Action Points (per rank): 1
- You equipped weapon in your main hand gains and additional +1 to its Enhancement Bonus, for a total of +2.
- You gain an additional +1 bonus to your attack roll to confirm a critical hit, and an additional +1 bonus to the damage of your critical hits (before multipliers), for a total of +2.
- Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32.