All Feats

From DDO Compendium

A List of every single feat


Feat Type Benefits Prerequesites / Auto Granted
File:Feat Ballad Melody - Greatness Icon.png
Ballad Melody: Greatness
Passive Inspire Greatness: Allies and yourself benefit from:
  • +20 Temporary Hit Points
  • +3 Physical Resistance Rating
  • +10 Healing Amplification
  • Requires you to not be incapacitated and they are within the Ballad.
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 9
    Autogranted Only
File:Feat Improved Precise Shot Icon.png
Improved Precise Shot
Active
  • Your missile attacks pass through everything to their target
  • Foes between you and your target may get hit
  • -20% ranged damage
Prerequisites:
Action Boost- Doublestrike Icon.png
Doublestrike
Active and Passive
  • When active:
    • +3% Doublestrike per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Martial Sphere

Dwarven Feats Icon.png
Giant Evasion
Passive
  • +4 Armor Class when attacked by creatures of the giant type

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Dwarven Feats Icon.png
Spell Save Bonus
Passive
  • +2 Bonus to Saves Against Spell Effects

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Dwarven Feats Icon.png
Poison Save Bonus
Passive
  • +2 Bonus to Saves Against Poison

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Dwarven Feats Icon.png
Orc and Goblin Bonus
Passive
  • +1 Attack bonus against Orcs and Goblins

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Dwarven Feats Icon.png
Dwarven Stonecunning
Passive

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Dwarven Feats Icon.png
Dwarven Stability
Passive

Auto Grant:

  • This feat is granted free to Dwarf
    Autogranted Only
Enhancement Bond of Destruction Icon.png
Knight's Training
Passive
  • +1 Moral bonus to Critical Multiplier when wielding a Longsword
  • +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
  • +1 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Morningstar or Warhammer
Prerequisites:

Base Attack Bonus +4

Enhancement Charisma Icon.png
Inherent Charisma
Passive
  • Increased Basic Charisma

Auto Grant:

  • This feat is granted upon reading a(n) Charisma tome
    Autogranted Only
Enhancement Constitution Icon.png
Inherent Constitution
Passive
  • Increased Basic Constitution

Auto Grant:

  • This feat is granted upon reading a(n) Constitution tome
    Autogranted Only
Enhancement Dexterity Surge Icon.png
Great Dexterity
Passive Prerequisites:
  • Minimum Level 21
Enhancement Dexterity Icon.png
Inherent Dexterity
Passive
  • Increased Basic Dexterity

Auto Grant:

  • This feat is granted upon reading a(n) Dexterity tome
    Autogranted Only
Enhancement Divine Health Icon.png
Divine Health
Passive
  • Immunity to natural, magical, and supernatural diseases

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Enhancement Endless Faith Icon.png
Beloved of the Divine
Passive
  • While wielding a Simple Favored Weapon:
    • +3 Attack
    • +3 Damage
  • While wielding a Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Enhancement Endless Faith Icon.png
Child of Faith
Passive
  • While wielding a Simple and Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Enhancement Favored Enemy Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies
  • Select a favored enemy from the below list:
    • Favored Enemy (Aberration) Icon.png Aberration
    • Favored Enemy (Animal)2 Icon.png Animal
    • Favored Enemy (Chaotic Outsider) Icon.png Chaotic Outsider
    • Favored Enemy (Construct) Icon.png Construct
    • Favored Enemy (Dragon)2 Icon.png Dragon
    • Favored Enemy (Dwarf) Icon.png Dwarf
    • Favored Enemy (Elemental) Icon.png Elemental
    • Favored Enemy (Elf)2 Icon.png Elf
    • Enhancement Censure Outsiders Icon.png Evil Outsider
    • Favored Enemy (Giant) Icon.png Giant
    • Favored Enemy (Gnoll) Icon.png Gnoll
    • Favored Enemy (Goblinoid)2 Icon.png Goblinoid
    • Favored Enemy (Halfling)2 Icon.png Halfling
    • Favored Enemy (Human)2 Icon.png Human
    • Enhancement Censure Demons Icon.png Lawful Outsider
    • Favored Enemy (Magical Beast)2 Icon.png Magical Beast
    • Favored Enemy (Monstrous Humanoid) Icon.png Monstrous Humanoid
    • Favored Enemy (Ooze) Icon.png Ooze
    • Favored Enemy (Orc)2 Icon.png Orc
    • Favored Enemy (Plant)2 Icon.png Plant
    • Favored Enemy (Reptilian) Icon.png Reptilian
    • Favored Enemy (Undead) Icon.png Undead
    • Favored Enemy (Vermin)2 Icon.png Vermin

Auto Grant:

  • This feat is granted free to Ranger
Enhancement Guile Icon.png
Beguiling Defense
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
    Autogranted Only
Enhancement Intelligence Surge Icon.png
Great Intelligence
Passive Prerequisites:
  • Minimum Level 21
Enhancement Intelligence Icon.png
Inherent Intelligence
Passive
  • Increased Basic Intelligence

Auto Grant:

  • This feat is granted upon reading a(n) Intelligence tome
    Autogranted Only
Enhancement Intense Faith Icon.png
Search the Soul
Passive
  • +3 Concentration
  • Ability to change Deities from Fred using a Feat Exchange
Prerequisites:
Enhancement Resilience of Body Icon.png
Inherent Physical Resistance
Passive
  • +1 Physical Resistance per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Physical Resistance tome, received from the Mysterious Remnants Vendor
    Autogranted Only
Enhancement Resilience of Soul Icon.png
Inherent Magical Resistance
Passive
  • +1 Magical Resistance per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Magical Resistance tome, received from the Mysterious Remnants Vendor
    Autogranted Only
Enhancement Sealed Life Icon.png
Aura of Good
Passive For all nearby allies:
  • Stacking +1 bonus to Armor Class
  • Stacking +1 bonus to saving throws

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Enhancement Staff Control Icon.png
Swords to Plowshares
Passive While wielding a Quarterstave, Kama, or Sickle you gain
  • +1 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4

Enhancement Strength Icon.png
Inherent Strength
Passive
  • Increased Basic Strength

Auto Grant:

  • This feat is granted upon reading a(n) Strength tome
    Autogranted Only
Enhancement Strong Pact Icon.png
Pact Damage
Active
  • +1d4 pact damage from your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Enhancement Wisdom Icon.png
Inherent Wisdom
Passive
  • Increased Basic Wisdom

Auto Grant:

  • This feat is granted upon reading a(n) Wisdom tome
    Autogranted Only
Feat Aasimar Feats Icon.png
Aasimar Racial Traits
Passive
  • +2 Listen
  • +2 Heal
  • +2 Spot
  • +5 Cold Resistance
  • +5 Acid Resistance
  • +5 Electricity Resistance

Auto Grant:

  • This feat is granted free to Aasimar
    Autogranted Only
Feat Acrobatic Icon.png
Acrobatic (Feat)
Passive
Feat Active Monk Feats Icon.png
Slow Fall
Active
  • Anytime you fall, it will be slower.

Auto Grant:

  • This feat is granted free to Monk at class level 4,6,8,10,12,14,16,18
    Autogranted Only
Feat Agents of Argonnessen- Save Bonus Icon.png
Agents of Argonnessen: Save Bonus
Passive

Auto Grant:

Feat Amaunator Icon.png
Favored by Amaunator
Passive
  • Heavy Mace Proficiency
  • +1 to Hit while wielding a Heavy Mace
Prerequisites:
Feat Arcane Lore Icon.png
Artificer Knowledge (Wands)
Passive When using wands:

Auto Grant:

  • This feat is granted free to Artificer at class level 3,6,9,12,15
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Artificer at class level 2,5,8,11,14
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Craft Mastery
Passive
  • +1 bonus to crafting level each time this is granted

Auto Grant:

  • This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Scrolls)
Passive When using scrolls:

Auto Grant:

  • This feat is granted free to Artificer at class level 1,4,7,10,13
    Autogranted Only
Feat Arcane Lore Icon.png
Retain Essence
Passive
  • When using a rod, staff, or wand:
    • (Artificer Level + Intelligence Modifier)% chance not to expend a charge

Auto Grant:

  • This feat is granted free to Artificer at class level 5
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Construct Mastery
Spontaneous Casting
  • You automatically gain spell slots and always have Repair and Inflict damage spells.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wondrous Items)
Passive When using wondrous items:

Auto Grant:

  • This feat is granted free to Artificer at class level 7,10,13,16,19
    Autogranted Only
Feat Arcane Lore Icon.png
Alchemist Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Alchemist at class level 2,5,8,11,14
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Arms and Armor)
Passive When using arms and armor:

Auto Grant:

  • This feat is granted free to Artificer at class level 5,8,11,14,17
    Autogranted Only
Feat Augment Summoning Icon.png
Wilderness Lore
Passive
  • Special quest-specific dialog options or quest interactions that without this feat you could not perform
  • Certain skill checks are also available only to characters with this feat

Auto Grant:

  • This feat is granted free to Druid once per level of Druid
  • This feat is granted free to Ranger once per level of Ranger
  • This feat is granted free to Bard at class level 1,3,5,7,9,11,13,15,17,19
    Autogranted Only
Feat Aureon Icon.png
Follower of Aureon
Passive
  • You gain Quarterstaff Proficiency
  • Quarterstaves are considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
  • Must be an Eberron race that is not Bladeforged
  • One of the following:
Feat Aureon Icon.png
Beloved of Aureon
Passive
  • While wielding a Quarterstaff
    • +3 to Attack
    • +3 Damage
Prerequisites:
Feat Bladeforged (Feat) Icon.png
Bladeforged
Passive You Gain:
  • The Armor Class granted by your Aura of Good is increased by:
    • +2 Armor Class
    • +1 saving throws
  • You take -10% Slashing damage
    • When you take Slashing damage, you gain +1 Physical Resistance for 3 seconds
    • Stacks up to 20 times
    • Stacks fade 1 at a time as metal bits fall off
  • Your Positive healing is reduced by -10% compared to Warforged (-5% starting positive damage vulnerability)
  • Your combat abilities on behalf of the Warforged race grants you the following magic as you gain Paladin levels
    • Repair Light Damage
    • Repair Moderate Damage
    • Repair Serious Damage
    • Repair Critical Damage
    • Mass Repair Light Damage
    • Mass Repair Moderate Damage
    • Mass Repair Serious Damage

Auto Grant:

  • This feat is granted free to Bladeforged
    Autogranted Only
Feat Bow Strength Icon.png
Flurry of Blows
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +2% dodge bonus at monk levels 1, 2, and 4
  • +1 Attack Bonus at level 1 and an additional +1 every 4 monk levels

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency
Passive You do not suffer a -4 penalty on attack rolls when wielding:
  • Bastard Sword
  • Dwarven Waraxe
    • Free for Dwarves that are proficient with all Martial Weapons
  • Great Crossbow
    • Free for Artificers
  • Handwraps
    • Free for Monks
  • Kama
    • Free for Monks
  • Khopesh
  • Repeating Heavy Crossbow
    • Free for Artificers
  • Repeating Light Crossbow
    • Free for Artificers
  • Shuriken
    • Free for Monks
    • Free for Drow
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Monk at class level 1
  • This feat is granted free to Dwarf
Feat Brutal Throw Icon.png
Shuriken Expertise
Passive
  • You gain a % Chance to throw an extra Shuriken per attack equal to your Dexterity Score
Prerequisites:

And Either of:

Auto Grant:

Feat Doubleshot (Feat) Icon.png
Doubleshot
Passive Prerequisites:
  • Requires 2 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 28
Feat Doubleshot (Past Life Feat) Icon.png
Doubleshot
Active and Passive
  • When active:
    • +3% Doubleshot per stack
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Primal Sphere

Feat Eldritch Blast Icon.png
Eldritch Blast: Focused
Active Eldritch Blast Shape:
  • Toggle on to turn your basic attack into a ranged magical bolt
  • Deals 1d6 force damage

Auto Grant:

  • This feat is granted free to Warlock at class level 1
    Autogranted Only
Feat Elf Race Icon.png
Elven Keen Senses
Passive

Auto Grant:

  • This feat is granted free to Elf
  • This feat is granted free to Drow Elf
    Autogranted Only
Feat Elf Race Icon.png
Enchantment Save Bonus
Passive
  • +2 bonus to saves against Enchantments

Auto Grant:

  • This feat is granted free to Elf
  • This feat is granted free to Drow Elf
    Autogranted Only
Feat Elf Race Icon.png
Immunity to Sleep
Passive
  • Immunity to Magical Sleep Effects

Auto Grant:

  • This feat is granted free to Elf
  • This feat is granted free to Drow Elf
    Autogranted Only
Feat Enchant Weapon (Past Life Feat) Icon.png
Enchant Weapon
Active and Passive
  • When active:
    • 1 enhancement bonus per stack to your main hand weapon
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Arcane Sphere

Feat Epic Spell Power Force Icon.png
Epic Spell Power: Force
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power Positive Icon.png
Epic Spell Power: Positive
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Acid Icon.png
Epic Spell Power: Acid
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Cold Icon.png
Epic Spell Power: Cold
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Electricity Icon.png
Epic Spell Power: Electricity
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Fire Icon.png
Epic Spell Power: Fire
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Light Icon.png
Epic Spell Power: Light
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Negative Icon.png
Epic Spell Power: Negative
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Repair Icon.png
Epic Spell Power: Repair
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Epic Spell Power- Sonic Icon.png
Epic Spell Power: Sonic
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane or Primal Sphere(s).
  • Minimum Level 26
Feat Evasion Icon.png
Improved Evasion
Passive
  • When you fail a Reflex Save against an effect for half damage, you only take half damage.
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 9
Feat Fast Movement Icon.png
Fast Movement (Barbarian)
Passive
  • 10% Increase in Movement Speed

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Favored Enemy (Dragon) Icon.png
Draconic Vitality
Passive
  • +10 Hit Points

Auto Grant:

Feat Favored Soul2 Icon.png
Divine Grace
Passive
  • Saves bonus equal to Charisma Bonus
    • Max of 2 + 3/Paladin Level

Auto Grant:

  • This feat is granted free to Paladin at class level 2
    Autogranted Only
Feat Favored Soul2 Icon.png
Favored Soul Knowledge of Battle
Passive When wielding your deitiy's favored weapon:
  • Wisdom bonus to Hit and Damage
Prerequisites:
Feat Favored Soul2 Icon.png
Favored Soul Stout of Heart
Passive
  • +10 hit points per Favored Soul level or Epic level
Prerequisites:
Feat Favored Soul Icon.png
Favored Soul Energy Absorption
Passive
  • +10% Absorption for the element selected from
    • Acid
    • Cold
    • Electricity
    • Fire
    • Sonic
  • Can only pick each element once

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Fortification (Past Life Feat) Icon.png
Fortification
Active and Passive
  • When active:
    • +10% Fortification per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Martial Sphere

Feat Gatekeepers- Hit Point Bonus Icon.png
Gatekeepers: Hit Point Bonus
Passive
  • +5 Hit Points

Auto Grant:

  • This feat is granted as a reward for reaching 150 The Gatekeepers favor
    Autogranted Only
Feat Gatekeepers- Hit Point Bonus Icon.png
Sharn City Council: Hit Point Bonus
Passive
  • +5 Hit Points

Auto Grant:

  • This feat is granted as a reward for reaching 150 Sharn City Council favor
    Autogranted Only
Feat Gatekeepers- Skill Bonus Icon.png
Sharn City Council: Skill Bonus
Passive

Auto Grant:

Feat Gatekeepers- Skill Bonus Icon.png
Gatekeepers: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 The Gatekeepers favor
    Autogranted Only
Feat Greater Weapon Focus Icon.png
Greater Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Halfling Race Icon.png
Small Size Bonus
Passive
  • +1 size bonus to Attack Rolls
  • +1 size bonus to Armor Class
  • +4 Hide

Auto Grant:

  • This feat is granted free to Gnome
  • This feat is granted free to Halfling
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Agility
Passive

Auto Grant:

  • This feat is granted free to Halfling
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Bravery
Passive

Auto Grant:

  • This feat is granted free to Halfling
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Keen Ears
Passive

Auto Grant:

  • This feat is granted free to Halfling
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Luck
Passive

Auto Grant:

  • This feat is granted free to Halfling
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Thrown Weapon Focus
Passive
  • +1 Attack Rolls when using a Thrown Weapon

Auto Grant:

  • This feat is granted free to Halfling
    Autogranted Only
Feat Harpers- Hit Point Bonus Icon.png
Harpers: Hit Point Bonus
Passive
  • +5 Hit Points

Auto Grant:

  • This feat is granted as a reward for reaching 250 The Harpers favor
    Autogranted Only
Feat Harpers- Skill Bonus Icon.png
Harpers: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 125 The Harpers favor
    Autogranted Only
Feat Heroic Durability Icon.png
Improved Heroic Durability
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 5, 10, 15.
    Autogranted Only
Feat House Deneith- Hit Points Bonus Icon.png
House Deneith: Hit Points Bonus
Passive
  • +5 Hit Points

Auto Grant:

  • This feat is granted as a reward for reaching 150 House Deneith favor
    Autogranted Only
Feat House Deneith- Skill Bonus Icon.png
House Deneith: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Deneith favor
    Autogranted Only
Feat House Jorasco- Hit Point Bonus Icon.png
House Jorasco: Hit Point Bonus
Passive
  • +5 Hit Points

Auto Grant:

  • This feat is granted as a reward for reaching 150 House Jorasco favor
    Autogranted Only
Feat House Jorasco- Skill Bonus Icon.png
House Jorasco: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Jorasco favor
    Autogranted Only
Feat House Phiarlan- Skill Bonus Icon.png
House Phiarlan: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Jorasco favor
    Autogranted Only
Feat Inscribe Scroll Icon.png
Inscribe Alchemy Recipe
Active
  • You can add an Alchemist spell to your spellbook by inscribing the recipe of the spell you want

Auto Grant:

  • This feat is granted free to Alchemist at class level 1
    Autogranted Only
Feat Inscribe Scroll Icon.png
Inscribe Artificer Scroll
Active
  • You can add an Artificer spell to your spellbook by inscribing the scroll of the spell you want

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Lord of Blades Icon.png
Follower of the Lord of Blades
Passive
  • You gain Greatsword Proficiency
  • Greatswords are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites:
Feat Mental Toughness Icon.png
Improved Mental Toughness
Passive
  • Increases you maximum spell points by 10 at first level, and 5 spell points for each additional level
  • +1% Spell Critical Chance
Prerequisites:
Feat Mental Toughness Icon.png
Magical Training
Passive Prerequisites:
  • Ability to cast level 1 Spells.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Sorcerer at class level 1
  • This feat is granted free to Warlock at class level 1
  • This feat is granted free to Wizard at class level 1
Feat Moment of Clarity (Feat) Icon.png
Moment of Clarity
Active Void:Light:Void finisher:
  • +5 Bonus to Hit
  • +5 Bonus to Skill Checks
  • Only functions in private instances
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Monk Feats Icon.png
Ki Strike (Magic)
Passive
  • You can now bypass Magic DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 4
    Autogranted Only
Feat Monk Feats Icon.png
Purity of Body
Active
  • Gain immunity to natural diseases

Auto Grant:

  • This feat is granted free to Monk at class level 5
    Autogranted Only
Feat Monk Feats Icon.png
Diamond Soul
Passive
  • +10+Monk Level Spell Resistance

Auto Grant:

  • This feat is granted free to Monk at class level 13
    Autogranted Only
Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +3 Armor Class

Auto Grant:

  • This feat is granted free to Monk at class level 1,2,5,10,15,20
    Autogranted Only
Feat Monk Feats Icon.png
Still Mind
Passive
  • +2 Bonus on Saves against enchantments

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Monk Feats Icon.png
Fast Movement (Monk)
Passive While centered:
  • 5% Increase in Movement Speed that stacks with all other increases

Auto Grant:

  • This feat is granted free to Monk at class level 3,6,9,12,15,18
    Autogranted Only
Feat Monk Feats Icon.png
Diamond Body
Passive
  • Immune to ability score damage from natural poisons
  • +10 Racial bonus to saving throws against magical poisons
  • Do not fail saving throws against magical poisons on a roll of a natural 1
    • You are immune to them with a DC of less than 11+your Fortitude save

Auto Grant:

  • This feat is granted free to Monk at class level 11
    Autogranted Only
Feat Monk Feats Icon.png
Unarmed Strike
Passive
  • Your attack with handwraps is increased by 1 every time you acquire this feat.

Auto Grant:

  • This feat is granted free to Monk at class level 1,4,8,12,16,20
    Autogranted Only
Feat Monk Feats Icon.png
Ki Strike (Adamantine)
Passive
  • You can now bypass Adamantine DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 16
    Autogranted Only
Feat Monk Feats Icon.png
Ki Strike (Lawful)
Passive
  • You can now bypass Lawful DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Pact- Celestial Icon.png
Pact: Celestial
Active Toggle On: Your Eldritch Blast deals:
  • +1 Electric Damage
  • +1d4 Electric damage per two Warlock Levels
  • A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires non-chaotic alignment
Feat Pact- Fey Icon.png
Pact: Fey
Active Toggle On: Your Eldritch Blast deals:
  • +1 Sonic Damage
  • +1d4 Sonic damage per two Warlock Levels
  • A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
Feat Pact- Fiend Icon.png
Pact: Fiend
Active Toggle On: Your Eldritch Blast deals:
  • +1 Fire Damage
  • +1d4 Fire damage per two Warlock Levels
  • A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any good alignment
Feat Pact- Great Old One Icon.png
Pact: Great Old One
Active Toggle On: Your Eldritch Blast deals:
  • +1 Acid Damage
  • +1d4 Acid damage per two Warlock Levels
  • A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any lawful alignment
Feat Pact- The Abyss Icon.png
Pact: The Abyss
Active Toggle On: Your Eldritch Blast deals:
  • +1 Negative Damage
  • +1d4 Negative damage per two Warlock Levels
  • A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any alignment except good
Feat Pact- The Carceri Storm Icon.png
Pact: The Carceri Storm
Active Toggle On: Your Eldritch Blast deals:
  • +1 Cold Damage
  • +1d4 Cold damage per two Warlock Levels
  • A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any good alignment
Feat Past Life - Alchemist Icon.png
Past Life: Alchemist
Passive
  • +1 Transmutation DC
  • +20 Maximum Spell Points
Prerequisites:

Heroic True Reincarnation in the Alchemist class

Feat Past Life - Alchemist Icon.png
Past Life: Mixer of Magics
Passive
  • +1 Use Magical Device
  • Every 3 minutes you can increase your Spell Points:
    • Heroic: 5SP + 3 per Character Level (max 65 at level 20)
    • Epic: 10SP + 5 per Character level (max 160 at level 30)
Prerequisites:
Feat Past Life - Artificer Icon.png
Past Life: Artificer
Passive
  • +1 bonus to all Intelligence based skills
  • +1 bonus to Use Magic Device skill
Prerequisites:

Heroic True Reincarnation in the Artificer class

Feat Past Life - Artificer Icon.png
Past Life: Student of Artifice
Active
  • A 15% chance to retain essence and not expend a charge when using a rod, staff or wand
  • Produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest.
Prerequisites:
Feat Past Life - Barbarian Icon.png
Past Life: Barbarian
Passive
  • 10 additional hit points.
Prerequisites:

Heroic True Reincarnation in the Barbarian class

Feat Past Life - Barbarian Icon.png
Past Life: Berserker's Fury
Active
  • +20 hit points
  • +2 to your Intimidate skill
  • Can enter a barbarian rage one additional time per rest
  • Enter a basic rage once per rest even if you do not have any other rage abilities.
  • Grants access to Racial and Class Toughness enhancements.
Prerequisites:
Feat Past Life - Bard Icon.png
Past Life: Bard
Passive
  • +2 to saves vs enchantments and illusions
  • +1 bard song usage
Prerequisites:

Heroic True Reincarnation in the Bard class

Feat Past Life - Bard Icon.png
Past Life: Bardic Dilettante
Active
  • +1 to all Charisma based skills
  • +1 to the DC's of your Enchantment spells
  • Can Inspire Courage three times per rest.
Prerequisites:
Feat Past Life - Cleric Icon.png
Past Life: Initiate of the Faith
Active
  • +2 to your Heal skill
  • Can produce Healing Word effect five times per rest (Send 1d4 + 1d4 per 2 caster levels positive energy to your target to heal or damage if undead.)
Prerequisites:
Feat Past Life - Cleric Icon.png
Past Life: Cleric
Passive
  • +1 to the DC's of your Conjuration spells
  • +1 Turn Undead attempt per rest
  • You Turn Undead as if you were 2 levels higher
Prerequisites:

Heroic True Reincarnation in the Cleric class

Feat Past Life - Druid Icon.png
Past Life: Harbinger of Nature's Wrath
Active
  • +2 to all elemental resistances
  • Can cast Flame Blade three times per rest, uses character level instead of caster level.
Prerequisites:
Feat Past Life - Druid Icon.png
Past Life: Druid
Passive
  • Your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores.
Prerequisites:

Heroic True Reincarnation in the Druid class

Feat Past Life - Favored Soul Icon.png
Past Life: Acolyte of Divine Secrets
Active
  • +2 to the Diplomacy skill
  • Can cast Avenging Light three times per rest, using 1d8 instead of 1d4
Prerequisites:
Feat Past Life - Favored Soul Icon.png
Past Life: Favored Soul
Passive
  • +1 to spell penetration checks
  • +20 additional spell points
Prerequisites:

Heroic True Reincarnation in the Favored Soul class

Feat Past Life - Fighter Icon.png
Past Life: Fighter
Passive
  • +1 to attack rolls
  • +1 to the DC's of your tactical feats
Prerequisites:

Heroic True Reincarnation in the Fighter class

Feat Past Life - Fighter Icon.png
Past Life: Student of the Sword
Active
  • +2 to the Intimidate skill
  • +1 Maximum Dexterity Bonus of Armor
  • Can increase your Base Attack Bonus and add +4 to hit 3 times per rest for 1 minute.
Prerequisites:
Feat Past Life - Heroic Completionist Icon.png
Completionist
Active
  • +2 bonus to all skills and ability scores.
Prerequisites:
Feat Past Life - Monk Icon.png
Past Life: Disciple of the Fist
Active
  • +2 to the Concentration skill
  • Increased Unarmed Damage (1 step higher)
  • Enter an evasive trance giving the Evasion feat for 20 seconds, once per rest
Prerequisites:
Feat Past Life - Monk Icon.png
Past Life: Monk
Passive
  • +1 to damage rolls
Prerequisites:

Heroic True Reincarnation in the Monk class

Feat Past Life - Paladin Icon.png
Past Life: Paladin
Passive
  • 10% Positive Healing Amplification
Prerequisites:

Heroic True Reincarnation in the Paladin class

Feat Past Life - Paladin Icon.png
Past Life: Soldier of the Faith
Active
  • +2 to the Heal skill
  • Can cast Divine Favor 3 times per rest, lasts for 2 minutes
Prerequisites:
Feat Past Life - Ranger Icon.png
Past Life: Ranger
Passive
  • +2 damage with ranged weapons
  • +2 to elemental resistances
Prerequisites:

Heroic True Reincarnation in the Ranger class

Feat Past Life - Ranger Icon.png
Past Life: Warrior of the Wild
Active
  • +2 to the Spot skill
  • Can cast Barkskin 3 times per rest
Prerequisites:
Feat Past Life - Rogue Icon.png
Past Life: Rogue
Passive
  • +2 to saves vs. traps
  • +1 damage when sneak attacking
Prerequisites:

Heroic True Reincarnation in the Rogue class

Feat Past Life - Rogue Icon.png
Past Life: Sneak of Shadows
Active
  • +1 to all skills
  • +1 bonus to sneak attack damage for every 2 character levels
  • +1 bonus to hit with sneak attacks for every 2 levels
  • Can increase your hide and move silently skill based on your level for 1 minute, 3 times per rest
Prerequisites:
Feat Past Life - Sorcerer Icon.png
Past Life: Sorcerer
Passive
  • +1 to the DC's of your Evocation spells
  • +20 additional spell points
Prerequisites:

Heroic True Reincarnation in the Sorcerer class

Feat Past Life - Sorcerer Icon.png
Past Life: Arcane Prodigy
Active
  • +10 spell point first level, and +5 for subsequent levels
  • Can produce a random elemental damage 10 times per rest
    • 1d12 elemental damage plus 1d12 per three caster levels
    • Reflex save reduces damage by half.
Prerequisites:
Feat Past Life - Warlock Icon.png
Past Life: Warlock
Passive
  • +3 Magical Resistance
Prerequisites:

Heroic True Reincarnation in the Warlock class

Feat Past Life - Warlock Icon.png
Past Life: Delver of the Forbidden
Active
  • +3 to the Spellcraft skill
  • Can cast Confuse 10 times per rest
Prerequisites:
Feat Past Life - Wizard Icon.png
Past Life: Arcane Initiate
Active
  • +1 to the DC's of all spells
  • Can cast Magic Missile 10 times per rest
    • 1d4+1 damage per missile
    • Max 10 Missiles (at caster level 21)
Prerequisites:
Feat Past Life - Wizard Icon.png
Past Life: Wizard
Passive
  • +2 to spell penetration checks
  • +2 to the DC's of Wands you use
Prerequisites:

Heroic True Reincarnation in the Wizard class

Feat Path of Harmonious Balance- Fists of Light Icon.png
Path of Harmonious Balance: Fists of Light
Active Attack: 10 Ki
  • Deal +0.5[W] damage
  • +4d6 Light Damage
  • Applies a healing shield to your target which heals your allies that strike your target
  • On vorpal strike
    • Deal an additional 1d50 Positive Energy damage to undead
  • Both damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Path of Inevitable Dominion- Fists of Darkness Icon.png
Path of Inevitable Dominion: Fists of Darkness
Active Attack: 10 Ki
  • Deal 2d10 negative damage against living creatures
  • The target becomes shaken
    • DC: 10 + Monk Level + Wisdom Modifier save negates
  • On vorpal strike
    • Deal an additional 1d50 Negative Energy damage
  • Both damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Precise Shot Icon.png
Zen Archery
Passive
  • You can use your Wisdom Bonus instead of your Dexterity Bonus to attack with ranged missile weapons if it is higher. This effect does not include thrown weapons
  • You treat Longbows and Shortbows as if they were Ki Weapons
Prerequisites:
Feat Purple Dragon Knights- Hit Point Bonus Icon.png
Purple Dragon Knights: Hit Point Bonus
Passive
  • +5 Hit Points

Auto Grant:

Feat Purple Dragon Knights- Save Bonus Icon.png
Purple Dragon Knights: Save Bonus
Passive
  • +2 saves versus Evil Creatures

Auto Grant:

Feat Rage (Feat) Icon.png
Rage
Active While Raged:

Auto Grant:

  • This feat is granted free to Barbarian at class level 1,4,8,12,16,20
    Autogranted Only
Feat Shield Deflection Icon.png
Shield Deflection (Feat)
Passive When Actively Blocking:

Gain a Competence Bonus to ignore Acid, Cold, Electric, and Fire damage:

Prerequisites:
Feat Shield Deflection Icon.png
Improved Shield Bash
Passive
  • Keep shield bonus while bashing
  • +20% chance to make a secondary shield bash while attacking
Prerequisites:
Feat Single Weapon Fighting Icon.png
Greater Single Weapon Fighting
Passive Your Single Weapon Fighting Stance improves:
  • +30% Combat Style bonus to Attack Speed
  • +6 Combat Style to Melee Power
  • +50% of your appropriate ability score to damage
Prerequisites:
Feat Single Weapon Fighting Icon.png
Improved Single Weapon Fighting
Passive Your Single Weapon Fighting Stance now gives the following:
  • +20% Combat Style bonus to Attack Speed
  • +4 Combat Style Bonus to Melee Power (Additional +2 from Single Weapon Fighting)
  • +25% damage from your appropriate ability score
Prerequisites:
Feat Skill Focus Icon.png
Epic Skills
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Skill Focus Icon.png
Skill Focus (Feat)
Passive
  • Gain a +3 bonus to one Skill
Feat Skill Focus Icon.png
Coin Lord Finishing School Training
Passive
  • +2 Diplomacy
  • +2 Intimidate

Auto Grant:

  • This feat is granted as a reward for reaching 400 The Coin Lords favor
    Autogranted Only
Feat Skill Focus Icon.png
Artificer Skill Mastery
Passive

Auto Grant:

  • This feat is granted free to Artificer at class level 13
    Autogranted Only
Feat Sneak Attack Icon.png
Sneak Attack (Feat)
Passive
  • 1d6+3 Sneak Attack Bonus to damage
Feat Sovereign Host Icon.png
Follower of the Sovereign Host
Passive
  • You gain Longsword proficiency
  • Longsword is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Spell Focus Icon.png
Greater Spell Focus
Passive
  • +1 Spell DC to the chosen school
  • Select one of the below spell schools, this school must have been selected as a Spell Focus
    • Abjuration
    • Conjuration
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation
Prerequisites:
Feat Toughness Icon.png
Uncanny Dodge (Dodge Bonus)
Passive
  • +1% Dodge bonus per stacks
  • Stacks up to 6 times
  • Stacks granted at class levels: 4, 6, 8, 12, 16, 20

Auto Grant:

  • This feat is granted automatically as part of Uncanny Dodge
    Autogranted Only
Feat Trapfinding Icon.png
Trapmaking
Passive
  • You can craft traps
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 4
  • This feat is granted free to Rogue at class level 4
    Autogranted Only
Feat Turn Undead (Feat) Icon.png
Turn Undead
Active Channel Divinity:
  • Undead that you turn will iehter cower in place or flee
    • If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
  • All Channel Divinity abilities use the same pool of uses

Auto Grant:

  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Paladin at class level 4
Feat Twelve- Save Bonus Icon.png
Twelve: Save Bonus
Passive
  • +2 to saves versus spells

Auto Grant:

  • This feat is granted as a reward for reaching 400 The Twelve favor
    Autogranted Only
Feat Warforged Feats Icon.png
Warforged Traits
Passive You are:
  • Naturally immune to sleep, energy drain, nausea, sickness, exhaustion and paralysis effects, except those which physically hold you in place
  • Immune to Ability score damage from Natural poisons, and natural diseases
    • Except those that specifically effect wood or metal
  • +10 Racial bonus to saving throws against magical poisons
    • You do not fail saving throws against them on a roll of a natural 1
    • This renders you immune to magical poisons with a DC of less than 11+your Fortitude save.
  • If you transform into a different type of creature, you will lose these benefits until you return to your natural form.

Auto Grant:

  • This feat is granted free to Bladeforged
    Autogranted Only
Feat Warforged Feats Icon.png
Composite Plating
Passive You are:
  • You have a 5% arcane spell failure chance

Auto Grant:

  • This feat is granted free to Bladeforged
    Autogranted Only
Feat Warforged Feats Icon.png
Adamantine Body
Passive
  • Damage Reduction of 2/Adamantine
  • 35% Arcane spell failure
  • -5 Armor check penalty
  • +1 Dexterity bonus
Prerequisites:
Feat Warforged Feats Icon.png
Light Fortification
Passive
  • Stacking 25% Immunity to Critical Hits and Sneak Attacks

Auto Grant:

  • This feat is granted free to Bladeforged
    Autogranted Only
Feat Warforged Feats Icon.png
Construct Essence
Passive
  • 50% Healing from Repair Spells
  • -25% Positive Energy Healing
  • 50% Damag from Rust effects
Prerequisites:
Feat Warforged Feats Icon.png
Improved Construct Essence
Passive
  • 100% base healing from Repair spells and 100% damage from Rust.
  • Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
  • Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
  • +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
  • You may remain underwater indefinitely without the need to breathe.
  • When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
  • If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • Stacks with Weapon Specialization: Slashing Weapons
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Wild Shape- Bear Icon.png
Wild Shape: Bear
Active
  • +2 racial bonus to Constitution
  • +10% exceptional bonus to AC
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • Strikethrough is enabled
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Dire Bear Icon.png
Wild Shape: Dire Bear
Active
  • +4 racial bonus to Constitution
  • +15% exceptional bonus to AC
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • Strikethrough is enabled
  • +20% Strikethrough Chance
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Winter Wolf Icon.png
Wild Shape: Winter Wolf
Active
  • +20% combat style bonus to attack speed
  • +5 bonus to attack while flanking
  • +2d6 sneak attack damage
  • +15% bonus to movement speed
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Wolf Icon.png
Wild Shape: Wolf
Active
  • +10% combat style bonus to attack speed
  • +3 bonus to attack while flanking
  • +1d6 sneak attack damage
  • +10% bonus to movement speed
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Abundant Step Icon.png
Abundant Step
Active
  • Activate: 10 Ki
    • Leap through the air to quickly traverse spaces

Auto Grant:

  • This feat is granted free to Monk at class level 12
    Autogranted Only
Feat Accelerate Spell Icon.png
Accelerate Spell
Toggle Metamagic Toggle:
  • Potions fly faster
  • Spells cost 5 more spell points to cast
Prerequisites:
Feat Advanced Alchemical Studies (Orchidium) Icon.png
Advanced Alchemical Studies (Orchidium)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Pyrite) Icon.png
Advanced Alchemical Studies (Pyrite)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Verudite) Icon.png
Advanced Alchemical Studies (Verudite)
Passive Gain +1 Max Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Alchemical Spellcasting Icon.png
Alchemical Spellcasting
Passive
  • While in:
    • Pyrite Reaction
      • +1 Fire, Cold, Electric, Acid and Poison Spellpower Alchemist Level
    • Verdanite Reaction
      • +1 Positive and Negative Spellpower Alchemist Level
    • Orchidium Reaction
      • +1 Physical Resistance Rating per Alchemist Level
  • For 12 seconds upon entering:
    • Pyrite Reaction
      • Fire, Cold, Electric, Acid and Poison Spellpower equal to (10 + 6x your Alchemist level)
      • -50% Enhancement Bonus to Spell Point Cost
    • Verdanite Reaction
      • Positive and Negative Spellpower equal to (10 + 6x your Alchemist level)
      • Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels)
    • Orchidium Reaction
      • Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level)

Auto Grant:

  • This feat is granted free to Alchemist at class level 1
    Autogranted Only
Feat Alchemical Studies (Orchidium) Icon.png
Alchemical Studies (Orchidium)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Pyrite) Icon.png
Alchemical Studies (Pyrite)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Verudite) Icon.png
Alchemical Studies (Verudite)
Passive Gain +1 Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemy on the Run Icon.png
Alchemy on the Run
Passive You can drink potions while moving

Auto Grant:

  • This feat is granted free to Alchemist at class level 4
    Autogranted Only
Feat Amaunator's Flames Icon.png
Amaunator's Flames
Active You are wreathed flames:
  • Deal 1d8 fire damage enemies who hit you
  • +25% Sacred Bonus to Cold Absorption
Prerequisites:
Feat Ancient Blessings Icon.png
Ancient Blessings
Active and Passive
  • When active:
    • +5 Positive, Negative and Repair Healing Amplification per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Divine Sphere

Feat Ancient Knowledge Icon.png
Ancient Knowledge
Active and Passive
  • When active: by
    • +3 MRR per stack
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Arcane Sphere

Feat Ancient Power Icon.png
Ancient Power
Active and Passive
  • When active:
    • +2 to attack per stack
    • +2 Damage per stack if using Two Handed Fighting
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Primal Sphere

Feat Ancient Tactics Icon.png
Ancient Tactics
Active and Passive
  • When active:
    • +2 to Tactics DCs per stack
    • +1 to Assassinate DCs per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Martial Sphere

Feat Arcane Alacrity Icon.png
Arcane Alacrity
Active and Passive
  • When active: Cooldowns on your spells are reduced by
    • 1 Stack: 3%
    • 2 Stacks: 6%
    • 3 Stacks: 10%
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Arcane Sphere

Feat Arcane Insight Icon.png
Arcane Insight
Active
  • Active: Activate to gain +6 to all spell DCs and +6 to Spell Penetration.
  • Passive: +110 Maximum Spell Points
Prerequisites:
  • Minimum Level 21
Feat Arcane Lore Icon.png
Arcane Lore
Passive
  • Characters with this feat are granted special quest-specific dialog options or object interactions that classes without it otherwise could not perform.
  • It may also allow certain skill checks to learn insight into specific situations.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Sorcerer at class level 1
  • This feat is granted free to Wizard at class level 1
    Autogranted Only
Feat Arcane Pulse Icon.png
Arcane Pulse
Active Offensive Spell: 10 Spell Points, 3 Second Cooldown
  • Applies a Damage over Time on the target, that deals 3d6+6 Force Damage every 2 seconds for the duration of the effect.
  • Stacks up to 5 times, increasing damage with every stack.
Prerequisites:
  • Requires 3 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 29
Feat Archer's Focus Icon.png
Archer's Focus
Active When active, wielding ranged or thrown weapons, and standing still:
  • On Damage: +5 Competence bonus to Ranged Power once every half second
  • Stacks up to 15 times
Prerequisites:

Auto Grant:

  • This feat is granted automatically as part of Precise Shot
    Autogranted Only
Feat Artificer Rune Arm Use Icon.png
Artificer Rune Arm Use
Active
  • You can equip and use a Rune Arm

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Attack Icon.png
Attack
Active N/A

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Aura of Courage Icon.png
Aura of Courage
Passive For all nearby allies:
  • Stacking +4 Morale bonus on saving throws against fear effects

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Feat Aureon's Instruction Icon.png
Aureon's Instruction
Active Upon activation:
  • +4 Wisdom
  • +2 Spell Penetration
  • +2 Turn Undead Effective Level
  • +4 Turn Undead Maximum Hit Dice
  • +4 Turn Undead Total Hit Dice
Prerequisites:
Feat Barbarian Damage Reduction Icon.png
Barbarian Damage Reduction
Passive
  • Reduce damage by 3% at level 1
  • Reduced by another 1% at level 5 and every 3 levels after

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
    Autogranted Only
Feat Battalion Brew Icon.png
Battalion Brew
Passive Use your Intelligence bonus for:
  • Attack
  • Damage
Prerequisites:

Requires Level 4 Alchemist

Feat Bladesworn Transformation Icon.png
Bladesworn Transformation
Active Upon activation:
  • +4 Profane bonus to Strength
  • +4 Natural Armor bonus to Armor Class
  • +4 Profane bonus to Damage rolls
  • +10 Enhancement bonus to Will saves against mind-affecting magic
  • Proficiency in all simple and martial weapons
  • Base Attack Bonus equal to your Character level
  • Immunity to Critical Hits and Sneak Attacks
  • Lose Spellcasting Ability
  • Cannot be healed by healing spells
Prerequisites:
Feat Blessings of the Feather Icon.png
Blessings of the Feather
Passive
  • +2 Saves versus Undead

Auto Grant:

Feat Blinding Speed Icon.png
Blinding Speed
Passive You are Permanently Hasted:
  • +32% Enhancement bonus to Movement Speed
  • +15% Enhancement bonus to Melee and Ranged Attack Speed
  • +1 Enhancement Bonus to Attack Rolls
  • +1% Dodge Bonus
  • +1 Reflex Saves
Prerequisites:
  • Minimum Level 27
Feat Block Energy Icon.png
Block Energy
Active and Passive
  • When active:
    • 10% damage reduction gainst Acid, Cold, Electric, and Fire damage per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Divine Sphere

Feat Bond of the Protector Icon.png
Bond of the Protector
Stance Toggle:
  • Gain glowing Eyes
  • +1 Charisma
  • +1 Will Save
Prerequisites:
Feat Bow Strength Icon.png
Bow Strength
Passive
  • You may use your strength modifier to damage for shortbows and longbows
Prerequisites:

One of:

Auto Grant:

  • This feat is granted free to Ranger at class level 1
Feat Brace Icon.png
Brace
Active and Passive
  • When active:
    • +1 to all Saving Throws per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Divine Sphere

Feat Bulwark of Defense Icon.png
Bulwark of Defense
Passive
  • +2 Fortitude Save
  • +2 Reflex Save
  • +2 Will Save
  • +4 Armor Class
Feat Cleave Icon.png
Cleave
Active Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
  • This attack deals +1[W] damage
Prerequisites:
Feat Colors of the Queen Icon.png
Colors of the Queen
Active and Passive
  • When active:
    • +7% chance to produce random effects. Cooldown is reduced per stack
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Primal Sphere

Feat Combat Archery Icon.png
Combat Archery
Passive
  • Your ranged damage is increased by +1[W]
  • While wielding a ranged weapon, you gain +2% Dodge
Prerequisites:
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Curse of the Void Icon.png
Curse of the Void
Active Void:Dark:Void finisher:
  • +1[W] Damage
  • Charms your opponent for a short period of time
    • Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
    • Each tiem the target takes damage there is a chance that they will break free of this effrect
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Deceive Item Icon.png
Deceive Item
Passive
  • +5 Use Magic Device per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,13
    Autogranted Only
Feat Defensive Fighting Icon.png
Defensive Fighting
Toggle Defensive Combat Stance:
  • 5% Armor Class
  • -5% penalty to Hit
  • Casting a spell ends this mode
  • Cannot be used while raged

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Deflect Arrows Icon.png
Deflect Arrows
Passive
  • Block one incoming missile. This effect has a cooldown of 6 seconds
Prerequisites:
Feat Diehard Icon.png
Diehard
Passive
  • You automatically stabilize when incapacitated

Auto Grant:

  • This feat is granted free to Ranger at class level 3
Feat Dire Charge Icon.png
Dire Charge
Active Activate: 12 Second Cooldown
  • Charge forward at the targeted foe. That foe and all nearby foes take +2[W] damage and are stunned if they fail a Fortitude Save.
Prerequisites:
  • Requires 3 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 29
Feat Discipline Icon.png
Discipline
Passive
  • +1 Will Save
  • +2 Concentration
Feat Dismiss Charm Icon.png
Dismiss Charm
Active Dispels your controlling effects

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Dismiss Rage Icon.png
Dismiss Rage
Active
  • Dismisses your rage effects

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Dodge Icon.png
Dodge
Passive Prerequisites:
Feat Eldritch Blast Damage Icon.png
Eldritch Blast Damage
Passive
  • +1d6 damage using your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
    Autogranted Only
Feat Embolden Spell Icon.png
Embolden Spell
Toggle Metamagic Toggle:
  • Your spells gain +2 to their DCs
  • Spells affected will cost 10 more spell points

Passive:

  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
  • Ability to cast level 1 Spells.
Feat Empower Healing Spell Icon.png
Empower Healing Spell
Toggle
  • Metamagic Toggle:
    • Your healing spells gain 75 Spell Power
    • Spells cost 10 more spell points to cast
Prerequisites:

One of:

Feat Empower Spell Icon.png
Empower Spell
Toggle Metamagic Toggle:
  • Your spells gain 75 Spell Power
  • Spells cost 15 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Energy Criticals Icon.png
Energy Criticals
Active and Passive
  • When active:
    • +3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Arcane Sphere

Feat Enlarge Spell Icon.png
Enlarge Spell
Toggle Metamagic Toggle:
  • Your spells gain double their range
  • Spells cost 10 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Epic Arcane Eldritch Blast Icon.png
Epic Arcane Eldritch Blast
Passive
  • +4d6 Eldritch Blast Damage
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
  • Requires Level 12 Warlock
Feat Epic Completionist Icon.png
Epic Completionist
Passive Prerequisites:
  • Three Epic Past Lives (any combination) in each Epic Destiny Sphere
    • That is a total of 12 epic past lives
Feat Epic Defensive Fighting Icon.png
Epic Defensive Fighting
Toggle Toggle:
  • You gain a 5% competence bonus to maximum hit points, plus an additional 5% for each feat (listed in notes) up to a maximum of 25%
  • The range of spells you cast that can be affected by Metamagic (or consumable / items of said spells) is reduced to touch.
  • Your Doubleshot and Ranged Power are reduced to 0

Auto Grant:

  • This feat is granted free to all characters at character level 21.
    Autogranted Only
Feat Epic Fortitude Icon.png
Epic Fortitude
Passive
  • +2 Fortitude Saving Throws
  • You do not automatically fail a Fortitude Saving Throw on a roll of 1.
Prerequisites:
  • Minimum Level 27
Feat Epic Mage Armor Icon.png
Epic Mage Armor
Spell Spell:
  • Spell Point Cost: 4
  • Metamagics: Quicken, Extend
  • Target: Friend, Self
  • Range: Standard
  • Benefit: +20 Armor Class
  • Duration: 1 minute per caster level
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Epic Mental Toughness Icon.png
Epic Mental Toughness
Passive
  • +200 Maximum Spell Points
  • +1% Spell Critical Chance
Prerequisites:
Feat Epic Power Icon.png
Epic Power
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Epic Reflexes Icon.png
Epic Reflexes
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Reputation Icon.png
Epic Reputation
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Spell Focus Icon.png
Epic Spell Focus
Passive
  • +1 Spell DC to the chosen school
  • Select one of the below spell schools, you must have Greater Spell Focus to be able to select the school
    • Abjuration
    • Conjuration
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation
Prerequisites:
Feat Epic Spell Penetration Icon.png
Epic Spell Penetration
Passive Prerequisites:
Feat Epic Toughness Icon.png
Epic Toughness
Passive Prerequisites:
Feat Epic Will Icon.png
Epic Will
Passive Prerequisites:
  • Minimum Level 27
Feat Eschew Materials Icon.png
Eschew Materials
Toggle Metamagic Toggle:
  • You do not have to provide regular material components for your spells
  • Spells cost 2 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Evasion Icon.png
Evasion
Passive
  • When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Auto Grant:

  • This feat is granted free to Monk at class level 2
  • This feat is granted free to Rogue at class level 2
  • This feat is granted free to Ranger at class level 9
    Autogranted Only
Feat Extend Spell Icon.png
Extend Spell
Toggle Metamagic Toggle:
  • The duration of spells you cast are doubled
  • Spells you cast cost 10 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Extra Turning Icon.png
Extra Turning
Passive Prerequisites:
Feat Fast Healing Icon.png
Fast Healing
Active and Passive
  • When active:
    • Each minute you heal 5 Hit Points with positive energy plus 5 Hit Points per every 5 character level
    • The healing is multiplied by the number of stacks
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Primal Sphere

Feat Fear Immunity Icon.png
Fear Immunity
Passive
  • Immune to Fear

Auto Grant:

  • This feat is granted free to Paladin at class level 3
    Autogranted Only
Feat Fiendish Arpeggio Icon.png
Fiendish Arpeggio
Active Cast Spell on a Targe:
  • Deal 2d4 +1 per 2 Caster Levels Fire Damage
    • Max 2d4+10 Fire Damage
  • Damage repeats itself every 2 seconds
    • Lasts 12 Seconds
  • Passive:
    • +18 Spell Points

Auto Grant:

  • This feat is granted free to Scoundrel
    Autogranted Only
Feat Finishing Moves Icon.png
Finishing Moves
Active The following base finishing moves are automatically granted:
  • Feat Sun Stance Icon.png Breath of the Fire Dragon: Fire:Fire:Fire Finisher - A cone of searing flame shoots forth, damaging targets in the area of the flames for
    • 1d6 damage for each monk level
    • This damage scales with 200% Melee Power
    • A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
  • Feat Wind Stance Icon.png The Gathering Storm: Air:Air:Air Finisher - You deal +1[W] damage with this attack. Winds gather about your enemy:
    • Decreasing your opponent's ability to Hit by 15%.
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect
  • Feat Ocean Stance Icon.png The Raging Sea: Water:Water:Water Finisher - You deal +1[W] damage for this attack. Like a swimmer fighting against a raging sea, your enemy finds it difficult to act with speed.
    • This attack slows your enemies attacks by 15%.
    • A successful Fortitude DC: 10 + Mon Level + Wisdom Modifier ends this effect
  • Feat Mountain Stance Icon.png The Trembling Earth: Earth:Earth:Earth Finisher - You deal +1[W] damage with this attack. The force of the earth is behind your attacks:
    • Increasing your critical threat multiplier for this attack by 2
    • Partially bewildering your foe, preventing them from casting spells
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Follower of Olladra Icon.png
Follower of Olladra
Passive
  • You gain Sickle proficiency
  • Sickle is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of Onatar Icon.png
Follower of Onatar
Passive
  • You gain Warhammer Proficiency
  • Warhammers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of the Blood of Vol Icon.png
Follower of the Blood of Vol
Passive
  • You gain Dagger Proficiency
  • Daggers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of the Silver Flame Icon.png
Follower of the Silver Flame
Passive
  • You gain Longbow Proficiency
  • Longbowss are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Force of Personality Icon.png
Force of Personality
Passive Prerequisites:
Feat Forced Escape Icon.png
Forced Escape
Active
  • Deal 20d20 Sonic Damage to enemies around you
    • Fortitude DC: 20 + Wisdom Modifier save for half damage
  • Dispel any Crowd Control effects on you
    • Can be used when stunned or otherwise incapacitated (but still conscious)
Prerequisites:
  • Minimum Level 28
  • Requires 2 Capped Destiny or Destinies from Divine Sphere(s).
Feat Great Charisma Icon.png
Great Charisma
Passive Prerequisites:
  • Minimum Level 21
Feat Great Cleave Icon.png
Great Cleave
Attack Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
  • This attack deals +2[W] damage
Prerequisites:
Feat Great Constitution Icon.png
Great Constitution
Passive Prerequisites:
  • Minimum Level 21
Feat Great Fortitude Icon.png
Great Fortitude
Passive
  • +2 Fortitude
Feat Great Strength Icon.png
Great Strength
Passive Prerequisites:
  • Minimum Level 21
Feat Great Wisdom Icon.png
Great Wisdom
Passive Prerequisites:
  • Minimum Level 21
Feat Greater Ruin Icon.png
Greater Ruin
Spell Spell: 150 Spell Points to Cast: Deals 1000 untyped damage to a single enemy (No Saving Throw) Prerequisites:
  • Minimum Level 30
  • Ruin
Feat Greater Spell Penetration Icon.png
Greater Spell Penetration
Passive Prerequisites:
Feat Greater Two Handed Fighting Icon.png
Greater Two Handed Fighting
Passive While Two-Handed Fighting:
  • +30% additional Strikethrough chance
  • +4 Combat Style bonus to Melee Power
  • While wielding a Two-Handed Weapon:
    • Ability Score bonus to damage improves to 3x the Ability Score Modifier you sue for damage
  • While wielding a Bastard Sword or Dwarven Waraxe:
    • Ability Score bonus to damage improves to 1.6x the Ability Score Modifier you sue for damage
  • Bonus Damage does not apply in Druid Animal Form
Prerequisites:
Feat Greater Two Weapon Fighting Icon.png
Greater Two Weapon Fighting
Passive
  • +20% off-hand attack proc chance (bringing chance to 80%)
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 11
Feat Guardian Angel Icon.png
Guardian Angel
Passive When Dropped below 50% HP:
  • You gain Physical Resistance equal to your Wisdom
  • You gain a bonus to Saving Throws equal to your Epic Level
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Divine Sphere(s).
  • Minimum Level 26
Feat Healing Hands Icon.png
Healing Hands
Active
  • Heals a friendly target Character Level (Max 20) x Wisdom Bonus Hit Points
    • This works for all type of healing: Positive Energy, Negative Energy and Repair
  • Requires the Bond feat be active
  • Can be used 1 per rest
Prerequisites:

Auto Grant:

  • This feat is granted free to Aasimar
    Autogranted Only
Feat Heavy Armor Proficiency Icon.png
Heavy Armor Proficiency
Passive
  • You do not suffer armor penalty to attack
  • Gain 6 + Base Attack Bonus to Physical Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
Feat Heighten Spell Icon.png
Heighten Spell
Toggle Metamagic Toggle:
  • Your spells are raised to the highest spell level your character can cast
  • Your spells cost more spell points to cast depending on the number of levels raised
Prerequisites:
  • Ability to cast level 2 Spells.
Feat Heroic Durability Icon.png
Heroic Durability
Passive

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Improved Martial Arts Icon.png
Improved Martial Arts
Passive
  • +1[W] while Unarmed
  • +0.5[W] with other Ki Weapons
Prerequisites:
  • Minimum Level 21
  • Requires Level 12 Monk
Feat Improved Shield Mastery Icon.png
Improved Shield Mastery
Passive
  • While wielding any type of shield, gain:
    • 8% Doublestrike
  • +6 Combat Style Bonus to Melee Power
  • When wielding a Buckler or Small Shield:
    • +5 Physical Resistance Rating
  • When wielding a Large Shield:
    • +10 Physical Resistance Rating
  • When wielding a Tower Shield:
    • +15 Physical Resistance Rating
Prerequisites:
Feat Improved Sneak Attack Icon.png
Improved Sneak Attack
Passive
  • +3d6 Sneak Attack Damage
Prerequisites:
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • =3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Improved Turning Icon.png
Improved Turning
Passive Prerequisites:
Feat Improved Two Handed Fighting Icon.png
Improved Two Handed Fighting
Passive While Two-Handed Fighting:
  • +30% additional Strikethrough chance
  • +4 Combat Style bonus to Melee Power
  • While wielding a Two-Handed Weapon:
    • Ability Score bonus to damage improves to 2.5x the Ability Score Modifier you sue for damage
  • While wielding a Bastard Sword or Dwarven Waraxe:
    • Ability Score bonus to damage improves to 1.35x the Ability Score Modifier you sue for damage
  • Bonus Damage does not apply in Druid Animal Form
Prerequisites:
Feat Improved Two Weapon Fighting Icon.png
Improved Two Weapon Fighting
Passive When fighting with two light weapons:
  • +20% off-hand attack proc chance (bringing chance to 60%)
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 6
Feat Infernal Ancestry Icon.png
Infernal Ancestry
Passive
  • Fire Resistance equal to your Character Level
  • +2 Balance
  • +2 Bonus to Saves vs. Spells
  • If enemy is a Lawful Outsider or Good Outsider
    • +2 To Hit
    • +2 To Damage
  • Immune to Fear

Auto Grant:

  • This feat is granted free to Scoundrel
    Autogranted Only
Feat Inherent Fate Point Icon.png
Inherent Fate Point
Passive
  • +1 Fate Point per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Fate Point tome, received from the DDO Store
    Autogranted Only
Feat Inherent Melee Power Icon.png
Inherent Melee Power
Passive
  • +1 Melee Power per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Melee Power tome, received from the Mysterious Remnants Vendor
    Autogranted Only
Feat Inherent Ranged Power Icon.png
Inherent Ranged Power
Passive
  • +1 Ranged Power per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Ranged Power tome, received from the Mysterious Remnants Vendor
    Autogranted Only
Feat Inherent Spell Power Icon.png
Inherent Spell Power
Passive
  • +1 Spell Power per time acquired

Auto Grant:

  • This feat is granted upon reading a(n) Spell Power tome, received from the Mysterious Remnants Vendor
    Autogranted Only
Feat Insightful Courage Icon.png
Insightful Courage
Passive Adds INT modifier to Will Saves instead of WIS Prerequisites:
Feat Insightful Fortitude Icon.png
Insightful Fortitude
Passive Adds INT modifier to Fortitude Saves instead of CON Prerequisites:
Feat Insightful Reflexes Icon.png
Insightful Reflexes
Passive Prerequisites:
Feat Intensify Spell Icon.png
Intensify Spell
Toggle Metamagic Toggle:
  • Spells you cast gain 75 Spell Power
  • Your spells cost 15 more spell points to cast

Passive:

  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 21
Feat Iron Will Icon.png
Iron Will
Passive
  • +2 Will
Feat Lasting Inspiration Icon.png
Lasting Inspiration
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Arcane Sphere(s).
  • Minimum Level 26
Feat Lay On Hands Icon.png
Lay On Hands
Active
  • Heals a friendly target Paladin Level x Charisma Bonus Hit Points
    • This works for all type of healing: Positive Energy, Negative Energy and Repair
  • Can be used 1 per rest

Auto Grant:

  • This feat is granted free to Paladin at class level 2
    Autogranted Only
Feat Least Dragonmark of Healing Icon.png
Least Dragonmark of Healing
Active Prerequisites:
Feat Least Dragonmark of Scribing Icon.png
Least Dragonmark of Scribing
Active Prerequisites:
Feat Least Dragonmark of Warding Icon.png
Least Dragonmark of Warding
Active Prerequisites:
Feat Light Armor Proficiency Icon.png
Light Armor Proficiency
Passive
  • You do not suffer armor penalty to attack
  • Gain 2 + 1/2 Base Attack Bonus to Physical Resistance

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Rogue at class level 1
  • This feat is granted free to Warlock at class level 1
Feat Lightning Reflexes Icon.png
Lightning Reflexes
Passive
  • +2 bonus to all Reflex saving throws
Feat Liquid Luck Icon.png
Liquid Luck
Passive You gain the Evasion Feat Prerequisites:

Requires Level 12 Alchemist

Feat Luck of Olladra Icon.png
Luck of Olladra
Active
  • Heal target to full health
  • For 24 seconds + 6 seconds per Religious Lore feat target gains:
    • 1d6 Luck Bonus to each Ability Score
Prerequisites:
Feat Manyshot Icon.png
Manyshot
Active Activate: For 20 seconds, you gain: Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 6
Feat Martial Weapon Proficiency Icon.png
Martial Weapon Proficiency
Passive You do not suffer a -4 penalty on attack rolls when wielding:
  • Battleaxe
  • Falchion
  • Greataxe
  • Greatclub
  • Greatsword
  • Handaxe
    • Granted free to Monks
  • Heavy Pick
  • Kukri
  • Light Hammer
    • Granted Free to Artificers
  • Light Pick
  • Longbow
  • Longsword
    • Granted Free to Bards
  • Maul
  • Rapier
    • Granted Free to Bards
    • Granted Free to Rangers
    • Granted Free to Rogues
  • Scimitar
    • Granted Free to Druids
  • Short Sword
    • Granted Free to Bards
    • Granted Free to Rangers
    • Granted Free to Rogues
  • Shortbow
    • Granted Free to Bards
    • Granted Free to Rangers
    • Granted Free to Rogues
  • Throwing Axe
  • Throwing Hammer
  • Warhammer
    • Granted Free to Rangers

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Ranger at class level 1
Feat Master of Air Icon.png
Master of Air
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Alignment Icon.png
Master of Alignment
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Artifice Icon.png
Master of Artifice
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Earth Icon.png
Master of Earth
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Fire Icon.png
Master of Fire
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Knowledge Icon.png
Master of Knowledge
Passive
  • Effect: Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Critical Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds.
  • Passive: +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
Feat Master of Light Icon.png
Master of Light
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Music Icon.png
Master of Music
Passive Prerequisites:
  • Minimum Level 24
Feat Master of Spellvials Icon.png
Master of Spellvials
Passive
  • Your Spellvial, Multivial, and Elemental Obliteration spells gain +10 to their maximum caster level
  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
Feat Master of Water Icon.png
Master of Water
Passive Prerequisites:
  • Minimum Level 24
Feat Master of the Dead Icon.png
Master of the Dead
Passive Prerequisites:
  • Minimum Level 24
Feat Master of the Wilds Icon.png
Master of the Wilds
Passive Prerequisites:
  • Minimum Level 24
Feat Maximize Spell Icon.png
Maximize Spell
Toggle Metamagic Toggle:
  • Spells you cast gain +150 to their Spell Power
  • Spells cast 25 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Meditation Icon.png
Meditation
Active Activate:
  • Gain Ki at a faster rate
  • Can be activated 2 times per rest

Auto Grant:

  • This feat is granted free to Monk at class level 2
    Autogranted Only
Feat Medium Armor Proficiency Icon.png
Medium Armor Proficiency
Passive
  • You do not suffer armor penalty to attack
  • Gain 4 + 2/3rds Base Attack Bonus to Physical Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
Feat Mental Toughness Icon.png
Mental Toughness
Passive
  • Increases your maximum spell points by 10 at first level, and 5 spell points for each additional level.
  • +1% Spell Critical Chance
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Mobility Icon.png
Mobility
Passive
  • +2 Max Dex bonus of Armor and Tower Shields
  • +4 Armor Class while tumbling
  • +2% Dodge
Prerequisites:
Feat Multitude of Missiles Icon.png
Multitude of Missiles
Active
  • +100 Doubleshot
  • +2x BAB to Ranged Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Alchemist at class level 7
Feat Natural Fighting Icon.png
Natural Fighting
Passive
  • While in Wolf form:
    • +4 Melee Power
    • +4 Physical Resistance Rating
    • +4% Doublestrike
  • While in Bear form:
    • +4 Melee Power
    • +4 Physical Resistance Rating
    • +4% Doublestrike
    • +50% Strikethrough for first time taken, +30% each subsequent time
    • While wielding a Two Handed Weapon
      • Ability Score modifier increases to 2.0 for the first time taken, 2.5 for second, and 3.0 for third
Prerequisites:
  • Requires Level 3 Druid
  • Minimum Level 3
Feat Overwhelming Critical Icon.png
Overwhelming Critical
Passive
  • +1 Critical damage multiplier
Prerequisites:
Feat Perfect Single Weapon Fighting Icon.png
Perfect Single Weapon Fighting
Passive While Single Weapon Fighting:
  • Your vorpal threat range is increased by +1
Prerequisites:
Feat Perfect Two Handed Fighting Icon.png
Perfect Two Handed Fighting
Passive While wielding a two handed weapon Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 26
Feat Perfect Two Weapon Fighting Icon.png
Perfect Two Weapon Fighting
Passive Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Primal Sphere(s).
  • Minimum Level 26
Feat Pierce Adamantine Icon.png
Pierce Adamantine
Passive
  • Your equipped weapons are considered Adamantine and bypass Adamantine damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Byeshk Icon.png
Pierce Byeshk
Passive
  • Your equipped weapons are considered Byeshk and bypass Byeshk damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Cold Iron Icon.png
Pierce Cold Iron
Passive
  • Your equipped weapons are considered Cold Iron and bypass Cold Iron damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Pierce Silver Icon.png
Pierce Silver
Passive
  • Your equipped weapons are considered Silver and bypass Silver damage reduction
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Point Blank Shot Icon.png
Point Blank Shot
Passive
  • +1 to hit with ranged weapons within 15 meters
  • +1[W] damage with ranged weapons within 15 meters
Feat Poisonblood Icon.png
Poisonblood
Passive Natural Poison immunity

Auto Grant:

  • This feat is granted free to Alchemist at class level 7
    Autogranted Only
Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Power Critical Icon.png
Power Critical
Passive
  • +2 Confirm Critical Hits
  • +2 Critical Hit Damage
Prerequisites:

One of the following:

Feat Power over Life and Death Icon.png
Power over Life and Death
Active and Passive
  • When active:
    • +10 Positive and Negative Energy Spell Power per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Divine Sphere

Feat Precise Shot Icon.png
Precise Shot
Passive
  • Your missile attacks pass through everything to their target
  • You are granted Archer's Focus
Prerequisites:

Point Blank Shot

Feat Precision Icon.png
Precision
Toggle Offensive Combat Stance:
  • +5% To Hit
  • Reduces Enemy Fortification by 25%
  • Cannot be used while raged
Prerequisites:
Feat Quick Draw Icon.png
Quick Draw
Passive
  • You can draw and fire throwing weapons more rapidly
  • You re-draw your weapons after casting spells and spell-like abilities
    • Eliminates the delay between casting and attacking
Prerequisites:
Feat Quicken Spell Icon.png
Quicken Spell
Toggle Metamagic Toggle:
  • Spells are cast about 2x faster
  • Spells cannot be interrupted by a failed Concentration save.
  • Spells cost 10 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Quivering Palm Icon.png
Quivering Palm
Active Melee Attack: 30 Ki
  • Deliver a fatal attack
    • A successful Fortitude DC: 10 + 1/2 Monk Level + Wisdom Modifier + Tactics Bonus save negates this effect
  • When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm or until 3 minutes pass.

Auto Grant:

  • This feat is granted free to Monk at class level 15
    Autogranted Only
Feat Rapid Reload Icon.png
Rapid Reload
Passive
  • Your reload time for a crossbow is reduced.
    • Great Crossbow: +50%
    • Heavy Crossbow: +65%
    • Dual Heavy Crossbow: +40%
    • Repeating Heavy Crossbow: +70%
    • Light Crossbow: +60%
    • Dual Light Crossbow: +40%
    • Light Repeating Crossbow: +65%
  • Stacks with Rapid Shot
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Rapid Shot Icon.png
Rapid Shot
Passive
  • You attack 20% faster with ranged weapons
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
Feat Religious Lore Icon.png
Religious Lore
Passive
  • Characters with this feat are granted special quest-specific dialog options/object interactions that classes without this feat otherwise could not perform.
  • It may also allow certain skill checks to learn insight into specific situations.

Auto Grant:

  • This feat is granted free to Cleric once per level of Cleric
  • This feat is granted free to Bard at class level 1,3,5,7,9,11,13,15,17,19
    Autogranted Only
Feat Remove Disease Icon.png
Remove Disease
Passive Activate:
  • Cure one or more diseases in your target
  • Starts with 4 charges per rest
  • Each time this is granted, another use per rest is granted

Auto Grant:

  • This feat is granted free to Paladin at class level 6,9,12,15,18
    Autogranted Only
Feat Resilience Icon.png
Resilience
Toggle Defensive Fighting Stance:
  • +4 to Spell Saves
  • Spells have 3x their cool downs
  • Cannot be used while Barbarian Raged
Prerequisites:
Feat Revive Iron Defender Icon.png
Revive Iron Defender
Active
  • Revive your Iron Defender once per rest if it has died

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Ruin Icon.png
Ruin
Spell Spell: 75 Spell Points to Cast: Deals 500 untype damage to a single enemy. (No Saving Throw) Prerequisites:
  • Minimum Level 27
Feat Scion of Arborea Icon.png
Scion of Arborea
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of Celestia Icon.png
Scion of Celestia
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of Elysium Icon.png
Scion of Elysium
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of Limbo Icon.png
Scion of Limbo
Passive
  • +2 Determination Bonus to All Saves
  • Every minute, you gain a random buff that lasts for 1 minute, which cycles between 8 separate buffs (See Description for List)
Prerequisites:
  • Minimum Level 30
Feat Scion of Mechanus Icon.png
Scion of Mechanus
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Astral Plane Icon.png
Scion of the Astral Plane
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Etheral Plane Icon.png
Scion of the Etheral Plane
Passive
  • You gain the permanent effects of the Blur spell
  • You gain the permanent effects of Invisibility Guard, as per the item effect.
  • You gain +1.5 Sneak Attack Damage for every 3 points of Hide you have
  • +4 to all Skills
Prerequisites:
  • Minimum Level 30
Feat Scion of the Feywild Icon.png
Scion of the Feywild
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Plane of Air Icon.png
Scion of the Plane of Air
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Plane of Earth Icon.png
Scion of the Plane of Earth
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Plane of Fire Icon.png
Scion of the Plane of Fire
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Plane of Water Icon.png
Scion of the Plane of Water
Passive Prerequisites:
  • Minimum Level 30
Feat Scion of the Shadowfell Icon.png
Scion of the Shadowfell
Passive Prerequisites:
  • Minimum Level 30
Feat Shield Mastery Icon.png
Shield Mastery
Passive While wielding any shield:
  • +3 Combat Style to Melee Power
  • +3% Doublestrike
  • If Wielding a Buckler or Small Shield:
    • +3 PRR
  • If Wielding a Large Shield:
    • +5 PRR
  • If Wielding a Tower Shield:
    • +10 PRR
Feat Shield Proficiency (General) Icon.png
Shield Proficiency (General)
Passive
  • You do not suffer armor penalty to attack

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Paladin at class level 1
Feat Shot on the Run Icon.png
Shot on the Run
Passive
  • +3 Ranged Power
  • +10% Ranged Alacrity
  • Suffer no attack roll penalty when moving and shooting
Prerequisites:
Feat Simple Thrown Weapon Expertise Icon.png
Simple Thrown Weapon Expertise
Passive
  • You gain Doubleshot equal to your Dexterity
Prerequisites:
Feat Simple Weapon Proficiency Icon.png
Simple Weapon Proficiency
Passive You do not suffer a -4 penalty on attack rolls when wielding:
  • Club
    • Free for Druid
    • Free for Monk
    • Free for Wizard
  • Dagger
    • Free for Druid
    • Free for Monk
    • Free for Wizard
  • Dart
    • Free for Druid
  • Light Crossbow
    • Free for Monk
    • Free for Wizard
  • Light Mace
  • Heavy Crossbow
    • Free for Monk
    • Free for Wizard
  • Heavy Mace
  • Morningstar
  • Quarterstaff
    • Free for Druid
    • Free for Monk
    • Free for Wizard
  • Sickle
    • Free for Druid
  • Simple Projectiles
  • Throwing Dagger
    • Free for Wizard
  • Unarmed.
    • Free for Druid

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Rogue at class level 1
  • This feat is granted free to Sorcerer at class level 1
  • This feat is granted free to Warlock at class level 1
Feat Single Weapon Fighting Icon.png
Single Weapon Fighting
Passive When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
  • +10% Combat Style to Attack Speed
  • +2 Combat Style bonus to Melee Power
Prerequisites:
Feat Skill Mastery Icon.png
Skill Mastery
Active and Passive
  • When active:
    • +1 to all skills per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation in the Martial Sphere

Feat Smite Evil (Ranged) Icon.png
Smite Evil (Ranged)
Active Ranged Attack:
  • Attack with twice your Charisma bonus
  • On Hit: Add a Damage bonus based on your Paladin level
  • You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Feat Smite Evil Icon.png
Smite Evil
Active Attack:
  • Attack with twice your Charisma bonus
  • On Hit: Add a Damage bonus based on your Paladin level
  • You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Feat Sneak Icon.png
Sneak
Active
  • Enemies with Spot and Listen below your Hide and Move Silently skills will not notice you.
  • The longer you stay near an enemy, the larger their bonus to spot you.
  • Using certain objects, such as doors and levers, or being hit will knock you out of the stance.

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Spell Focus Icon.png
Spell Focus
Passive
  • +1 Spell DC to the chosen school
  • Select one of the below spell schools:
    • Abjuration
    • Conjuration
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation
Prerequisites:
Feat Spell Penetration Icon.png
Spell Penetration
Passive
  • +2 to your caster level check for defeating spell resistance
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Spring Attack Icon.png
Spring Attack
Passive
  • Leap forward quickly to attack and enemy.
Prerequisites:
Feat Stunning Blow Icon.png
Stunning Blow
Active Tactical Melee Attack:
  • Attempt to stun the target for a few seconds
  • Some creatures may be immune
  • Fortitude DC: 10 + Strength Modifier save negates this effect
Feat Stunning Fist Icon.png
Stunning Fist
Ki Attack Ki Melee Attack: Activation Cost 15 Ki
  • Stun your opponent if they fail a Fortitude Save
Prerequisites:
Feat Sunder Icon.png
Sunder
Attack Tactical Melee Attack:
  • Using this attack, you may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
  • Lasts 6 seconds
  • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
  • Some creatures may be immune to the sunder effect

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Tactician Icon.png
Tactician
Passive
  • +2 Tactical Feat DCs
Prerequisites:
  • Requires 1 Capped Destiny or Destinies from Martial Sphere(s).
  • Minimum Level 26
Feat Ten Thousand Stars Icon.png
Ten Thousand Stars
Active Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered). Prerequisites:
Feat Tonic of Toxins Icon.png
Tonic of Toxins
Passive
  • Immune to Natural Poisons
  • Immune to Supernatural Poisons
  • Absorb 50% of all Poison Damage
Prerequisites:

Requires Level 8 Alchemist

Feat Toughness Icon.png
Toughness
Passive
  • +3 Hit Points at first level
  • +1 Hit Points for each level above first
Feat Tower Shield Proficiency Icon.png
Tower Shield Proficiency
Passive
  • You do not suffer armor penalty to attack
Prerequisites:

Auto Grant:

  • This feat is granted free to Fighter at class level 1
Feat Trap Sense Icon.png
Trap Sense
Passive

Auto Grant:

  • This feat is granted free to Barbarian at class level 3,6,9,12,15,18
  • This feat is granted free to Rogue at class level 3,6,9,12,15,18
    Autogranted Only
Feat Trapfinding Icon.png
Trapfinding
Passive
  • You can Spot and Search difficult traps.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
  • This feat is granted free to Rogue at class level 1
Feat Trip Icon.png
Trip
Active Tactical Trip Attack:
  • On Hit: Target is tripped and knocked prone.
    • Balance DC: 10 + Strength Modifier + Trip Bonus save Negates the trip

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Two Handed Fighting Icon.png
Two Handed Fighting
Passive While wielding a Two-Handed Weapon:
  • +60% Strikethrough Chance
  • +2 Combat Style bonus to Melee Power.
  • Your Ability Score bonus to damage improves to 2x the Ability Score Modifier you use for damage
    • Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
Prerequisites:
Feat Two Weapon Fighting Icon.png
Two Weapon Fighting
Passive
  • Reduces the penalty for fighting with two weapons
  • +20% off-hand attack proc chance (bringing chance to 40%)
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
Feat Uncanny Dodge Icon.png
Uncanny Dodge
Active Activate to gain:
  • +25% Dodge Bonus
  • +4 Reflex Save Bonus
  • Passively Grants Dodge bonuses
Prerequisites:
Feat Unleash Iron Defender Icon.png
Unleash Iron Defender
Active
  • Summons your Iron Defender

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Vorpal Strikes Icon.png
Vorpal Strikes
Toggle Toggle: Your attacks gain the Vorpal effect, and are considered Slashing Prerequisites:
Feat Watchful Eye Icon.png
Watchful Eye
Passive
  • If you pass within 5 feet of a trap, you automatically make a search check to notice it as if you were actively searching.
Prerequisites:
  • Minimum Level 27
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • You can use your Dexterity modifier instead of your strength modifier to hit with light weapons, rapiers, and unarmed if it is higher than your Strength modifier.
Prerequisites:
Feat Whirlwind Attack Icon.png
Whirlwind Attack
Active Attack: Hit all enemies in a 360 arc with +4[W]. Prerequisites:
Feat Wholeness of Body Icon.png
Wholeness of Body
Active
  • Expend 10 Ki to heal Hit Points for the next 30 seconds

Auto Grant:

  • This feat is granted free to Monk at class level 7
    Autogranted Only
Feat Wild Empathy Icon.png
Wild Empathy
Active
  • Lowers an animal or beast's aggression
    • Will save to negate
Prerequisites:
Finishing Moves- Path of Harmonious Balance Icon.png
Finishing Moves: Path of Harmonious Balance
Active The following base finishing moves are automatically granted:
  • Feat Aligning the Heavens Icon.png Aligning the Heavens: Water:Light:Water Finisher - Activate this finisher to cleanse the local area of anything that might make spellcasting difficult:
    • Reduces the spell point costs of all nearby allies by a 25% for a short period of time.
  • Feat Dance of Clouds Icon.png Dance of Clouds: Air:Light:Air Finisher - Activate this finisher to wrap all nearb allies in the stuff of clouds for a short period of timeL
    • Grangs 20% Concealment
  • Feat Grasp of the Earth Dragon Icon.png Grasp of the Earth Dragon: Earth:Light:Earth Finisher - Activate this finisher to fill all nearby allies with the strength of the earth:
    • Grants immunity to Daze, Stun, and sleep for a short period of time
  • Feat Walk of the Sun Icon.png Walk of the Sun: Fire:Light:Fire Finisher - Activate this finisher to heighten the fireburning within the hearts of your allies:
    • Grants bonus to hit, skill checks, and saves for a short period of time
  • Feat Healing Ki Icon.png Healing Ki: Light:Light:Light Finisher - Activate this finisher to heal all nearby allies with positive energy:
    • Heals allies with 1d4 positive energy for every monk level
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Finishing Moves- Path of Inevitable Dominion Icon.png
Finishing Moves: Path of Inevitable Dominion
Active The following base finishing moves are automatically granted:
  • Feat Falling Star Strike Icon.png Falling Star Strike: Air:Dark:Air Finisher:
    • Deal +1[W] damage
    • You have a chance to blind your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once blind, target receives periodic saves to break free of this effect
  • Feat Freezing the Lifeblood Icon.png Freezing the Lifeblood: Water:Dark:Water Finisher - You strike at pressure points, paralyzing your opponent and rendering them helpless for a short period of time:
    • Deal +1[W] damage
    • You have a chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once paralyzed, target receives periodic saves to break free of this effect
  • Feat Karmic Strike Icon.png Karmic Strike: Fire:Dark:Fire Finisher - You have learned to strike at the moment your opponenet is most vulnerable - the same moment your opponent strikes you
    • Deal +1[W] damage
    • On Hit: Guaranteed Critical Strike
      • Costs 20 Hit points in addition to Ki
  • Feat Pain Touch Icon.png Pain Touch: Earth:Dark:Earth Finisher - Your attacks can twist the ki in a living creature. Your strike disrupts the harmony within your opponent.
    • Deal +1[W] damage
    • Your opponent become nauseated
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once nauseated, target receives periodic saves to break free of this effect
  • Feat Touch of Despair Icon.png Touch of Despair: Dark:Dark:Dark Finisher - You strike your opponent down with a terrible curse:
    • Halves all positive energy healing done to the target
    • -25% Fortification
    • +25% Negative Energy Vulnerability
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once aflicted, target receives periodic saves to break free of this effect
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Iconic Feat Past Life - Aasimar Scourge Icon.png
Iconic Past Life: Aasimar Scourge
Active and Passive
  • When active:
    • +1 % Doublestrike and +2% Offhand Doublestrike per stack
  • +1 Fortitude Save per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Aasimar Scourge iconic race

Iconic Feat Past Life - Bladeforged Icon.png
Iconic Past Life: Bladeforged
Active and Passive
  • When active:
    • +10 Repair Spell Power per stack
  • +5% Fortification per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Bladeforged iconic race

Iconic Feat Past Life - Morninglord Icon.png
Iconic Past Life: Morninglord
Active and Passive
  • When active:
    • ++10 Light and +10 Alignment Spell Power
  • +3 Positive Spell Power per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Morninglord iconic race

Iconic Feat Past Life - Purple Dragon Knight Icon.png
Iconic Past Life: Purple Dragon Knight
Active and Passive
  • When active: You and all allies within your aura gain:
    • 1 Stack
      • +10% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • 2 Stacks
      • +15% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • 3 Stacks
      • +20% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • Lasts 20 Seconds
    • While on cooldown:
      • No other iconic stances benefits are active
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Purple Dragon Knight iconic race

Iconic Feat Past Life - Shadar-Kai Icon.png
Gnome Proficiencies
Passive

Auto Grant:

  • This feat is granted free to Gnome
    Autogranted Only
Iconic Feat Past Life - Shadar-Kai Icon.png
Iconic Past Life: Tiefling Scoundrel
Active and Passive
  • When active:
    • +10% Enhancement Bonus to Movement Speed per stack
      • Does not stack with Striding/Speed items or Haste
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Tiefling Scoundrel iconic race

Iconic Feat Past Life - Shadar-Kai Icon.png
Iconic Past Life: Shadar-Kai
Active and Passive
  • When active: When below 50% hit points and get hit by an attack, you gain 25% incorporeality for
    • 6 seconds per stack
  • +1% Dodge per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Shadar-kai iconic race

Iconic Feat Past Life - Shadar-Kai Icon.png
Iconic Past Life: Deep Gnome
Active and Passive
  • When active:
    • +1 Illusion DC to spells you cast and +5 Acid Spell Power per stack
  • +3 Magical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Deep Gnome iconic race

Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical: Bludgeoning Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Ranged Weapons Icon.png
Improved Critical: Ranged Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Longbow
    • Shortbow
  • +2 Critical Hit change when wielding a:
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Improved Critical- Slashing Weapons Icon.png
Improved Critical: Slashing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Bastard Sword
    • Battleaxe
    • Dwarven Waraxe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Monk Forms Feat Icon.png
Adept of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Adept of Flame: Sun Stance now grants:
    • +2 Strength
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 3 ki.
  • Feat Monk Water Icon.png Adept of Rain: Ocean Stance now grants:
    • +2 Wisdom
    • +6% dodge
    • +4 Maximum Dodge
    • +3 to all Saving Throws
    • -2 Strength
  • Feat Monk Earth Icon.png Adept of Rock: Mountain Stance now grants:
    • +2 Constitution
    • 10% boost to Armor Class
    • 8 Physical Resistance
    • +40% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Adept of Wind: Wind Stance now grants:
    • +2 Dexterity
    • AQ 10% Enhancement bonus to melee and thrown attack speed
    • 6% chance to doublestrike with melee weapons
    • -2 Constitution.
  • Feat Adept Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d6 additional fire damage that scales with Melee Power
  • Feat Adept Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d6 additional cold damage that scales with Melee Power
  • Feat Adept Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 8 additional damage that scales with Melee Power
  • Feat Adept Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d6 additional electricity damage that scales with Melee Power
Prerequisites:
  • Requires Level 1 Monk
  • Minimum Level 6

Auto Grant:

  • This feat is granted free to Monk at class level 6
Monk Forms Feat Icon.png
Basic Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png The Way of Fire: The sun burns with eternal life, and you have taken your first steps on the path to understanding that power and intensity. You are granted:
    • Feat Fires of Purity Icon.png Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional fire damage that scales with Melee Power
    • Feat Sun Stance Icon.png Sun Stance: The consuming flame focuses on an aggressive offense. While in Sun stance you gain:
      • +2 Strength
      • -2 Wisdom
      • On Hit: +1 Ki
      • On Critical Hit: +2 Ki
  • Feat Monk Water Icon.png The Way of Water: The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea. You are granted:
    • Feat Flowing Water Strike Icon.png Flowing Water Strike: You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional cold damage that scales with Melee Power
    • Feat Ocean Stance Icon.png Ocean Stance: The eternal ocean focuses on redirection and the supernatural. While in Ocean stance you gain:
      • +2 Wisdom
      • +2% Dodge
      • +2 Dodge Cap
      • +2 Fortitude, Reflex and Will Saving Throws
      • -2 Strength
  • Feat Monk Earth Icon.png The Way of Earth: The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone. You are granted:
    • Feat Strike of the Enduring Icon.png Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 5 additional damage that scales with Melee Power
    • Feat Mountain Stance Icon.png Mountain Stance: The unyielding mountain stance focuses on endurance and defense. While in Mountain stance you gain:
      • +1 Ki whenever you are hit by an attack
      • +2 Constitution
      • +5% Total Armor Class
      • +3 Physical Resistance Rating
      • +25% Insight Bonus to Threat Generation
      • -2 Dexterity
      • -10% Movement Speed
  • Feat Monk Air Icon.png The Way of Air: The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind. You are granted:
    • Feat Storm Strike Icon.png Storn Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional electricity damage that scales with Melee Power
    • Feat Wind Stance Icon.png Wind Stance: The relentless storm focuses on movement and speed. While in Wind stance you gain:
      • +2 Dexterity
      • +7.5% Enhancement Bonus to Attack Speed
      • +3% Doublestrike
      • -2 Constitution

Auto Grant:

  • This feat is granted free to Monk at class level 1
Monk Forms Feat Icon.png
Master of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Master of Bonfires: Sun Stance now grants:
    • +3 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 4 ki.
  • Feat Monk Water Icon.png Master of the Sea: Ocean Stance now grants:
    • +3 Wisdom
    • +9% dodge
    • +4 Maximum Dodge
    • +4 to all Saving Throws
    • Passive Ki generation is increased by 1
    • -2 Strength
  • Feat Monk Earth Icon.png Master of Stone: Mountain Stance now grants:
    • +3 Constitution
    • 15% boost to Armor Class
    • 12 Physical Resistance
    • +55% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Master of Thunder: Wind Stance now grants:
    • +3 Dexterity
    • +12.5% Enhancement bonus to melee and thrown attack speed
    • 7.5% chance to doublestrike with melee weapons
    • -2 Constitution.
  • Feat Master Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d10 additional fire damage that scales with Melee Power
  • Feat Master Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d10 additional cold damage that scales with Melee Power
  • Feat Master Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 12 additional damage and 2d6 Acid damage. Both scale with Melee Power
  • Feat Master Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d10 additional electricity damage that scales with Melee Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 12
Monk Forms Feat Icon.png
Grandmaster of Forms
Passive Grants the following:
  • Feat Monk Fire Icon.png Grandmaster of the Sun: Sun Stance now grants:
    • +4 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 5 ki.
  • Feat Monk Water Icon.png Grandmaster of the Oceans: Ocean Stance now grants:
    • +4 Wisdom
    • +12% dodge
    • +4 Maximum Dodge
    • +5 to all Saving Throws
    • Passive Ki generation is increased by 1
    • -2 Strength
  • Feat Monk Earth Icon.png Grandmaster of Mountains: Mountain Stance now grants:
    • +4 Constitution
    • 20% boost to Armor Class
    • 15 Physical Resistance
    • +27% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack
  • Feat Monk Air Icon.png Grandmaster of Storms: Wind Stance now grants:
    • +4 Dexterity
    • +15% Enhancement bonus to melee and thrown attack speed
    • 10% chance to doublestrike with melee weapons
    • -2 Constitution
  • Feat Grandmaster Fires of Purity Icon.png Adept Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2d20 additional fire damage that scales with Melee Power
  • Feat Grandmaster Flowing Water Strike Icon.png Adept Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2d20 additional cold damage that scales with Melee Power
  • Feat Grandmaster Strike of the Enduring Icon.png Adept Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 16 additional damage and 2d10 Acid damage. Both scale with Melee Power
  • Feat Grandmaster Storm Strike Icon.png Adept Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2d20 additional electricity damage that scales with Melee Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 18
Spell Cure Light Wounds Icon.png
Spontaneous Casting (Cleric)
Passive
  • Gain an extra reserved spell slot per spell level to cast Cure spells

Auto Grant:

  • This feat is granted free to Cleric at class level 1
    Autogranted Only
Spell Repair Light Damage Icon.png
Spontaneous Casting (Artificer)
Passive
  • Gain an extra reserved spell slot per spell level to cast single target Repair and Inflict Damage spells

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Spell Summon Nature's Ally I - Gray Wolf Icon.png
Spontaneous Casting (Druid)
Passive
  • Gain an extra reserved spell slot per spell level to cast Summon Nature Ally spells

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only