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Exalted Angel

From DDO Compendium
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Not Free to VIP
DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Exalted Angel Tree.png
Overview

Called by the heavens, the Exalted Angel smites the wicked and heals the righteous. Nothing, not even death, can stop the judgement of the Exalted Angel.

This Divine Epic Destiny Strengthens offensive light-based spell casting and positive energy healing, especially when used together. Exalted Angels can also unleash raw divine power to smite evil opponents as well as mark undead and evil outsiders for utter destruction.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Celestial Destiny Icon.png
Celestial Destiny
  • +50 Spell Points
  • Each additional level of Exalted Angel grants:
    • +50 Spell Points
    • +1 to your Cleric, Favored Soul, and Paladin caster levels if you have nay levels in the class
1Auto0
  • Level 20
  • Exalted Angel Active
Enhancement Mass Cure Moderate Wounds (SLA) Icon.png
Mass Cure Moderate Wounds (SLA)

Activation Cost: 35 Spell Points
Cooldown: 9 Seconds

Spell Mass Cure Moderate Wounds Icon.png Spell-Like Ability: Mass Cure Moderate Wounds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1Auto0
  • Exalted Angel Level 1
Enhancement Angelic Presence Icon.png
Angelic Presence

Cooldown: 10 Seconds

Toggle: While you are above 50% health, you have:

  • +2 Sacred bonus to Charisma
  • All nearby enemies have -2 penalty to attack rolls
    • This penalty counts as a Fear effect and stacks with the Aura of Menace from the Angel of Vengeance enhancement.
1Auto0
  • Exalted Angel Level 2
Enhancement Astral Vibrance Icon.png
Astral Vibrance

Cooldown: 1 Minute

Toggle: While you are above 50% health, nearby enemies below 50% health take:

  • 1d4 Light damage every 2 seconds
  • Increases by 1d4 every 2 seconds they remain in your aura
    • Max 20d4 Light damage every 2 seconds


Nearby allies below 50% health receive:

  • 1d4 Positive Energy healing every 2 seconds
  • Increases by 1d4 every 2 seconds they remain in your aura
    • Max 20d4 Positive Energy healing every 2 seconds


Having this ability active costs:

  • 1 Spell Point every 2 seconds
  • Increases by 1 Spell Point every 2 seconds
1Auto0
  • Exalted Angel Level 3
Enhancement Transcendental Magic Icon.png
Transcendental Magic
  • +3 to the DC of all your spells
1Auto0
  • Exalted Angel Level 4
Enhancement Ascendance Icon.png
Ascendance

Form: Assume Angelic form, changing your type to Outsider Good (Angel). As an Angel:

  • Your unarmed attacks deal light damage
  • When you smite and enemy, you might gain temporary hit points
  • When you cast Light damage spell, you might gain temporary spell points
  • When you cast Positive Energy healing spells on allies, you might grant the target temporary hit points
  • Your vorpal hits deal large amounts of extra light damage.
  • Against undead, your critical hits deal large amounts of extra light damage
  • Angelic Presence and Astral Vibrance work whether or not you are above 50% health
  • Astral Vibrance has no spell point drain
  • You can only be in one form at a time
1Auto0
  • Exalted Angel Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Avenging Light Icon.png
Avenging Light

Activation Cost: 3 Spell Points
Cooldown: 3 Seconds

Activate: A searing orb of radiant light shoots forth to smite your target, dealing:

  • 1d4+4 Light Damage
  • 1d4+4 pre 3 character levels extra Light Damage
  • Reduced in half on successful Fortitude DC: 10 + Character Level + Charisma or Wisdom Modifier save
120
Enhancement Radiant Power Icon.png
Radiant Power
Rank 1:
  • +10 Light Spellpower
Rank 2:
  • +20 Light Spellpower
Rank 3:
  • +30 Light Spellpower
310
Enhancement Endless Faith Icon.png
Endless Faith
Rank 1:
  • +4% Spell Point Pool
  • Echoes of Power will now restore you to 18 Spell Points
    • If you previously did not have the Echoes of Power ability, it is granted to you.
Rank 2:
  • +7% Spell Point Pool
  • Echoes of Power will now restore you to 24 Spell Points
Rank 3:
  • +10% Spell Point Pool
  • Echoes of Power will now restore you to 38 Spell Points
310
  • Radiant Power
  • Healing Power
Enhancement Healing Power Icon.png
Healing Power
Rank 1:
  • +10 Positive Energy Spellpower
Rank 2:
  • +20 Positive Energy Spellpower
Rank 3:
  • +30 Positive Energy Spellpower
310
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Judgement Icon.png
Judgement

Activation Cost: 10 Spell Points
Cooldown: 15 Seconds

Activate: Target Undead or Evil Outsider will explode when killed, dealing 10d100 damage to other undead and evil outsiders near them.

  • This ability cannot affect players
124
Enhancement Embrace the Light Icon.png
Embrace the Light
Rank 1:
  • You take 10% less Light Damage
Rank 2:
  • You take 20% less Light Damage
Rank 3:
  • You take 30% less Light Damage
314
  • Radiant Power
Enhancement Soundburst (SLA) Icon.png
Soundburst (SLA)
Spell Soundburst Icon.png Spell-Like Ability: Soundburst
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 11 Seconds
Rank 3:
  • Activation Cost: 7 Spell Points
  • Cooldown: 6 Seconds
314
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Lay to Rest Icon.png
Lay to Rest

Activation Cost: 10 Spell Points
Cooldown: 15 Seconds

Touch Activate: Targeted Undead or Evil Outsider that are under the effects of Judgement will take:

  • 10d100 light damage
128
  • Judgement
Enhancement Shadows Upon You Icon.png
Shadows Upon You

Activation Cost: 20 Spell Points
Cooldown: 20 Seconds

Target foe becomes cursed with Shadows Upon You:

  • Reduces all saving throws by -2 for 20 seconds
  • Whenever this foe is damaged by spells or attacks,
    • Saving throws are reduced by additional -1 for 5 seconds
  • Stacks up to 10 times
128
Enhancement Piercing Spellcraft (Magister) Icon.png
Piercing Spellcraft
Your spellcasting is fierce enough to breach many magical wardings and defenses, granting you:
Rank 1:
  • +1 Bonus to Spell Penetration
Rank 2:
  • +2 Bonus to Spell Penetration
Rank 3:
  • +3 Bonus to Spell Penetration
318
Enhancement Purity of Essence Icon.png
Purity of Essence
Rank 1:
  • +3 Positive Healing Amplification
Rank 2:
  • +6 Positive Healing Amplification
Rank 3:
  • +10 Positive Healing Amplification
318
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Judge the Many Icon.png
Judge the Many
  • Undead or Evil Outsiders Judged by you gain Guilt by Association.
  • When an Undead or Evil Outsider with Guilt by Association dies, and Undead or Evil Outsiders caught in the Judgement blast have:
    • a 50% chance to be affected by Judgement.
1112
  • Lay to Rest
Enhancement Rebuke Foe Icon.png
Rebuke Foe

Activation Cost: 5 Endless Ardor
Cooldown: 3 Seconds

  • Target enemy takes 5% additional damage from physical and Light damage for 30 seconds
  • Your Endless Ardor is reset to zero
1212
  • Blood and Radiance
Enhancement Blood and Radiance Icon.png
Blood and Radiance
Each time you cast:
Rank 1:
  • Light based spell, you gain Endless Ardor:
    • +1 Sacred bonus to Positive Energy Spellpower for 10 seconds
  • Positive Energy base spell, you gain Righteous Fervor:
    • +1 Sacred bonus to Light Spellpower for 10 seconds
Rank 2:
  • Light based spell, you gain Endless Ardor:
    • +2 Sacred bonus to Positive Energy Spellpower for 10 seconds
  • Positive Energy base spell, you gain Righteous Fervor:
    • +2 Sacred bonus to Light Spellpower for 10 seconds
Rank 3:
  • Light based spell, you gain Endless Ardor:
    • +3 Sacred bonus to Positive Energy Spellpower for 10 seconds
  • Positive Energy base spell, you gain Righteous Fervor:
    • +3 Sacred bonus to Light Spellpower for 10 seconds
Each of these effects can stack 10 times, and new stacks add 10 seconds to the remaining duration
3112
Enhancement Excoriate Icon.png
Excoriate
  • When your Righteous Fervor stack is 5 or higher, your Light spells and Smites have:
    • A 3% change to stun opponents for 6 seconds
1212
  • Blood and Radiance
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Be at Peace Icon.png
Be at Peace

Activation Cost: 10 Spell Points
Cooldown: 2 Minutes

  • Target enemy is dazed for one minute, no save
  • Damage breaks this effect
  • Your Endless Ardor and Righteous Fervor are reset to zero
1216
Enhancement Leap of Faith Icon.png
Leap of Faith

Activation Cost: 10 Spell Points
Cooldown: 3 Seconds

Activate: You are able to leap through the air to bring the fight to your enemies or travers chasms that make normal adventurers balk.

  • Uses of this ability recharge at a rate of one very
    • 15 seconds in private areas
    • 3 seconds in public areas
  • If you alrady possess this ability, it now recharges at a rate of one every
    • 12 seconds in private areas instead
1116
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Sun Bolt Icon.png
Sun Bolt (Destiny SLA)

Activation Cost: 12 Spell Points
Cooldown: 12 Seconds

Spell Sun Bolt Icon.pngSpell-Like Ability:
Sun Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1220
Enhancement Divine Wrath Icon.png
Divine Wrath

Activation Cost: 40 Spell Points
Cooldown: 20 Seconds

Activate: You call down divine wrath on your foes, dealing:

  • 2d6 light damage per character level
  • Will DC: 10 + Character Level + Charisma or Wisdom Modifier save reduces damage by half
  • Allies caught in within the blast are healed for
    • 1d6 Positive energy damage per character level
1220
Enhancement Reborn in Light Icon.png
Reborn in Light

Cooldown: 10 Minutes

Counter increments with each Endless Ardor or Righteous Fervor gain. When it reaches 25, this ability becomes available.


Epic Moment Transformation: You are healed to full health, and activate Ascendance, Angelic Presence, and Astral Vibrance

  • Activated even if they are on cooldown
  • For two minutes, or until you leave Angelic form:
    • You are immune to Light damage
    • You have 50% Incorporeality
    • You gain +100 Light and Healing power
  • This ability can be used while dead, raising you to full health and in addition to the above benefits:
    • The cooldowns of Light and Positive Energy spells are reduced to 1/5 of normal
    • All spells cost 50% Spell Points
    • All of your physical attacks gain:
      • On Hit: 100 Light Damage
      • On Critical: Destroy evil undead or evil outsiders under 1000 hit points
1220
  • Blood and Radiance
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220