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Second Wind
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Type: Active | Prerequisites: None | Description: Activate to heal 50% of your Max Hit Points. Can be used once per rest. Gain additional uses at Fighter levels 4, 9, 12, 16 and 20. | Benefits:
Activate:
- Heal 50% of your Maximum Hit Points
- Once use per rest
- Fighter Levels 4, 9, 12, 16 and 20 gain an additional use
- Can be used while crowd controlled
- At Fighter Level 8, the following effects are also cured:
- Ability Damage
- Blindness
- Confusion
- Daze
- Dazzle
- Deafened
- Diseased
- Exhausted
- Fatigued
- Feebleminded
- Nauseated
- Poisoned
- Stunned
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