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Unyielding Sentinel

From DDO Compendium
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DDOPointsIcon.png DDO Points: 995
Expansion: Menace of the Underdark
Unyielding Sentinel Tree.png
Overview

Loyal to the last, the Unyielding Sentinel gives everything to keep save his companions, including his life if necessary.

This Divine Epic Destiny provides the strongest defensive options for the armor-clad combatant and grants supreme mastery in the use of shields. Sentinels may also specialize in dealing extra Lawful, Chaotic, or Holy damage; or extra damage to undead. When prepared, the Unyielding Sentinel is like a fortress for his allies and is virtually un-killable.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Vigor of Battle Icon.png
Vigor of Battle

Sentinal Stance: Activate to enjoy the Vigor of Battle

  • +20 Positive Healing Amplification
  • +50 Hit Points
  • Enemies you hit gain Healing Touch for 3 seconds
    • +10 Temporary Hitpoints to targets the attack


Passive:

  • +40 Spell Points
  • +50 Hit Points
  • +1 Intimidate
  • Every level of Unyielding Sentinel grants:
    • +5 Melee Power
    • +3 Ranged Power
    • +40 Spell Points
    • +1 Cleric, Favored Soul, and Paladin caster levels if you have any levels in those classes
    • +1 Intimidate
1Auto0
  • Level 20
  • Unyielding Sentinel Active
Enhancement Unbreakable Icon.png
Unbreakable

Sentinal Stance: Activate to become Unbreakable

  • You gain DR 10/Epic


Passive:

  • +5 Sacred bonus to Natural Armor
  • You gain the Diehard feat
1Auto0
  • Unyielding Sentinel Level 1
Enhancement Stand Against the Tide Icon.png
Stand Against the Tide

Sentinal Stance: Activate to Stand Against the Tide

  • +1 Attack Damage
  • +20% Threat Generation
  • +5% Fortification
  • +1 to Fortitude, Reflex, and Will saving throws
  • This bonus stacks up to four extra times while standing still


Passive:

  • +2 Attack
1Auto0
  • Unyielding Sentinel Level 2
Enhancement Stalwart Guardian Icon.png
Stalwart Guardian

Passive:

  • +50 Hit Points
  • +50 Hit Points while enjoying the Vigor of Battle
1Auto0
  • Unyielding Sentinel Level 3
Enhancement Heed No Pain Icon.png
Heed No Pain
  • +10 Physical Resistance
  • +20 Physical Resistance while Unbreakable
1Auto0
  • Unyielding Sentinel Level 4
Enhancement Steadfast Icon.png
Steadfast
  • +2 Attack
  • +1 to Fortitude, Reflex, and Will saving throws
  • You cannot be knocked down while Standing Against the Tide
1Auto0
  • Unyielding Sentinel Level 5
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Divine Energy Resistance Icon.png
Divine Energy Resistance
You and nearby allies gain +35 Enhancement bonus to resist Energy for 1 minute per character level. (Includes Acid, Cold, Electric, Fire, and Sonic).
  • You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 225 Spell Points
  • Cooldown: 6 Seconds
Rank 2:
  • Activation Cost: 150 Spell Points
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 75 Spell Points
  • Cooldown: 6 Seconds
310
Enhancement Commanding Presence Icon.png
Commanding Presence
You generate extra threat at all times, with melee, ranged, and magical attacks
Rank 1:
  • +50% Threat
Rank 2:
  • +100% Threat
Rank 3:
  • +150% Threat
310
Enhancement Brace for Impact Icon.png
Brace for Impact
Rank 1:
  • +20% Fortification
  • +1 bonus to Fortitude, Reflex, and Will saving throws
Rank 2:
  • +40% Fortification
  • +2 bonus to Fortitude, Reflex, and Will saving throws
220
Enhancement Shield Prowess Icon.png
Shield Prowess
Your shield's AC contribution is increased by:
Rank 1:
  • 15%
Rank 2:
  • 30%
Rank 3:
  • 50%
310
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
120
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Block Energy Icon.png
Block Energy
While blocking, you absorb:
Rank 1:
  • +10% of Acid, Cold, Electric, Fire, Force, Light, and Sonic damage
Rank 2:
  • +20% of Acid, Cold, Electric, Fire, Force, Light, and Sonic damage
Rank 3:
  • +30% of Acid, Cold, Electric, Fire, Force, Light, and Sonic damage
314
Enhancement Fanaticism Icon.png
Fanaticism
  • You gain the Smite Evil feat
  • While you are Unbreakable, weapons you equip gain:
    • True Law if you are Lawful
    • True Chaos if you are Chaotic
    • Deals 1d6 damage of that alignment to enemies of different alignments
124
Enhancement Endless Smiting Icon.png
Endless Smiting
While blocking, you absorb:
Rank 1:
  • +1 Smite Evil uses per rest
  • Smite Evil uses regenerate 10% faster
Rank 2:
  • +2 Smite Evil uses per rest
  • Smite Evil uses regenerate 30% faster
Rank 3:
  • +3 Smite Evil uses per rest
  • Smite Evil uses regenerate 30% faster
314
Enhancement Legendary Shield Mastery Icon.png
Legendary Shield Mastery
Whiel wielding a shield, you gain:
Rank 1:
  • +5 Physical Resistance
  • +2% Doublestrike
Rank 2:
  • +10 Physical Resistance
  • +4% Doublestrike
Rank 3:
  • +15 Physical Resistance
  • +7% Doublestrike
314
  • Shield Prowess
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
124
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Renewal Icon.png
Renewal
Activate: Positive Energy soothes a living ally:
Rank 1:
  • Heals them for 1d2 per four character levels every 2 seconds for 8 seconds
  • If your target is below 50% health, it also gains Celestial Shield
    • Absorbs the next 30 damage the target takes
Rank 2:
  • Heals them for 1d2 per three character levels every 2 seconds for 8 seconds
  • If your target is below 50% health, it also gains Celestial Shield
    • Absorbs the next 40 damage the target takes
Rank 3:
  • Heals them for 1d2 per two character levels every 2 seconds for 8 seconds
  • If your target is below 50% health, it also gains Celestial Shield
    • Absorbs the next 50 damage the target takes
This ability cannot target yourself unless your active destiny is Unyielding Sentinel.
318
Enhancement Intolerant Blows Icon.png
Intolerant Blows

Expend one use of Smite Evil: For 60 seconds you gain:

  • +200% Sacred Bonus to threat generation
  • Deal +1[W] damage
118
Enhancement Healing Hands (Unyielding Sentinel) Icon.png
Healing Hands
128
Enhancement Endless Lay on Hands Icon.png
Endless Lay on Hands
Rank 1:
  • +1 Lay On Hands use per rest
  • Lay On Hands now regenerates one use every three minutes
Rank 2:
  • +2 Lay On Hands use per rest
  • Lay On Hands now regenerates 10% Faster(every 162 seconds)
Rank 3:
  • +3 Lay On Hands use per rest
  • Lay On Hands now regenerates 2% Faster(every 144 seconds)
318
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
128
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spark of Life Icon.png
Spark of Life
  • Your armor gains Deathblock, protecting you from death effects
1212
Enhancement Light the Dark Icon.png
Light the Dark

Cooldown: 12 Seconds

Expend one use of Lay On Hands.

  • Heals 150 Hit Ponts to allies around you
  • Deals that much damage to nearby undead enemies
  • Benefits from Positive Spell Power
    • 50% more than most spells
  • You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1212
Enhancement Purify Weapon Icon.png
Purify Weapon
  • If you are Good, weapons you equip gain Purified Weapons
    • Dealing 1d6 extra damage vs. non-Good targets
1212
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1212
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Hardened Icon.png
Hardened
Rank 1:
  • +5 Armor Class
Rank 2:
  • +10 Armor Class
Rank 3:
  • +15 Armor Class
3116
Enhancement Strength of Vitality Icon.png
Strength of Vitality
Rank 1:
  • +10% Insight bonus to maximum hit points
Rank 2:
  • +15% Insight bonus to maximum hit points
Rank 3:
  • +20% Insight bonus to maximum hit points
3116
Enhancement Ward Against Evil Icon.png
Ward Against Evil
When you are hit or missed by Evil, you deal:
Rank 1:
  • 3d6 Good damage to the attacker
Rank 2:
  • 6d6 Good damage to the attacker
Rank 3:
  • 10d6 Good damage to the attacker
3116
Enhancement Anoint Weapon Icon.png
Anoint Weapon
  • If you are Good, while you Stand Against the Tide weapons you equip gain Anointed Weapon, dealing:
    • 2d6 extra damage vs. Evil targets
1216
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1216
Tier 6 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Resurrection (Unyielding Sentinel) Icon.png
Resurrection

Activation Cost: 15 Spell Points
Cooldown: 6 Seconds

Spell True Resurrection Icon.pngSpell-Like Ability:
True Resurrection
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1220
Enhancement Undying Vanguard Icon.png
Undying Vanguard

Cooldown: 2 Minutes

  • Heal yourself for 1000 Hit Points
  • For 20 seconds, you gain 10,000 temporary Hit Points
  • Usable once per rest
1220
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1220