The roar of battle, the screams of the dying, the howl of the warrior's cry . . . these are all notes in the music composed by the war chanter. His music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.
Bards of particularly militant mindsets become war chanters (giving up their spellcasting ability in the process), and among barbarians, war chanters are often the leaders or elite warriors of a tribe. The music of a war chanter inspires those around him and pushes them to greater heights of strength and deeds of valor.
Increase Ability (Strength/Charisma)
| Rank 1:
|
- You and nearby allies gain DR 2/-
- Inspire Greatness now grants and additional +2 Music bonus to Physical Resistance Rating.
| Rank 2:
|
- You and nearby allies gain DR 4/-
- Inspire Greatness now grants and additional +4 Music bonus to Physical Resistance Rating.
| Rank 3:
|
- You and nearby allies gain DR 6/-
- Inspire Greatness now grants and additional +6 Music bonus to Physical Resistance Rating.
|
| 3 | 1 | 10 |
- 8 trained ranks of Perform
- Bard 3
|
| Rank 1:
|
- You gain +1 to saving throws while below 80% health
- +5 Positive Spellpower
| Rank 2:
|
- You gain +1 to saving throws while below 80% health
- Gain an additional +1 while below 60% health.
- +10 Positive Spellpower
| Rank 3:
|
- You gain +1 to saving throws while below 80% health
- Gain an additional +1 while below 60% health.
- Gain an additional +1 while below 40% health.
- +15 Positive Spellpower
|
| 3 | 1 | 10 |
|
|
Your spirits are always high, and you are immune to: | Rank 1:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- +5 Positive Spellpower
| Rank 2:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- Sleep
- +10 Positive Spellpower
| Rank 3:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- Sleep
- Fatigue, including Fatigue from Skaldic Rage.
- +15 Positive Spellpower
|
| 3 | 1 | 10 |
|
| Activation Cost: 1 Spell Point |
Melee Attack: | Rank 1:
|
- +1[W] damage
- Become frozen solid
- Fortitude DC: 10 + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for seconds equal to your Bard level.
| Rank 2:
|
- +2[W] damage
- Become frozen solid
- Fortitude DC: 12 + 1/2 Bard Level + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for seconds equal to your Bard level.
| Rank 3:
|
- +3[W] damage
- Become frozen solid
- Fortitude DC: 14 + Bard Level + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for seconds equal to your Bard level.
|
Note: Bosses cannot be frozen. |
| 3 | 1 | 10 |
|
|
You and nearby allies gain: | Rank 1:
|
- +2 Music bonus to Universal Spellpower
- +2 Music bonus to Doublestrike
- +2 Music bonus to Doubleshot
- Inspire Courage grants and additional +3 Universal Spell Power
| Rank 2:
|
- +4 Music bonus to Universal Spellpower
- +4 Music bonus to Doublestrike
- +4 Music bonus to Doubleshot
- Inspire Courage grants and additional +6 Universal Spell Power
| Rank 3:
|
- +6 Music bonus to Universal Spellpower
- +6 Music bonus to Doublestrike
- +6 Music bonus to Doubleshot
- Inspire Courage grants and additional +9 Universal Spell Power
|
| 3 | 1 | 20 |
|
|
Medium Armor Proficiency
|
|
Type: Passive | Prerequisites:
| Description: You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor. You also gain 4 + 2/3rds of your base attack bonus in physical resistance when wearing medium armor.
Wearing armor can cause Arcane spells to fail to cast (known as Arcane Spell Failure). In general, the heavier the armor, the greater the chance of failure. | Benefits:
- You do not suffer armor penalty to attack
- Gain 4 + 2/3rds Base Attack Bonus to Physical Resistance
|
|
|
When you score a vorpal hit, your enemy is briefly frozen in ice. |
Rank 1:
|
- Triggers at most once every 30 seconds.
|
Rank 2:
|
- Triggers at most once every 24 seconds.
|
Rank 3:
|
- Triggers at most once every 18 seconds.
|
Bosses cannot be frozen. |
3120
Increase Ability (Strength/Charisma)