Domain of Water

From DDO Compendium


Feat Master of Water Icon.png

Domain of Water

Type: Passive
Prerequisites:
Description: Attuned to the spirits of water, you gain the ability to breath water and 2 cold spell power per Cleric level. Your cold spells use positive spell power if it is higher than your cold power. Your healing spells use cold power if it is higher than your positive power. Your turn undead ability now also effects elementals. Using Turn Undead grants you and your party members a bonus to Will Saves equal to half your Cleric level, and Cold Resistance equal to twice your Cleric level.
Benefits:
  • You can breath underwater
  • Your cold and healing spells now use the higher of cold or healing spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • Bonus to Will Saves equal to half your Cleric levels
    • Cold Resistance equal to twice your Cleric Level
    • Lasts for 20 seconds
Notes:

The following feats are available to select during level up as part of this domain.

Level Feat
5 Improved Domain of Water
9 Greater Domain of Water
14 Master of the Domain of Water