Dire Bear Spells
This is the list of all the Spells that require you to be in Dire Bear form to cast
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Innate Attack (Bear)(Dire Bear) |
Target: Foe, Directional, Breakable This attack deals an extra 2[W] to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. |
Druid 1 | Spell Points: 3 | |
![]() Innate Attack (Dire Bear) |
Target: Foe, Directional, Breakable Perform a melee attack that deals and extra 5[W], +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% change of knocking it down again. |
Druid 7 | Spell Points: 20 | |
![]() Transmutation (Bear)(Dire Bear) |
Target: Self With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times. |
Druid 4 | Extend Quicken |
Spell Points: 5 |
![]() Innate Attack (Bear)(Dire Bear) |
Target: Foe, Directional, Breakable AOE Melee strike that deals 2[W], that causes the ground to tremble beneath your feat. Enemies around fall prone. A successful balance checks negates. Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus |
Druid 6 | Spell Points: 8 | |
![]() Transmutation (Dire Bear) |
Target: Self You expend your body's ability to heal to fuel a burst of determination. You gain 15 temporary hitpoints per caster level, and +5 damage, but your positive damage vulnerability becomes 0%, preventing healing. You are also immune to fear, enchantement, sleep, energy drain, paralysis, exhaustion, and death effects, although any effects already active remain unchanged. Lasts 15 seconds. |
Druid 8 | Spell Points: 20 |