Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Passive
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- +Wisdom Bonus AC
- Additional bonus if you are centered
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Auto Grant:
- This feat is granted free to Monk at class level 2,5,10,15,20
Autogranted Only
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
|
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Passive
|
- +2 Listen
- +2 Heal
- +2 Spot
- +5 Cold Resistance
- +5 Acid Resistance
- +5 Electricity Resistance
|
Auto Grant:
- This feat is granted free to Aasimar at character level 1
Autogranted Only
|
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Active
|
- Activate to:
- Lock a single enemy in a permanent block of ice
- Will DC: 10 + Warlock Level + Charisma Modifier save negates this effect
- Fire based enemies will instead be destroyed
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
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Active
|
- Activate: 10 Ki
- Leap through the air to quickly traverse spaces
|
Auto Grant:
- This feat is granted free to Monk at class level 12
Autogranted Only
|
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Passive
|
- +1 Fortitude Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
- +1 Fire Resistance
- +1 Cold Resistance
- +1 Acid Resistance
- +1 Electric Resistance
- +1 Sonic Resistance
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Toggle
|
Metamagic Toggle:
- Potions fly faster
- Spells cost 5 more spell points to cast
|
Prerequisites:
Auto Grant:
- This feat is granted free to Dark Hunter at class level 9
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Passive
|
|
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Passive
|
- Damage Reduction of 2/Adamantine
- 35% Arcane spell failure
- -5 Armor check penalty
- +1 Maximum Dexterity Bonus
|
Prerequisites:
|
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Active
|
|
|
|
Active
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|
|
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Active
|
|
|
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Active
|
|
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Passive
|
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Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
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Passive
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 6
|
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Passive
|
- Upgrades Ocean Stance to
- +2 Wisdom
- +6% Dodge
- +3 to Saving Throws
- -2 Strength
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
- Upgrades Mountain Stance to
- +2 Constitution
- +10% AC
- +8 Physical Resistance Rating
- +40% Insight bonus to Melee Threat Generation
- -2 Dexterity
- -10% Movement Speed
- While in Mountain Stance On Hit:
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
|
Passive
|
- Upgrades Wind Stance to
- +2 Dexterity
- +10% Melee Attack Speed
- +10% Thrown Attack Speed
- +5% Melee Doublestrike
- -2 Constitution
|
Auto Grant:
- This feat is granted automatically as part of Adept of Forms
Autogranted Only
|
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Passive
|
Gain +1 Max Caster Level when casting:
- Crimsonite spells
- Ceruleite spells
|
Prerequisites:
Requires Level 16 Alchemist
|
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Passive
|
Gain +1 Max Caster Level when casting:
- Crimsonite spells
- Gildleaf spells
|
Prerequisites:
Requires Level 16 Alchemist
|
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Passive
|
Gain +1 Max Caster Level when casting:
- Gildleaf spells
- Ceruleite spells
|
Prerequisites:
Requires Level 16 Alchemist
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Passive
|
|
Auto Grant:
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Passive
|
- While in:
- Pyrite Reaction
- +1 Fire, Cold, Electric, Acid and Poison Spellpower Alchemist Level
- Verdanite Reaction
- +1 Positive and Negative Spellpower Alchemist Level
- Orchidium Reaction
- +1 Physical Resistance Rating per Alchemist Level
- For 12 seconds upon entering:
- Pyrite Reaction
- Fire, Cold, Electric, Acid and Poison Spellpower equal to (10 + 6x your Alchemist level)
- -50% Enhancement Bonus to Spell Point Cost
- Verdanite Reaction
- Positive and Negative Spellpower equal to (10 + 6x your Alchemist level)
- Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels)
- Orchidium Reaction
- Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level)
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Auto Grant:
- This feat is granted free to Alchemist at class level 1
Autogranted Only
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Passive
|
Gain +1 Caster Level when casting:
- Chrimsonite spells
- Ceruleite spells
|
Prerequisites:
Requires Level 4 Alchemist
|
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Passive
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Gain +1 Caster Level when casting:
- Chrimsonite spells
- Gildleaf spells
|
Prerequisites:
Requires Level 4 Alchemist
|
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Passive
|
Gain +1 Caster Level when casting:
- Gildleaf spells
- Ceruleite spells
|
Prerequisites:
Requires Level 4 Alchemist
|
|
Passive
|
When using potions:
|
Auto Grant:
- This feat is granted free to Alchemist at class level 2,5,8,11,14
Autogranted Only
|
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Passive
|
You can drink potions while moving
|
Auto Grant:
- This feat is granted free to Alchemist at class level 4
Autogranted Only
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Passive
|
|
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Active
|
- Water:Light:Water Finisher
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Active
|
You are wreathed flames:
- Deal 1d8 fire damage enemies who hit you
- +25% Sacred Bonus to Cold Absorption
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Prerequisites:
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Active
|
- Activate to attempt to destroy undead
- Acts somewhat like Turn Undead, but can effect enemies not dead
- Will DC: 15 + Warlock Level + Charisma Modifier causes undead to be terrorized, not destroyed
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Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
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Active and Passive
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- When active:
- +5 Positive, Negative and Repair Healing Amplification per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
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Prerequisites:
Epic Reincarnation
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Active and Passive
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- When active: by
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
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Prerequisites:
Epic Reincarnation
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Active and Passive
|
- When active:
- +2 to attack per stack
- +2 Damage per stack if using Two Handed Fighting
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
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Prerequisites:
Epic Reincarnation
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Active and Passive
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- When active:
- +2 to Tactics DCs per stack
- +1 to Assassinate DCs per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
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Prerequisites:
Epic Reincarnation
|
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Passive
|
Upon activating an Action Boost:
- +50 Competence Bonus to Universal Spell Power
- +2 Imbue Dice
- Lasts 6 Seconds
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Prerequisites:
|
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Active and Passive
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- When active: Cooldowns on your spells are reduced by
- 1 Stack: 3%
- 2 Stacks: 6%
- 3 Stacks: 10%
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
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Active
|
- When Activated:
- Passive:
- +110 Maximum Spell Points
|
Prerequisites:
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Passive
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- Characters with this feat are granted special quest-specific dialog options or object interactions that classes without it otherwise could not perform.
- It may also allow certain skill checks to learn insight into specific situations.
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Auto Grant:
- This feat is granted free to Bard once per level of Bard
- This feat is granted free to Wizard once per level of Wizard
Autogranted Only
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Active
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Offensive Spell: 10 Spell Points, 3 Second Cooldown
- Applies a Damage over Time on the target, that deals 3d6+6 Force Damage every 2 seconds for the duration of the effect.
- Stacks up to 5 times, increasing damage with every stack.
|
Prerequisites:
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Passive
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- While using a weapon, or unarmed, attacks grant:
- While using an offensive spell, attacks grant:
- +1 Melee Power
- +1 Ranged Power
- Healing spells are not considered offensive
- Each stack up to 20 times
- Stacks last 12 Seconds
- Stacks granted at most once per second
|
Prerequisites:
|
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Active
|
When active, wielding ranged or thrown weapons, and standing still:
- On Damage: +5 Competence bonus to Ranged Power once every half second
- Stacks up to 15 times
|
Prerequisites:
Auto Grant:
- This feat is granted automatically as part of Precise Shot
Autogranted Only
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Passive
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While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
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Auto Grant:
- This feat is granted free to Monk at class level 5,10,15,20
- This feat is granted free to Sacred Fist at class level 5,10,15,20
Autogranted Only
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Passive
|
While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
- Charisma Modifier to Armor Class
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Auto Grant:
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
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Passive
|
While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
- Wisdom Modifier to Armor Class
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Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
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Spontaneous Casting
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- You automatically gain spell slots and always have Repair and Inflict damage spells.
|
Auto Grant:
- This feat is granted free to Artificer at class level 1
Autogranted Only
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Passive
|
- +1 bonus to crafting level each time this is granted
|
Auto Grant:
- This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
Autogranted Only
|
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Passive
|
When using arms and armor:
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Auto Grant:
- This feat is granted free to Artificer at class level 5,8,11,14,17
Autogranted Only
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Passive
|
When using potions:
|
Auto Grant:
- This feat is granted free to Artificer at class level 2,5,8,11,14
Autogranted Only
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Passive
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When using scrolls:
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Auto Grant:
- This feat is granted free to Artificer at class level 1,4,7,10,13
Autogranted Only
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Passive
|
When using wands:
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Auto Grant:
- This feat is granted free to Artificer at class level 3,6,9,12,15
Autogranted Only
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Passive
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When using wondrous items:
|
Auto Grant:
- This feat is granted free to Artificer at class level 7,10,13,16,19
Autogranted Only
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Active
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- You can equip and use a Rune Arm
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Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 2
Autogranted Only
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Passive
|
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Auto Grant:
- This feat is granted free to Artificer at class level 13
Autogranted Only
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Passive
|
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Active
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N/A
|
Auto Grant:
- This feat is granted free to all characters upon creation.
Autogranted Only
|
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Passive
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- Any creature, charmed minion, pet or hireling you have summoned gain:
- +4 to all ability scores
- Increased Hit Points
- Increased Fortification
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|
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Passive
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For all nearby allies:
- Stacking +4 Morale bonus on saving throws against fear effects
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
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Passive
|
For all nearby allies:
- Stacking +1 bonus to Armor Class
- Stacking +1 bonus to saving throws
|
Auto Grant:
- This feat is granted free to Paladin at class level 1
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
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Active
|
Upon activation:
- +4 Wisdom
- +2 Spell Penetration
- +2 Turn Undead Effective Level
- +4 Turn Undead Maximum Hit Dice
- +4 Turn Undead Total Hit Dice
|
Prerequisites:
|
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Passive
|
Anyone within the range of the aura gains:
- +4 Morale Bonus to Ranged Power
|
Prerequisites:
|
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Passive
|
Anyone within the range of the aura gains:
- +2 Morale Bonus to Saving Throws
|
Prerequisites:
|
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Active
|
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Auto Grant:
- This feat is granted free to Eladrin at character level 1
- This feat is granted free to Chaosmancer at character level 1
Autogranted Only
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Passive
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Adds to your Bardic Ballad:
- +20 Temporary Hit Points
- +3 Physical Resistance Rating
- +10 Healing Amplification
- Requires you to not be incapacitated and your allies are within the Ballad
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 9
- This feat is granted free to Stormsinger at class level 9
Autogranted Only
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Passive
|
- Reduce damage by 3% at level 2
- Reduced by another 1% at level 5 and every 3 levels after
|
Auto Grant:
- This feat is granted free to Barbarian at class level 2
Autogranted Only
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Passive
|
- You and nearby allies recieve:
- +1 To Hit
- +1 to Damage
- +1 to Saves vs Fear
- +3 to Universal Spell Power
- Disappears if the Bard dies or becomes incapacitated
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 1
- This feat is granted free to Stormsinger at class level 1
Autogranted Only
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 3
- This feat is granted free to Stormsinger at class level 3
Autogranted Only
|
|
Passive
|
N/A
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Dragon Disciple at class level 1
Autogranted Only
|
|
Passive
|
Use your Intelligence bonus for:
|
Prerequisites:
Requires Level 4 Alchemist
|
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Active
|
Passive:
While Shifted:
|
Prerequisites:
|
|
Passive
|
- +1 Reflex Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
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Passive
|
- While wielding a Quarterstaff
|
Prerequisites:
|
|
Passive
|
- While wielding a Simple Favored Weapon:
- While wielding a Martial Favored Weapon:
- While wielding an Exotic Favored Weapon:
|
Prerequisites:
- One of the following:
- And One of the following
|
|
Active
|
Imbue Toggle: gain:
- +1d6 Acid Damage on Hit
- Scales with Acid Spell Power
|
Prerequisites:
|
|
Active
|
Imbue Toggle: gain:
- +1d6 Poison Damage on Hit
- Scales with Poison Spell Power
|
Prerequisites:
|
|
Passive
|
You Gain:
- The Armor Class granted by your Aura of Good is increased by:
- +2 Armor Class
- +1 saving throws
- You take -10% Slashing damage
- When you take Slashing damage, you gain +1 Physical Resistance for 3 seconds
- Stacks up to 20 times
- Stacks fade 1 at a time as metal bits fall off
- Your Positive healing is reduced by -10% compared to Warforged (-5% starting positive damage vulnerability)
- Your combat abilities on behalf of the Warforged race grants you the following magic as you gain Paladin levels
- Repair Light Damage
- Repair Moderate Damage
- Repair Serious Damage
- Repair Critical Damage
- Mass Repair Light Damage
- Mass Repair Moderate Damage
- Mass Repair Serious Damage
|
Auto Grant:
- This feat is granted free to Bladeforged at character level 1
Autogranted Only
|
|
Active
|
Upon activation:
- +4 Profane bonus to Strength
- +4 Natural Armor bonus to Armor Class
- +4 Profane bonus to Damage rolls
- +10 Enhancement bonus to Will saves against mind-affecting magic
- Proficiency in all simple and martial weapons
- Base Attack Bonus equal to your Character level
- Immunity to Critical Hits and Sneak Attacks
- Lose Spellcasting Ability
- Cannot be healed by healing spells
|
Prerequisites:
|
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Passive
|
|
Auto Grant:
|
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Passive
|
- +32% Movement Speed
- +15% Melee Attack Speed
- +15% Ranged Attack Speed
- +1 Attack Rolls
- +1% Dodge Bonus
- +1 Reflex Saves
|
Prerequisites:
|
|
Active and Passive
|
- When active:
- 10% damage reduction gainst Acid, Cold, Electric, and Fire damage per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active
|
- Gain access to cosmetic blue wings.
|
Auto Grant:
This feat is a reward for the Year of the Dragon during July. Talk to Xatheral to unlock it on the account, and then talk to Estraz at any time to get it granted. You need to talk to Estraz after each Reincarnation. Autogranted Only
|
|
Stance
|
Toggle:
- Gain Darkened Eyes
- +1 Strength
- +1 Reflex Save
|
Prerequisites:
|
|
Stance
|
Toggle:
- Gain glowing Eyes
- +1 Charisma
- +1 Will Save
|
Prerequisites:
|
|
Stance
|
Toggle:
- Gain glowing Eyes
- +1 Constitution
- +1 Fortitude Save
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
One of:
Auto Grant:
- This feat is granted free to Ranger at class level 1
- This feat is granted free to Dark Hunter at class level 1
|
|
Active and Passive
|
- When active:
- +1 to all Saving Throws per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active
|
- Fire:Fire:Fire Finisher:
- 1d6 damage for each monk level
- This damage scales with 2x Melee Power
- A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
|
|
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Active
|
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Prerequisites:
|
|
Passive
|
|
|
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Passive
|
- When in a defensive stance:
- +2 Fortitude Save
- +2 Reflex Save
- +2 Will Save
- +4 Armor Class
|
Prerequisites:
|
|
Passive
|
- +1 Will Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
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Active
|
- Deal 30d6 Cold damage in a cone forward
- Fortitude DC: 20 + Higher of Intelligence, Wisdom or Charisma Modifier + Evocation Bonus negates the freeze
- Passive +140 Maximum Spell Points
|
Prerequisites:
|
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Active
|
- Summons a Wolf companion to fight along side you.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- +5 Physical Resistance Rating
- +1 to all Saving Throws
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
- +1 Reflex Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
While wielding an Orb or Staff, and blocking for at least 3 seconds, gain:
- +100 Competence Bonus to Universal Spell Power
- +4 to All Spell DCs
- Lasts 3 Seconds
|
Prerequisites:
|
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Stance
|
- While this is active:
- +2 Charisma
- +10 Negative Healing Amplification
- +10 Negative Spell Power
- +100% critical hit resistance
- Healed by Negative Energy
- 50% healing from Positive Energy
- Take double damage from Light
- You are considered Undead rather than your original type for the purposes of most effects
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
- While wielding a Simple and Martial Favored Weapon:
- While wielding an Exotic Favored Weapon:
|
Prerequisites:
|
|
Active
|
Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
|
Prerequisites:
|
|
Passive
|
N/A
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted as a reward for reaching 400 The Coin Lords favor
Autogranted Only
|
|
Active and Passive
|
- When active:
- +7% chance to produce random effects. Cooldown is reduced per stack
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- While wielding a ranged weapon
- While wielding a Longbow or Shortbow:
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
One of:
|
|
Toggle
|
Defensive Combat Stance:
- -5 attack rolls
- +10% feat bonus to Armor Class
- Spells have 3x cooldowns
- Dispels and wards against rage effects
|
Prerequisites:
|
|
Active
|
- +2 bonus to all skills and ability scores.
|
Prerequisites:
Auto Grant:
- This feat is granted free to all characters at character level 3.
|
|
Passive
|
You are:
- You have a 5% arcane spell failure chance
|
Auto Grant:
- This feat is granted free to Warforged at character level 1
- This feat is granted free to Bladeforged at character level 1
Autogranted Only
|
|
Passive
|
- 50% Healing from Repair Spells
- -25% Positive Energy Healing
- 50% Damage from Rust effects
|
Prerequisites:
|
|
Passive
|
- +20 Repair Amplification
- +10 Magical Resistance Ratings
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted as a reward for reaching 150 Cormanthor Elves favor
Autogranted Only
|
|
Passive
|
- +1 to saves versus spells
|
Auto Grant:
- This feat is granted as a reward for reaching 75 Cormanthor Elves favor
Autogranted Only
|
|
Active
|
- Activate to enthrall an enemy to fight for you
- Acts like a Charm
- Will DC: 10 + Warlock Level + Charisma Modifier negates this effect
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
|
|
Passive
|
- On Sneak Attack, those struck:
|
Prerequisites:
Requires Level 10 Rogue
|
|
Passive
|
- +15% Damage versus Helpless
|
Prerequisites:
|
|
Active
|
Void:Dark:Void Finisher:
- +1[W] Damage
- Charms your opponent for a short period of time
- Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Each time the target takes damage there is a chance that they will break free of this effrect
|
Prerequisites:
|
|
Active
|
|
|
|
Passive
|
- Gain an extra reserved spell slot per spell level to cast Inflict spells
|
Auto Grant:
- This feat is granted free to Dark Apostate at class level 1
Autogranted Only
|
|
Active
|
- Activate to Daze an enemy
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Active
|
- Gain access to cosmetic eye aura.
|
Auto Grant:
- This feat is granted by the Hardcore Vendor upon reaching 1750 Favor in season 1.
- This feat is granted by the Hardcore Vendor upon reaching 1750 Favor in season 5.
Autogranted Only
|
|
Passive
|
- +5 Use Magic Device per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 2,13
|
|
Toggle
|
Defensive Combat Stance:
- 5% Armor Class
- -5% penalty To Hit
- Casting a spell ends this mode
- Cannot be used while raged
|
Auto Grant:
- This feat is granted free to all characters upon creation.
Autogranted Only
|
|
Passive
|
- While wearing light armor:
- If you are at or below 20% of your hitpoints:
- Chance to take 1/2 Damage
|
Prerequisites:
|
|
Passive
|
- Tumble Charges regenerate .5 seconds faster
- Any bonus to Reflex is now applied to Fortitude and Will saves
- While Tumbling:
- -20% Damage from all sources
- Lasts 3 Seconds
|
Prerequisites:
|
|
Passive
|
- Block one incoming missile. This effect has a cooldown of 6 seconds
|
Prerequisites:
Auto Grant:
|
|
Passive
|
- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
- If you take damage from an attack or spell:
- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
- Stacks up to 10 times
- One stack is removed every 3 seconds
|
Prerequisites:
|
|
Passive
|
- Immune to ability score damage from natural poisons
- +10 Racial bonus to saving throws against magical poisons
- Do not fail saving throws against magical poisons on a roll of a natural 1
- You are immune to them with a DC of less than 11 + your Fortitude save
|
Auto Grant:
- This feat is granted free to Monk at class level 11
Autogranted Only
|
|
Passive
|
- +10 + Monk Level Spell Resistance
|
Auto Grant:
- This feat is granted free to Monk at class level 13
Autogranted Only
|
|
Passive
|
- You automatically stabilize when incapacitated
|
Auto Grant:
- This feat is granted free to Ranger at class level 3
- This feat is granted free to Dark Hunter at class level 3
|
|
Passive
|
- +1 Will Save
- +2 Concentration
|
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Blight Caster at class level 1
Autogranted Only
|
|
Active
|
Dispels your controlling effects
|
Auto Grant:
- This feat is granted free to all characters upon creation.
Autogranted Only
|
|
Active
|
- Dismisses your rage or shifter effects
|
Auto Grant:
- This feat is granted free to Barbarian at class level 1
- This feat is granted free to Shifter at character level 1
|
|
Passive
|
While Centered:
- Considered wearing Heavy Armor for The Sacred Defender Tree
- Use Charisma for Attack and Damage with Ki Weapons
|
Auto Grant:
- This feat is granted free to Sacred Fist at class level 6
Autogranted Only
|
|
Passive
|
- Saves bonus equal to Charisma Bonus
- Max of 2 + 3/Paladin Level
|
Auto Grant:
- This feat is granted free to Paladin at class level 2
- This feat is granted free to Sacred Fist at class level 2
Autogranted Only
|
|
Passive
|
- Immunity to natural, magical, and supernatural diseases
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +1 Evocation DCs
- This is increased at Cleric level 6, 12 and 18
- Your light and electric spells now use the higher of light or electric spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- A bonus to Reflex Saves equal to half your Cleric levels
- +2 Electric Resistance per Cleric Level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- For every 2 Cleric Levels
- +1 Spot
- +1 Listen
- +1 Reflex Save
- Turn undead works on animals
- Using Turn Undead grants you and your party members:
- Additional Constitution equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- For every 2 Cleric Levels
- Using Turn Undead grants you and your party members a random bonus to:
- Spell Power
- Melee Power
- Ranged Power
- Physical and Magical Resistance
- Lasts for 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Lawful
|
|
Passive
|
- +1 Necromancy DC
- Additional +1 at Cleric level 6, 12 and 18
- When using Turn Undead:
- +2 Level for Turning
- You affect Undead 2 hit dice higher
- Roll 2 more total Hit Dice
|
Prerequisites:
|
|
Passive
|
- +1 Melee Power
- +1 Ranged Power
- Additional +1 of each at Cleric level 2, 6, 10, 14 and 18
- When using Turn Undead:
- Gain a bonus to melee and ranged power equal to half of your cleric levels
- Lasts 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Lawful
|
|
Passive
|
- +2 Acid Spell Power per Cleric Level
- Your light and acid spells now use the higher of light or acid spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- +1 FOrtitude Save equal to half your Cleric levels
- Additional Acid Resistance equal to twice your Cleric Level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Fire Spell Power for each Cleric Level
- Your fire and light spells now use the higher of fire or light spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- A bonus to Fire Resistance equal to twice your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Light Spell Power per Cleric Level
- +1 Heal for every 2 Cleric Levels
- Using Turn Undead grants you and your party members:
- 5*Cleric Level temporary hit points
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Positive Spell Power per Cleric Level
- Using Turn Undead grants you and your party members:
- +20% healing Amplification
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 to all skills
- Using Turn Undead grants you and your party members:
- Bonus to intelligence equal to half your Cleric level
|
Prerequisites:
|
|
Passive
|
- +1 Enchantment DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A bonus to saving throughs equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
- Requires Level 2 Cleric
- Requires any alignment except Chaotic
|
|
Passive
|
- +1 to all saving throws
- This is increased by +1 at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A bonus to all saving throws equal to half your Cleric levels
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Evocation DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- Additional bonus to Spell Power equal to twice your Cleric level
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Armor Class
- +1 Physical Resistance
- +1 Magical Resistance
- These increase at Cleric level 5, 10, 15 and 20
- Using Turn Undead grants you and your party members:
- Additional Physical Resistance equal to twice your Cleric Level
- Additional Magical Resistance equal to twice your Cleric Level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 Strength
- Regain any lost strength with 6 seconds
- Using Turn Undead grants you and your party members:
- A bonus to Strength equal to half your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- +2 bonus to Fire and Light spell power for each Cleric Level
- Using Turn Undead:
- You and your party members gain True Sight
- All enemies become 10% more vulnerable to light
- Incorporeal enemies become corporeal
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 Enchantment DCs
- This is increased at Cleric level 6, 12 and 18
- Using Turn Undead grants you and your party members:
- A Charisma bonus equal to half your Cleric levels
- Lasts 20 seconds
|
Prerequisites:
|
|
Passive
|
- +1 To Hit
- +1 Damage
- This is increased at Cleric level 4, 8, 12, 15 and 20
- Using Turn Undead grants you and your party members:
- A bonus to melee and ranged attack power equal to half your Cleric level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
- You can breath underwater
- Your cold and healing spells now use the higher of cold or healing spell power
- Turn undead works on elementals
- Using Turn Undead grants you and your party members:
- Bonus to Will Saves equal to half your Cleric levels
- Cold Resistance equal to twice your Cleric Level
- Lasts for 20 seconds
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Active and Passive
|
- When active:
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
|
Prerequisites:
|
|
Active and Passive
|
- When active:
- +3% Doublestrike per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- +1 x Character Level Acid Resistance
|
Prerequisites:
|
|
Passive
|
- +1 x Character Level Electric Resistance
|
Prerequisites:
|
|
Passive
|
- +1 x Character Level Fire Resistance
|
Prerequisites:
|
|
Passive
|
- +1 x Character Level Cold Resistance
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
|
|
Active
|
- Gain access to flaming footprints
|
Auto Grant:
This feat is a reward for the Year of the Dragon during December. Talk to Xatheral to unlock it on the account, and then talk to Estraz at any time to get it granted. You need to talk to Estraz after each Reincarnation. Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
Activate to:
- Become Invisible for 5 seconds
- Gain a random buff:
- Damage: +30 Melee/Ranged power, +60 Universal Spell Power.
- Defense: +15 AC/PRR/MRR
- Skill: +6 to all skills
- Damage Reduction: DR18/-
- Energy Resistance: Gain Energy Resistance 15
- Sprint: Gain Action Boost: Sprint (does not stack with the actual action boost)
- Fortitude: +6 to Fortitude saving throw
- Reflex: +6 to Reflex saving throw
- Will: +6 to Will saving throw
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- Prohibits you from wearing metal armor, using metal shields, using a rune arm, or if you are warforged, only Composite armor is allowed.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
- This feat is granted free to Blight Caster at class level 1
Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Dwarf at character level 1
Autogranted Only
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Dwarf at character level 1
Autogranted Only
|
|
Passive
|
- Slowly gain Spell Points once you are below 12
- Regenerates up to 12 Spell Points
|
Prerequisites:
|
|
Active and Passive
|
- When active: by
- +1 Spell Penetration per stack
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- +10 To Hit
- +5% Dodge Bypass
- +5% Deflection Bypass
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +1d8 damage using your Eldritch Blast per time this is received
|
Auto Grant:
- This feat is granted free to Warlock at class level 1,4,8,12,16,20
Autogranted Only
|
|
Stance
|
When toggled:
- Turn your basic attack into a ranged magical bolt
- Deals 1d8 force damage
- Scales with 150% Spell Power
|
Auto Grant:
- This feat is granted free to Warlock at class level 1
Autogranted Only
|
|
Passive
|
When in an elemental form:
- +3 Caster Levels
- +3 to Max Caster Level
- +20 to Spell Power
- +2% Spell Critical Chance
- Applies to all elements except the one whose form is active
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
passive
|
- If you would normally take physical damage
- 5% chance to completely ignore the damage
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Elf at character level 1
- This feat is granted free to Morninglord at character level 1
- This feat is granted free to Drow Elf at character level 1
- This feat is granted free to Eladrin at character level 1
- This feat is granted free to Chaosmancer at character level 1
Autogranted Only
|
|
Passive
|
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
- If Lawful:
|
Prerequisites:
|
|
Toggle
|
- When toggled:
- +2 to your Spell DCs
- Spells affected will cost 10 more spell points
- +140 Maximum Spell Points
|
Prerequisites:
- Minimum Level 24
- Ability to cast level 1 Spells.
|
|
Toggle
|
- Metamagic Toggle:
- Your healing spells gain 75 Spell Power
- Spells cost 10 more spell points to cast
|
Prerequisites:
One of:
|
|
Toggle
|
Metamagic Toggle:
- Your spells gain 75 Spell Power
- Spells cost 15 more spell points to cast
|
Prerequisites:
- Ability to cast level 1 Spells.
|
|
Active
|
|
Auto Grant:
- This feat is granted free to Monk at class level 19
Autogranted Only
|
|
Active and Passive
|
- When active:
- 1 enhancement bonus per stack to your main hand weapon
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- +2 bonus to saves against Enchantments
|
Auto Grant:
- This feat is granted free to Elf at character level 1
- This feat is granted free to Morninglord at character level 1
- This feat is granted free to Drow Elf at character level 1
- This feat is granted free to Eladrin at character level 1
- This feat is granted free to Chaosmancer at character level 1
Autogranted Only
|
|
Active and Passive
|
- When active:
- +3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
|
Prerequisites:
|
|
Toggle
|
Metamagic Toggle:
- Your spells gain double their range
- Spells cost 10 more spell points to cast
|
Prerequisites:
- Ability to cast level 1 Spells.
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
- +1% more damage reduction
- +5 Physical Resistance Rating
- +5 Magical Resistance Rating
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
- Three Epic Past Lives (any combination) in each Epic Destiny Sphere
- That is a total of 12 epic past lives
|
|
Passive
|
- +10 Physical Resistance Rating
|
Prerequisites:
|
|
Passive
|
- +2d6 Eldritch Blast Damage
- Add 1d6 per 2 Epic Levels
- Max 7d6 at level 30
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +1 Caster Level
- +1 Max Caster Level
|
Auto Grant:
- This feat is granted free to all characters at character levels 22, 24, 26, 28, 30.
Autogranted Only
|
|
Spell
|
|
Prerequisites:
|
|
Passive
|
- +200 Maximum Spell Points
- +1% Spell Critical Chance
|
Prerequisites:
|
|
Passive
|
- +1 Pact Dice
- +1 Die per 2 Epic Levels
- Max 6d4 Pact Dice at level 30
|
Prerequisites:
- Minimum Level 22
- Requires Level 12 Warlock
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
Autogranted Only
|
|
Passive
|
- +1 Spell DC to the chosen school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Abjuration school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Conjuration school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Enchantment school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Evocation school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Illusion school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Necromancy school
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the Transmutation school
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +20 Acid Spell Power
- +10% Acid Critical Damage
- +5% Universal Spell Critical Damage
|
Prerequisites:
|
|
Passive
|
- +20 Cold Spell Power
- +10% Cold Critical Damage
- +5% Universal Spell Critical Damage
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +20 Fire Spell Power
- +10% Fire Critical Damage
- +5% Universal Spell Critical Damage
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Toggle
|
Metamagic Toggle:
- You do not have to provide regular material components for your spells
- Spells cost 2 more spell points to cast
|
Prerequisites:
- Ability to cast level 1 Spells.
|
|
Passive
|
Anyone within the range of the aura gains:
- +3 Morale Bonus to Magical Resistance Rating
|
Prerequisites:
|
|
Passive
|
- When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.
|
Auto Grant:
- This feat is granted free to Monk at class level 2
- This feat is granted free to Sacred Fist at class level 2
- This feat is granted free to Rogue at class level 2
- This feat is granted free to Ranger at class level 9
Autogranted Only
|
|
Passive
|
You do not suffer a -4 penalty on attack rolls when wielding one of the selected weapon types:
- Bastard Sword
- Dwarven Waraxe
- Great Crossbow
- Handwraps
- Kama
- Khopesh
- Repeating Heavy Crossbow
- Repeating Light Crossbow
- Shuriken
|
Prerequisites:
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Bastard Sword
|
Prerequisites:
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Dwarven Waraxe
|
Prerequisites:
Auto Grant:
- This feat is granted free to Dwarf at character level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Great Crossbow
|
Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding Handwraps
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Kama
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Khopesh
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Repeating Heavy Crossbow
|
Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Repeating Light Crossbow
- Fires multiple bolts per shot
|
Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
|
|
Passive
|
- You do not suffer a -4 penalty on attack rolls when wielding a Shuriken
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
|
|
Passive
|
While wielding a Repeating Crossbow:
|
Prerequisites:
|
|
Toggle
|
Metamagic Toggle:
- The duration of spells you cast are doubled
- Spells you cast cost 10 more spell points to cast
|
Prerequisites:
- Ability to cast level 1 Spells.
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
- Gain access to cosmetic glowing red eyes.
|
Auto Grant:
This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation. Autogranted Only
|
|
Active
|
- Gain access to cosmetic glowing green eyes.
|
Auto Grant:
This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation. Autogranted Only
|
|
Active
|
- Gain access to cosmetic glowing purple eyes.
|
Auto Grant:
This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation. Autogranted Only
|
|
Active
|
- Gain access to cosmetic glowing white eyes.
|
Auto Grant:
This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation. Autogranted Only
|
|
Passive
|
Upon activating an Action Boost:
- +200% Threat Generation
- Lasts 6 seconds
|
Prerequisites:
|
|
Active
|
- Gain access to cosmetic faerie wings.
|
Auto Grant:
This feat is granted by the Hardcore Vendor upon reaching 5000 Favor in season 6. Autogranted Only
|
|
Active
|
- Air:Dark:Air Finisher
- +30% Damage
- Chance to paralyze your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
|
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Bard at class level 1
- This feat is granted free to Stormsinger at class level 1
Autogranted Only
|
|
Active and Passive
|
- When active:
- Each minute you heal 5 Hit Points with positive energy plus 5 Hit Points per every 5 character level
- The healing is multiplied by the number of stacks
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- 10% Increase in Movement Speed
|
Auto Grant:
- This feat is granted free to Barbarian at class level 1
|
|
Passive
|
While centered:
- 5% Increase in Movement Speed that stacks with all other increases
|
Auto Grant:
- This feat is granted free to Monk at class level 3,6,9,12,15,18
- This feat is granted free to Dragon Disciple at class level 3,6,9,12,15,18
Autogranted Only
|
|
Passive
|
- +1 Fate Point per time acquired
|
Prerequisites:
|
|
Passive
|
- +2 to damage rolls against your favored enemies
|
Auto Grant:
- This feat is granted free to Ranger at character level 1
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Aberrations
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Animals
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Chaotic Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Constructs
|
|
|
Passive
|
- +2 to damage rolls against your favored enemies
|
Auto Grant:
- This feat is granted free to Dark Hunter at class level 1,5,10,15,20
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Dragons
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Dwarfs
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Elementals
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Elves
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Evil Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Fey
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Giants
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Gnolls
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Goblinoids
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Halflings
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Humans
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Lawful Outsiders
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Magical Beasts
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against a Marked Target.
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Monstrous Humanoids
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Oozes
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Orcs
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Plants
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Reptilians
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Undead
|
|
|
Passive
|
- +2 Damage per Favored Enemy feat against Vermin
|
|
|
Passive
|
- +10% Absorption for the element selected from
- Acid
- Cold
- Electricity
- Fire
- Sonic
- Can only pick each element once
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
- 10% Electricity Absorption
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Favored Soul at class level 5,10,15
|
|
Passive
|
- Heavy Mace Proficiency
- +1 To Hit while wielding a Heavy Mace
|
Prerequisites:
- Forgotten Realms characters only
- One of the following:
- and One of the following:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Paladin at class level 3
- This feat is granted free to Sacred Fist at class level 3
Autogranted Only
|
|
Passive
|
When standing still for 6 Seconds, upon moving gain:
- +20% Action Boost bonus to Movement Speed
- Lasts 6 Seconds
|
Auto Grant:
- This feat is granted free to Tabaxi at character level 1
|
|
Active
|
- Charge forward with a chance for knockdown
- Strike enemies in line with +3[W]
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Active
|
Cast Spell on a Targe:
- Deal 2d4 +1 per 2 Caster Levels Fire Damage
- Damage repeats itself every 2 seconds
- Passive:
|
Auto Grant:
|
|
Passive
|
- +1 Fortitude Save per time this is received
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 4,8,12,16,20
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 10
|
|
Passive
|
- +1 Fire Resistance per Acolyte level
|
Auto Grant:
|
|
Active
|
N/A
|
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 3
Autogranted Only
|
|
Active
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 3
Autogranted Only
|
|
Active
|
Imbue Toggle:
- +1d6 Fire Damage on Hit
- Scales with Fire Spell Power
|
Prerequisites:
Auto Grant:
|
|
Active
|
|
|
|
Passive
|
When using a melee weapon or unarmed attacks:
- Deal 50-300 extra untyped damage
- if the user has more than 90% HP
- Won't trigger more than once within 3 seconds
|
Prerequisites:
|
|
Passive
|
- Leap through the air, as if flying
- +20% Action Boost bonus to movement speed
|
Auto Grant:
|
|
Stance
|
|
|
|
Passive
|
While centered and wielding ki weapons or unarmed, gain the following:
- +2% dodge bonus at monk (paladin if this is a Sacred Fist) levels 1, 2, and 4
- +1 Attack Bonus at level 1 and an additional +1 every 4 monk (paladin if this is a Sacred Fist) levels
|
Auto Grant:
- This feat is granted free to Monk at class level 1
- This feat is granted free to Sacred Fist at class level 1
Autogranted Only
|
|
Passive
|
- You gain Quarterstaff Proficiency
- Quarterstaves are considered a Favored Weapon
- If you are wielding a Favored Weapon:
|
Prerequisites:
- Must be an Eberron race that is not Bladeforged
- One of the following:
|
|
Passive
|
- You gain Sickle proficiency
- Sickle is considered a Favored Weapon
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- You gain Warhammer Proficiency
- Warhammers are considered Favored Weapons
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- You gain Dagger Proficiency
- Daggers are considered Favored Weapons
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- You gain Greatsword Proficiency
- Greatswords are considered Favored Weapons
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- Gain Handwrap Proficiency
- Handwraps are considered Favored Weapons
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- You gain Longbow Proficiency
- Longbowss are considered Favored Weapons
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
- You gain Longsword proficiency
- Longsword is considered a Favored Weapon
- If you are wielding a Favored Weapon:
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
- Deal 20d20 Sonic Damage to enemies around you
- Fortitude DC: 20 + Wisdom Modifier save for half damage
- Dispel any Crowd Control effects on you
- Can be used when stunned or otherwise incapacitated (but still conscious)
|
Prerequisites:
|
|
Active and Passive
|
- When active:
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
- +20 Positive Healing Amplification
- +20 Positive Spell Power
|
Prerequisites:
|
|
Active
|
- Water:Dark:Water Finisher
- +30% Damage
- Chance to paralyze your opponent
- You have a chance to paralyze your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
|
|
|
Passive
|
|
Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 6
|
|
Passive
|
|
Auto Grant:
- This feat is granted as a reward for reaching 150 The Gatekeepers favor
Autogranted Only
|
|
Passive
|
|
Auto Grant:
- This feat is granted as a reward for reaching 75 The Gatekeepers favor
Autogranted Only
|
|
Passive
|
- +4 Armor Class when attacked by creatures of the giant type
|
Auto Grant:
- This feat is granted free to Dwarf at character level 1
Autogranted Only
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Deep Gnome at character level 1
- This feat is granted free to Gnome at character level 1
Autogranted Only
|
|
Active
|
- Creates Goodberries in your inventory you can use for food and drink in a tavern.
|
Auto Grant:
- This feat is granted free to Druid at class level 1
Autogranted Only
|
|
Passive
|
When wielding your deity's favored weapon, and Favored Soul is the majority class:
- Charisma bonus to Hit
- Charisma bonus to Damage
|
Prerequisites:
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Active
|
|
|
|
Passive
|
N/A
|
Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 18
|
|
Passive
|
- Upgrades Mountain Stance to
- +4 Constitution
- 20% boost to Armor Class
- 15 Physical Resistance
- +70% Insight bonus to melee threat generation
- -2 Dexterity
- -10% movement speed.
- While in Mountain Stance:
- +1 Ki when you are hit by an attack
|
Auto Grant:
|
|
Passive
|
- Upgrades Ocean Stance to
- +4 Wisdom
- +12% dodge
- +5 to all Saving Throws
- Passive Ki generation is increased by 1
|
Auto Grant:
|
|
Passive
|
- Upgrades Wind Stance to
- +4 Dexterity
- +15% Enhancement bonus to melee attack speed
- +15% Enhancement bonus to thrown attack speed
- 10% chance to doublestrike with melee weapons
- -2 Constitution
|
Auto Grant:
|
|
Passive
|
- Upgrades Sun Stance to
- +4 Strength
- +1 Critical multiplier of all weapons
- -2 Wisdom
- While in Sun Stance you gain:
- On Hit : Gain 1 ki.
- On Critical: Gain 5 ki.
|
Auto Grant:
|
|
Active
|
- Earth:Light:Earth Finisher
- Gain Immunity to Daze, Stun and Sleep
|
|
|
Passive
|
|
Prerequisites:
|
|
Attack
|
Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +1 Wisdom
- Can be taken multiple times
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Lightning Bolt Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
- +3% Spell Critical Chance
|
Prerequisites:
|
|
Passive
|
- Immunity to energy drain.
|
Prerequisites:
|
|
Passive
|
- +3% Doublestrike
- +5% Strikethrough
|
Prerequisites:
|
|
Passive
|
 | Spell-Like Ability: Stoneskin Cooldown: 4 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Wall of Fire Cooldown: 30 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Blade Barrier Cooldown: 30 Seconds Activation Cost: 20 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Panacea Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Feeblemind Cooldown: 6 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Greater Command Cooldown: 12 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +2 to all DCs of your spells or spell like abilities.
|
Prerequisites:
|
|
Passive
|
- +10 Spell Points per Character Level
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Radiant Forcefield Cooldown: 3 Minutes Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- Immunity to most knockdown effects
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Sunbeam Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Mind Fog Cooldown: 10 Seconds Activation Cost: 15 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +1 Tactics DCs every 2 levels of Cleric
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Cone of Cold Cooldown: 8 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- +2d8 pact damage from your Eldritch Blast
- +2d6 Eldritch Blast Pact Dice
|
Prerequisites:
Auto Grant:
|
|
Passive
|
While Raged:
- +6 bonus to Strength
- +3 morale bonus on Will Saves
- –2 penalty to Armor Class.
- +10 Melee Power
- While wearing medium armor:
- +10 Physical Resistance Rating
|
Auto Grant:
- This feat is granted free to Barbarian at class level 11
Autogranted Only
|
|
Active
|
- On activation:
- Deal 1000 untyped damage to a single enemy
- No saving throw
- Passive:
- +140 Maximum Spell Points
|
Prerequisites:
|
|
Passive
|
- While wielding a buckler or small shield
- +10 Physical Resistance Rating
- While wielding a large shield
- +15 Physical Resistance Rating
- While wielding a tower shield
- +20 Physical Resistance Rating
- While wielding any shield
- Doublestrike chance by 2% to 10%
- Combat Style bonus to Melee Power is increased by 4 to 10.
- Improves the Hit Point Bonus of Heroic Durability
|
Prerequisites:
|
|
Passive
|
Your Single Weapon Fighting Stance improves:
- +30% Combat Style bonus to Attack Speed
- +6 Combat Style to Melee Power
- +50% of your appropriate ability score to damage
- Improves the Hit Point Bonus of Heroic Durability
|
Prerequisites:
|
|
Passive
|
- +1 Spell DC to the chosen school
- Select one of the below spell schools, this school must have been selected as a Spell Focus
- Abjuration
- Conjuration
- Enchantment
- Evocation
- Illusion
- Necromancy
- Transmutation
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
While Two-Handed Fighting:
- +30% additional Strikethrough chance
- +4 Combat Style bonus to Melee Power
- While wielding a Two-Handed Weapon:
- Ability Score bonus to damage improves to 2.25x the Ability Score Modifier you sue for damage
- While wielding a Bastard Sword or Dwarven Waraxe:
- Ability Score bonus to damage improves to 1.6x the Ability Score Modifier you sue for damage
- Bonus Damage does not apply in Druid Animal Form
- Improves the Hit Point Bonus of Heroic Durability
|
Prerequisites:
|
|
Passive
|
- +20% off-hand attack proc chance (bringing chance to 80%)
- Improves the Hit Point Bonus of Heroic Durability
|
Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 11
- This feat is granted free to Dark Hunter at class level 11
|
|
Passive
|
- +2 Melee Power or +2 Ranged Power
- +1 Bonus to hit chance when using weapons of the appropriate type.
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using bludgeoning weapons:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using piercing weapons:
- Dagger
- Heavy Pick
- Light Pick
- Rapier
- Shortsword
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using ranged weapons:
- Longbow
- Shortbow
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using thrown weapons:
- Dart
- Shuriken
- Throwing Axe
- Throwing Dagger
- Throwing Hammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power or Ranged Power
- +2 Bonus to damage rolls when using weapons of the appropriate type
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using piercing weapons:
- Dagger
- Heavy pick
- Light pick
- Rapier
- Shortsword
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +2 Bonus to damage rolls when using ranged weapons:
- Great crossbow
- Heavy crossbow
- Light crossbow
- Longbow
- Repeating heavy crossbow
- Repeating light crossbow
- Shortbow
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using slashing weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using thrown weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
Upon activating an Action Boost:
- -20% Damage Taken
- Lasts 6 Seconds
|
Prerequisites:
|
|
Passive
|
When Dropped below 50% HP:
- You gain Physical Resistance equal to your Wisdom
- You gain a bonus to Saving Throws equal to your Epic Level
|
Prerequisites:
|
|
Active
|
- +10 Universal Spell Power
- Considered to have 1 Level of Alchemist for:
|
Prerequisites:
|
|
Active
|
|
Prerequisites:
|
|
Active
|
- DR 1/-
- For item use
- Considered to have 1 Level of Barbarian
|
Prerequisites:
|
|
Active
|
- Fascinate - 3 Charges
- Considered to have 1 Level of Bard for:
|
Prerequisites:
|
|
Active
|
- Considered to have 1 Level of Cleric for:
|
Prerequisites:
|
|
Active
|
- Considered to have 1 Level of Druid for:
|
Prerequisites:
|
|
Active
|
- Considered to have 1 Level of Favored Soul for:
|
Prerequisites:
|
|
Active
|
- Marial Melee Weapon Proficiency
- Considered to have 1 Level of Fighter for:
|
Prerequisites:
|
|
Active
|
- Gain proficiency with:
- Quarterstaff
- Kama
- Shuriken
- +2 Wisdom for Armor Class
- Considered to have 1 Level of Monk for:
|
Prerequisites:
|
|
Active
|
- +2 Charisma bonus to Saves
- Considered to have 1 Level of Paladin for:
|
Prerequisites:
|
|
Active
|
- +2 Strength bonus to Bow Damage
- Considered to have 1 Level of Ranger for:
|
Prerequisites:
|
|
Active
|
- +1d6 Sneak Attack damage
- Considered to have 1 Level of Rogue for:
|
Prerequisites:
|
|
Active
|
- Considered to have 1 Level of Sorcerer for:
|
Prerequisites:
|
|
Active
|
Imbue Toggle:
- +1d4 Fire Damage
- Scales with Fire Spell Power
- Considered to have 1 Level of Warlock for:
|
Prerequisites:
|
|
Active
|
- Considered to have 1 Level of Wizard for:
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Active
|
Activate:
- Perform a bluff as if it was the bluff skill
- Uses a separate cooldown than the skill
|
Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
|
|
Active
|
Activate:
- Perform diplomacy as if it was the diplomacy skill
- Uses a separate cooldown than the skill
|
Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
|
|
Active
|
Activate:
- Perform intimidate as if it was the intimidate skill
- Uses a separate cooldown than the skill
|
Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
|
|
Passive
|
|
Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
|
|
Passive
|
- Items and effects treat you as both a:
|
Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Auto Grant:
- This feat is granted free to Halfling at character level 1
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted free to Halfling at character level 1
Autogranted Only
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Auto Grant:
- This feat is granted free to Halfling at character level 1
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted free to Halfling at character level 1
Autogranted Only
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Passive
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- +1 Attack Rolls when using a Thrown Weapon
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Auto Grant:
- This feat is granted free to Halfling at character level 1
Autogranted Only
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Active
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- Reduce target's movement rate by half
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Prerequisites:
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Passive
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- +2% Doublestrike
- +2% Doubleshot
- If Chaotic:
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Prerequisites:
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 250 The Harpers favor
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 125 The Harpers favor
Autogranted Only
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Active
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- Heals a friendly target Character Level (Max 20) x Wisdom Bonus Hit Points
- This works for all type of healing: Positive Energy, Negative Energy and Repair
- Requires the Bond feat be active
- Can be used 1 per rest
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Prerequisites:
Auto Grant:
- This feat is granted free to Aasimar at character level 1
Autogranted Only
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Active
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- Light:Light:Light Finisher
- Heals allies with 1d4 positive energy for every monk level
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Passive
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While wearing heavy armor:
- +12 Physical Resistance Rating
- +12 Magical Resistance Rating
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Prerequisites:
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Passive
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While wearing heavy armor:
- +6 Physical Resistance Rating
- +6 Magical Resistance Rating
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Prerequisites:
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Passive
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While wearing heavy armor:
- +9 Physical Resistance Rating
- +9 Magical Resistance Rating
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Prerequisites:
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Passive
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- You do not suffer armor penalty to attack
- Gain 6 + Base Attack Bonus to Physical Resistance
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Prerequisites:
Auto Grant:
- This feat is granted free to Cleric at class level 1
- This feat is granted free to Fighter at class level 1
- This feat is granted free to Paladin at class level 1
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Passive
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While wearing heavy armor:
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
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Prerequisites:
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Toggle
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Metamagic Toggle:
- Your spells are raised to the highest spell level your character can cast
- Your spells cost more spell points to cast depending on the number of levels raised
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Prerequisites:
- Ability to cast level 2 Spells.
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Active
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 | Spell-Like Ability: Hellball Metamagic: Empower, Maximize, Quicken Cooldown: 6 Seconds Activation Cost: 45 Spell Points
Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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Prerequisites:
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Passive
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- +30 Maximum Hit Points
- For every Melee Combat style feat, gain:
- 25% bonus to Hit Points gained from class levels
- Epic/Legendary levels count half value
- Can only stack up to 100%
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Auto Grant:
- This feat is granted free to all characters upon creation.
Autogranted Only
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Passive
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- For every three seconds you standing still
- +1 Hide
- +1 Move Silently
- Max +5
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Auto Grant:
- This feat is granted free to Ranger at class level 17
- This feat is granted free to Dark Hunter at class level 17
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Passive
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Prerequisites:
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 150 House Deneith favor
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 75 House Deneith favor
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 150 House Jorasco favor
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 75 House Jorasco favor
Autogranted Only
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Passive
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Auto Grant:
- This feat is granted as a reward for reaching 75 House Jorasco favor
Autogranted Only
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Active
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- Try to exile an enemy.
- Similar to the Banishment spell
- Will DC: 15 + Warlock Level + Charisma Modifier save paralyzes the enemy, instead of banishing them
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Prerequisites:
Auto Grant:
- This feat is granted free to Warlock at class level 15
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Active and Passive
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- When active:
- +2% Doublestrike per stack
- +1 Fortitude Save per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Aasimar Scourge iconic race
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Active and Passive
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- When active:
- +10 Repair Spell Power per stack
- +5% Fortification per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Bladeforged iconic race
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Active and Passive
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When active:
- +3 Universal Spell Power
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Chaosmancer iconic race
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Active and Passive
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- When active:
- +1 Illusion DC to spells you cast and +5 Acid Spell Power per stack
- +3 Magical Resistance per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Deep Gnome iconic race
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Active and Passive
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- When active:
- ++10 Light and +10 Alignment Spell Power
- +3 Positive Spell Power per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Morninglord iconic race
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Active and Passive
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- When active: You and all allies within your aura gain:
- 1 Stack
- +10% Action Boost bonus to movement speed
- +1 Saving Throw Bonus
- 2 Stacks
- +15% Action Boost bonus to movement speed
- +1 Saving Throw Bonus
- 3 Stacks
- +20% Action Boost bonus to movement speed
- +1 Saving Throw Bonus
- Lasts 20 Seconds
- While on cooldown:
- No other iconic stances benefits are active
- +3 Physical Resistance per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Purple Dragon Knight iconic race
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Active and Passive
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- When active:
- +1 to Attack and Damage with Melee Weapons
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Razorclaw Shifter iconic race
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Active and Passive
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- When active: When below 50% hit points and get hit by an attack, you gain 25% incorporeality for
- +1% Dodge per stack
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Shadar-kai iconic race
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Active and Passive
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When active:
- +1 Trip DC
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Tabaxi Trailblazer iconic race
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Active and Passive
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- When active:
- +10% Enhancement Bonus to Movement Speed per stack
- Does not stack with Striding/Speed items or Haste
- Stacks up to 3 times
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Prerequisites:
Iconic Reincarnation when Tiefling Scoundrel iconic race
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Passive
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- Immunity to Magical Sleep Effects
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Auto Grant:
- This feat is granted free to Elf at character level 1
- This feat is granted free to Morninglord at character level 1
- This feat is granted free to Drow Elf at character level 1
- This feat is granted free to Eladrin at character level 1
- This feat is granted free to Chaosmancer at character level 1
- This feat is granted free to Half-Elf at character level 1
Autogranted Only
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Passive
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- Your summoned creatures, charmed minions, pets and hirelings gain:
- +8 to all ability scores
- +10% Dodge
- +100 Maximum Hitpoints
- You gain:
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Prerequisites:
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Passive
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- Inspire Greatness now grants an additional:
- Your Inspire Heroics not grants and additional:
- +1 to Armor Class
- +1 Dodge
- +1 to all Saves
- +2 Bard Levels when singing Bardic Inspiration
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Prerequisites:
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Passive
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- 100% base healing from Repair spells and 100% damage from Rust.
- Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
- Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
- +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
- You may remain underwater indefinitely without the need to breathe.
- When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
- If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
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Prerequisites:
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Passive
|
This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.
|
Prerequisites:
|
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Passive
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- +1 Critical Hit change when wielding a:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light Hammer
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Warhammer
- +1 Critical Hit chance when:
- Using unarmed attacks
- When attacking from an animal form
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Prerequisites:
|
|
Passive
|
- +1 Critical Hit change when wielding a:
- +2 Critical Hit change when wielding a:
- +3 Critical Hit change when wielding a:
|
Prerequisites:
|
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Passive
|
- +1 Critical Hit change when wielding a:
- +2 Critical Hit change when wielding a:
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
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Prerequisites:
|
|
Passive
|
- +1 Critical Hit change when wielding a:
- Battleaxe
- Dwarven Waraxe
- Greataxe
- Handaxe
- Kama
- +2 Critical Hit change when wielding a:
- Bastard Sword
- Greatsword
- Khopesh
- Longsword
- +3 Critical Hit change when wielding a:
- +3 Critical Hit change is doubled when wielding a:
|
Prerequisites:
|
|
Passive
|
- +1 Critical Hit change when wielding a:
- Dart
- Shuriken
- Throwing Axe
- Throwing Hammer
- +2 Critical Hit change when wielding a:
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Prerequisites:
|
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Active
|
 | Spell-Like Ability: Shocking Grasp Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
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Passive
|
- +4 Hit Points for every Cleric Level
- +2 Hit Points for every Epic or Legendary Level
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Chaos Hammer Cooldown: 6 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
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Active
|
 | Spell-Like Ability: Necrotic Ray Cooldown: 6 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Passive
|
- -75% item durability damage
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Melf's Acid Arrow Cooldown: 4 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Scorching Ray Cooldown: 6 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
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Active
|
 | Spell-Like Ability: Deific Vengeance Cooldown: 4 Seconds Activation Cost: 2 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
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Active
|
 | Spell-Like Ability: Cure Moderate Wounds Cooldown: 6 Seconds Activation Cost: 4 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
Spell-Like Ability: Suggestion Cooldown: 6 Seconds Activation Cost: 10 Spell Points | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Order's Wrath Cooldown: 6 Seconds Activation Cost: 6 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
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Active
|
 | Spell-Like Ability: Displacement Cooldown: 6 Seconds Activation Cost: 10 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|
|
Active
|
 | Spell-Like Ability: Chain Missiles Cooldown: 10 Seconds Activation Cost: 8 Spell Points | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
Prerequisites:
|