Category:Dark Hunter Class Feats

From DDO Compendium

Level 1[edit]

  • Sneak Attack +1d6: This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 5, 10, 15 and 20. Sneak Attack does not affect the undead, plants, constructs or oozes.
  • Bow Strength: This feat allows the dark hunter to apply their Strength modifier to bow damage.
  • First Favored Enemy: At first level a dark hunter can select a type of creature from the Dark Hunter favored enemy list. Favored Enemy grants +2 to damage and +2 to the skills Bluff, Listen, and Spot against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) a dark hunter may select an additional creature type from the favored enemy list. In addition, every 5 levels, the damage bonus against favored enemies increases by 2.
  • Wild Empathy: This feat allows the dark hunter to fascinate an animal as per the Hypnotism spell so that it will not attack. It can be used 3 times / day.
  • Wilderness Lore: Represents your knowledge of the wilderness. This feat is received once for every dark hunter level.
  • Trapfinding: Dark Hunters can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.

Level 2[edit]

  • Rapid Shot: This feat allows you to fire ranged attacks faster and reload faster when using a ranged weapon; it affects thrown weapons, crossbows (normal and repeating), and bows; and it stacks with Quick Draw and Rapid Reload.
  • Two Weapon Fighting: This feat reduces the to-hit penalty when using two weapons at the same time, and increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 3[edit]

  • Diehard: This feat causes the dark hunter to automatically stabilize when they become unconscious.
  • Trapmaking: You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agent, can craft your own. Automatically granted to dark hunters at level 3.
  • Trap Sense +1: This feat grants the following bonuses: +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6, 9, 12, 15 and 18.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 4[edit]

  • Precise Shot: Your targeted ranged attacks pass through friend and foe to strike your target (no damage will be done except to your target).
  • Gain the ability to cast Dark Hunter spells. Your effective caster level is equal to your Dark Hunter level. A Dark Hunter needs a Wisdom score of at least (10 + spell level) to prepare and cast spells.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 5[edit]

  • Second Favored Enemy: You can now select an additional creature type from the Dark Hunter favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +4.
  • Wilderness Lore: Represents your knowledge of the wilderness.
  • Sneak Attack +2d6: Sneak Attack damage now is equal to 2d6.

Level 6[edit]

  • Manyshot: This feat enables the character to fire multiple arrows with every bow attack he makes for the next 20 seconds, though each shot suffers an attack penalty. This feat does not work with crossbows of any sort, including repeating crossbows.
  • Improved Two Weapon Fighting: This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 60%.
  • Trap Sense +2: Trap sense bonus improves to +2.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 7[edit]

Level 8[edit]

Level 9[edit]

  • Accelerate Spell: This metamagic feat allows the projectiles of spells affected by Accelerate Spell fly faster and with less of an arc, but consume 5 additional spell points.
  • Trap Sense +3: Trap sense bonus improves to +3.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 10[edit]

  • Third Favored Enemy: You can now select an additional creature type from the Dark Hunter favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +6.
  • Sneak Attack +3d6: Sneak Attack damage now is equal to 3d6.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 11[edit]

Level 12[edit]

Level 13[edit]

Level 14[edit]

Level 15[edit]

  • Fourth Favored Enemy: You can now select an additional creature type from the Dark Hunter favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +8.
  • Sneak Attack +4d6: Sneak Attack damage now is equal to 4d6.
  • Trap Sense +5: Trap sense bonus improves to +5.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 16[edit]

Level 17[edit]

  • Hide in Plain Sight: You are a master when it comes to hiding in places others think impossible. At all times while sneaking, conditions are treated as two 'eyes' better - you can hide even in plain daylight, and it takes opponents longer to detect you.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 18[edit]

Level 19[edit]

Level 20[edit]

  • Fifth Favored Enemy: You can now select an additional creature type from the Dark Hunter favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +10.
  • Sneak Attack +5d6: Sneak Attack damage now is equal to 5d6.
  • Wilderness Lore: Represents your knowledge of the wilderness.