Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Toggle
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Defensive Combat Stance:
- -5 attack rolls
- +10% feat bonus to Armor Class
- Spells have 3x cooldowns
- Dispels and wards against rage effects
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Prerequisites:
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Passive
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- Block one incoming missile. This effect has a cooldown of 6 seconds
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Prerequisites:
Auto Grant:
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Passive
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- You automatically stabilize when incapacitated
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Auto Grant:
- This feat is granted free to Ranger at class level 3
- This feat is granted free to Dark Hunter at class level 3
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Passive
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- +1 Will Save
- +2 Concentration
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Passive
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Prerequisites:
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Passive
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Attack
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Tactical Melee Attack: Using this attack:
- You may reduce the target's:
- Armor Class by 10%
- Fortification by 25%
- Lasts 12 seconds
- Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
- Some creatures may be immune to the sunder effect
- Enemies suffer Trauma effect:
- -3 to Fortitude save
- Stacks 5 times
- Last 24 seconds
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Prerequisites:
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Active
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- Trip your opponent during a melee attack
- Balance DC: 14 + Strength Modifier + Balance Bonus negates the effect
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Prerequisites:
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Passive
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Passive
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- +2 bonus to all Reflex saving throws
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Passive
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- +2 Max Dex bonus of Armor and Tower Shields
- +4 Armor Class while tumbling
- +2% Dodge
- +1 Maximum Tumble Charge
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Prerequisites:
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Active
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- +15% damage
- +4d6 Light Damage
- On Vorpal:
- Deal an additional 1d50 Positive Energy damage to undead
- All damage scale with Melee Power
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Prerequisites:
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Active
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Attack: 10 Ki
- Deal 2d10 negative damage against living creatures
- The target becomes shaken
- DC: 10 + Monk Level + Wisdom Modifier save negates
- On vorpal strike
- Deal an additional 1d50 Negative Energy damage
- Both damage scale with Melee Power
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Prerequisites:
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Toggle
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Offensive Combat Stance:
- -5 Attack bonus
- If your Base Attack Bonus is lower, then you lose your BAB instead of 5
- +5 Damage
- If your Base Attack Bonus is lower, then you gain your BAB instead of 5
- Two-Handed weapons gain 2x that bonus.
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Prerequisites:
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Toggle
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Prerequisites:
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Toggle
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Defensive Fighting Stance:
- +4 to Spell Saves
- Spells have 3x their cool downs
- Cannot be used while Barbarian Raged
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Prerequisites:
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Passive
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- You gain Doubleshot equal to your Dexterity Score
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Prerequisites:
And one of:
Auto Grant:
- This feat is granted free to Drow Elf at character level 1
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Passive
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When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
- +10% Combat Style to Attack Speed
- +2 Combat Style bonus to Melee Power
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- Leap forward quickly to attack and enemy.
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Prerequisites:
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Ki Attack
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- While weilding Handwraps and not in Druid animal form
- Stun your opponent
- Fortitude DC: 10 + 1/2 Character Level + Wisdom/Strength/Dexterity Modifier + Stunning Bonus negates this effect
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Prerequisites:
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Passive
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- While wielding a Kama, Handwraps, or a Sickle gain:
- +1 Moral bonus to Critical Threat Range
- While wielding a Quarterstaff gain:
- +2 Moral bonus to Critical Threat Range
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Prerequisites:
Base Attack Bonus +4
Auto Grant:
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Active
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Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered).
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Prerequisites:
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Passive
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- +3 Hit Points at first level
- +1 Hit Points for each level above first
- Can be taken multiple times
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Passive
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While wielding a Two-Handed Weapon:
- +60% Strikethrough Chance
- +2 Combat Style bonus to Melee Power.
- Your Ability Score bonus to damage improves by 25%.
- Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- Reduces the penalty for fighting with two weapons
- +20% off-hand attack proc chance (bringing chance to 40%)
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 2
- This feat is granted free to Dark Hunter at class level 2
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Passive
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- While wielding a Dagger, Handaxe, Handwras, Kama, Kukri, Light Hammer, Light Mace, Light Pick, rapier, Short Sword, Sickle, or while unarmed or in a Druid animal form:
- Use the higher of Dexterity or Strength for you attack bonus
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Prerequisites:
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Passive
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- You treat longswords as if they were monk weapons, remaining centered when you wield them
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Prerequisites:
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Passive
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Prerequisites:
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