Dhampir Tree

From DDO Compendium
Revision as of 13:46, 23 June 2025 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Dhampir Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Dark Future I Icon.png
Dark Future
110
  • Character Level 1
Enhancement Strength Icon.png
Dhampir Ability

Multiple Selection

+1 to Strength, Constitution or Charisma
121
  • Dark Future
  • Character Level 4
Dark Future II Icon.png
Dark Future
113
  • Character Level 7
Enhancement Strength Icon.png
Dhampir Ability

Multiple Selection

+1 to Strength, Constitution or Charisma
124
  • Dark Future
  • Character Level 11
Dark Future III Icon.png
Dark Future
116
  • Character Level 16
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Draining Bite Icon.png
Draining Bite

Upon using Vampiric Bite:

  • Target takes 1 Negative Level
  • +1 for every 5 Character Levels
111 None
Skills (Dhampir) Icon.png
Skills
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • +1 Jump
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • +2 Jump
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • +3 Jump
311 None
Enhancement Drink in Life Icon.png
Drink in Life

Multiple Selection

+20 Positive or Negative Healing Amplification
111 None
Enhancement Tenuous Relationship With Death Icon.png
Tenuous Relationship With Death
Rank 1:
  • +5 Unconsciousness Range
Rank 2:
  • +10 Unconsciousness Range
Rank 3:
  • +20 Unconsciousness Range
  • Automatically stabilize when Unconscious
311 None
Innate Protection (Dhampir) Icon.png
Innate Protection
Rank 1:
  • +1 to Saves vs Spells
Rank 2:
  • +2 to Saves vs Spells
Rank 3:
  • +3 to Saves vs Spells
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Lifeblood Icon.png
Lifeblood
Upon using Vampiric Bite:
Rank 1:
  • +1 to all Ability Scores
Rank 2:
  • +2 to all Ability Scores
Rank 3:
  • +3 to all Ability Scores
Lasts 60 Seconds
315 None
Enhancement Dominate Animal Icon.png
Dominate Animal

Cooldown: 18 Seconds

Spell Dominate Animal Icon.pngSpell-Like Ability:
Dominate Animal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Cooldown: 18 Seconds

Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional Will DC: 15 + Highest of INT/WIS/CHA Modifier + Enchantment Bonus save every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
115 None
Enhancement Embrace Death Icon.png
Embrace Death

Cooldown: 30 Seconds

Toggle: Activate to gain:

  • 100% critical hit resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Double damage Light
    • Replaces natural vulnerability to Light
  • Considered Undead
  • +2 Intelligence
  • +2 Charisma
  • +2 Wisdom
  • +3 Perform
  • Melee attacks have a 10% change to heal
    • 1d4 Negative Energy per Character Level (Max 20)
  • Major Form and counts as a Shroud for Pale Masters
115 None
Enhancement Rush of Bats Icon.png
Rush of Bats
  • Turn into a swarm of bats and rush to target foe's position.
Rank 1:
  • Cooldown: 24 seconds
Rank 2:
  • Cooldown: 18 seconds
Rank 3:
  • Cooldown: 12 seconds
315 None
Enhancement Cloak of Undeath Icon.png
Cloak of Undeath
Rank 1:
  • +2 Magical Resistance Rating
Rank 2:
  • +4 Magical Resistance Rating
Rank 3:
  • +6 Magical Resistance Rating
  • +6 Magical Resistance Rating Cap
315 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fearsome Countenance Icon.png
Fearsome Countenance

Activate: Target enemy:

  • Cowered
  • Lasts 6 seconds
  • Considered a Fear effect
  • Will DC: 10 + Highest of STR/CON/CHA Modifier + Stunning+Enchantment Bonus negates cower
    • Target is still has:
      • -10% Movement SPeed
      • -10% Attack Speed
1110 None
Enhancement Stunning Visage Icon.png
Stunning Visage
Rank 1:
  • +2 Stun DCs
Rank 2:
  • +3 Stun DCs
Rank 3:
  • +4 Stun DCs
3110 None
Enhancement Deathly Bite Icon.png
Deathly Bite

While in an undead form:

1110 None
Enhancement Harrying Swarm Icon.png
Harrying Swarm

At the end of Rush of Bats, nearby enemies take:

  • -5% Dodge
  • -5 Attack
  • Lasts 12 seconds
1110 None
Enhancement Reaper's Evasion Icon.png
Improved Dodge
When wearing Light or No Armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
3110
Tier 4 enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ascendant Bite Icon.png
Ascendant Bite

Vampiric Bite now:

  • Applies 5 stacks of Vulnerability
  • Deals double piercing damage
  • When target is Cowered, living and corporeal:
    • Instant Death
    • Fortitude DC: 16 + Highest of STR/CON/INT/CHA Modifier + Stunning + Enhancement Bonus negates death
1115 None
Enhancement Vampiric Persuasion Icon.png
Vampiric Persuasion
Rank 1:
  • +1 Enchantment DC
Rank 2:
  • +2 Enchantment DC
Rank 3:
  • +3 Enchantment DC
3115 None

Spell Dominate Person Icon.png

Dominate Person
Enchantment (Compulsion)(Mind-affecting)
Level: Bard 4Stormsinger 4Sorcerer 5Wild Mage 5Warlock 4Wizard 5
Cost (Spell Points): 25 (Bard, Stormsinger), 30 (Sorcerer, Wild Mage, Warlock, Wizard)
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Humanoid Foe
Duration: 60 Seconds + 6 Seconds per Caster Level
Cooldown (Seconds):  9 (Bard, Stormsinger, Wizard), 6 (Sorcerer, Wild Mage)
Save: Will save negates effect, recheck every 15 to 30 seconds
School: Enchantment (Compulsion)(Mind-affecting)
Spell Resistance: Yes
   

Description: Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will DC: 15 + Highest of INT/WIS/CHA Modifier + Enchantment Bonus save every 15 to 30 seconds, but the creature will follow you throughout the dungeon.


Vendors:

Auromir Palance
Spell-Like Ability Enhancements:
Enhancement Biting Swarm Icon.png
Biting Swarm

At the end of Rush of Bats, nearby enemies:

  • +1d12 Damager per Character Level
  • Ticks every 2 seconds
  • Lasts 12 seconds
  • Scales with 200% Melee Power
1115 None