10% less
  • You have the power to switch your Twists of Fate at Rest Shrines.

Close your eyes
Roll a dream into a ball.
Count to three and throw it over your shoulder.
Open your eyes, and let Destiny be undone!
--except from 'Secret Recipes'
1116
Enhancement Masked Ball Icon.png
Bladesong

Passive:

  • Your Melee and Missile attacks deal and additional 2d6 Sonic damage
    • Scales with Sonic Spell Power
  • +3% Competence Bonus to Melee Attack Speed
  • +1 Critical Multiplier on rolls of 19-20.


A verse from the Song of Heroes, whose harmonious notes sweep away the strain of concentration.

Duration: 180 seconds
1116
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Greater Shout Icon.png
Greater Shout

Activation Cost: 6 Spell Points
Cooldown: 6 Seconds

Spell Greater Shout Icon.pngSpell-Like Ability:
Greater Shout
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
Enhancement Efficient Metamagic Icon.png
Metamagic Attunement II

Select a metamagic that acts like the feat, but does not increase their Spell Point cost:

  • Feat Embolden Spell Icon.png Embolden: Adds an additional 2 to your Spell DCs
  • Feat Intensify Spell Icon.png Intensify: +75 Spell Power
  • Feat Quicken Spell Icon.png Quicken: Spells cast much faster and can't be interrupted
1120
Enhancement Turn of the Tide Icon.png
Turn of the Tide

Cooldown: 3 Minutes

Spontaneous Song: Activate this ability to gain:

  • Full Base Attack Bonus
  • +40% Weapon Damage
  • DR 15/-
  • +4 Charisma
  • +3 to hit
  • Your attacks from weapons deal an additional 5d10+75 Sonic Damage and 5d10+75 Light Damage per hit
  • You will not fail a Will save by rolling a Natural 1
  • Lasts 20 seconds

'Shining like the sun, the Singer fell upon the horde. Fiery, his sword gleamed, cutting through their rangs. And when light had faded, and with the carnage all around, he quietly cleaned his blade, sat upon a lonely rock and wrote a poem of I know not what.'
--Recollections, Lormac Stoutarm
1120
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220