Category:Sacred Fist Class Feats

From DDO Compendium

Level 1[edit]

  • Aura of Good: Grants +1 bonus to Armor Class and +1 bonus to saving throws to all characters within range.
  • Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every paladin level.
  • Smite Evil (1/Day): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her Charisma modifier x 2 (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any day.
  • Follower of the Path of Light: Gain proficiency with Handwraps, and they become a favored weapon.
  • Armor Class Bonus: While unarmored and not equipping a shield, sacred fists gain a passive bonus to Armor Class equal to their Charisma modifier, if their Charisma modifier is positive.
  • Flurry of Blows: When a sacred fist is either unarmed or is wielding only sacred fist weapons (Kama, Shuriken, Quarterstaff), the sacred fist is treated as if they had a full Base Attack Bonus for all sacred fist levels they possess rather than a 3/4 Base Attack Bonus.
  • Unarmed Strike: Sacred fists are tremendously skilled at unarmed combat and inflict more damage with their bare hands. As they increase in levels, so will the damage they will inflict with their unarmed attacks at level 4, 8, 12, 16 and 20.

Level 2[edit]

  • Armor Class Bonus: Gain a +3 bonus to Armor, and as you increase in power, you will receive +3 additional bonus to Armor Class at levels 5, 10, 15 and 20.
  • Divine Grace: Allows the paladin to add its Charisma modifier to all saving throws. Divine Grace is capped at 2 + (3 * paladin level).
  • Lay On Hands (1/Day): Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.
  • Evasion: When a monk makes a successful Reflex save to avoid damage, they suffer no damage instead of half damage. Evasion requires light or no armor.

Level 3[edit]

  • Aura of Courage: Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
  • Divine Health: A paladin is immune to all diseases.
  • Fear Immunity: A paladin is immune to fear effects.

Level 4[edit]

  • Gain the ability to cast Sacred Fist Spells. Your effective caster level is equal to your Paladin level.
  • Turn Undead This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their Charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 5[edit]

  • Smite Evil (2/Day): Paladins can use this ability one additional time per day. You can now Smite evil 2 times per day. Smite evil also now recharges at a rate of 1 every 90 seconds.
  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.

Level 6[edit]

  • Remove Disease (1/Day): At 6th level, a paladin can produce a remove disease effect, as the spell, once per day. It can use this ability one additional time per day for every three levels after 6th (twice per day at 9th level).
  • Divine Dream: A sacred fist is now considered to be in Heavy Armor while centered for the purposes of the Sacred Defender tree.

Level 8[edit]

  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 9[edit]

  • Remove Disease (2/Day): Paladins can use this ability one additional time per day. You can now remove disease 2 times per day.

Level 10[edit]

  • Smite Evil (3/Day): Paladins can use this ability one additional time per day. You can now Smite evil 3 times per day.
  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.

Level 12[edit]

  • Remove Disease (3/Day): Paladins can use this ability one additional time per day. You can now remove disease 3 times per day.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 15[edit]

  • Remove Disease (4/Day): Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.
  • Smite Evil (4/Day): Paladins can use this ability one additional time per day. You can now Smite evil 4 times per day.
  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.

Level 16[edit]

  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 18[edit]

  • Remove Disease (5/Day): Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.

Level 20[edit]

  • Smite Evil (5/Day): Paladins can use this ability one additional time per day. You can now Smite evil 5 times per day.
  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.