Ranks: 1 Points (per rank): 1 Activation Cost: 10 Spell Points Cooldown: 6 Seconds Benefits:
Activate: Leap through the air to bring the fight to the enemies or traverse chasms that make normal adventurers balk.
- Uses of this ability recharge at a rate of one every:
- 15 seconds in private areas
- 3 seconds in public areas
- If Leap of Faith was taken:
- Private area recharge rate is every 12 seconds
Passive:
- +1 Epic Bonus to all Spell DCs
- +50 Maximum Spell Points
- +5 Fire Spell Power
- +5 Light Spell Power
- +5 Alignment Spell Power
- +5 Positive Spell Power
- +5 Universal Spell Power
Description: You are now able to leap through the air to bring the fight to your enemies or traverse chasms what make normal adventurers balk. 6 second cooldown. Using this ability costs 10 spell points. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in town. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead. |