All Feats

From DDO Compendium


A List of every single feat


Feat Type Benefits Prerequisites / Auto Granted
Feat Monk Feats Icon.png
AC Bonus
Passive
  • +Wisdom Bonus AC
  • Additional bonus if you are centered

Auto Grant:

  • This feat is granted free to Monk at class level 2,5,10,15,20
    Autogranted Only
Feat Aasimar Past Life Icon.png
Aasimar I
Passive Prerequisites:
Feat Aasimar Past Life Icon.png
Aasimar II
Passive Prerequisites:
Feat Aasimar Past Life Icon.png
Aasimar III
Passive Prerequisites:
Feat Aasimar Feats Icon.png
Aasimar Racial Traits
Passive
  • +2 Listen
  • +2 Heal
  • +2 Spot
  • +5 Cold Resistance
  • +5 Acid Resistance
  • +5 Electricity Resistance

Auto Grant:

  • This feat is granted free to Aasimar at character level 1
    Autogranted Only
Feat Absolute Zero Icon.png
Absolute Zero
Active
  • Activate to:
    • Lock a single enemy in a permanent block of ice
    • Will DC: 10 + Warlock Level + Charisma Modifier save negates this effect
    • Fire based enemies will instead be destroyed
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Abundant Step Icon.png
Abundant Step
Active
  • Activate: 10 Ki
    • Leap through the air to quickly traverse spaces

Auto Grant:

  • This feat is granted free to Monk at class level 12
    Autogranted Only
Feat Abyssal Resillience Icon.png
Abyssal Resillience
Passive
  • +1 Fortitude Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Abyssal Resistance Icon.png
Abyssal Resistance
Passive
  • +1 Fire Resistance
  • +1 Cold Resistance
  • +1 Acid Resistance
  • +1 Electric Resistance
  • +1 Sonic Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Accelerate Spell Icon.png
Accelerate Spell
Toggle Metamagic Toggle:
  • Potions fly faster
  • Spells cost 5 more spell points to cast
Prerequisites:

Auto Grant:

  • This feat is granted free to Dark Hunter at class level 9
Feat Acrobatic Icon.png
Acrobatic
Passive
Feat Warforged Feats Icon.png
Adamantine Body
Passive
  • Damage Reduction of 2/Adamantine
  • 35% Arcane spell failure
  • -5 Armor check penalty
  • +1 Maximum Dexterity Bonus
Prerequisites:
Feat Adept Fires of Purity Icon.png
Adept Fires of Purity
Active
Feat Adept Flowing Water Strike Icon.png
Adept Flowing Water Strike
Active
Feat Adept Storm Strike Icon.png
Adept Storm Strike
Active
Feat Adept Strike of the Enduring Icon.png
Adept Strike of the Enduring
Active
Feat Monk Fire Icon.png
Adept of Flame
Passive
  • Upgrades Sun Stance to
    • +2 Strength
    • -2 Wisdom
  • While Sun Stance is active:
    • On Hit:
      • +1 Ki
    • On Critical Hit:
      • +3 Ki

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Monk Forms Feat Icon.png
Adept of Forms
Passive N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 6
Feat Monk Water Icon.png
Adept of Rain
Passive
  • Upgrades Ocean Stance to
    • +2 Wisdom
    • +6% Dodge
    • +3 to Saving Throws
    • -2 Strength

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Monk Earth Icon.png
Adept of Rock
Passive
  • Upgrades Mountain Stance to
    • +2 Constitution
    • +10% AC
    • +8 Physical Resistance Rating
    • +40% Insight bonus to Melee Threat Generation
    • -2 Dexterity
    • -10% Movement Speed
  • While in Mountain Stance On Hit:
    • +1 Ki

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Monk Air Icon.png
Adept of Wind
Passive
  • Upgrades Wind Stance to
    • +2 Dexterity
    • +10% Melee Attack Speed
    • +10% Thrown Attack Speed
    • +5% Melee Doublestrike
    • -2 Constitution

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Advanced Alchemical Studies (Orchidium) Icon.png
Advanced Alchemical Studies (Orchidium)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Pyrite) Icon.png
Advanced Alchemical Studies (Pyrite)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Verudite) Icon.png
Advanced Alchemical Studies (Verudite)
Passive Gain +1 Max Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Agents of Argonnessen- Save Bonus Icon.png
Agents of Argonnessen: Save Bonus
Passive

Auto Grant:

Feat Alchemical Spellcasting Icon.png
Alchemical Spellcasting
Passive
  • While in:
    • Pyrite Reaction
      • +1 Fire, Cold, Electric, Acid and Poison Spellpower Alchemist Level
    • Verdanite Reaction
      • +1 Positive and Negative Spellpower Alchemist Level
    • Orchidium Reaction
      • +1 Physical Resistance Rating per Alchemist Level
  • For 12 seconds upon entering:
    • Pyrite Reaction
      • Fire, Cold, Electric, Acid and Poison Spellpower equal to (10 + 6x your Alchemist level)
      • -50% Enhancement Bonus to Spell Point Cost
    • Verdanite Reaction
      • Positive and Negative Spellpower equal to (10 + 6x your Alchemist level)
      • Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels)
    • Orchidium Reaction
      • Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level)

Auto Grant:

  • This feat is granted free to Alchemist at class level 1
    Autogranted Only
Feat Alchemical Studies (Orchidium) Icon.png
Alchemical Studies (Orchidium)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Pyrite) Icon.png
Alchemical Studies (Pyrite)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Verudite) Icon.png
Alchemical Studies (Verudite)
Passive Gain +1 Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Arcane Lore Icon.png
Alchemist Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Alchemist at class level 2,5,8,11,14
    Autogranted Only
Feat Alchemy on the Run Icon.png
Alchemy on the Run
Passive You can drink potions while moving

Auto Grant:

  • This feat is granted free to Alchemist at class level 4
    Autogranted Only
Feat Alertness Icon.png
Alertness
Passive
Feat Aligning the Heavens Icon.png
Aligning the Heavens
Active
Feat Amaunator's Flames Icon.png
Amaunator's Flames
Active You are wreathed flames:
  • Deal 1d8 fire damage enemies who hit you
  • +25% Sacred Bonus to Cold Absorption
Prerequisites:
Feat Ameliorate Icon.png
Ameliorate
Active
  • Activate to attempt to destroy undead
    • Acts somewhat like Turn Undead, but can effect enemies not dead
    • Will DC: 15 + Warlock Level + Charisma Modifier causes undead to be terrorized, not destroyed
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Ancient Blessings Icon.png
Ancient Blessings
Active and Passive
  • When active:
    • +5 Positive, Negative and Repair Healing Amplification per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Ancient Knowledge Icon.png
Ancient Knowledge
Active and Passive
  • When active: by
    • +3 MRR per stack
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Ancient Power Icon.png
Ancient Power
Active and Passive
  • When active:
    • +2 to attack per stack
    • +2 Damage per stack if using Two Handed Fighting
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Enhancement Unbridled Fury Icon.png
Ancient Tactics
Active and Passive
  • When active:
    • +2 to Tactics DCs per stack
    • +1 to Assassinate DCs per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Arcane Actions Icon.png
Arcane Actions
Passive Upon activating an Action Boost:
  • +50 Competence Bonus to Universal Spell Power
  • +2 Imbue Dice
  • Lasts 6 Seconds
Prerequisites:
  • Minimum Level 21
Feat Arcane Alacrity Icon.png
Arcane Alacrity
Active and Passive
  • When active: Cooldowns on your spells are reduced by
    • 1 Stack: 3%
    • 2 Stacks: 6%
    • 3 Stacks: 10%
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Arcane Insight Icon.png
Arcane Insight
Active
  • When Activated:
  • Passive:
    • +110 Maximum Spell Points
Prerequisites:
  • Minimum Level 21
Feat Arcane Lore Icon.png
Arcane Lore
Passive
  • Characters with this feat are granted special quest-specific dialog options or object interactions that classes without it otherwise could not perform.
  • It may also allow certain skill checks to learn insight into specific situations.

Auto Grant:

  • This feat is granted free to Bard once per level of Bard
  • This feat is granted free to Wizard once per level of Wizard
    Autogranted Only
Feat Arcane Pulse Icon.png
Arcane Pulse
Active Offensive Spell: 10 Spell Points, 3 Second Cooldown
  • Applies a Damage over Time on the target, that deals 3d6+6 Force Damage every 2 seconds for the duration of the effect.
  • Stacks up to 5 times, increasing damage with every stack.
Prerequisites:
  • Minimum Level 28
Feat Arcane Warrior Icon.png
Arcane Warrior
Passive
  • While using a weapon, or unarmed, attacks grant:
    • +2 Universal Spell Power
  • While using an offensive spell, attacks grant:
    • +1 Melee Power
    • +1 Ranged Power
    • Healing spells are not considered offensive
  • Each stack up to 20 times
  • Stacks last 12 Seconds
  • Stacks granted at most once per second
Prerequisites:
  • Minimum Level 28
Feat Archer's Focus Icon.png
Archer's Focus
Active When active, wielding ranged or thrown weapons, and standing still:
  • On Damage: +5 Competence bonus to Ranged Power once every half second
  • Stacks up to 15 times
Prerequisites:

Auto Grant:

  • This feat is granted automatically as part of Precise Shot
    Autogranted Only
Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +3 Armor Class

Auto Grant:

  • This feat is granted free to Monk at class level 5,10,15,20
  • This feat is granted free to Sacred Fist at class level 5,10,15,20
    Autogranted Only
Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • Charisma Modifier to Armor Class

Auto Grant:

  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • Wisdom Modifier to Armor Class

Auto Grant:

  • This feat is granted free to Monk at class level 1
  • This feat is granted free to Dragon Disciple at class level 1
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Construct Mastery
Spontaneous Casting
  • You automatically gain spell slots and always have Repair and Inflict damage spells.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Craft Mastery
Passive
  • +1 bonus to crafting level each time this is granted

Auto Grant:

  • This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Arms and Armor)
Passive When using arms and armor:

Auto Grant:

  • This feat is granted free to Artificer at class level 5,8,11,14,17
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Artificer at class level 2,5,8,11,14
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Scrolls)
Passive When using scrolls:

Auto Grant:

  • This feat is granted free to Artificer at class level 1,4,7,10,13
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wands)
Passive When using wands:

Auto Grant:

  • This feat is granted free to Artificer at class level 3,6,9,12,15
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wondrous Items)
Passive When using wondrous items:

Auto Grant:

  • This feat is granted free to Artificer at class level 7,10,13,16,19
    Autogranted Only
Feat Artificer Rune Arm Use Icon.png
Artificer Rune Arm Use
Active
  • You can equip and use a Rune Arm
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 2
    Autogranted Only
Feat Skill Focus Icon.png
Artificer Skill Mastery
Passive

Auto Grant:

  • This feat is granted free to Artificer at class level 13
    Autogranted Only
Feat Athletic Icon.png
Athletic
Passive
Feat Attack Icon.png
Attack
Active N/A

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Augment Summoning Icon.png
Augment Summoning
Passive
  • Any creature, charmed minion, pet or hireling you have summoned gain:
    • +4 to all ability scores
    • Increased Hit Points
    • Increased Fortification
Feat Aura of Courage Icon.png
Aura of Courage
Passive For all nearby allies:
  • Stacking +4 Morale bonus on saving throws against fear effects

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Enhancement Sealed Life Icon.png
Aura of Good
Passive For all nearby allies:
  • Stacking +1 bonus to Armor Class
  • Stacking +1 bonus to saving throws

Auto Grant:

  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Aureon's Instruction Icon.png
Aureon's Instruction
Active Upon activation:
  • +4 Wisdom
  • +2 Spell Penetration
  • +2 Turn Undead Effective Level
  • +4 Turn Undead Maximum Hit Dice
  • +4 Turn Undead Total Hit Dice
Prerequisites:
Feat Aurgloroasa's Ascended Wrath Icon.png
Aurgloroasa's Ascended Wrath
Passive Anyone within the range of the aura gains:
  • +4 Morale Bonus to Ranged Power
Prerequisites:
Feat Aussircaex's Defiance Icon.png
Aussircaex's Defiance
Passive Anyone within the range of the aura gains:
  • +2 Morale Bonus to Saving Throws
Prerequisites:
Enhancement Autumn Winds Icon.png
Autumn Affinity
Active
  • +1 Wisdom

Auto Grant:

  • This feat is granted free to Eladrin at character level 1
  • This feat is granted free to Chaosmancer at character level 1
    Autogranted Only
Feat Ballad Melody - Greatness Icon.png
Ballad Melody: Greatness
Passive Adds to your Bardic Ballad:
  • +20 Temporary Hit Points
  • +3 Physical Resistance Rating
  • +10 Healing Amplification
  • Requires you to not be incapacitated and your allies are within the Ballad
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 9
  • This feat is granted free to Stormsinger at class level 9
    Autogranted Only
Feat Barbarian Damage Reduction Icon.png
Barbarian Damage Reduction
Passive
  • Reduce damage by 3% at level 2
  • Reduced by another 1% at level 5 and every 3 levels after

Auto Grant:

  • This feat is granted free to Barbarian at class level 2
    Autogranted Only
Musical Studies Icon.png
Bardic Ballad
Passive
  • You and nearby allies recieve:
    • +1 To Hit
    • +1 to Damage
    • +1 to Saves vs Fear
    • +3 to Universal Spell Power
  • Disappears if the Bard dies or becomes incapacitated
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Stormsinger at class level 1
    Autogranted Only
Feat Bardic Inspiration Icon.png
Bardic Inspiration
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 3
  • This feat is granted free to Stormsinger at class level 3
    Autogranted Only
Monk Forms Feat Icon.png
Basic Forms
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
  • This feat is granted free to Dragon Disciple at class level 1
    Autogranted Only
Feat Battalion Brew Icon.png
Battalion Brew
Passive Use your Intelligence bonus for:
  • Attack
  • Damage
Prerequisites:

Requires Level 4 Alchemist

Feat Beasthide Shifter Icon.png
Beasthide Shifter
Active Passive:

While Shifted:

Prerequisites:
Enhancement Guile Icon.png
Beguiling Defense
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Aureon Icon.png
Beloved of Aureon
Passive
  • While wielding a Quarterstaff
    • +3 to Attack
    • +3 Damage
Prerequisites:
Enhancement Endless Faith Icon.png
Beloved of the Divine
Passive
  • While wielding a Simple Favored Weapon:
    • +3 Attack
    • +3 Damage
  • While wielding a Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Feat Biting Acid Imbue Icon.png
Biting Acid Imbue
Active Imbue Toggle: gain:
  • +1d6 Acid Damage on Hit
  • Scales with Acid Spell Power
Prerequisites:
Feat Biting Poison Imbue Icon.png
Biting Poison Imbue
Active Imbue Toggle: gain:
  • +1d6 Poison Damage on Hit
  • Scales with Poison Spell Power
Prerequisites:
Feat Bladeforged (Feat) Icon.png
Bladeforged
Passive You Gain:
  • The Armor Class granted by your Aura of Good is increased by:
    • +2 Armor Class
    • +1 saving throws
  • You take -10% Slashing damage
    • When you take Slashing damage, you gain +1 Physical Resistance for 3 seconds
    • Stacks up to 20 times
    • Stacks fade 1 at a time as metal bits fall off
  • Your Positive healing is reduced by -10% compared to Warforged (-5% starting positive damage vulnerability)
  • Your combat abilities on behalf of the Warforged race grants you the following magic as you gain Paladin levels
    • Repair Light Damage
    • Repair Moderate Damage
    • Repair Serious Damage
    • Repair Critical Damage
    • Mass Repair Light Damage
    • Mass Repair Moderate Damage
    • Mass Repair Serious Damage

Auto Grant:

  • This feat is granted free to Bladeforged at character level 1
    Autogranted Only
Feat Bladesworn Transformation Icon.png
Bladesworn Transformation
Active Upon activation:
  • +4 Profane bonus to Strength
  • +4 Natural Armor bonus to Armor Class
  • +4 Profane bonus to Damage rolls
  • +10 Enhancement bonus to Will saves against mind-affecting magic
  • Proficiency in all simple and martial weapons
  • Base Attack Bonus equal to your Character level
  • Immunity to Critical Hits and Sneak Attacks
  • Lose Spellcasting Ability
  • Cannot be healed by healing spells
Prerequisites:
Feat Blessings of the Feather Icon.png
Blessings of the Feather
Passive
  • +2 Saves versus Undead

Auto Grant:

Feat Blinding Speed Icon.png
Blinding Speed
Passive
  • +32% Movement Speed
  • +15% Melee Attack Speed
  • +15% Ranged Attack Speed
  • +1 Attack Rolls
  • +1% Dodge Bonus
  • +1 Reflex Saves
Prerequisites:
  • Minimum Level 27
Feat Block Energy Icon.png
Block Energy
Active and Passive
  • When active:
    • 10% damage reduction gainst Acid, Cold, Electric, and Fire damage per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Blue Draconic Wings Icon.png
Blue Draconic Wings
Active
  • Gain access to cosmetic blue wings.

Auto Grant: This feat is a reward for the Year of the Dragon during July. Talk to Xatheral to unlock it on the account, and then talk to Estraz at any time to get it granted. You need to talk to Estraz after each Reincarnation.
Autogranted Only

Feat Bond of the Fallen Icon.png
Bond of the Fallen
Stance Toggle:
  • Gain Darkened Eyes
  • +1 Strength
  • +1 Reflex Save
Prerequisites:
Feat Bond of the Protector Icon.png
Bond of the Protector
Stance Toggle:
  • Gain glowing Eyes
  • +1 Charisma
  • +1 Will Save
Prerequisites:
Feat Bond of the Scourge Icon.png
Bond of the Scourge
Stance Toggle:
  • Gain glowing Eyes
  • +1 Constitution
  • +1 Fortitude Save
Prerequisites:
Feat Bow Strength Icon.png
Bow Strength
Passive Prerequisites:

One of:

Auto Grant:

  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Dark Hunter at class level 1
Feat Brace Icon.png
Brace
Active and Passive
  • When active:
    • +1 to all Saving Throws per stack
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Sun Stance Icon.png
Breath of the Fire Dragon
Active
  • Fire:Fire:Fire Finisher:
    • 1d6 damage for each monk level
    • This damage scales with 2x Melee Power
    • A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
Feat Brutal Throw Icon.png
Brutal Throw
Active Prerequisites:
Feat Bullheaded Icon.png
Bullheaded
Passive
Feat Bulwark of Defense Icon.png
Bulwark of Defense
Passive
  • When in a defensive stance:
    • +2 Fortitude Save
    • +2 Reflex Save
    • +2 Will Save
    • +4 Armor Class
Prerequisites:
  • Minimum Level 21
Feat Bulwark of the Storm Icon.png
Bulwark of the Storm
Passive
  • +1 Will Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Burst of Glacial Wrath Icon.png
Burst of Glacial Wrath
Active
  • Deal 30d6 Cold damage in a cone forward
    • Fortitude DC: 20 + Higher of Intelligence, Wisdom or Charisma Modifier + Evocation Bonus negates the freeze
  • Passive +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
Feat Call Wolf Companion Icon.png
Call Wolf Companion
Active
  • Summons a Wolf companion to fight along side you.

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Carceri Resistance Icon.png
Carceri Resistance
Passive
  • +5 Cold Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Celestial Attunement Icon.png
Celestial Attunement
Passive
  • +5 Physical Resistance Rating
  • +1 to all Saving Throws
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Celestial Awareness Icon.png
Celestial Awareness
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Celestial Resistance Icon.png
Celestial Resistance
Passive
  • +5 Electric Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Channel Power Icon.png
Channel Power
Passive While wielding an Orb or Staff, and blocking for at least 3 seconds, gain:
  • +100 Competence Bonus to Universal Spell Power
  • +4 to All Spell DCs
  • Lasts 3 Seconds
Prerequisites:
  • Minimum Level 21
Feat Channel the Abyss Icon.png
Channel the Abyss
Stance
  • While this is active:
    • +2 Charisma
    • +10 Negative Healing Amplification
    • +10 Negative Spell Power
    • +100% critical hit resistance
    • Healed by Negative Energy
    • 50% healing from Positive Energy
    • Take double damage from Light
    • You are considered Undead rather than your original type for the purposes of most effects
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Enhancement Endless Faith Icon.png
Child of Faith
Passive
  • While wielding a Simple and Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Feat Cleave Icon.png
Cleave
Active Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
  • +20% Damage
Prerequisites:
Feat Master of Air Icon.png
Cleric Domain
Passive N/A Prerequisites:
Feat Skill Focus Icon.png
Coin Lord Finishing School Training
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 400 The Coin Lords favor
    Autogranted Only
Feat Colors of the Queen Icon.png
Colors of the Queen
Active and Passive
  • When active:
    • +7% chance to produce random effects. Cooldown is reduced per stack
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Combat Archery Icon.png
Combat Archery
Passive
  • While wielding a ranged weapon
  • While wielding a Longbow or Shortbow:
    • +1 Critical Multiplier
Prerequisites:
Feat Combat Casting Icon.png
Combat Casting
Passive
  • When in combat
    • +4 Concentration check
Prerequisites:

One of:

Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Past Life - Heroic Completionist Icon.png
Completionist
Active
  • +2 bonus to all skills and ability scores.
Prerequisites:

Auto Grant:

  • This feat is granted free to all characters at character level 3.
Feat Warforged Feats Icon.png
Composite Plating
Passive You are:
  • You have a 5% arcane spell failure chance

Auto Grant:

  • This feat is granted free to Warforged at character level 1
  • This feat is granted free to Bladeforged at character level 1
    Autogranted Only
Feat Warforged Feats Icon.png
Construct Essence
Passive
  • 50% Healing from Repair Spells
  • -25% Positive Energy Healing
  • 50% Damage from Rust effects
Prerequisites:
Feat Warforged Feats Icon.png
Construct Exemplar
Passive
  • +20 Repair Amplification
  • +10 Magical Resistance Ratings
Prerequisites:
Cormanthor Elves- Hit Point Bonus Icon.png
Cormanthor Elves: Hit Point Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 150 Cormanthor Elves favor
    Autogranted Only
Cormanthor Elves- Spell Save Bonus Icon.png
Cormanthor Elves: Spell Save Bonus
Passive
  • +1 to saves versus spells

Auto Grant:

  • This feat is granted as a reward for reaching 75 Cormanthor Elves favor
    Autogranted Only
Enhancement Enthrallment Icon.png
Create Thrall
Active
  • Activate to enthrall an enemy to fight for you
    • Acts like a Charm
    • Will DC: 10 + Warlock Level + Charisma Modifier negates this effect
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Crippling Strike Icon.png
Crippling Strike
Passive
  • On Sneak Attack, those struck:
    • -2 Strength
Prerequisites:

Requires Level 10 Rogue

Feat Crush Weakness Icon.png
Crush Weakness
Passive
  • +15% Damage versus Helpless
Prerequisites:
  • Minimum Level 25
Feat Curse of the Void Icon.png
Curse of the Void
Active Void:Dark:Void Finisher:
  • +1[W] Damage
  • Charms your opponent for a short period of time
    • Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
    • Each time the target takes damage there is a chance that they will break free of this effrect
Prerequisites:
Feat Dance of Clouds Icon.png
Dance of Clouds
Active
  • Air:Light:Air Finisher
    • +20% Concealment
Spell Inflict Light Wounds Icon.png
Dark Apostate: Spontaneous Casting
Passive
  • Gain an extra reserved spell slot per spell level to cast Inflict spells

Auto Grant:

  • This feat is granted free to Dark Apostate at class level 1
    Autogranted Only
Feat Dark Delirium Icon.png
Dark Delirium
Active
  • Activate to Daze an enemy
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Domain of Luck Icon.png
Dark One's Luck
Passive
  • +2 to all saving throws
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Death Watches You Icon.png
Death Watches You
Active
  • Gain access to cosmetic eye aura.

Auto Grant:

  • This feat is granted by the Hardcore Vendor upon reaching 1750 Favor in season 1.
  • This feat is granted by the Hardcore Vendor upon reaching 1750 Favor in season 5.
    Autogranted Only
Feat Deceive Item Icon.png
Deceive Item
Passive
  • +5 Use Magic Device per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,13
Feat Defensive Fighting Icon.png
Defensive Fighting
Toggle Defensive Combat Stance:
  • 5% Armor Class
  • -5% penalty To Hit
  • Casting a spell ends this mode
  • Cannot be used while raged

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Defensive Roll Icon.png
Defensive Roll
Passive
  • While wearing light armor:
    • If you are at or below 20% of your hitpoints:
      • Chance to take 1/2 Damage
Prerequisites:
Feat Defensive Tumble Icon.png
Defensive Tumble
Passive
  • Tumble Charges regenerate .5 seconds faster
  • Any bonus to Reflex is now applied to Fortitude and Will saves
  • While Tumbling:
    • -20% Damage from all sources
      • Excluding Bane
    • Lasts 3 Seconds
Prerequisites:
  • Minimum Level 21
Feat Deflect Arrows Icon.png
Deflect Arrows
Passive
  • Block one incoming missile. This effect has a cooldown of 6 seconds
Prerequisites:

Auto Grant:

Feat Deific Warding Icon.png
Deific Warding
Passive
  • +10 Physical Resistance Rating
  • +10 Magical Resistance Rating
  • If you take damage from an attack or spell:
    • +2 Physical Resistance Rating
    • +2 Magical Resistance Rating
    • Stacks up to 10 times
    • One stack is removed every 3 seconds
Prerequisites:
  • Minimum Level 28
Feat Monk Feats Icon.png
Diamond Body
Passive
  • Immune to ability score damage from natural poisons
  • +10 Racial bonus to saving throws against magical poisons
  • Do not fail saving throws against magical poisons on a roll of a natural 1
    • You are immune to them with a DC of less than 11 + your Fortitude save

Auto Grant:

  • This feat is granted free to Monk at class level 11
    Autogranted Only
Feat Monk Feats Icon.png
Diamond Soul
Passive
  • +10 + Monk Level Spell Resistance

Auto Grant:

  • This feat is granted free to Monk at class level 13
    Autogranted Only
Feat Diehard Icon.png
Diehard
Passive
  • You automatically stabilize when incapacitated

Auto Grant:

  • This feat is granted free to Ranger at class level 3
  • This feat is granted free to Dark Hunter at class level 3
Feat Discipline Icon.png
Discipline
Passive
  • +1 Will Save
  • +2 Concentration
Druid Feats Icon.png
Disease Immunity
Passive
  • Natural Disease Immunity

Auto Grant:

  • This feat is granted free to Blight Caster at class level 1
    Autogranted Only
Feat Dismiss Charm Icon.png
Dismiss Charm
Active Dispels your controlling effects

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Dismiss Rage Icon.png
Dismiss Rage
Active
  • Dismisses your rage or shifter effects

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Shifter at character level 1
Feat Follower of the Path of Light Icon.png
Divine Dream
Passive While Centered:
  • Considered wearing Heavy Armor for The Sacred Defender Tree
  • Use Charisma for Attack and Damage with Ki Weapons

Auto Grant:

  • This feat is granted free to Sacred Fist at class level 6
    Autogranted Only
Feat Favored Soul2 Icon.png
Divine Grace
Passive
  • Saves bonus equal to Charisma Bonus
    • Max of 2 + 3/Paladin Level

Auto Grant:

  • This feat is granted free to Paladin at class level 2
  • This feat is granted free to Sacred Fist at class level 2
    Autogranted Only
Enhancement Divine Health Icon.png
Divine Health
Passive
  • Immunity to natural, magical, and supernatural diseases

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Feat Dodge Icon.png
Dodge
Passive Prerequisites:
Feat Master of Air Icon.png
Domain of Air
Passive
  • +1 Evocation DCs
    • This is increased at Cleric level 6, 12 and 18
  • Your light and electric spells now use the higher of light or electric spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • A bonus to Reflex Saves equal to half your Cleric levels
    • +2 Electric Resistance per Cleric Level
    • Lasts 20 seconds
Prerequisites:
Feat Master of the Wilds Icon.png
Domain of Animals
Passive
  • For every 2 Cleric Levels
    • +1 Spot
    • +1 Listen
    • +1 Reflex Save
  • Turn undead works on animals
  • Using Turn Undead grants you and your party members:
    • Additional Constitution equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Chaos Icon.png
Domain of Chaos
Passive
  • For every 2 Cleric Levels
    • +1 Will Save
  • Using Turn Undead grants you and your party members a random bonus to:
    • Spell Power
    • Melee Power
    • Ranged Power
    • Physical and Magical Resistance
    • Lasts for 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Lawful
Feat Master of the Dead Icon.png
Domain of Death
Passive
  • +1 Necromancy DC
    • Additional +1 at Cleric level 6, 12 and 18
  • When using Turn Undead:
    • +2 Level for Turning
    • You affect Undead 2 hit dice higher
    • Roll 2 more total Hit Dice
Prerequisites:
Feat Domain of Destruction Icon.png
Domain of Destruction
Passive
  • +1 Melee Power
  • +1 Ranged Power
    • Additional +1 of each at Cleric level 2, 6, 10, 14 and 18
  • When using Turn Undead:
    • Gain a bonus to melee and ranged power equal to half of your cleric levels
    • Lasts 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Lawful
Feat Master of Earth Icon.png
Domain of Earth
Passive
  • +2 Acid Spell Power per Cleric Level
  • Your light and acid spells now use the higher of light or acid spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • +1 FOrtitude Save equal to half your Cleric levels
    • Additional Acid Resistance equal to twice your Cleric Level
    • Lasts 20 seconds
Prerequisites:
Feat Master of Fire Icon.png
Domain of Fire
Passive
  • +2 Fire Spell Power for each Cleric Level
  • Your fire and light spells now use the higher of fire or light spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • A bonus to Fire Resistance equal to twice your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Past Life - Favored Soul Icon.png
Domain of Good
Passive
  • +2 Light Spell Power per Cleric Level
  • +1 Heal for every 2 Cleric Levels
  • Using Turn Undead grants you and your party members:
    • 5*Cleric Level temporary hit points
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Healing Icon.png
Domain of Healing
Passive
  • +2 Positive Spell Power per Cleric Level
  • Using Turn Undead grants you and your party members:
    • +20% healing Amplification
    • Lasts 20 seconds
Prerequisites:
Feat Master of Knowledge Icon.png
Domain of Knowledge
Passive
  • +2 to all skills
  • Using Turn Undead grants you and your party members:
    • Bonus to intelligence equal to half your Cleric level
Prerequisites:
Feat Domain of Law Icon.png
Domain of Law
Passive
  • +1 Enchantment DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A bonus to saving throughs equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Chaotic
Feat Domain of Luck Icon.png
Domain of Luck
Passive
  • +1 to all saving throws
    • This is increased by +1 at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A bonus to all saving throws equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
Musical Studies Icon.png
Domain of Magic
Passive
  • +1 Evocation DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • Additional bonus to Spell Power equal to twice your Cleric level
    • Lasts 20 seconds
Prerequisites:
Enhancement Sacred Shield Mastery Icon.png
Domain of Protection
Passive
  • +1 Armor Class
  • +1 Physical Resistance
  • +1 Magical Resistance
  • These increase at Cleric level 5, 10, 15 and 20
  • Using Turn Undead grants you and your party members:
    • Additional Physical Resistance equal to twice your Cleric Level
    • Additional Magical Resistance equal to twice your Cleric Level
    • Lasts for 20 seconds
Prerequisites:
Enhancement Divine Deflection Icon.png
Domain of Strength
Passive
  • +2 Strength
  • Regain any lost strength with 6 seconds
  • Using Turn Undead grants you and your party members:
    • A bonus to Strength equal to half your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Sun Icon.png
Domain of Sun
Passive
  • +2 bonus to Fire and Light spell power for each Cleric Level
  • Using Turn Undead:
    • You and your party members gain True Sight
    • All enemies become 10% more vulnerable to light
    • Incorporeal enemies become corporeal
    • Lasts 20 seconds
Prerequisites:
Enhancement Allure Icon.png
Domain of Trickery
Passive
  • +1 Enchantment DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A Charisma bonus equal to half your Cleric levels
    • Lasts 20 seconds
Prerequisites:
Feat Domain of War Icon.png
Domain of War
Passive
  • +1 To Hit
  • +1 Damage
    • This is increased at Cleric level 4, 8, 12, 15 and 20
  • Using Turn Undead grants you and your party members:
    • A bonus to melee and ranged attack power equal to half your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Master of Water Icon.png
Domain of Water
Passive
  • You can breath underwater
  • Your cold and healing spells now use the higher of cold or healing spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • Bonus to Will Saves equal to half your Cleric levels
    • Cold Resistance equal to twice your Cleric Level
    • Lasts for 20 seconds
Prerequisites:
Feat Doubleshot (Feat) Icon.png
Doubleshot
Passive Prerequisites:
  • Minimum Level 25
Feat Doubleshot (Past Life Feat) Icon.png
Doubleshot
Active and Passive
  • When active:
    • +3% Doubleshot per stack
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Doublestrike Icon.png
Doublestrike
Passive
  • +5% Doublestrike
Prerequisites:
  • Minimum Level 22
Action Boost- Doublestrike Icon.png
Doublestrike
Active and Passive
  • When active:
    • +3% Doublestrike per stack
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Enhancement Black Draconic Knowledge Icon.png
Draconic Ancestry: Black
Passive
  • +1 x Character Level Acid Resistance
    • Stacks with everything
Prerequisites:
Enhancement Blue Draconic Knowledge Icon.png
Draconic Ancestry: Blue
Passive
  • +1 x Character Level Electric Resistance
    • Stacks with everything
Prerequisites:
Enhancement Red Draconic Knowledge Icon.png
Draconic Ancestry: Red
Passive
  • +1 x Character Level Fire Resistance
    • Stacks with everything
Prerequisites:
Enhancement White Draconic Knowledge Icon.png
Draconic Ancestry: White
Passive
  • +1 x Character Level Cold Resistance
    • Stacks with everything
Prerequisites:
Feat Draconic Vitality Icon.png
Draconic Vitality
Passive
  • +10 Hit Points

Auto Grant:

Feat Dragon Path Aura Footprints Icon.png
Dragon Path Aura Footprints
Active
  • Gain access to flaming footprints

Auto Grant: This feat is a reward for the Year of the Dragon during December. Talk to Xatheral to unlock it on the account, and then talk to Estraz at any time to get it granted. You need to talk to Estraz after each Reincarnation.
Autogranted Only

Feat Dragonborn Past Life Icon.png
Dragonborn I
Passive Prerequisites:
Feat Dragonborn Past Life Icon.png
Dragonborn II
Passive Prerequisites:
Feat Dragonborn Past Life Icon.png
Dragonborn III
Passive Prerequisites:
Feat Dreamscape Icon.png
Dreamscape
Active Activate to:
  • Become Invisible for 5 seconds
  • Gain a random buff:
    • Damage: +30 Melee/Ranged power, +60 Universal Spell Power.
    • Defense: +15 AC/PRR/MRR
    • Skill: +6 to all skills
    • Damage Reduction: DR18/-
    • Energy Resistance: Gain Energy Resistance 15
    • Sprint: Gain Action Boost: Sprint (does not stack with the actual action boost)
    • Fortitude: +6 to Fortitude saving throw
    • Reflex: +6 to Reflex saving throw
    • Will: +6 to Will saving throw
Prerequisites:
  • Minimum Level 28
Favored Enemy (Elf)2 Icon.png
Drow Elf I
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Drow Elf II
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Drow Elf III
Passive Prerequisites:
Druid Feats Icon.png
Druidic Oath
Passive
  • Prohibits you from wearing metal armor, using metal shields, using a rune arm, or if you are warforged, only Composite armor is allowed.

Auto Grant:

  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Blight Caster at class level 1
    Autogranted Only
Dwarven Feats Icon.png
Dwarf I
Passive Prerequisites:
Dwarven Feats Icon.png
Dwarf II
Passive Prerequisites:
Dwarven Feats Icon.png
Dwarf III
Passive Prerequisites:
Dwarven Feats Icon.png
Dwarven Stability
Passive

Auto Grant:

  • This feat is granted free to Dwarf at character level 1
    Autogranted Only
Dwarven Feats Icon.png
Dwarven Stonecunning
Passive

Auto Grant:

  • This feat is granted free to Dwarf at character level 1
    Autogranted Only
Feat Echoes of Power Icon.png
Echoes of Power
Passive
  • Slowly gain Spell Points once you are below 12
  • Regenerates up to 12 Spell Points
Prerequisites:
Feat Eclipse Power Icon.png
Eclipse Power
Active and Passive
  • When active: by
    • +1 Spell Penetration per stack
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Eerie Aim Icon.png
Eerie Aim
Passive
  • +10 To Hit
  • +5% Dodge Bypass
  • +5% Deflection Bypass
Prerequisites:
  • Minimum Level 21
Favored Enemy (Elf)2 Icon.png
Eladrin I
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Eladrin II
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Eladrin III
Passive Prerequisites:
Feat Eldritch Blast Damage Icon.png
Eldritch Blast Damage
Passive
  • +1d8 damage using your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 1,4,8,12,16,20
    Autogranted Only
Feat Eldritch Blast Icon.png
Eldritch Blast: Focused
Stance When toggled:
  • Turn your basic attack into a ranged magical bolt
  • Deals 1d8 force damage
    • Scales with 150% Spell Power

Auto Grant:

  • This feat is granted free to Warlock at class level 1
    Autogranted Only
Feat Elemental Form Specialty Icon.png
Elemental Form Specialty
Passive When in an elemental form:
  • +3 Caster Levels
  • +3 to Max Caster Level
  • +20 to Spell Power
  • +2% Spell Critical Chance
  • Applies to all elements except the one whose form is active
Prerequisites:
  • Minimum Level 31
  • One Of:
Favored Enemy (Elf)2 Icon.png
Elf I
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Elf II
Passive Prerequisites:
Favored Enemy (Elf)2 Icon.png
Elf III
Passive Prerequisites:
Feat Elusive Target Icon.png
Elusive Target
passive
  • If you would normally take physical damage
    • 5% chance to completely ignore the damage
Prerequisites:
  • Minimum Level 25
Feat Elf Race Icon.png
Elven Keen Senses
Passive

Auto Grant:

  • This feat is granted free to Elf at character level 1
  • This feat is granted free to Morninglord at character level 1
  • This feat is granted free to Drow Elf at character level 1
  • This feat is granted free to Eladrin at character level 1
  • This feat is granted free to Chaosmancer at character level 1
    Autogranted Only
Enhancement Law of the Divine Icon.png
Embodiment of Law
Passive
  • +3 Physical Resistance Rating
  • +3 Magical Resistance Rating
  • If Lawful:
    • +2 Imbue Dice
Prerequisites:
  • Minimum Level 28
Feat Embolden Spell Icon.png
Embolden Spell
Toggle
  • When toggled:
    • +2 to your Spell DCs
    • Spells affected will cost 10 more spell points
  • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 24
  • Ability to cast level 1 Spells.
Feat Empower Healing Spell Icon.png
Empower Healing Spell
Toggle
  • Metamagic Toggle:
    • Your healing spells gain 75 Spell Power
    • Spells cost 10 more spell points to cast
Prerequisites:

One of:

Feat Empower Spell Icon.png
Empower Spell
Toggle Metamagic Toggle:
  • Your spells gain 75 Spell Power
  • Spells cost 15 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Empty Body Icon.png
Empty Body
Active

Auto Grant:

  • This feat is granted free to Monk at class level 19
    Autogranted Only
Feat Enchant Weapon (Past Life Feat) Icon.png
Enchant Weapon
Active and Passive
  • When active:
    • 1 enhancement bonus per stack to your main hand weapon
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Elf Race Icon.png
Enchantment Save Bonus
Passive
  • +2 bonus to saves against Enchantments

Auto Grant:

  • This feat is granted free to Elf at character level 1
  • This feat is granted free to Morninglord at character level 1
  • This feat is granted free to Drow Elf at character level 1
  • This feat is granted free to Eladrin at character level 1
  • This feat is granted free to Chaosmancer at character level 1
    Autogranted Only
Feat Energy Criticals Icon.png
Energy Criticals
Active and Passive
  • When active:
    • +3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack
  • +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Enhanced Elemental Dice Icon.png
Enhanced Elemental Dice
Passive
  • +1 Imbue Dice
Prerequisites:
  • Minimum Level 31
Feat Enlarge Spell Icon.png
Enlarge Spell
Toggle Metamagic Toggle:
  • Your spells gain double their range
  • Spells cost 10 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Entropic Ward Icon.png
Entropic Ward
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Barbarian Damage Reduction Icon.png
Epic Barbarian Damage Reduction
Passive
  • +1% more damage reduction
  • +5 Physical Resistance Rating
  • +5 Magical Resistance Rating
Prerequisites:
Feat Epic Completionist Icon.png
Epic Completionist
Passive Prerequisites:
  • Three Epic Past Lives (any combination) in each Epic Destiny Sphere
    • That is a total of 12 epic past lives
Feat Epic Damage Reduction Icon.png
Epic Damage Reduction
Passive
  • +10 Physical Resistance Rating
Prerequisites:
  • Minimum Level 27
Feat Eldritch Blast Damage Icon.png
Epic Eldritch Blast
Passive
  • +2d6 Eldritch Blast Damage
    • Add 1d6 per 2 Epic Levels
    • Max 7d6 at level 30
Prerequisites:
Feat Epic Fortitude Icon.png
Epic Fortitude
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Power Icon.png
Epic Knowledge
Passive
  • +1 Caster Level
  • +1 Max Caster Level

Auto Grant:

  • This feat is granted free to all characters at character levels 22, 24, 26, 28, 30.
    Autogranted Only
Feat Epic Mage Armor Icon.png
Epic Mage Armor
Spell
  • +20 Armor Class
Prerequisites:
  • Minimum Level 22
Feat Epic Mental Toughness Icon.png
Epic Mental Toughness
Passive
  • +200 Maximum Spell Points
  • +1% Spell Critical Chance
Prerequisites:
Feat Eldritch Blast Damage Icon.png
Epic Pact Dice
Passive
  • +1 Pact Dice
    • +1 Die per 2 Epic Levels
    • Max 6d4 Pact Dice at level 30
Prerequisites:
  • Minimum Level 22
  • Requires Level 12 Warlock
Feat Epic Power Icon.png
Epic Power
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Epic Reflexes Icon.png
Epic Reflexes
Passive Prerequisites:
  • Minimum Level 27
Feat Epic Reputation Icon.png
Epic Reputation
Passive Prerequisites:
  • Minimum Level 27
Feat Skill Focus Icon.png
Epic Skills
Passive

Auto Grant:

  • This feat is granted free to all characters at character levels 21, 22, 23, 24, 25, 26, 27, 28, 29, 30.
    Autogranted Only
Feat Epic Spell Focus Icon.png
Epic Spell Focus
Passive
  • +1 Spell DC to the chosen school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Abjuration
Passive
  • +1 Spell DC to the Abjuration school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Conjuration
Passive
  • +1 Spell DC to the Conjuration school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Enchantment
Passive
  • +1 Spell DC to the Enchantment school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Evocation
Passive
  • +1 Spell DC to the Evocation school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Illusion
Passive
  • +1 Spell DC to the Illusion school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Necromancy
Passive
  • +1 Spell DC to the Necromancy school
Prerequisites:
Feat Epic Spell Focus Icon.png
Epic Spell Focus: Transmutation
Passive
  • +1 Spell DC to the Transmutation school
Prerequisites:
Feat Epic Spell Penetration Icon.png
Epic Spell Penetration
Passive Prerequisites:
Feat Epic Spell Power- Acid Icon.png
Epic Spell Power: Acid
Passive
  • +20 Acid Spell Power
  • +10% Acid Critical Damage
  • +5% Universal Spell Critical Damage
Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Cold Icon.png
Epic Spell Power: Cold
Passive
  • +20 Cold Spell Power
  • +10% Cold Critical Damage
  • +5% Universal Spell Critical Damage
Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Electricity Icon.png
Epic Spell Power: Electricity
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Fire Icon.png
Epic Spell Power: Fire
Passive
  • +20 Fire Spell Power
  • +10% Fire Critical Damage
  • +5% Universal Spell Critical Damage
Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power Force Icon.png
Epic Spell Power: Force
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Light Icon.png
Epic Spell Power: Light and Alignment
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Negative Icon.png
Epic Spell Power: Negative
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Poison Icon.png
Epic Spell Power: Poison
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power Positive Icon.png
Epic Spell Power: Positive
Passive Prerequisites:
  • Minimum Level 26
Feat Epic Spell Power- Repair Icon.png
Epic Spell Power: Repair
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Spell Power- Sonic Icon.png
Epic Spell Power: Sonic
Passive Prerequisites:
  • Minimum Level 22
Feat Epic Toughness Icon.png
Epic Toughness
Passive Prerequisites:
Feat Epic Will Icon.png
Epic Will
Passive Prerequisites:
  • Minimum Level 27
Feat Eschew Materials Icon.png
Eschew Materials
Toggle Metamagic Toggle:
  • You do not have to provide regular material components for your spells
  • Spells cost 2 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Eternity's Ward Icon.png
Eternity's Ward
Passive Anyone within the range of the aura gains:
  • +3 Morale Bonus to Magical Resistance Rating
Prerequisites:
Feat Evasion Icon.png
Evasion
Passive
  • When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Auto Grant:

  • This feat is granted free to Monk at class level 2
  • This feat is granted free to Sacred Fist at class level 2
  • This feat is granted free to Rogue at class level 2
  • This feat is granted free to Ranger at class level 9
    Autogranted Only
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency
Passive You do not suffer a -4 penalty on attack rolls when wielding one of the selected weapon types:
  • Bastard Sword
  • Dwarven Waraxe
  • Great Crossbow
  • Handwraps
  • Kama
  • Khopesh
  • Repeating Heavy Crossbow
  • Repeating Light Crossbow
  • Shuriken
Prerequisites:
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Bastard Sword
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Bastard Sword
Prerequisites:
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Dwarven Waraxe
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Dwarven Waraxe
Prerequisites:

Auto Grant:

  • This feat is granted free to Dwarf at character level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Great Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Great Crossbow
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Handwraps
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding Handwraps
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Kama
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Kama
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Khopesh
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Khopesh
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Repeating Heavy Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Repeating Heavy Crossbow
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Repeating Light Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Repeating Light Crossbow
  • Fires multiple bolts per shot
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Shuriken
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Shuriken
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Expanded Clip Icon.png
Expanded Clip
Passive While wielding a Repeating Crossbow:
  • +33% Doubleshot
Prerequisites:
Feat Extend Spell Icon.png
Extend Spell
Toggle Metamagic Toggle:
  • The duration of spells you cast are doubled
  • Spells you cast cost 10 more spell points to cast
Prerequisites:
  • Ability to cast level 1 Spells.
Feat Extra Turning Icon.png
Extra Turning
Passive Prerequisites:
Feat Death Watches You Icon.png
Eyes of the Reaper: Fire
Active
  • Gain access to cosmetic glowing red eyes.

Auto Grant: This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation.
Autogranted Only

Eyes of the Reaper- Green Icon.png
Eyes of the Reaper: Green
Active
  • Gain access to cosmetic glowing green eyes.

Auto Grant: This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation.
Autogranted Only

Eyes of the Reaper- Purple Icon.png
Eyes of the Reaper: Purple
Active
  • Gain access to cosmetic glowing purple eyes.

Auto Grant: This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation.
Autogranted Only

Eyes of the Reaper- White Icon.png
Eyes of the Reaper: White
Active
  • Gain access to cosmetic glowing white eyes.

Auto Grant: This feat can be purchased from Raven Queen Messenger, and lasts until Reincarnation.
Autogranted Only

Feat Face Me Icon.png
Face Me
Passive Upon activating an Action Boost:
  • +200% Threat Generation
  • Lasts 6 seconds
Prerequisites:
  • Minimum Level 21
Feat Fae Hunter's Wings Icon.png
Fae Hunter's Wings
Active
  • Gain access to cosmetic faerie wings.

Auto Grant: This feat is granted by the Hardcore Vendor upon reaching 5000 Favor in season 6.
Autogranted Only

Feat Falling Star Strike Icon.png
Falling Star Strike
Active
  • Air:Dark:Air Finisher
    • +30% Damage
    • Chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
Feat Fascinate Icon.png
Fascinate
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Stormsinger at class level 1
    Autogranted Only
Feat Fast Healing Icon.png
Fast Healing
Active and Passive
  • When active:
    • Each minute you heal 5 Hit Points with positive energy plus 5 Hit Points per every 5 character level
    • The healing is multiplied by the number of stacks
  • +3 Maximum Hit Points per stack
  • +4 Maximum Hit Points per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Fast Movement Icon.png
Fast Movement (Barbarian)
Passive
  • 10% Increase in Movement Speed

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Monk Feats Icon.png
Fast Movement
Passive While centered:
  • 5% Increase in Movement Speed that stacks with all other increases

Auto Grant:

  • This feat is granted free to Monk at class level 3,6,9,12,15,18
  • This feat is granted free to Dragon Disciple at class level 3,6,9,12,15,18
    Autogranted Only
Feat Inherent Fate Point Icon.png
Fate Point
Passive
  • +1 Fate Point per time acquired
Prerequisites:
  • Minimum Level 20
Enhancement Favored Defense Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies

Auto Grant:

  • This feat is granted free to Ranger at character level 1
Favored Enemy (Aberration) Icon.png
Favored Enemy (Aberration)
Passive
  • +2 Damage per Favored Enemy feat against Aberrations
Favored Enemy (Animal)2 Icon.png
Favored Enemy (Animal)
Passive
  • +2 Damage per Favored Enemy feat against Animals
Favored Enemy (Chaotic Outsider) Icon.png
Favored Enemy (Chaotic Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Chaotic Outsiders
Favored Enemy (Construct) Icon.png
Favored Enemy (Construct)
Passive
  • +2 Damage per Favored Enemy feat against Constructs
Enhancement Favored Defense Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies

Auto Grant:

  • This feat is granted free to Dark Hunter at class level 1,5,10,15,20
Favored Enemy (Dragon)2 Icon.png
Favored Enemy (Dragon)
Passive
  • +2 Damage per Favored Enemy feat against Dragons
Favored Enemy (Dwarf) Icon.png
Favored Enemy (Dwarf)
Passive
  • +2 Damage per Favored Enemy feat against Dwarfs
Favored Enemy (Elemental) Icon.png
Favored Enemy (Elemental)
Passive
  • +2 Damage per Favored Enemy feat against Elementals
Favored Enemy (Elf)2 Icon.png
Favored Enemy (Elf)
Passive
  • +2 Damage per Favored Enemy feat against Elves
Enhancement Censure Outsiders Icon.png
Favored Enemy (Evil Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Evil Outsiders
Favored Enemy (Magical Beast)2 Icon.png
Favored Enemy (Fey)
Passive
  • +2 Damage per Favored Enemy feat against Fey
Favored Enemy (Giant) Icon.png
Favored Enemy (Giant)
Passive
  • +2 Damage per Favored Enemy feat against Giants
Favored Enemy (Gnoll) Icon.png
Favored Enemy (Gnoll)
Passive
  • +2 Damage per Favored Enemy feat against Gnolls
Favored Enemy (Goblinoid)2 Icon.png
Favored Enemy (Goblinoid)
Passive
  • +2 Damage per Favored Enemy feat against Goblinoids
Favored Enemy (Halfling)2 Icon.png
Favored Enemy (Halfling)
Passive
  • +2 Damage per Favored Enemy feat against Halflings
Favored Enemy (Human)2 Icon.png
Favored Enemy (Human)
Passive
  • +2 Damage per Favored Enemy feat against Humans
Enhancement Censure Demons Icon.png
Favored Enemy (Lawful Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Lawful Outsiders
Favored Enemy (Magical Beast)2 Icon.png
Favored Enemy (Magical Beast)
Passive
  • +2 Damage per Favored Enemy feat against Magical Beasts
Enhancement Mark Target Icon.png
Favored Enemy (Marked Target)
Passive
  • +2 Damage per Favored Enemy feat against a Marked Target.
Favored Enemy (Monstrous Humanoid) Icon.png
Favored Enemy (Monstrous Humanoid)
Passive
  • +2 Damage per Favored Enemy feat against Monstrous Humanoids
Favored Enemy (Ooze) Icon.png
Favored Enemy (Ooze)
Passive
  • +2 Damage per Favored Enemy feat against Oozes
Favored Enemy (Orc)2 Icon.png
Favored Enemy (Orc)
Passive
  • +2 Damage per Favored Enemy feat against Orcs
Favored Enemy (Plant) Icon.png
Favored Enemy (Plant)
Passive
  • +2 Damage per Favored Enemy feat against Plants
Favored Enemy (Reptilian) Icon.png
Favored Enemy (Reptilian)
Passive
  • +2 Damage per Favored Enemy feat against Reptilians
Favored Enemy (Undead) Icon.png
Favored Enemy (Undead)
Passive
  • +2 Damage per Favored Enemy feat against Undead
Favored Enemy (Vermin)2 Icon.png
Favored Enemy (Vermin)
Passive
  • +2 Damage per Favored Enemy feat against Vermin
Feat Favored Soul Icon.png
Favored Soul Energy Absorption
Passive
  • +10% Absorption for the element selected from
    • Acid
    • Cold
    • Electricity
    • Fire
    • Sonic
  • Can only pick each element once

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Acid
Passive
  • 10% Acid Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Cold
Passive
  • 10% Cold Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Electricity
Passive
  • 10% Electricity Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Fire
Passive
  • 10% Fire Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Sonic
Passive
  • 10% Sonic Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Amaunator Icon.png
Favored by Amaunator
Passive
  • Heavy Mace Proficiency
  • +1 To Hit while wielding a Heavy Mace
Prerequisites:
Feat Fear Immunity Icon.png
Fear Immunity
Passive
  • Immune to Fear

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Feat Feline Agility Icon.png
Feline Agility
Passive When standing still for 6 Seconds, upon moving gain:
  • +20% Action Boost bonus to Movement Speed
  • Lasts 6 Seconds

Auto Grant:

  • This feat is granted free to Tabaxi at character level 1
Spell Snowslide Icon.png
Feral Charge
Active
  • Charge forward with a chance for knockdown
    • Strike enemies in line with +3[W]
Prerequisites:
Feat Fey Resistance Icon.png
Fey Resistance
Passive
  • +5 Sonic Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Fiendish Arpeggio Icon.png
Fiendish Arpeggio
Active Cast Spell on a Targe:
  • Deal 2d4 +1 per 2 Caster Levels Fire Damage
    • Max 2d4+10 Fire Damage
  • Damage repeats itself every 2 seconds
    • Lasts 12 Seconds
  • Passive:
    • +18 Spell Points

Auto Grant:

Feat Fiendish Resilience Icon.png
Fiendish Resilience
Passive
  • +1 Fortitude Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Fiendish Resistance Icon.png
Fiendish Resistance
Passive
  • +5 Fire Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Fiendskin Icon.png
Fiendskin
Passive
  • +1 Fire Resistance per Acolyte level

Auto Grant:

Feat Finishing Moves Icon.png
Finishing Moves
Active N/A
Finishing Moves- Path of Harmonious Balance Icon.png
Finishing Moves: Path of Harmonious Balance
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Finishing Moves- Path of Inevitable Dominion Icon.png
Finishing Moves: Path of Inevitable Dominion
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Wild Shape- Fire Elemental Icon.png
Fire Elemental Imbue
Active Imbue Toggle:
  • +1d6 Fire Damage on Hit
  • Scales with Fire Spell Power
Prerequisites:

Auto Grant:

Feat Fires of Purity Icon.png
Fires of Purity I
Active
  • +1d6 Fire damage
    • Scales with Melee Power
Feat First Blood Icon.png
First Blood
Passive When using a melee weapon or unarmed attacks:
  • Deal 50-300 extra untyped damage
  • if the user has more than 90% HP
  • Won't trigger more than once within 3 seconds
Prerequisites:
  • Minimum Level 25
Enhancement Memory of Flight Icon.png
Flight of Kings
Passive
  • Leap through the air, as if flying
  • +20% Action Boost bonus to movement speed
    • Lasts 6 seconds

Auto Grant:

Feat Flowing Water Strike Icon.png
Flowing Water Strike I
Stance
  • +1d6 Cold damage
    • Scales with Melee Power
Feat Bow Strength Icon.png
Flurry of Blows
Passive While centered and wielding ki weapons or unarmed, gain the following:
  • +2% dodge bonus at monk (paladin if this is a Sacred Fist) levels 1, 2, and 4
  • +1 Attack Bonus at level 1 and an additional +1 every 4 monk (paladin if this is a Sacred Fist) levels

Auto Grant:

  • This feat is granted free to Monk at class level 1
  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Aureon Icon.png
Follower of Aureon
Passive
  • You gain Quarterstaff Proficiency
  • Quarterstaves are considered a Favored Weapon
  • If you are wielding a Favored Weapon:
Prerequisites:
  • Must be an Eberron race that is not Bladeforged
  • One of the following:
Feat Follower of Olladra Icon.png
Follower of Olladra
Passive
  • You gain Sickle proficiency
  • Sickle is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Follower of Onatar Icon.png
Follower of Onatar
Passive
  • You gain Warhammer Proficiency
  • Warhammers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Follower of the Blood of Vol Icon.png
Follower of the Blood of Vol
Passive
  • You gain Dagger Proficiency
  • Daggers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Lord of Blades Icon.png
Follower of the Lord of Blades
Passive
  • You gain Greatsword Proficiency
  • Greatswords are considered Favored Weapons
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Follower of the Path of Light Icon.png
Follower of the Path of Light
Passive
  • Gain Handwrap Proficiency
  • Handwraps are considered Favored Weapons
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Follower of the Silver Flame Icon.png
Follower of the Silver Flame
Passive
  • You gain Longbow Proficiency
  • Longbowss are considered Favored Weapons
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Sovereign Host Icon.png
Follower of the Sovereign Host
Passive
  • You gain Longsword proficiency
  • Longsword is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
Prerequisites:
Feat Force of Personality Icon.png
Force of Personality
Passive Prerequisites:
Feat Forced Escape Icon.png
Forced Escape
Active
  • Deal 20d20 Sonic Damage to enemies around you
    • Fortitude DC: 20 + Wisdom Modifier save for half damage
  • Dispel any Crowd Control effects on you
    • Can be used when stunned or otherwise incapacitated (but still conscious)
Prerequisites:
  • Minimum Level 25
Feat Fortification (Past Life Feat) Icon.png
Fortification
Active and Passive
  • When active:
  • +2 Armor Class per stack
  • +1 Armor Class per 10 character levels
  • Stacks up to 3 times
Prerequisites:

Epic Reincarnation

Feat Fount of Life Icon.png
Fount of Life
Passive
  • +20 Positive Healing Amplification
  • +20 Positive Spell Power
Prerequisites:
  • Minimum Level 28
Feat Freezing the Lifeblood Icon.png
Freezing the Lifeblood
Active
  • Water:Dark:Water Finisher
    • +30% Damage
    • Chance to paralyze your opponent
    • You have a chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
Feat Frozen Footsteps Icon.png
Frozen Footsteps
Passive
  • +10% Cold Absorption
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Gatekeepers- Hit Point Bonus Icon.png
Gatekeepers: Hit Point Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 150 The Gatekeepers favor
    Autogranted Only
Feat Gatekeepers- Skill Bonus Icon.png
Gatekeepers: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 The Gatekeepers favor
    Autogranted Only
Dwarven Feats Icon.png
Giant Evasion
Passive
  • +4 Armor Class when attacked by creatures of the giant type

Auto Grant:

  • This feat is granted free to Dwarf at character level 1
    Autogranted Only
Enhancement Gnomish Perseverance I Icon.png
Gnome I
Passive Prerequisites:
Enhancement Gnomish Perseverance I Icon.png
Gnome II
Passive Prerequisites:
Enhancement Gnomish Perseverance I Icon.png
Gnome III
Passive Prerequisites:
Iconic Feat Past Life - Shadar-Kai Icon.png
Gnomish Proficiencies
Passive

Auto Grant:

  • This feat is granted free to Deep Gnome at character level 1
  • This feat is granted free to Gnome at character level 1
    Autogranted Only
Feat Goodberry Icon.png
Goodberry
Active
  • Creates Goodberries in your inventory you can use for food and drink in a tavern.

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Favored Soul2 Icon.png
Grace of Battle
Passive When wielding your deity's favored weapon, and Favored Soul is the majority class:
  • Charisma bonus to Hit
  • Charisma bonus to Damage
Prerequisites:
Feat Grandmaster Fires of Purity Icon.png
Grandmaster Fires of Purity
Active
Feat Grandmaster Flowing Water Strike Icon.png
Grandmaster Flowing Water Strike
Active
Feat Grandmaster Storm Strike Icon.png
Grandmaster Storm Strike
Active
Feat Grandmaster Strike of the Enduring Icon.png
Grandmaster Strike of the Enduring
Active
Monk Forms Feat Icon.png
Grandmaster of Forms
Passive N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 18
Feat Monk Earth Icon.png
Grandmaster of Mountains
Passive
  • Upgrades Mountain Stance to
    • +4 Constitution
    • 20% boost to Armor Class
    • 15 Physical Resistance
    • +70% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack

Auto Grant:

Feat Monk Water Icon.png
Grandmaster of Oceans
Passive
  • Upgrades Ocean Stance to
    • +4 Wisdom
    • +12% dodge
    • +5 to all Saving Throws
    • Passive Ki generation is increased by 1

Auto Grant:

Feat Monk Air Icon.png
Grandmaster of Storms
Passive
  • Upgrades Wind Stance to
    • +4 Dexterity
    • +15% Enhancement bonus to melee attack speed
    • +15% Enhancement bonus to thrown attack speed
    • 10% chance to doublestrike with melee weapons
    • -2 Constitution

Auto Grant:

Feat Monk Fire Icon.png
Grandmaster of the Sun
Passive
  • Upgrades Sun Stance to
    • +4 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 5 ki.

Auto Grant:

Feat Grasp of the Earth Dragon Icon.png
Grasp of the Earth Dragon
Active
  • Earth:Light:Earth Finisher
    • Gain Immunity to Daze, Stun and Sleep
Feat Great Charisma Icon.png
Great Charisma
Passive Prerequisites:
  • Minimum Level 21
Feat Great Cleave Icon.png
Great Cleave
Attack Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
  • +40% damage
Prerequisites:
Feat Great Constitution Icon.png
Great Constitution
Passive Prerequisites:
  • Minimum Level 21
Feat Great Dexterity Icon.png
Great Dexterity
Passive Prerequisites:
  • Minimum Level 21
Feat Great Fortitude Icon.png
Great Fortitude
Passive
  • +2 Fortitude
Feat Great Intelligence Icon.png
Great Intelligence
Passive Prerequisites:
  • Minimum Level 21
Feat Great Strength Icon.png
Great Strength
Passive Prerequisites:
  • Minimum Level 21
Feat Great Wisdom Icon.png
Great Wisdom
Passive
  • +1 Wisdom
  • Can be taken multiple times
Prerequisites:
  • Minimum Level 21
Spell Lightning Bolt Icon.png
Greater Domain of Air
Active
Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Master of the Wilds Icon.png
Greater Domain of Animals
Passive Prerequisites:
Feat Domain of Chaos Icon.png
Greater Domain of Chaos
Passive
  • +3% Spell Critical Chance
Prerequisites:
Feat Master of the Dead Icon.png
Greater Domain of Death
Passive
  • Immunity to energy drain.
Prerequisites:
Feat Domain of Destruction Icon.png
Greater Domain of Destruction
Passive
  • +3% Doublestrike
  • +5% Strikethrough
Prerequisites:
Spell Stoneskin Icon.png
Greater Domain of Earth
Passive
Spell Stoneskin Icon.pngSpell-Like Ability:
Stoneskin
Cooldown: 4 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Wall of Fire Icon.png
Greater Domain of Fire
Active
Spell Wall of Fire Icon.pngSpell-Like Ability:
Wall of Fire
Cooldown: 30 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Blade Barrier Icon.png
Greater Domain of Good
Active
Spell Blade Barrier Icon.pngSpell-Like Ability:
Blade Barrier
Cooldown: 30 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Panacea Icon.png
Greater Domain of Healing
Active
Spell Panacea Icon.pngSpell-Like Ability:
Panacea
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Feeblemind Icon.png
Greater Domain of Knowledge
Active
Spell Feeblemind Icon.pngSpell-Like Ability:
Feeblemind
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Greater Command Icon.png
Greater Domain of Law
Active
Spell Greater Command Icon.pngSpell-Like Ability:
Greater Command
Cooldown: 12 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of Luck Icon.png
Greater Domain of Luck
Passive
  • +2 to all DCs of your spells or spell like abilities.
Prerequisites:
Musical Studies Icon.png
Greater Domain of Magic
Passive
  • +10 Spell Points per Character Level
Prerequisites:
Spell Radiant Forcefield Icon.png
Greater Domain of Protection
Active
Spell Radiant Forcefield Icon.pngSpell-Like Ability:
Radiant Forcefield
Cooldown: 3 Minutes
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Enhancement Divine Deflection Icon.png
Greater Domain of Strength
Passive
  • Immunity to most knockdown effects
Prerequisites:
Spell Sunbeam Icon.png
Greater Domain of Sun
Active
Spell Sunbeam Icon.pngSpell-Like Ability:
Sunbeam
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Mind Fog Icon.png
Greater Domain of Trickery
Active
Spell Mind Fog Icon.pngSpell-Like Ability:
Mind Fog
Cooldown: 10 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of War Icon.png
Greater Domain of War
Passive
  • +1 Tactics DCs every 2 levels of Cleric
Prerequisites:
Spell Cone of Cold Icon.png
Greater Domain of Water
Active
Spell Cone of Cold Icon.pngSpell-Like Ability:
Cone of Cold
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Eldritch Blast Damage Icon.png
Greater Pact Attunement
Passive
  • +2d8 pact damage from your Eldritch Blast
  • +2d6 Eldritch Blast Pact Dice
Prerequisites:

Auto Grant:

Feat Greater Rage Icon.png
Greater Rage
Passive While Raged:
  • +6 bonus to Strength
  • +3 morale bonus on Will Saves
  • –2 penalty to Armor Class.
  • +10 Melee Power
  • While wearing medium armor:
    • +10 Physical Resistance Rating

Auto Grant:

  • This feat is granted free to Barbarian at class level 11
    Autogranted Only
Feat Greater Ruin Icon.png
Greater Ruin
Active
  • On activation:
    • Deal 1000 untyped damage to a single enemy
    • No saving throw
  • Passive:
    • +140 Maximum Spell Points
Prerequisites:
  • Minimum Level 30
  • Ruin
Feat Greater Shield Mastery Icon.png
Greater Shield Mastery
Passive
  • While wielding a buckler or small shield
    • +10 Physical Resistance Rating
  • While wielding a large shield
    • +15 Physical Resistance Rating
  • While wielding a tower shield
    • +20 Physical Resistance Rating
  • While wielding any shield
    • Doublestrike chance by 2% to 10%
    • Combat Style bonus to Melee Power is increased by 4 to 10.
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Single Weapon Fighting Icon.png
Greater Single Weapon Fighting
Passive Your Single Weapon Fighting Stance improves:
  • +30% Combat Style bonus to Attack Speed
  • +6 Combat Style to Melee Power
  • +50% of your appropriate ability score to damage
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Spell Focus Icon.png
Greater Spell Focus
Passive
  • +1 Spell DC to the chosen school
  • Select one of the below spell schools, this school must have been selected as a Spell Focus
    • Abjuration
    • Conjuration
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation
Prerequisites:
Feat Greater Spell Penetration Icon.png
Greater Spell Penetration
Passive Prerequisites:
Feat Greater Two Handed Fighting Icon.png
Greater Two Handed Fighting
Passive While Two-Handed Fighting:
  • +30% additional Strikethrough chance
  • +4 Combat Style bonus to Melee Power
  • While wielding a Two-Handed Weapon:
    • Ability Score bonus to damage improves to 2.25x the Ability Score Modifier you sue for damage
  • While wielding a Bastard Sword or Dwarven Waraxe:
    • Ability Score bonus to damage improves to 1.6x the Ability Score Modifier you sue for damage
  • Bonus Damage does not apply in Druid Animal Form
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Greater Two Weapon Fighting Icon.png
Greater Two Weapon Fighting
Passive
  • +20% off-hand attack proc chance (bringing chance to 80%)
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 11
  • This feat is granted free to Dark Hunter at class level 11
Feat Weapon Focus Icon.png
Greater Weapon Focus
Passive
  • +2 Melee Power or +2 Ranged Power
  • +1 Bonus to hit chance when using weapons of the appropriate type.
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Greater Weapon Focus Icon.png
Greater Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization
Passive
  • +2 Melee Power or Ranged Power
  • +2 Bonus to damage rolls when using weapons of the appropriate type
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Piercing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using piercing weapons:
    • Dagger
    • Heavy pick
    • Light pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Ranged Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Great crossbow
    • Heavy crossbow
    • Light crossbow
    • Longbow
    • Repeating heavy crossbow
    • Repeating light crossbow
    • Shortbow
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using thrown weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Guarded Actions Icon.png
Guarded Actions
Passive Upon activating an Action Boost:
  • -20% Damage Taken
  • Lasts 6 Seconds
Prerequisites:
  • Minimum Level 21
Feat Guardian Angel Icon.png
Guardian Angel
Passive When Dropped below 50% HP:
  • You gain Physical Resistance equal to your Wisdom
  • You gain a bonus to Saving Throws equal to your Epic Level
Prerequisites:
  • Minimum Level 22
Feat Half-Elf Dilettante- Alchemist Icon.png
Half-Elf Dilettante: Alchemist
Active
  • +10 Universal Spell Power
  • Considered to have 1 Level of Alchemist for:
    • Items
Prerequisites:
Feat Half-Elf Dilettante- Artificer Icon.png
Half-Elf Dilettante: Artificer
Active Prerequisites:
Half-Elf Dilettante- Barbarian Icon.png
Half-Elf Dilettante: Barbarian
Active
  • DR 1/-
  • For item use
    • Considered to have 1 Level of Barbarian
Prerequisites:
Feat Half-Elf Dilettante- Bard Icon.png
Half-Elf Dilettante: Bard
Active
  • Fascinate - 3 Charges
  • Considered to have 1 Level of Bard for:
    • Wands and Scrolls
    • Items
Prerequisites:
Feat Half-Elf Dilettante- Cleric Icon.png
Half-Elf Dilettante: Cleric
Active
  • Considered to have 1 Level of Cleric for:
    • Wands and Scrolls
    • Items
Prerequisites:
Druid Feats Icon.png
Half-Elf Dilettante: Druid
Active
  • Considered to have 1 Level of Druid for:
    • Wands and Scrolls
    • Items
Prerequisites:
Feat Half-Elf Dilettante- Favored Soul Icon.png
Half-Elf Dilettante: Favored Soul
Active
  • Considered to have 1 Level of Favored Soul for:
    • Wands and Scrolls
    • Items
Prerequisites:
Enhancement Weapon Group Icon.png
Half-Elf Dilettante: Fighter
Active
  • Marial Melee Weapon Proficiency
  • Considered to have 1 Level of Fighter for:
    • Items
Prerequisites:
Monk Forms Feat Icon.png
Half-Elf Dilettante: Monk
Active
  • Gain proficiency with:
    • Quarterstaff
    • Kama
    • Shuriken
  • +2 Wisdom for Armor Class
  • Considered to have 1 Level of Monk for:
    • Items
Prerequisites:
Feat Half-Elf Dilettante- Paladin Icon.png
Half-Elf Dilettante: Paladin
Active
  • +2 Charisma bonus to Saves
  • Considered to have 1 Level of Paladin for:
    • Wands and Scrolls
    • Items
Prerequisites:
Half-Elf Dilettante- Ranger Icon.png
Half-Elf Dilettante: Ranger
Active
  • +2 Strength bonus to Bow Damage
  • Considered to have 1 Level of Ranger for:
    • Wands and Scrolls
    • Items
Prerequisites:
Half-Elf Dilettante- Rogue Icon.png
Half-Elf Dilettante: Rogue
Active
  • +1d6 Sneak Attack damage
  • Considered to have 1 Level of Rogue for:
    • Items
Prerequisites:
Half-Elf Dilettante- Sorcerer Icon.png
Half-Elf Dilettante: Sorcerer
Active
  • Considered to have 1 Level of Sorcerer for:
    • Wands and Scrolls
    • Items
Prerequisites:
Enhancement Dilletante Warlock Icon.png
Half-Elf Dilettante: Warlock
Active Imbue Toggle:
    • +1d4 Fire Damage
    • Scales with Fire Spell Power
  • Considered to have 1 Level of Warlock for:
    • Items
Prerequisites:
Half-Elf Dilettante- Wizard Icon.png
Half-Elf Dilettante: Wizard
Active
  • Considered to have 1 Level of Wizard for:
    • Wands and Scrolls
    • Items
Prerequisites:
Feat Half-Elf Racial Past Life Icon.png
Half-Elf I
Passive Prerequisites:
Feat Half-Elf Racial Past Life Icon.png
Half-Elf II
Passive Prerequisites:
Feat Half-Elf Racial Past Life Icon.png
Half-Elf III
Passive Prerequisites:
Feat Half-Elven Bluff Icon.png
Half-Elven Bluff
Active Activate:
  • Perform a bluff as if it was the bluff skill
  • Uses a separate cooldown than the skill

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Elven Diplomacy Icon.png
Half-Elven Diplomacy
Active Activate:
  • Perform diplomacy as if it was the diplomacy skill
  • Uses a separate cooldown than the skill

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Elven Intimidate Icon.png
Half-Elven Intimidate
Active Activate:
  • Perform intimidate as if it was the intimidate skill
  • Uses a separate cooldown than the skill

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Elf Racial Past Life Icon.png
Half-Elven Keen Senses
Passive

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Elf Racial Past Life Icon.png
Half-Elven Mixed Heritage
Passive
  • Items and effects treat you as both a:
    • Human
    • Elf

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Elf Racial Past Life Icon.png
Half-Elven Social Graces
Passive

Auto Grant:

  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Half-Orc Past Life Icon.png
Half-Orc I
Passive Prerequisites:
Feat Half-Orc Past Life Icon.png
Half-Orc II
Passive Prerequisites:
Feat Half-Orc Past Life Icon.png
Half-Orc III
Passive Prerequisites:
Feat Halfling Race Icon.png
Halfling Agility
Passive

Auto Grant:

  • This feat is granted free to Halfling at character level 1
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Bravery
Passive

Auto Grant:

  • This feat is granted free to Halfling at character level 1
    Autogranted Only
Favored Enemy (Halfling)2 Icon.png
Halfling I
Passive Prerequisites:
Favored Enemy (Halfling)2 Icon.png
Halfling II
Passive Prerequisites:
Favored Enemy (Halfling)2 Icon.png
Halfling III
Passive Prerequisites:
Feat Halfling Race Icon.png
Halfling Keen Ears
Passive

Auto Grant:

  • This feat is granted free to Halfling at character level 1
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Luck
Passive

Auto Grant:

  • This feat is granted free to Halfling at character level 1
    Autogranted Only
Feat Halfling Race Icon.png
Halfling Thrown Weapon Focus
Passive
  • +1 Attack Rolls when using a Thrown Weapon

Auto Grant:

  • This feat is granted free to Halfling at character level 1
    Autogranted Only
Feat Hamstring Icon.png
Hamstring
Active
  • Reduce target's movement rate by half
Prerequisites:
Feat Harbinger of Chaos Icon.png
Harbinger of Chaos
Passive
  • +2% Doublestrike
  • +2% Doubleshot
  • If Chaotic:
    • +2 Imbue Dice
Prerequisites:
  • Minimum Level 28
Feat Harpers- Hit Point Bonus Icon.png
Harpers: Hit Point Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 250 The Harpers favor
    Autogranted Only
Feat Harpers- Skill Bonus Icon.png
Harpers: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 125 The Harpers favor
    Autogranted Only
Feat Healing Hands Icon.png
Healing Hands
Active
  • Heals a friendly target Character Level (Max 20) x Wisdom Bonus Hit Points
    • This works for all type of healing: Positive Energy, Negative Energy and Repair
  • Requires the Bond feat be active
  • Can be used 1 per rest
Prerequisites:

Auto Grant:

  • This feat is granted free to Aasimar at character level 1
    Autogranted Only
Feat Healing Ki Icon.png
Healing Ki
Active
  • Light:Light:Light Finisher
    • Heals allies with 1d4 positive energy for every monk level
Enhancement Resilient Defense Icon.png
Heavy Armor Champion
Passive While wearing heavy armor:
  • +12 Physical Resistance Rating
  • +12 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Combatant
Passive While wearing heavy armor:
  • +6 Physical Resistance Rating
  • +6 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Master
Passive While wearing heavy armor:
  • +9 Physical Resistance Rating
  • +9 Magical Resistance Rating
Prerequisites:
Feat Heavy Armor Proficiency Icon.png
Heavy Armor Proficiency
Passive
  • You do not suffer armor penalty to attack
  • Gain 6 + Base Attack Bonus to Physical Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Fighter at class level 1
  • This feat is granted free to Paladin at class level 1
Enhancement Resilient Defense Icon.png
Heavy Armor Training
Passive While wearing heavy armor:
  • +3 Physical Resistance Rating
  • +3 Magical Resistance Rating
Prerequisites:
Feat Heighten Spell Icon.png
Heighten Spell
Toggle Metamagic Toggle:
  • Your spells are raised to the highest spell level your character can cast
  • Your spells cost more spell points to cast depending on the number of levels raised
Prerequisites:
  • Ability to cast level 2 Spells.
Feat Hellball Icon.png
Hellball
Active
Feat Hellball Icon.pngSpell-Like Ability:
Hellball
Metamagic: Empower, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 45 Spell Points

Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
  • Minimum Level 25
Feat Heroic Durability Icon.png
Heroic Durability
Passive
  • +30 Maximum Hit Points
  • For every Melee Combat style feat, gain:
    • 25% bonus to Hit Points gained from class levels
    • Epic/Legendary levels count half value
    • Can only stack up to 100%

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Alertness Icon.png
Hide In Plain Sight
Passive
  • For every three seconds you standing still
    • +1 Hide
    • +1 Move Silently
    • Max +5

Auto Grant:

  • This feat is granted free to Ranger at class level 17
  • This feat is granted free to Dark Hunter at class level 17
Feat Holy Strike Icon.png
Holy Strike
Passive Prerequisites:
  • Minimum Level 22
Feat House Deneith- Hit Points Bonus Icon.png
House Deneith: Hit Points Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 150 House Deneith favor
    Autogranted Only
Feat House Deneith- Skill Bonus Icon.png
House Deneith: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Deneith favor
    Autogranted Only
Feat House Jorasco- Hit Point Bonus Icon.png
House Jorasco: Hit Point Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 150 House Jorasco favor
    Autogranted Only
Feat House Jorasco- Skill Bonus Icon.png
House Jorasco: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Jorasco favor
    Autogranted Only
Feat House Phiarlan- Skill Bonus Icon.png
House Phiarlan: Skill Bonus
Passive

Auto Grant:

  • This feat is granted as a reward for reaching 75 House Jorasco favor
    Autogranted Only
Favored Enemy (Human)2 Icon.png
Human I
Passive Prerequisites:
Favored Enemy (Human)2 Icon.png
Human II
Passive Prerequisites:
Favored Enemy (Human)2 Icon.png
Human III
Passive Prerequisites:
Feat Hurl through Hell Icon.png
Hurl through Hell
Active
  • Try to exile an enemy.
    • Similar to the Banishment spell
    • Will DC: 15 + Warlock Level + Charisma Modifier save paralyzes the enemy, instead of banishing them
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Iconic Feat Past Life - Aasimar Scourge Icon.png
Iconic Past Life: Aasimar Scourge
Active and Passive
  • When active:
    • +2% Doublestrike per stack
  • +1 Fortitude Save per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Aasimar Scourge iconic race

Iconic Feat Past Life - Bladeforged Icon.png
Iconic Past Life: Bladeforged
Active and Passive
  • When active:
    • +10 Repair Spell Power per stack
  • +5% Fortification per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Bladeforged iconic race

Iconic Feat Past Life - Chaosmancer Icon.png
Iconic Past Life: Chaosmancer
Active and Passive When active:
  • +3 Universal Spell Power
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Chaosmancer iconic race

Iconic Feat Past Life - Shadar-Kai Icon.png
Iconic Past Life: Deep Gnome
Active and Passive
  • When active:
    • +1 Illusion DC to spells you cast and +5 Acid Spell Power per stack
  • +3 Magical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Deep Gnome iconic race

Iconic Feat Past Life - Morninglord Icon.png
Iconic Past Life: Morninglord
Active and Passive
  • When active:
    • ++10 Light and +10 Alignment Spell Power
  • +3 Positive Spell Power per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Morninglord iconic race

Iconic Feat Past Life - Purple Dragon Knight Icon.png
Iconic Past Life: Purple Dragon Knight
Active and Passive
  • When active: You and all allies within your aura gain:
    • 1 Stack
      • +10% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • 2 Stacks
      • +15% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • 3 Stacks
      • +20% Action Boost bonus to movement speed
      • +1 Saving Throw Bonus
    • Lasts 20 Seconds
    • While on cooldown:
      • No other iconic stances benefits are active
  • +3 Physical Resistance per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Purple Dragon Knight iconic race

Iconic Feat Past Life - Razorclaw Shifter Icon.png
Iconic Past Life: Razorclaw Shifter
Active and Passive
  • When active:
    • +1 to Attack and Damage with Melee Weapons
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Razorclaw Shifter iconic race

Iconic Feat Past Life - Shadar-Kai Icon.png
Iconic Past Life: Shadar-Kai
Active and Passive
  • When active: When below 50% hit points and get hit by an attack, you gain 25% incorporeality for
    • 6 seconds per stack
  • +1% Dodge per stack
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Shadar-kai iconic race

Iconic Feat Past Life - Tabaxi Trailblazer Icon.png
Iconic Past Life: Tabaxi Trailblazer
Active and Passive When active:
  • +1 Trip DC
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Tabaxi Trailblazer iconic race

Iconic Feat Past Life - Tiefling Scoundrel Icon.png
Iconic Past Life: Tiefling Scoundrel
Active and Passive
  • When active:
    • +10% Enhancement Bonus to Movement Speed per stack
      • Does not stack with Striding/Speed items or Haste
  • Stacks up to 3 times
Prerequisites:

Iconic Reincarnation when Tiefling Scoundrel iconic race

Feat Elf Race Icon.png
Immunity to Sleep
Passive
  • Immunity to Magical Sleep Effects

Auto Grant:

  • This feat is granted free to Elf at character level 1
  • This feat is granted free to Morninglord at character level 1
  • This feat is granted free to Drow Elf at character level 1
  • This feat is granted free to Eladrin at character level 1
  • This feat is granted free to Chaosmancer at character level 1
  • This feat is granted free to Half-Elf at character level 1
    Autogranted Only
Feat Improved Augment Summoning Icon.png
Improved Augment Summoning
Passive
  • Your summoned creatures, charmed minions, pets and hirelings gain:
    • +8 to all ability scores
    • +10% Dodge
    • +100 Maximum Hitpoints
  • You gain:
    • 140 Maximum Spell Points
Prerequisites:
Musical Studies Icon.png
Improved Bardic Music
Passive
  • Inspire Greatness now grants an additional:
    • +1 to all Skills
  • Your Inspire Heroics not grants and additional:
    • +1 to Armor Class
    • +1 Dodge
    • +1 to all Saves
  • +2 Bard Levels when singing Bardic Inspiration
Prerequisites:
Feat Warforged Feats Icon.png
Improved Construct Essence
Passive
  • 100% base healing from Repair spells and 100% damage from Rust.
  • Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
  • Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
  • +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
  • You may remain underwater indefinitely without the need to breathe.
  • When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
  • If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical
Passive This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range. Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical: Bludgeoning Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Piercing Weapons Icon.png
Improved Critical: Piercing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Heavy Pick
    • Light Pick
  • +2 Critical Hit change when wielding a:
    • Dagger
    • Short Sword
  • +3 Critical Hit change when wielding a:
    • Rapier
Prerequisites:
Improved Critical- Ranged Weapons Icon.png
Improved Critical: Ranged Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Longbow
    • Shortbow
  • +2 Critical Hit change when wielding a:
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Improved Critical- Slashing Weapons Icon.png
Improved Critical: Slashing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Battleaxe
    • Dwarven Waraxe
    • Greataxe
    • Handaxe
    • Kama
  • +2 Critical Hit change when wielding a:
    • Bastard Sword
    • Greatsword
    • Khopesh
    • Longsword
  • +3 Critical Hit change when wielding a:
    • Falchion
    • Kukri
    • Scimitar
  • +3 Critical Hit change is doubled when wielding a:
    • Sickle
Prerequisites:
Improved Critical- Thrown Weapons Icon.png
Improved Critical: Thrown Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Hammer
  • +2 Critical Hit change when wielding a:
    • Throwing Dagger
Prerequisites:
Spell Shocking Grasp Icon.png
Improved Domain of Air
Active
Spell Shocking Grasp Icon.pngSpell-Like Ability:
Shocking Grasp
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Master of the Wilds Icon.png
Improved Domain of Animals
Passive
  • +4 Hit Points for every Cleric Level
  • +2 Hit Points for every Epic or Legendary Level
Prerequisites:
Spell Chaos Hammer Icon.png
Improved Domain of Chaos
Active
Spell Chaos Hammer Icon.pngSpell-Like Ability:
Chaos Hammer
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Necrotic Ray Icon.png
Improved Domain of Death
Active
Spell Necrotic Ray Icon.pngSpell-Like Ability:
Necrotic Ray
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of Destruction Icon.png
Improved Domain of Destruction
Passive
  • -75% item durability damage
Prerequisites:
Spell Melf's Acid Arrow Icon.png
Improved Domain of Earth
Active
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Scorching Ray Icon.png
Improved Domain of Fire
Active
Spell Scorching Ray Icon.pngSpell-Like Ability:
Scorching Ray
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Deific Vengeance Icon.png
Improved Domain of Good
Active
Spell Deific Vengeance Icon.pngSpell-Like Ability:
Deific Vengeance
Cooldown: 4 Seconds
Activation Cost: 2 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Cure Moderate Wounds Icon.png
Improved Domain of Healing
Active
Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Suggestion Icon.png
Improved Domain of Knowledge
Active Spell Suggestion Icon.png Spell-Like Ability: Suggestion
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Order's Wrath Icon.png
Improved Domain of Law
Active
Spell Order's Wrath Icon.pngSpell-Like Ability:
Order's Wrath
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Displacement Icon.png
Improved Domain of Luck
Active
Spell Displacement Icon.pngSpell-Like Ability:
Displacement
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Chain Missiles Icon.png
Improved Domain of Magic
Active
Spell Chain Missiles Icon.pngSpell-Like Ability:
Chain Missiles
Cooldown: 10 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites: