Ranks: 1 Points (per rank): 2 Activation Cost: 30 Spell Points Cooldown: 2 Minutes Benefits:
Activate: Targeted allies:
- Hit point damage cannot go below -9
- When incapacitated:
- They are healed 10 to 39 hit points
- After heal the effect ends
Description: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point below -1. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fades. |