Cleric Domain Ability

From DDO Compendium

Based on the domain a Cleric chose at level 2, they will get additional feats to select during the leveling process. Below are all the feats for each of the domains.

Air Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Shocking Grasp Icon.png
Improved Domain of Air
Active
Spell Shocking Grasp Icon.pngSpell-Like Ability:
Shocking Grasp
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Lightning Bolt Icon.png
Greater Domain of Air
Active
Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Chain Lightning Icon.png
Master of the Domain of Air
Active
Spell Chain Lightning Icon.pngSpell-Like Ability:
Chain Lightning
Cooldown: 12 Seconds
Activation Cost: 12 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Animals Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Feat Master of the Wilds Icon.png
Improved Domain of Animals
Passive
  • +4 Hit Points for every Cleric Level
  • +2 Hit Points for every Epic or Legendary Level
Prerequisites:
9
Feat Master of the Wilds Icon.png
Greater Domain of Animals
Passive Prerequisites:
14
Spell Snowslide Icon.png
Feral Charge
Active
  • Charge forward with a chance for knockdown
    • Strike enemies in line with +3[W]
Prerequisites:

Chaos Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Chaos Hammer Icon.png
Improved Domain of Chaos
Active
Spell Chaos Hammer Icon.pngSpell-Like Ability:
Chaos Hammer
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Feat Domain of Chaos Icon.png
Greater Domain of Chaos
Passive
  • +3% Spell Critical Chance
Prerequisites:
14
Spell Prismatic Spray Icon.png
Master of the Domain of Chaos
Active
Spell Prismatic Spray Icon.pngSpell-Like Ability:
Prismatic Spray
Cooldown: 15 Seconds
Activation Cost: 25 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Death Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Necrotic Ray Icon.png
Improved Domain of Death
Active
Spell Necrotic Ray Icon.pngSpell-Like Ability:
Necrotic Ray
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Feat Master of the Dead Icon.png
Greater Domain of Death
Passive
  • Immunity to energy drain.
Prerequisites:
14
Spell Destruction Icon.png
Master of the Domain of Death
Active Spell Destruction Icon.png Spell-Like Ability: Destruction
Cooldown: 12 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Destruction Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Feat Domain of Destruction Icon.png
Improved Domain of Destruction
Passive
  • -75% item durability damage
Prerequisites:
9
Feat Domain of Destruction Icon.png
Greater Domain of Destruction
Passive
  • +3% Doublestrike
  • +5% Strikethrough
Prerequisites:
14
Feat Domain of Destruction Icon.png
Master of the Domain of Destruction
Class
  • Your weapons gain Improved Destruction


Improved Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every second.

Prerequisites:

Earth Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Melf's Acid Arrow Icon.png
Improved Domain of Earth
Active
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Stoneskin Icon.png
Greater Domain of Earth
Passive
Spell Stoneskin Icon.pngSpell-Like Ability:
Stoneskin
Cooldown: 4 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Earthquake Icon.png
Master of the Domain of Earth
Active
Spell Earthquake Icon.pngSpell-Like Ability:
Earthquake
Cooldown: 30 Seconds
Activation Cost: 25 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Fire Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Scorching Ray Icon.png
Improved Domain of Fire
Active
Spell Scorching Ray Icon.pngSpell-Like Ability:
Scorching Ray
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Wall of Fire Icon.png
Greater Domain of Fire
Active
Spell Wall of Fire Icon.pngSpell-Like Ability:
Wall of Fire
Cooldown: 30 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Fire Storm Icon.png
Master of the Domain of Fire
Active
Spell Fire Storm Icon.pngSpell-Like Ability:
Fire Storm
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Good Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Deific Vengeance Icon.png
Improved Domain of Good
Active
Spell Deific Vengeance Icon.pngSpell-Like Ability:
Deific Vengeance
Cooldown: 4 Seconds
Activation Cost: 2 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Blade Barrier Icon.png
Greater Domain of Good
Active
Spell Blade Barrier Icon.pngSpell-Like Ability:
Blade Barrier
Cooldown: 30 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Feat Past Life - Favored Soul Icon.png
Master of the Domain of Good
Passive
  • Against evil creatures you gain:
    • +3 to hit
    • +3 to damage
    • +3 armor class
    • +3 saves against spells
Prerequisites:

Healing Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Cure Moderate Wounds Icon.png
Improved Domain of Healing
Active
Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Panacea Icon.png
Greater Domain of Healing
Active
Spell Panacea Icon.pngSpell-Like Ability:
Panacea
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Feat Domain of Healing Icon.png
Master of the Domain of Healing
Passive
  • Gain the empower meta-magic at no additional SP cost
Prerequisites:

Knowledge Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Suggestion Icon.png
Improved Domain of Knowledge
Active Spell Suggestion Icon.png Spell-Like Ability: Suggestion
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Feeblemind Icon.png
Greater Domain of Knowledge
Active
Spell Feeblemind Icon.pngSpell-Like Ability:
Feeblemind
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Feat Master of Knowledge Icon.png
Master of the Domain of Knowledge
Passive
  • +4 Spell Penetration
  • +2 to the DCs of all spells
Prerequisites:

Law Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Order's Wrath Icon.png
Improved Domain of Law
Active
Spell Order's Wrath Icon.pngSpell-Like Ability:
Order's Wrath
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Greater Command Icon.png
Greater Domain of Law
Active
Spell Greater Command Icon.pngSpell-Like Ability:
Greater Command
Cooldown: 12 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Feat Domain of Law Icon.png
Master of the Domain of Law
Passive Against Chaotic creatures
  • +3 to Hit
  • +3 to Damage
  • +3 to Armor Class
  • +3 Saving throw against Chaotic Creatures
Prerequisites:

Luck Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Displacement Icon.png
Improved Domain of Luck
Active
Spell Displacement Icon.pngSpell-Like Ability:
Displacement
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Feat Domain of Luck Icon.png
Greater Domain of Luck
Passive
  • +2 to all DCs of your spells or spell like abilities.
Prerequisites:
14
Feat Domain of Luck Icon.png
Master of the Domain of Luck
Passive
  • No longer fail saving throws when rolling a 1
Prerequisites:

Magic Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Chain Missiles Icon.png
Improved Domain of Magic
Active
Spell Chain Missiles Icon.pngSpell-Like Ability:
Chain Missiles
Cooldown: 10 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Musical Studies Icon.png
Greater Domain of Magic
Passive
  • +10 Spell Points per Character Level
Prerequisites:
14
Musical Studies Icon.png
Master of the Domain of Magic
Passive
  • + (2*Cleric Level) Universal Spell Power
Prerequisites:

Protection Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Shield Icon.png
Improved Domain of Protection
Passive
  • You permanently gain the effects of the Shield spell
  • Shield:
    • +4 Shield bonus to Armor Class
    • Protection from Magic Missiles
Prerequisites:
9
Spell Radiant Forcefield Icon.png
Greater Domain of Protection
Active
Spell Radiant Forcefield Icon.pngSpell-Like Ability:
Radiant Forcefield
Cooldown: 3 Minutes
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Enhancement Sacred Shield Mastery Icon.png
Master of the Domain of Protection
Passive
  • For each Cleric level:
    • +1 Armor Class
    • +1 Physical Resistance Rating
Prerequisites:

Strength Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Enhancement Divine Deflection Icon.png
Improved Domain of Strength
Passive
  • Reflex saves now add the higher of Strength or Dexterity
Prerequisites:
9
Enhancement Divine Deflection Icon.png
Greater Domain of Strength
Passive
  • Immunity to most knockdown effects
Prerequisites:
14
Enhancement Divine Deflection Icon.png
Master of the Domain of Strength
Passive
  • Gain always succeeding on saving throws against stun effects
Prerequisites:

Sun Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Searing Light Icon.png
Improved Domain of Sun
Active
Spell Searing Light Icon.pngSpell-Like Ability:
Searing Light
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Sunbeam Icon.png
Greater Domain of Sun
Active
Spell Sunbeam Icon.pngSpell-Like Ability:
Sunbeam
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Sunburst Icon.png
Master of the Domain of Sun
Active
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Cooldown: 8 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Trickery Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Invisibility Icon.png
Improved Domain of Trickery
Active
Spell Invisibility Icon.pngSpell-Like Ability:
Invisibility
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Mind Fog Icon.png
Greater Domain of Trickery
Active
Spell Mind Fog Icon.pngSpell-Like Ability:
Mind Fog
Cooldown: 10 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Mass Charm Monster Icon.png
Master of the Domain of Trickery
Active
Spell Mass Charm Monster Icon.pngSpell-Like Ability:
Mass Charm Monster
Cooldown: 20 Seconds
Activation Cost: 40 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

War Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Feat Domain of War Icon.png
Improved Domain of War
Passive
  • You gain proficiency in all Marshal and Exotic weapons
Prerequisites:
9
Feat Domain of War Icon.png
Greater Domain of War
Passive
  • +1 Tactics DCs every 2 levels of Cleric
Prerequisites:
14
Spell Holy Sword Icon.png
Master of the Domain of War
Active
Spell Holy Sword Icon.pngSpell-Like Ability:
Holy Sword
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:

Water Domain[edit]

Level Feat Type Benefits Prerequisites / Auto Granted
5
Spell Solid Fog Icon.png
Improved Domain of Water
Active
Spell Solid Fog Icon.pngSpell-Like Ability:
Solid Fog
Cooldown: 12 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
9
Spell Cone of Cold Icon.png
Greater Domain of Water
Active
Spell Cone of Cold Icon.pngSpell-Like Ability:
Cone of Cold
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
14
Spell Greater Creeping Cold Icon.png
Master of the Domain of Water
Active
Spell Greater Creeping Cold Icon.pngSpell-Like Ability:
Greater Creeping Cold
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites: