All Spells
Here's a list of all the spells in DDO
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Earth) |
Target: Friend, Self (Armor) Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged. |
Artificer 1 | Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wild Mage 3 Wizard 3 Blight Caster 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class. |
Sorcerer 6 Wild Mage 6 Wizard 6 Blight Caster 7 |
Empower Enlarge Eschew Materials Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wild Mage 4 Wizard 4 Blight Caster 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1 to 4 acid damage plus an additiona 1 for every caster level up to caster level 5. |
Clickie 5 | ||
![]() Evocation (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 Blight Caster 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Positional A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half. |
Sorcerer 9 Wild Mage 9 Wizard 9 Blight Caster 9 |
Empower Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Acid)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Transmutation (Poison)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 Blight Caster 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Channels powerful positive energy to wipe away afflictions and restore 16 to 26 hit points for all characters including Warforged, who are resistance to other forms of healing. This effect removes temporary ability damage and the conditions cursed, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned |
Clickie 11 | ||
![]() Abjuration (Good)(Lawful) |
Target: Self The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20. |
Paladin 2 Sacred Fist 2 |
Extend Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self You are enveloped in the anger of the noonday sun. The targets of your fire spells suffer a 8% fortification penalty. If your target is resistant or immune to fire damage they will now take full damage from fire effects. This does not stack with effects that cause targets to become more vulnerable to fire effects. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
Druid 5 Ranger 4 Dark Hunter 4 |
Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Foe Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Artificer 6 Warlock 6 Acolyte of the Skin 6 Sorcerer 6 Wild Mage 6 Wizard 9 |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Positive Spell Power for three minutes. |
|||
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Self (Armor) Primer Element: Ceruleite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe A spell-like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
|
Spell Like Ability | Spell Points: 5 | |
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable Your jaws seem to come from every direction. This attack deals an extra +40% damage, and a +1 bonus to critical threat and multipler to the target, and also performs a Bluff check using your Spot score, which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%. |
Druid 3 Blight Caster 3 |
Spell Points: 6 | |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 7 Wild Mage 7 Warlock 3 Acolyte of the Skin 3 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Wild Mage) 40 (Warlock) 40 (Acolyte of the Skin) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
![]() Transmutation |
Target: Friend, Self Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Conjuration |
Target: Foe, Directional, Breakable A cone of bees. |
Spell Like Ability | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Enchantment (Charm) |
Target: Foe Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Friend Grants a friend temporary access to a content module that you already have access to. |
|||
![]() Evocation |
Target: Foe, Positional Causes an enemy to move at 50% speed and attack at 50% slowed rate and have a -1 penalty on attack rolls, AC, and Reflex saves. Doesn't affect bosses. |
Warlock 4 | Enlarge Quicken |
Spell Points: 33 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. This damage will reapply 3 additional times over 8 seconds. This spell has double range. |
Sorcerer 8 Wild Mage 8 Wizard 8 Blight Caster 8 Dragon Disciple 4 |
Empower Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Artificer 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Self You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Wolf) |
Target: Self This spell enhances the power of Biting Acid or Biting Poison Imbue by 3 Imbue dice. This spell can be used in any wolf form. |
Blight Caster 6 | Spell Points: 10 | |
![]() Conjuration |
Target: Foe, Directional, Breakable Sends out a breath of poisonous gas in a frontal cone dealing 3 to 10 points of Poison damage per caster level (up to a maximum of 30 to 140 damage at caster level 15) with a Reflex save for half damage. They must also make a Fortitude save or be Blinded for 10 seconds. If you are using the Biting Acid Imbue this damage is converted into 3 to 8 Acid damage per caster level (up to a maximum of 30 to 120 damage at caster level 15). |
Blight Caster 5 | Spell Points: 20 | |
![]() Innate Attack (Wolf) |
Target: Foe, Directional, Breakable You leap forward with the speed and ferocity spewing blight around you as you pass. You attack enemies in your path, dealing an extra 5[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are blinded and Helpless for 8 seconds. A successful reflex save negates this effect. For 10 seconds after the charge you gain +3 Imbue Dice. Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus |
Blight Caster 9 | Spell Points: 25 | |
![]() Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 2 Wild Mage 2 Warlock 2 Wizard 2 |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Self Exchanges 25 hit points for 50 spell points. |
Clickie 1 | ||
![]() Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 Dragon Disciple 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (up to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves. |
Druid 7 | Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Foe Deals 3d6 damage plus 1d8 damage every 2 seconds and cripples the target on a failed Fortitude save. Deals 2d6 damage on a successful Fotitude save. |
Clickie 14 | ||
![]() Evocation (Bludgeoning) |
Target: Foe, Directional, Breakable Hurls books at enemies. At higher charge levels multiple books are rapidly fired. Opponents struck by the books receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Quicken | Spell Points: 5 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Quicken | Spell Points: 25 |
![]() Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Bard 4 Stormsinger 4 Cleric 5 Dark Apostate 4 Favored Soul 5 Paladin 5 Sacred Fist 4 Sorcerer 5 Wild Mage 5 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
Clickie 1 | ||
![]() Transmutation |
You gain a +1 alchemical bonus to all Strength based skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to all Strength base skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to all Strength based skills. | Clickie 1 | ||
![]() Transmutation |
Target: Friend, Self The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Necromancy (Acid)(Fire) |
Target: Foe You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Transmutation |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Summons one of the following creatures, depending on which enhancement option was chosen:
|
Spell Like Ability | Quicken | |
![]() Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 Blight Caster 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Friend, Self An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide. |
Ranger 1 Dark Hunter 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each. |
Ranger 2 Dark Hunter 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. Every few seconds, affected enemies have a chance to break free of the swarm if they pass Fortitude DC: 20 + Highest of Int/Wis/Cha Modifier + Conjuration Bonus Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each. |
Artificer 5 Bard 6 Stormsinger 6 Druid 6 Blight Caster 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
You gain a +1 alchemical bonus to all Dexterity based skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to all Dexterity based skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to all Dexterity based skills. | Clickie 1 | ||
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 Dragon Disciple 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Divination |
Target: Friend, Undead Foe A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wild Mage 6 Wizard 6 Artificer 6 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful will save reduces the damage by half. |
Spell Like Ability | Spell Points: 50 | |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10) |
Wild Mage 1 | Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Wild Mage 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 at caster level 10) to targets in its path. A successful Reflex save reduces damage by half. |
Wild Mage 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 Dark Hunter 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy non-magical canine is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Clickie 10 | ||
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Wizard 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
![]() Necromancy (Negative Energy) |
Target: Foe Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect. |
Sorcerer 1 Wild Mage 1 Wizard 1 Blight Caster 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Empower Healing Enlarge Heighten Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wild Mage 5 Wizard 5 Blight Caster 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
![]() Conjuration |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level (no Maximum Caster Level) to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Heighten Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
![]() Necromancy |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds. |
Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 4 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Conjuration |
Target: Self Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1. These bolts dissolve into nothingness after logout. |
Artificer 1 | Spell Points: 10 | |
![]() Conjuration |
Target: Self Summons this bow's Icy Arrow, the Frozen Terror, which has a chance to conjure a frozen gale on a natural 20. Summons Frozen Terror. |
Clickie 29 | ||
![]() Conjuration |
Target: Self This weapon can summon its Radiant Bolt - The Everstar - at will once per day. The Everstar can explode on impact, dealing Light damage to your enemies in an area. |
Clickie 1 | ||
![]() Necromancy |
Target: Foe Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
|
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 2 Favored Soul 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Charm) |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Conjuration |
Target: Friend You apply a small machine to your targeted ally, which temporarily sets their base healing taken from Repair effects to 100%. |
Clickie 15 | ||
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Rust) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Evocation |
Target: Directional, Foe, Breakable Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Conjuration |
Target: Self, Friend This spell creates a fully functional ethereal rest shrine at your location. Resting replenishes all spell points and feat uses, some hit points, and removes all harmful status effects. Only works with dungeons and landscape quest areas. If in a solo or normal dungeon or area, the rest shrine will be re-usable every 5 minutes (solo difficulty) or 15 minutes (normal difficulty). |
Clickie 20 | ||
![]() Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. |
Cleric 6 Dark Apostate 6 Wild Mage 6 Favored Soul 6 Sorcerer 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Quicken | Spell Points: 35 |
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18). |
Druid 2 Blight Caster 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds. |
Druid 7 Blight Caster 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 Artificer 5 Dark Hunter 4 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 Artificer 1 Dark Hunter 1 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 Artificer 2 Dark Hunter 2 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 3 Artificer 3 Dark Hunter 3 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 3 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Healing)(Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 Artificer 5 |
Accelerate | Spell Points: 30 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 3 |
Accelerate | Spell Points: 10 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Quicken |
Spell Points: 20 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 4 |
Accelerate | Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 5 Favored Soul 4 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Ranger 2 Bard 1 Stormsinger 1 Paladin 1 Sacred Fist 1 Druid 1 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Bard 5 Stormsinger 5 Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light minor wounds of your target or damage undead for 1 hit point. |
Clickie 1 | ||
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 3 Favored Soul 2 Paladin 3 Sacred Fist 3 Ranger 3 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Favored Soul 3 Paladin 4 Sacred Fist 4 Ranger 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form. |
Warlock 3 Acolyte of the Skin 3 |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Necromancy |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
![]() Transmutation (Infusion) |
Target: Friend, Self Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time. |
Artificer 6 | Eschew Materials Quicken |
Spell Points: 35 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Extend Heighten Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Self This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your constitution is decreased by two, and cannot be restored until you rest. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Quicken | Spell Points: 45 |
![]() Transmutation |
Target: Friend, Self Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. |
Cleric 4 Dark Apostate 4 Druid 5 Blight Caster 5 Favored Soul 4 Paladin 4 Sacred Fist 4 Dragon Disciple 4 |
Enlarge Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Enlarge Extend Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs. |
Artificer 6 | Enlarge Quicken |
Spell Points: 35 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wild Mage 7 Wizard 7 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Transmutation |
Target: Self You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire Damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree. |
Spell Like Ability | ||
![]() Necromancy (Death) |
Target: Foe Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Divination |
Target: Self Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe You consume the soul of your targeted enemy, killing it instantly unless it makes a saving throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds. |
Embolden Enlarge Heighten Quicken |
||
![]() Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Bard 4 Stormsinger 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 5 Wild Mage 5 Warlock 4 Wizard 5 Acolyte of the Skin 4 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes the deleterious effects of Madstone |
Clickie 3 | ||
![]() Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Blight Caster 4 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 2 |
Enlarge Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 Dragon Disciple 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Necromancy |
Target: Foe, Directional This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 5 |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Self Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Self The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Self The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Extend Quicken |
Spell Points: 25 |
![]() Evocation (Light) |
Target: Foe Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved. |
Druid 3 Blight Caster 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Wizard) |
![]() Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Conjuration (Acid)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Poison)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Acid)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Acid damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. |
Dragon Disciple 4 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Electric damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. |
Dragon Disciple 4 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Poison)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Poison damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. |
Dragon Disciple 4 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Fire damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. |
Dragon Disciple 4 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Cold damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. |
Dragon Disciple 4 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 6 | Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
![]() Transmutation |
You gain a +1 alchemical bonus to all Charisma based skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to all Charisma based skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to all Charisma based skills. | Clickie 1 | ||
![]() Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Artificer 2 Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Artificer 5 Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Abjuration |
Target: Self When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute. |
Clickie 1 | ||
![]() Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable Deals electrical damage to a target with a cone shaped blast of lightning. At higher charge tieres the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a slow-moving ball of electricity that lashes nearby opponents. At higher charge tiers additional enemies are lashed. Opponents struck by this receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Acid)(Cold)(Electricity)(Fire) |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Extend Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe, Directional, Breakable Casts a random damage-dealing elemental spell. |
Clickie 12 | ||
![]() Evocation (Fire Elemental)(Water Elemental) |
Target: Self You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms. |
Druid 7 | Extend Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 3 Artificer 2 Dragon Disciple 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Bludgeoning) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 5 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range. |
Cleric 9 Dark Apostate 9 Favored Soul 9 Sorcerer 9 Wild Mage 9 Wizard 9 |
Quicken | Spell Points: 50 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemen 1 to 4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stacks. As a ray this spell has double range. |
Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 every 3 druid levels every 2 seconds for 16 seconds. |
Druid 4 Blight Caster 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Acid Spell Power for three minutes. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Necromancy |
Target: Self This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial. |
Clickie 1 | ||
![]() Conjuration (Creation) |
Target: Positional, Breakable Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged. |
Warlock 4 Acolyte of the Skin 4 |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Divination |
Target: Self This amazing concoction heightens the senses and sharpens the mind, and greatly enhances learning ability for a long while. Consuming this elixir grants your character a +30% bonus on all earned experience for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Conjuration (Teleportation) |
Target: Self Teleports you to one of a variety of locations. |
Clickie 1 |
} | |
![]() Transmutation |
Target: Self Increases base run speed by 25%. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Druid 1 Blight Caster 1 |
Enlarge Heighten Quicken |
Spell Points: 5 |
![]() Necromancy |
Target: Self Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level up to a maximum of 60 to 90 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Clickie 15 | ||
![]() Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Bard 3 Stormsinger 3 Blight Caster 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 Dragon Disciple 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Causes an ally to fall slowly, although faster than feathers typically do. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Extend Eschew Materials Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Illusion |
Target: Directional, Foe Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.
|
Spell Like Ability | Heighten Embolden Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
|
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Divination |
Target: Self Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 1 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Blight Caster 7 Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small beam of fire at a target, doing 1 to 4 fire damage plus an additional 1 for every caster level up to caster level 5. |
Clickie 1 | ||
![]() Evocation |
Target: Directional, Foe Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Cold)(Fire) |
Target: Self Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. |
Druid 6 Sorcerer 4 Wild Mage 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Self Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you |
Blight Caster 6 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Cleric 8 Dark Apostate 8 Druid 7 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Friend, Self Enchants your target's weapons with fires of purity. They deal an extra 2d4 fire damage, and enemies that struck by them become 10% more vulnerable to fire damage. An item can have only one temporary item enchantement at a time. |
Druid 8 | Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation |
Target: Self Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon one-handed or two-handed versions, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extension of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration |
Target: Foe Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d8+8 Fire damage per caster level up to a max Caster Level of 20. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Druid 4 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Summoning) |
Target: Self Conjures a destroyable turret that fire jets of flame at nearby enemies. You can have only one summoned creature at a time. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Fire) |
Target: Self, Positional Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. A successful Reflex save negates this effect. |
Druid 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Ceruleite |
Alchemist 1 | Embolden Heighten Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Foe Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Self You gain a +1 circumstance bonus to attack rolls and skill checks. |
Bard 1 Stormsinger 1 |
Extend | Spell Points: 10 |
![]() Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation |
Target: Friend, Self An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence. |
Artificer 5 Bard 6 Druid 6 Blight Caster 6 Stormsinger 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
You gain a +2 alchemical bonus to all Intelligence base skills. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to all Intelligence base skills. | Clickie 1 | ||
![]() Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 4 Blight Caster 4 Favored Soul 4 Ranger 4 Dark Hunter 4 Dragon Disciple 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Cold Spell Power for three minutes. |
Clickie 1 | ||
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold)(Water Elemental) |
Target: Foe Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds. |
Druid 7 | Embolden Enlarge Extend Heighten Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Enchantment (Cold)(Winter Wolf) |
Target: Self Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 6 | Quicken | Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Necromancy |
Target: Foe This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more. |
Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Transmutation (Water) |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
|
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Artificer 6 Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Necromancy |
Target: Foe Epic Strike: Conjure a beam of eclipse energy at a single target, dealing 1d8+8 Negative Damage per caster level (up to a Maximum Caster Level of 20) and applying 3 stacks of Shattermantle. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Bludgeoning)(Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
Bard 3 Stormsinger 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Evocation |
Target: Foe, Directional Releases a cone of petrifying dust and rock that is similar to the breath of a gorgon. Enemies made of flesh in the area of the cone are turned to stone if they fail a Fortitude DC: 17 save. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Clickie 10 | ||
![]() Transmutation |
You gain a +1 alchemical bonus to Dexterity. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to Dexterity. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to Dexterity. | Clickie 1 | ||
![]() Transmutation |
Target: Foe, Positional, Breakable Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d7 piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. |
Druid 6 Blight Caster 6 |
Empower Maximize Quicken Heighten |
Spell Points: 30 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Artificer 1 Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Channels powerful positive energy to wipe away afflictions and restore 26 to 51 hit points for all characters including Warforged, who are resistance to other forms of healing. This effect removes temporary ability damage and the conditions cursed, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. |
Clickie 11 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +2 Alchemical Bonus to your Healing Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Illusion |
Target: Foe, Directional, Breakable Dazes, Blinds, and Silences enemies in front of you. A separate Will save negates each |
Wild Mage 5 | Enlarge Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) 5 (Rank 2) 2 (Rank 3) |
![]() Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Divination |
Target: Self This oaky smelling concoction increases focus and attention to detail, sharpens the mind, and enhances crafting learning ability. Consuming this elixir grants your character a +75% bonus on all earned crafting experience for the next 30 minutes that you are logged in. |
Clickie 1 | ||
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.
|
Druid 6 Blight Caster 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. |
Spell Like Ability | Embolden Extend Heighten Quicken |
Spell Points: 100 |
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 5 Stormsinger 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Wizard 6 |
Enlarge Quicken |
Spell Points: 30 |
![]() Evocation (Infusion) |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 5 Artificer 4 Dragon Disciple 3 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Divination |
Target: Friend, Self A large bottle housing a glowing violet liquid, shining with potential. When used, this item adds 6 to your dice rolls to your chance of getting a fourth affix on Random Loot. |
Clickie 1 | ||
![]() Divination |
Target: Friend, Self A large bottle housing a glowing violet liquid, shining with potential. When used, this item adds 6 to your dice rolls to your chance of getting a fourth affix on Random Loot. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Acid Spell Power for three minutes. |
Clickie 1 | ||
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self, Positional Become like a summer fire for 20 seconds and gain:
|
Spell Like Ability | Embolden Empower Intensify Maximize |
|
![]() Transmutation |
Target: Self, Positional Become like a raging storm for 20 seconds and gain:
|
Spell Like Ability | Embolden Empower Intensify Maximize |
|
![]() Transmutation |
Target: Self, Positional Become like a cloud of thorns for 20 seconds and gain:
|
Spell Like Ability | Embolden Empower Intensify Maximize |
|
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Cold Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Divination |
Target: Friend, Self This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +75% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 30 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
|||
![]() Abjuration |
Target: Self When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes. |
Clickie 1 | ||
![]() Divination |
Target: Self This amazing concoction heightens the senses and sharpens the mind for a long while. Consuming this elixer grants your character a +20% bonus on all earned experience for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Rust and Repair Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self Restores 55-300 spell points and dispels feeblemind. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Negative Energy Spell Power for one minute. |
Clickie 1 | ||
![]() Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 3 | Accelerate Quicken |
Spell Points: 35 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you and all nearby allies to one of a variety of locations. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Quicken | Cost: 40 for the AOE spells, 30 for the self only spells |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 2 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 5 Blight Caster 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.
|
Druid 7 Blight Caster 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Infusion)(Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Evocation (Air) |
Target: Foe, Directional, Breakable This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Wizard 2 Dragon Disciple 2 |
Quicken | Spell Points: 5 |
![]() Necromancy |
Target: Foe, Positional Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 35 |
![]() Transmutation (Wolf)(Winter Wolf) |
Target: Self The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles. |
Druid 4 | Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Wizard 3 Warlock 3 Acolyte of the Skin 3 Dragon Disciple 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Friend, Self, Undead Foe Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 6 Dark Apostate 6 Druid 8 Favored Soul 6 |
Enlarge Empower Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Self Heals 6 to 11 hit points for all characters including Warforged, who are resistant to other forms of healing. |
|||
![]() Conjuration |
Target: Self Heals 2d6+4 + 1 per caster level hit points for all characters. Applies equally to Warforged, who are resistant to other forms of healing. |
Clickie 3 | ||
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Empower Healing Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Conjuration |
Target: Friend, Undead Foe Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Empower Healing Intensify Maximize Quicken |
5 Spell Points |
![]() Transmutation |
You gain a +1 alchemical bonus to Constitution. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to Constitution. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to Constitution. | Clickie 1 | ||
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 4 | Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Extend Quicken |
Spell Points: 15 |
![]() Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
![]() Evocation |
Target: Self Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power. |
Spell Like Ability | Extend Quicken |
|
![]() Conjuration |
Target: Friend, Self Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gain a +2 morale bonus on attacks, saves, and skill checks. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
![]() Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Abjuration (Good) |
Target: Friend, Self, Foe Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Extend Heighten Quicken |
Spell Points: 45 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d6+4 light damage and 1d6+4 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20) |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Good) |
Target: Self While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. |
Paladin 4 Sacred Fist 4 |
Extend Quicken |
Spell Points: 25 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Clickie 5 | Embolden Heighten Intensify Maximize Quicken |
|
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
![]() Necromancy (Untyped)(Water) |
Target: Foe, Positional Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants. |
Sorcerer 8 Wild Mage 8 Wizard 8 Blight Caster 7 |
Empower Enlarge Embolden Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment |
Target: Self You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. |
Druid 8 Blight Caster 8 Warlock 6 Dragon Disciple 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Mind-affecting) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 4 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Stormsinger 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Sorcerer 1 Wild Mage 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 4 | Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Cold)(Water)(Piercing) |
Target: Foe, Positional, Breakable Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing. |
Druid 8 | Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Blight Caster 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
|||
![]() Evocation (Death) |
Target: Self You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Quicken | Spell Points: 50 |
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Positive Spell Power for three minutes. |
|||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Light and Alignment Spell Power for Three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +9 Alchemical bonus to your Universal Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Acid Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Cold Spell Power for one minute. |
Clickie 1 | ||
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 15 points of damage per caster level (up to a max of 225 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Clickie 11 | Embolden Enlarge Heighten Quicken |
|
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
|||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Fire Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Negative Energy Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Electric Spell Power for one minute. |
Clickie 1 | ||
![]() Conjuration (Fire) |
Target: Foe, Positional, Breakable Creates a cloud of roilinig smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. Creatures entering the cloud save vs reflex or become blind until they leave the cloud. Cloud lasts 30 seconds. |
Sorcerer 8 Wild Mage 8 Wizard 8 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Evocation |
Target: Directional Creates an incinerating wave of ki fire. This effect does 4 to 9 fire and force damage per caster level |
Sacred Fist 3 | Quicken | Ki 18 |
![]() Evocation |
Target: Self Filled with infernal might, you have a +4 profane bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus to Fortitude saves, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability, and cannot use any divine abilities. |
Spell Like Ability | ||
![]() Abjuration |
Target: Self When Activated, this effect provides a +10 Alchemical bonus to your Fire Spell Power for three minutes. |
Clickie 1 | ||
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. |
Artificer 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 22 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5. |
Artificer 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10. |
Artificer 2 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 14 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmutes the structure of a construct enemy to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 15. |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. |
Artificer 5 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 18 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 16 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Transmutation |
You gain a +1 alchemical bonus to Charisma. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to Charisma. | Clickie 1 | ||
![]() Transmutation |
You gain a +3 alchemical bonus to Charisma. | Clickie 1 | ||
![]() Necromancy |
Target: Foe Target enemy becomes contaminated with spores. Every 2 Seconds the target takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration. |
Blight Caster 7 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 50 |
![]() Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Friend, Self Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Innate Attack (Wolf) |
Target: Foe, Directional, Breakable As your jaws close over your enemies, they feel their life end. This attack deals and extra 10[W], +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not effect Oozes, Undead, Constructs or Elementals). Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus |
Blight Caster 6 | Spell Points: 20 | |
![]() Innate Attack (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds. Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus |
Druid 6 | Spell Points: 20 | |
![]() Conjuration |
Target: Self Eating the jerky from the pouch causes burning sensation of wellbeing to suffuse your body. Your wounds slowly close and all poisons and diseases are expelled. |
Clickie 10 | ||
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Dragon Disciple 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Waves of fire emanate from your body, dealing 4 to 9 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee. |
Sacred Fist 4 | Quicken | Ki 30 |
![]() Transmutation |
Target: Usable Unlocks any lock which could be picked by a sufficiently skilled rogue. |
Sorcerer 2 Wild Mage 2 Warlock 2 Wizard 2 |
Quicken | Spell Points: 15 |
![]() Transmutation |
You gain a +1 alchemical bonus to Intelligence. | Clickie 1 | ||
![]() Transmutation |
You gain a +2 alchemical bonus to Intelligence. | Clickie 1 | ||
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Positive Spell Power for three minutes. |
|||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
|||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Sonic Spell Power for three minutes. |
|||
![]() Divination |
Target: Self This oaky smelling concoction increases focus and attention to detail and sharpens the mind. Consuming this elixir grants your character a +25% bonus on all earned crafting experience for the next 30 minutes that you are logged in. |
Clickie 1 | ||
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Extend Heighten Quicken |
Spell Points: 15 |
![]() Conjuration (Acid)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Acid damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Cold damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Electric damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Poison)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Poison damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Abjuration |
Target: Self When activated, this effect provides a +3 Alchemical bonus to your Universal Spell Power for one minutes. |
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![]() Divination |
Target: Friend, Self A small bottle housing a glowing violet liquid, shining with potential. When used, this item adds 3 to your dice rolls to your chance of getting a fourth affix on Random Loot. |
Clickie 1 | ||
![]() Divination |
Target: Friend, Self A small bottle housing a glowing violet liquid, shining with potential. When used, this item adds 3 to your dice rolls to your chance of getting a fourth affix on Random Loot. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Acid Spell Power for three minutes. |
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![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Cold Spell Power for three minutes. |
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![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Artificer 4 Sorcerer 4 Wild Mage 4 Warlock 4 Acolyte of the Skin 4 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Divination |
Target: Friend, Self This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +20% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Fire Spell Power for three minutes. |
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![]() Divination |
Target: Self This amazing concoction heightens the senses and sharpens the mind for a long while. Consuming this elixir grants your character a +10% bonus on all earned experience for the next 2 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
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![]() Abjuration |
Target: Self Restores 15-70 spell points and dispels feeblemind. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Negative Energy Spell Power for three minutes. |
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![]() Conjuration (Healing) |
Target: Friend, Self Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Paladin 1 Sacred Fist 1 |
Enlarge Quicken |
Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 1 | Accelerate Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Foe, Directional, Breakable Temporarily petrifies susceptible targets that fail a Fortitude DC: 29 save. Petrified creatures cannot move or act and are extremely resistant to physical damage. |
Clickie 1 | ||
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Electric Spell Power for three minutes. |
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![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 1 Blight Caster 2 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds. Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 4 Blight Caster 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Abjuration (Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery, making them immune to fear. |
Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Dragon Disciple 1 |
Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
Druid 4 Blight Caster 4 Ranger 4 Dark Hunter 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self (Cape) Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Enchantment |
Target: Self The chaotic effects of madstone drive you into a murderous rage. Madstone Rage grants a +2 Strength, +4 Constitution, +4 natural armor bonus and 20% Melee Haste, while prohibiting any spell casting. |
Clickie 5 | ||
![]() Conjuration (Force) |
Target: Friend, Self An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Druid 1 Ranger 1 Dark Hunter 1 |
Eschew Materials Quicken |
Spell Points: 5 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Divination |
Target: Self This oaky smelling concoction increases focus and attention to detail, sharpens the mind, and enhances crafting learning ability. Consuming this elixir grants your character a +100% bonus on all earned crafting experience for the next 30 minutes that you are logged in. |
Clickie 1 | ||
![]() Divination |
Target: Friend, Self This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +100% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Divination |
Target: Self This amazing concoction heightens the senses and sharpens the mind, and greatly enhances learning ability for a long while. Consuming this elixir grants your character a +20% bonus on all earned experience for the next 6 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.) |
Clickie 1 | ||
![]() Abjuration |
Target: Self Restores 105-600 spell points |
Clickie 15 | ||
![]() Abjuration |
Target: Self Restores 105-600 spell points and dispels feeblemind. |
Clickie 1 | ||
![]() Evocation (Cold)(Water Elemental) |
Target: Self You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion) |
Target: Self Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
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![]() Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |