Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Shiradi Champion

From DDO Compendium
Unlock
Not Free to VIP
DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Shiradi Champion Tree.png
Overview

Personal protectors of the fey Queen of Summer, Shiradi Champions whimsically annoy and then destroy enemies from afar while aiding their allies in the wild.

This Primal Epic Destiny grants mastery with all forms of ranged combat as well as unusual bonuses to offensive spell casting and a suite of support abilities to heal and prevent damage. When in a pinch, the Champion can summon a thousand arrows to fall upon the foes of his friends.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fey Favor Icon.png
Fey Favor
  • +100 Spell Points
  • Proficiency with longbows and shortbows
  • +1 Ranged damage
  • You gain Druid and Ranger caster levels equal to your Shiradi level if you have nay levels in those classes
  • Each level of Shiradi Champion, including this one, grants:
    • +4 Ranged Power
  • You gain Favor of the Fey
    • Each time you Vorpal with ranged and thrown attacks
    • 7% of the time you cast offensive spells


  • Favor of the Fey:
    • +1 Luck bonus to Ranged Attacks
    • +1 Diplomacy
    • This stacks up to 10 times
1Auto0
  • Level 20
  • Shiradi Champion Active
Enhancement Fey Visions Icon.png
Fey Visions
  • +1 Ranged Damage
  • +5 Spell Power
  • +5 Search
  • You automatically detect nearby secret doors with a DC of 45 of lower
1Auto0
  • Shiradi Champion Level 1
Enhancement Favorable Winds Icon.png
Favorable Winds
  • +1 Attack
  • Your ranged and thrown attacks and offensive spells have a 7% chance to deal 5d10 additional Sonic damage
1Auto0
  • Shiradi Champion Level 2
Enhancement Sixth Sense Icon.png
Sixth Sense
  • +1 Ranged damage
  • +5 Spell Power
  • +5 Listen
  • Bypass 20% Enemy Dodge
  • Gain Ghost Touch
1Auto0
  • Shiradi Champion Level 3
Enhancement Favorable Winds Icon.png
Favorable Winds
  • +1 Attack
  • Your ranged and thrown attacks and offensive spells have a 7% chance to deal 10d10 additional Sonic damage
1Auto0
  • Shiradi Champion Level 4
Enhancement Fey Power Icon.png
Fey Power
  • Your ranged and thrown attacks and offensive spells have a 7% chance to deal 2d100 extra Force damage
1Auto0
  • Shiradi Champion Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Stay Frosty Icon.png
Stay Frosty
Cooldown: 5 Seconds
Rank 1:
  • Shiradi Ranged Stance: Your Ranged and Thrown attacks and Offensive Spells:
    • Have a 7% chance to deal 3d10 extra Cold damage
    • Have a 20% chance to slow enemies by 50% for 10 seconds
  • Passive:
    • +3 Listen
    • +3 Spot
Rank 2:
  • Shiradi Ranged Stance: Your Ranged and Thrown attacks and Offensive Spells:
    • Have a 7% chance to deal 3d20 extra Cold damage
    • Have a 20% chance to slow enemies by 50% for 10 seconds
  • Passive:
    • +6 Listen
    • +6 Spot
210
Enhancement Wild Shots Icon.png
Wild Shots
Hurl nine daggers in a wide arc in front of you. Each deals:
Rank 1:
  • Cooldown: 30 Seconds
  • 10d20 Piercing damage
Rank 2:
  • Cooldown: 20 Seconds
  • 15d20 Piercing damage
Rank 3:
  • Cooldown: 15 Seconds
  • 20d20 Piercing damage
Enemies hit by daggers are immune to further hits from Wild Shots for 5 seconds
310
Enhancement Healing Spring Icon.png
Healing Spring
Cooldown: 30 Seconds
Nearby allies heal 1d100 positive energy for 5 minutes.
Rank 1:
  • Heal occurs every 60 Seconds
Rank 2:
  • Heal occurs every 40 Seconds
Rank 3:
  • Heal occurs every 20 Seconds
Usable once per rest
310
Enhancement Illusion of Well Being Icon.png
Illusion of Well Being
Healing Spring additionally grants temporary hit points when it heals for at least 1 Hit Point
Rank 1:
  • 10 Temporary Hit Points Granted
  • Grants one additional use of Healing Spring per rest
Rank 2:
  • 15 Temporary Hit Points Granted
Rank 3:
  • 20 Temporary Hit Points Granted
310
  • Healing Spring
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Prism Icon.png
Prism

Cooldown: 5 Seconds

  • Shiradi Ranged Stance: Your Ranged and Thrown attacks and Offensive Spells:
    • Have a 7% chance to deal 2d10 damage to a random ability score
124
Enhancement Pin Icon.png
Pin
Ranged or Thrown Attack:
Rank 1:
  • Cooldown: 20 Seconds
  • Deals +2[W]
  • If the enemy is not moving, enemy is pinned in place for 9 Seconds
Rank 2:
  • Cooldown: 15 Seconds
  • Deals +3[W]
  • If the enemy is not moving, enemy is pinned in place for 18 Seconds
Enemy is slowed if moving
214
Enhancement Fey Spring Icon.png
Fey Spring
Healing Spring additionally grants:
Rank 1:
  • Non-stacking DR 2/Cold Iron
  • Stacking +2 Spell Power to nearby allies
  • Grants one additional use of Healing Spring per rest
Rank 2:
  • Non-stacking DR 4/Cold Iron
  • Stacking +4 Spell Power to nearby allies
Rank 3:
  • Non-stacking DR 6/Cold Iron
  • Stacking +6 Spell Power to nearby allies
314
  • Healing Spring
  • Fey Form
Enhancement Fey Form Icon.png
Fey Form
Rank 1:
  • +DR 3 / Cold Iron
  • +5 Spell Power
Rank 2:
  • +DR 5 / Cold Iron
  • +10 Spell Power
Rank 3:
  • +DR 7 / Cold Iron
  • +15 Spell Power
314
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Rainbow Icon.png
Rainbow
  • While in Prism Stance, your Ranged and Thrown Attacks, and Offensive Spells have a 7% chance to deal
    • 1d100 extra damage of a random type
128
  • Prism
Enhancement Otto's Whistler Icon.png
Otto's Whistler
Ranged or Thrown Attack:
Rank 1:
  • Cooldown: 20 Seconds
  • Deals +2[W]
  • If enemy is moving:
    • Enemy starts dancing for 9 seconds
Rank 2:
  • Cooldown: 15 Seconds
  • Deals +3[W]
  • If enemy is moving:
    • Enemy starts dancing for 10 seconds
218
Enhancement Whirling Wrists Icon.png
Whirling Wrists
Increases your attack speed with Thrown weapons by:
Rank 1:
  • 20%
Rank 2:
  • 40%
Rank 3:
  • 60%
318
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Double Rainbow Icon.png
Double Rainbow
  • While in Prism Stance, your Ranged and Thrown Attacks, and Offensive Spells have a 7% chance to
    • inflict a random effect on your target
1212
  • Rainbow
Enhancement Stay Good Icon.png
Stay Good
Cooldown: 5 Seconds
Shirady Ranged Stance: Ranged and Thrown Attacks and Offensive spells have a 7% chance to deal:
Rank 1:
  • 3d10 Extra Light Damage
Rank 2:
  • 3d20 Extra Light Damage
Rank 3:
  • 3d20 Extra Light Damage
  • Ranged and Throwing weapons you equip are considered Good
3112
Enhancement In the Weeds Icon.png
In the Weeds
Rank 1:
  • +1 Dodge
  • +2 Hide
  • After standing still for a few seconds, you gain:
    • +1 Dodge
    • +3 Hide
Rank 2:
  • +2 Dodge
  • +4 Hide
  • After standing still for a few seconds, you gain:
    • +1 Dodge
    • +3 Hide
    • This can stack twice
Rank 3:
  • +3 Dodge
  • +6 Hide
  • After standing still for a few seconds, you gain:
    • +1 Dodge
    • +3 Hide
    • This can stack three times
3112
Enhancement Elemental Absorption Icon.png
Elemental Absorption
Cooldown: 2 Seconds
Target ally receives a primal shield that reduces damage from Fire, Cold, Electric, Acid, and Sonic
Rank 1:
  • 5% Reduction
Rank 2:
  • 10% Reduction
Rank 3:
  • 15% Reduction
Two uses per rest, lasts until rest
3112
  • Fey Form
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Track Icon.png
Track
Ranged and Thrown Weapon Attacks reduce enemy Armor Class by -1 for 5 Seconds
Rank 1:
  • This effect stacks up to 3 times
Rank 2:
  • This effect stacks up to 6 times
Rank 3:
  • This effect stacks up to 10 times
3116
Enhancement Stand and Deliver Icon.png
Stand and Deliver
  • While standing still, you gain:
    • +1 Competence Bonus to Ranged Damage
  • +1% Spell Power every few Seconds
    • Stacks up to 10 times
1216
Enhancement Nerve Venom Icon.png
Nerve Venom
Your Ranged and Thrown Attacks and offensive spells:
Rank 1:
  • Have a 3% chance to paralyze living creatures for 6 seconds
Rank 2:
  • Have a 5% chance to paralyze living creatures for 6 seconds
Rank 3:
  • Have a 7% chance to paralyze living creatures for 6 seconds
3116
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Audience with the Queen Icon.png
Audience with the Queen

Cooldown: 2 Minutes 34 Seconds

Spiritually pop off for some tea with your lady, the Queen of summer, returning a few seconds later.

  • Usable while incapacitated
  • Depending on your Diplomacy with the Queen, you may experience effects favorable or ill
    • The Tea is always delicious
  • This does a Diplomacy Check
1220
Enhancement Rain of Arrows Icon.png
Rain of Arrows

Activation Cost: 10 Favor of the Fey
Cooldown: 5 Minutes

Call upon a thousand invisible fairies to rain pointy wooden death around you!

  • Every second for 30 seconds each enemy around you has a 10% chance to take:
    • 10d100 Damage from up to 10 different random damage type


  • You gain Favor of the Fey
    • Each time you Vorpal with ranged and thrown attacks
    • 7% of the time you cast offensive spells
1220
Increase Ability (Charisma-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220