Dragon Lord
From DDO Compendium
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Alignment:
Any
Any
Hit Dice:
d10
d10
Skills
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Concentration
Diplomacy
Heal
Intimidate
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Concentration
Diplomacy
Heal
Intimidate
Proficiencies
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Overview
Dragon Lords are Fighters who commune with a Draconic Soul to gain tactical advantages, powerful Auras, and elemental power on the battlefield. They excel at martial combat and using Tactical Feats for crowd control.
Like regular Fighters, Dragon Lords receive more feats than other classes, but unlike a standard Fighter, some of those feats are Draconic Auras, which channel the power of Dragons to aid them and their allies.
Dragon Lords are able to a wide variety of weapons, armor, and some shields. Dragon Lords may select a Draconic Soul from their enhancements, granting them damage in that color Dragon's element.
Past Lives
Icon | Feat | Description |
---|---|---|
Past Life: Dragon Lord | You were a Dragon Lord in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain:
| |
Past Life: Student of the Sword | You recall more about your past life as a dragon lord. By taking this feat you gain:
|
Advancement
Dragon Lord | |||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted |
1 | +1/+1/+6 | +2 | +0 | +0 | Minor Draconic Aura |
2 | +2/+2/+7 | +3 | +0 | +0 | Dragon Lord Bonus Feat, Second Wind |
3 | +3/+3/+8/+13 | +3 | +1 | +1 | |
4 | +4/+4/+9/+14 | +4 | +1 | +1 | Dragon Lord Bonus Feat, Second Wind |
5 | +5/+5/+10/+15 | +4 | +1 | +1 | |
6 | +6/+6/+11/+16 | +5 | +2 | +2 | Dragon Lord Bonus Feat |
7 | +7/+7/+12/+17 | +5 | +2 | +2 | |
8 | +8/+8/+13/+18 | +6 | +2 | +2 | Major Draconic Aura, Second Wind |
9 | +9/+9/+14/+19 | +6 | +3 | +3 | |
10 | +10/+10/+15/+20 | +7 | +3 | +3 | Dragon Lord Bonus Feat |
11 | +11/+11/+16/+21 | +7 | +3 | +3 | |
12 | +12/+12/+17/+22 | +8 | +4 | +4 | Dragon Lord Bonus Feat, Second Wind |
13 | +13/+13/+18/+23 | +8 | +4 | +4 | |
14 | +14/+14/+19/+24 | +9 | +4 | +4 | Dragon Lord Bonus Feat |
15 | +15/+15/+20/+25 | +9 | +5 | +5 | |
16 | +16/+16/+21/+26 | +10 | +5 | +5 | Superior Draconic Aura, Second Wind |
17 | +17/+17/+22/+27 | +10 | +5 | +5 | |
18 | +18/+18/+23/+28 | +11 | +6 | +6 | Dragon Lord Bonus Feat |
19 | +19/+19/+24/+29 | +11 | +6 | +6 | |
20 | +20/+20/+25/+30 | +12 | +6 | +6 | Dragon Lord Bonus Feat, Second Wind |
Bonus Feats
A dragon lord can select any feat designated as a dragon lord feat as one of their bonus feats (gained at 2nd level, then every subsequent two levels of Dragon Lord, except 8 and 16).
- Bow Strength
- Brutal Throw
- Cleave
- Combat Expertise
- Dodge
- Exotic Weapon Proficiency: Bastard Sword
- Exotic Weapon Proficiency: Dwarven Waraxe
- Exotic Weapon Proficiency: Great Crossbow
- Exotic Weapon Proficiency: Handwraps
- Exotic Weapon Proficiency: Kama
- Exotic Weapon Proficiency: Khopesh
- Exotic Weapon Proficiency: Repeating Heavy Crossbow
- Exotic Weapon Proficiency: Repeating Light Crossbow
- Exotic Weapon Proficiency: Shuriken
- Great Cleave
- Greater Shield Mastery
- Greater Single Weapon Fighting
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus: Bludgeoning Weapons
- Greater Weapon Focus: Piercing Weapons
- Greater Weapon Focus: Ranged Weapons
- Greater Weapon Focus: Slashing Weapons
- Greater Weapon Focus: Thrown Weapons
- Greater Weapon Specialization: Bludgeoning Weapons
- Greater Weapon Specialization: Piercing Weapons
- Greater Weapon Specialization: Ranged Weapons
- Greater Weapon Specialization: Slashing Weapons
- Greater Weapon Specialization: Thrown Weapons
- Heavy Armor Champion
- Heavy Armor Combatant
- Heavy Armor Master
- Heavy Armor Training
- Improved Critical: Bludgeoning Weapons
- Improved Critical: Piercing Weapons
- Improved Critical: Ranged Weapons
- Improved Critical: Slashing Weapons
- Improved Critical: Thrown Weapons
- Improved Feint
- Improved Precise Shot
- Improved Shield Bash
- Improved Single Weapon Fighting
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Knight's Training
- Manyshot
- Mobility
- Offhand Versatility
- Oversized Two Weapon Fighting
- Point Blank Shot
- Power Attack
- Power Critical
- Precise Shot
- Precision
- Quick Draw
- Rapid Reload
- Rapid Shot
- Resilience
- Sap
- Shield Mastery
- Shot on the Run
- Single Weapon Fighting
- Slicing Blow
- Spring Attack
- Stunning Blow
- Superior Weapon Focus: Bludgeoning Weapons
- Superior Weapon Focus: Piercing Weapons
- Superior Weapon Focus: Ranged Weapons
- Superior Weapon Focus: Slashing Weapons
- Superior Weapon Focus: Thrown Weapons
- Swords to Plowshares
- Tactical Combatant
- Tactical Mastery
- Tactical Supremacy
- Tactical Training
- Two Handed Fighting
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus: Bludgeoning Weapons
- Weapon Focus: Piercing Weapons
- Weapon Focus: Ranged Weapons
- Weapon Focus: Slashing Weapons
- Weapon Focus: Thrown Weapons
- Weapon Specialization: Bludgeoning Weapons
- Weapon Specialization: Piercing Weapons
- Weapon Specialization: Ranged Weapons
- Weapon Specialization: Slashing Weapons
- Weapon Specialization: Thrown Weapons
- Whirling Steel Strike
- Whirlwind Attack
- Zen Archery
Class Feats[edit]
Level 1[edit]
- Minor Draconic Aura: Dragon Lords must select a Minor Draconic Aura feat at level 1. They gain additional Auras at Levels 8 and 16.
Level 2[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 2.
- Second Wind: Fighters gain the ability to self heal once per rest
Level 4[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 4.
- Second Wind: +1 Use per rest
Level 6[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 6.
Level 8[edit]
- Major Draconic Aura: Dragon Lords must select a Major Draconic Aura feat at level 8. They gain one additional Aura at Level 16.
- Second Wind: +1 Use per rest, in addition, remove or cure several effects.
Level 10[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 10.
Level 12[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 12.
- Second Wind: +1 Use per rest
Level 14[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 14.
Level 16[edit]
- Superior Draconic Aura: Dragon Lords must select a Superior Draconic Aura feat at level 16.
- Second Wind: +1 Use per rest
Level 18[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 18.
Level 20[edit]
- Dragon Lord Bonus Feat: Dragon Lords gain a bonus feat at level 20.
- Second Wind: +1 Use per rest
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