All Spells

From DDO Compendium

Here's a list of all the spells in DDO


Name Effect Levels Metamagics Cost
Spell Ablative Armor Icon.pngAblative Armor
Abjuration (Earth)
Target: Friend, Self (Armor)

Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged.

Artificer 1 Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Acid Blast Icon.pngAcid Blast
Conjuration (Acid)
Target: Foe, Directional, Breakable

Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 3
Wild Mage 3
Wizard 3
Blight Caster 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Vial of Acid Icon.pngAcid Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1 to 6 Acid damage, +1 per caster level, max caster level 20. This acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this 3 times.

Alchemist 3 Spell Points:
9
Spell Acid Fog Icon.pngAcid Fog
Conjuration (Creation)(Acid)
Target: Foe, Positional, Breakable

A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class.

Sorcerer 6
Wild Mage 6
Wizard 6
Blight Caster 7
Empower
Enlarge
Eschew Materials
Maximize
Quicken
Spell Points:
35
Spell Acid Rain Icon.pngAcid Rain
Conjuration (Creation)(Acid)
Target: Foe, Positional, Breakable

You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage.

Sorcerer 4
Wild Mage 4
Wizard 4
Blight Caster 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
15
Spell Melf's Acid Arrow Icon.pngAcid Shot
Evocation
Target: Foe, Directional, Breakable

Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage.

Rune Arm Shot
Spell Black Dragon Bolt Icon.pngAcid Splash
Evocation
Target: Foe, Directional, Breakable

Fires a small orb of acid at a target, doing 1 to 4 acid damage plus an additiona 1 for every caster level up to caster level 5.

Clickie 5
Spell Acid Spray Icon.pngAcid Spray
Evocation (Acid)
Target: Foe, Directional, Breakable

A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.

Sorcerer 1
Wild Mage 1
Wizard 1
Blight Caster 1
Embolden
Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
4
Spell Acid Well Icon.pngAcid Well
Conjuration (Acid)
Target: Foe, Positional

A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half.

Sorcerer 9
Wild Mage 9
Wizard 9
Blight Caster 9
Empower
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Acolyte's Breath- Black Icon.pngAcolyte's Breath: Black
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Blue Icon.pngAcolyte's Breath: Blue
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Green Icon.pngAcolyte's Breath: Green
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Red Icon.pngAcolyte's Breath: Red
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- White Icon.pngAcolyte's Breath: White
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Spell Adamantine Weapons Icon.pngAdamantine Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Spell Aid Icon.pngAid
Enchantment (Mind-affecting)
Target: Friend, Self

Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear.

Cleric 2
Dark Apostate 2
Favored Soul 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Aid, Mass Icon.pngAid, Mass
Enchantment (Mind-affecting)
Target: Friend, Self

Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets.

Cleric 3
Dark Apostate 3
Favored Soul 3
Enlarge
Extend
Quicken
Spell Points:
20
Spell Align Fang Icon.pngAlign Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2
Blight Caster 2
Eschew Materials
Quicken
Spell Points:
15
Spell Alluring Elixer Icon.pngAlluring Elixer
Transmutation
Target: Self

Primer Element: Ceruleite
This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute + 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
15
Spell Cure Moderate Wounds Icon.pngAngels Tears
Conjuration (Healing)
Target: Friend, Self

Channels powerful positive energy to wipe away afflictions and restore 16 to 26 hit points for all characters including Warforged, who are resistance to other forms of healing. This effect removes temporary ability damage and the conditions cursed, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned

Clickie 11
Spell Angelskin Icon.pngAngelskin
Abjuration (Good)(Lawful)
Target: Self

The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20.

Paladin 2
Sacred Fist 2
Extend
Quicken
Spell Points:
15
Spell Anger of the Noonday Sun Icon.pngAnger of the Noonday Sun
Evocation (Fire)(Fire Elemental)
Target: Self

You are enveloped in the anger of the noonday sun. The targets of your fire spells suffer a 8% fortification penalty. If your target is resistant or immune to fire damage they will now take full damage from fire effects. This does not stack with effects that cause targets to become more vulnerable to fire effects.

Druid 9 Extend
Quicken
Spell Points:
20
Spell Animal Growth Icon.pngAnimal Growth
Transmutation
Target: Friend, Self

Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

Druid 5
Ranger 4
Dark Hunter 4
Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Animal Trance Icon.pngAnimal Trance
Enchantment (Mind-affecting)
Target: Foe

Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved.

Druid 2
Blight Caster 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Arcane Blast Icon.pngArcane Blast
Evocation (Force)
Target: Foe, Directional

You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Arcane Bolt Icon.pngArcane Bolt
Evocation (Force)
Target: Foe, Directional

You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
8 (Rank 1)
6 (Rank 2)
4 (Rank 3)
Spell Arcane Tempest Icon.pngArcane Tempest
Evocation (Force)
Target: Foe, Positional, Breakable

You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds)

Artificer 6
Warlock 6
Acolyte of the Skin 6
Sorcerer 6
Wild Mage 6
Wizard 9
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Spell Ardor Icon.pngArdor
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Armor of Speed Icon.pngArmor of Speed
Transmutation (Infusion)
Target: Friend, Self (Armor)

Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Spell Augment Armor Icon.pngAugment Armor
Transmutation (Earth)
Target: Self (Armor)

Primer Element: Ceruleite
Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
10
Spell Caustic Bolt Icon.pngAutumn Decay
Evocation
Target: Foe

A spell-like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.


Can only be used if you have Autumn Affinity Active.

Spell Like Ability Spell Points:
5
Spell Baiting Bite Icon.pngBaiting Bite
Innate Attack (Wolf)(Winter Wolf)
Target: Foe, Directional, Breakable

Your jaws seem to come from every direction. This attack deals an extra +40% damage, and a +1 bonus to critical threat and multipler to the target, and also performs a Bluff check using your Spot score, which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%.

Druid 3
Blight Caster 3
Spell Points:
6
Spell Ball Lightning Icon.pngBall Lightning
Evocation (Electricity)
Target: Foe, Directional, Breakable

Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half.

Stormsinger 5
Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Bane Icon.pngBane
Enchantment (Compulsion)(Fear)(Mind-affecting)
Target: Foe

Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless.

Cleric 1
Dark Apostate 1
Favored Soul 1
Warlock 1
Acolyte of the Skin 1
Enlarge
Heighten
Quicken
Spell Points:
4
Spell Banishment Icon.pngBanishment
Abjuration (Untyped)
Target: Foe

A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).

Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 7
Wild Mage 7
Warlock 3
Acolyte of the Skin 3
Wizard 7
Enlarge
Quicken
Spell Points:
40 (Sorcerer)
40 (Wild Mage)
40 (Warlock)
40 (Acolyte of the Skin)
40 (Wizard)
35 (Cleric)
35 (Dark Apostate)
35 (Favored Soul)
Spell Barkskin Icon.pngBarkskin
Transmutation
Target: Friend, Self

Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Artificer 2
Cleric 2
Dark Apostate 2
Druid 2
Blight Caster 2
Favored Soul 2
Ranger 2
Dark Hunter 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bear's Endurance, Mass Icon.pngBear's Endurance, Mass
Transmutation
Target: Friend, Self

Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them.

Artificer 5
Cleric 6
Dark Apostate 6
Druid 6
Blight Caster 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Wizard 6
Enlarge
Extend
Quicken
Spell Points:
35
Spell Bee Breath Icon.pngBee Breath
Conjuration
Target: Foe, Directional, Breakable

A cone of bees.

Spell Like Ability
Spell Bee Shot Icon.pngBee Shot
Evocation
Target: Foe, Directional, Breakable

Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage.

Rune Arm Shot
Spell Beguiling Charm Icon.pngBeguiling Charm
Enchantment (Charm)
Target: Foe

Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Bestow Curse Icon.pngBestow Curse
Necromancy
Target: Foe

The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect.

Cleric 3
Dark Apostate 3
Favored Soul 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Bestow Guest Pass Icon.pngBestow Guest Pass
Conjuration
Target: Friend

Grants a friend temporary access to a content module that you already have access to.

When bestowed, the guest pass will be in an availabnle state on the guest until he or she first enteres the module. Once they enter, the allotted time will begin to count down and will only pause while they are logged out.

If the pass expires while they are in the module, they will not be kicked out and can finish their current quest, but may be unable to enter certain areas after they leave their current quest.

Spell Binding Chain Icon.pngBinding Chain
Evocation
Target: Foe, Positional

Causes an enemy to move at 50% speed and attack at 50% slowed rate and have a -1 penalty on attack rolls, AC, and Reflex saves. Doesn't affect bosses.

Warlock 4 Enlarge
Quicken
Spell Points:
33
Spell Black Dragon Bolt Icon.pngBlack Dragon Bolt
Conjuration (Acid)
Target: Foe, Directional, Breakable

Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. This damage will reapply 3 additional times over 8 seconds. This spell has double range.

Sorcerer 8
Wild Mage 8
Wizard 8
Blight Caster 8
Dragon Disciple 4
Empower
Intensify
Maximize
Quicken
Spell Points:
15
Spell Blade Barrier Icon.pngBlade Barrier
Evocation (Slashing)
Target: Self

Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half.

Artificer 6
Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Blast Rod Icon.pngBlast Rod
Evocation (Electricity)
Target: Foe, Directional, Breakable

A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

Artificer 3 Empower
Maximize
Quicken
Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
15
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane.

Cleric 1
Dark Apostate 1
Favored Soul 1
Paladin 1
Sacred Fist 1
Extend
Quicken
Spell Points:
10
Spell Frostbite Icon.pngBlighted Bite
Evocation (Wolf)
Target: Self

This spell enhances the power of Biting Acid or Biting Poison Imbue by 3 Imbue dice. This spell can be used in any wolf form.

Blight Caster 6 Spell Points:
10
Spell Cold Breath Icon.pngBlighted Breath
Conjuration
Target: Foe, Directional, Breakable

Sends out a breath of poisonous gas in a frontal cone dealing 3 to 10 points of Poison damage per caster level (up to a maximum of 30 to 140 damage at caster level 15) with a Reflex save for half damage. They must also make a Fortitude save or be Blinded for 10 seconds. If you are using the Biting Acid Imbue this damage is converted into 3 to 8 Acid damage per caster level (up to a maximum of 30 to 120 damage at caster level 15).

Blight Caster 5 Spell Points:
20
Enhancement Go for the Kill Icon.pngBlighted Charge
Innate Attack (Wolf)
Target: Foe, Directional, Breakable

You leap forward with the speed and ferocity spewing blight around you as you pass. You attack enemies in your path, dealing an extra 5[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are blinded and Helpless for 8 seconds. A successful reflex save negates this effect.

For 10 seconds after the charge you gain +3 Imbue Dice.

Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus

Blight Caster 9 Spell Points:
25
Spell Blindness Icon.pngBlindness
Necromancy
Target: Foe

The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Favored Soul 3
Sorcerer 2
Wild Mage 2
Warlock 2
Wizard 2
Enlarge
Embolden
Heighten
Quicken
Spell Points:
10
Spell Mnemonic Icon.pngBlood Sacrifice
Abjuration
Target: Self

Exchanges 25 hit points for 50 spell points.

Clickie 1
Spell Blur Icon.pngBlur
Illusion
Target: Friend, Self

An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Dragon Disciple 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Body of the Sun Icon.pngBody of the Sun
Evocation (Fire)(Fire Elemental)
Target: Self

Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (up to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves.

Druid 7 Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Disintegrate Icon.pngBoneshatter
Transmutation
Target: Foe

Deals 3d6 damage plus 1d8 damage every 2 seconds and cripples the target on a failed Fortitude save. Deals 2d6 damage on a successful Fotitude save.

Clickie 14
Spell Bee Shot Icon.pngBook Shot
Evocation (Bludgeoning)
Target: Foe, Directional, Breakable

Hurls books at enemies. At higher charge levels multiple books are rapidly fired. Opponents struck by the books receive a Reflex save for half damange.

Rune Arm Shot
Bottled Boost- Attack Icon.pngBottled Boost: Attack
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Attack. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 1 Quicken Spell Points:
25
Bottled Boost- Defense Icon.pngBottled Boost: Defense
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Defense. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 1 Quicken Spell Points:
5
Bottled Boost- Double Icon.pngBottled Boost: Double
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 3 Quicken Spell Points:
25
Bottled Boost- Haste Icon.pngBottled Boost: Haste
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 5 Quicken Spell Points:
25
Bottled Boost- Power Icon.pngBottled Boost: Power
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 4 Quicken Spell Points:
25
Bottled Boost- Spell Icon.pngBottled Boost: Spell
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition this this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 2 Quicken Spell Points:
25
Bottled Boost- Sprint Icon.pngBottled Boost: Sprint
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 4 Quicken Spell Points:
25
Spell Break Enchantment Icon.pngBreak Enchantment
Abjuration
Target: Foe, Self, Positional

Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect.

Bard 4
Stormsinger 4
Cleric 5
Dark Apostate 4
Favored Soul 5
Paladin 5
Sacred Fist 4
Sorcerer 5
Wild Mage 5
Wizard 5
Enlarge
Quicken
Spell Points:
25
Spell Greater Brilliance Icon.pngBrilliance
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Clickie 1
Spell Prowess Icon.pngBull's Skill +1
Transmutation
You gain a +1 alchemical bonus to all Strength based skills. Clickie 1
Spell Prowess Icon.pngBull's Skill +2
Transmutation
You gain a +2 alchemical bonus to all Strength base skills. Clickie 1
Spell Prowess Icon.pngBull's Skill +3
Transmutation
You gain a +3 alchemical bonus to all Strength based skills. Clickie 1
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Artificer 2
Cleric 2
Dark Apostate 2
Druid 2
Blight Caster 2
Favored Soul 2
Paladin 2
Sacred Fist 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Bull's Strength, Mass Icon.pngBull's Strength, Mass
Transmutation
Target: Friend, Self

Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each.

Artificer 5
Cleric 6
Dark Apostate 6
Druid 6
Blight Caster 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Burning Blood Icon.pngBurning Blood
Necromancy (Acid)(Fire)
Target: Foe

You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds.

Sorcerer 4
Wild Mage 4
Wizard 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
10
Spell Burning Hands Icon.pngBurning Hands
Evocation (Fire)
Target: Foe, Directional, Breakable

A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.

Sorcerer 1
Wild Mage 1
Wizard 1
Embolden
Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
4
Spell Byeshk Weapons Icon.pngByeshk Weapons
Transmutation
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 2 Eschew Materials
Quicken
Spell Points:
15
Spell Soundburst Icon.pngCacophony
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Spell Summon Monster IX - Hezrou Icon.pngCall Kindred Being
Conjuration (Summoning)
Target: Self, Positional

Summons one of the following creatures, depending on which enhancement option was chosen:

  • Animated Armor
  • Dream Reaver
  • Gargoyle
  • Golem
  • Lich
  • Living Meteor Swarm
  • Succubus
Spell Like Ability Quicken
Spell Call Lightning Icon.pngCall Lightning
Evocation (Electricity)
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. Druid 3
Blight Caster 3
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Call Lightning Storm Icon.pngCall Lightning Storm
Evocation (Electricity)
Target: Self

Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half.

Druid 5
Blight Caster 5
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Camouflage Icon.pngCamouflage
Transmutation
Target: Friend, Self

An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide.

Ranger 1
Dark Hunter 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Camouflage, Mass Icon.pngCamouflage, Mass
Transmutation
Target: Friend, Self

Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each.

Ranger 2
Dark Hunter 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Enhancement Carrion Swarm Icon.pngCarrion Swarm
Conjuration
Target: Foe

Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. Every few seconds, affected enemies have a chance to break free of the swarm if they pass Fortitude DC: 20 + Highest of Int/Wis/Cha Modifier + Conjuration Bonus

Is considered a druid spell for interactions with other abilities.

Spell Like Ability Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Artificer 2
Bard 2
Stormsinger 2
Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Cat's Grace, Mass Icon.pngCat's Grace, Mass
Transmutation
Target: Friend, Self

Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each.

Artificer 5
Bard 6
Stormsinger 6
Druid 6
Blight Caster 6
Sorcerer 6
Wild Mage 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Grace Icon.pngCat's Skill +1
Transmutation
You gain a +1 alchemical bonus to all Dexterity based skills. Clickie 1
Spell Grace Icon.pngCat's Skill +2
Transmutation
You gain a +2 alchemical bonus to all Dexterity based skills. Clickie 1
Spell Grace Icon.pngCat's Skill +3
Transmutation
You gain a +3 alchemical bonus to all Dexterity based skills. Clickie 1
Spell Cause Fear Icon.pngCause Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Bard 1
Stormsinger 1
Cleric 1
Dark Apostate 1
Favored Soul 1
Dragon Disciple 1
Sorcerer 1
Wild Mage 1
Wizard 1
Warlock 1
Acolyte of the Skin 1
Quicken
Heighten
Enlarge
Embolden
Spell Points:
6
Spell Caustic Bolt Icon.pngCaustic Bolt
Conjuration (Acid)
Target: Foe, Directional, Breakable

Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10).

Sorcerer 1
Wild Mage 1
Wizard 1
Empower
Maximize
Quicken
Intensify
Spell Points:
2
Spell Caustic Obliteration Icon.pngCaustic Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with acid on impact, dealing 1d6+3 Acid damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Caustic Overload Icon.pngCaustic Overload
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Caustic Solvent Icon.pngCaustic Solvent
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Crimsonite
Smash a bottle on a single foe, causing caustic acid to eat away at their fles for significant Acid damage over time. This Acid damage stacks, and will become increasingly deadly over time. Deals 4 to 9 Acid damage per caster level, max caster level 15, every 3 seconds, stacking up to 3 times and lasting for 9 seconds.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Enhancement Chain Cure Icon.pngChain Cure
Divination
Target: Friend, Undead Foe

A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power.

Spell Like Ability Empower
Empower Healing
Maximize
Quicken
Spell Points:
40
Spell Chain Lightning Icon.pngChain Lightning
Evocation (Electricity)
Target: Foe, Directional, Breakable

An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.

Stormsinger 6
Sorcerer 6
Wild Mage 6
Wizard 6
Artificer 6
Dragon Disciple 4
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Maximize
Quicken
Spell Points:
25
Spell Chain Missiles Icon.pngChain Missiles
Evocation (Force)
Target: Foe

A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target.

Sorcerer 3
Wild Mage 3
Wizard 3
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
15
Enhancement Channel Entropy Icon.pngChannel Entropy
Evocation
Target: Foe

SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful will save reduces the damage by half.

Spell Like Ability Spell Points:
50
Spell Chaos Bolt Icon.pngChaos Bolt
Evocation
Target: Foe, Directional, Breakable

Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10)

Wild Mage 1 Empower
Maximize
Quicken
Intensify
Spell Points:
2
Spell Chaos Hammer Icon.pngChaos Hammer
Evocation (Chaotic)
Target: Foe, Positional, Breakable

Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Wild Mage 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Chaos Sphere Icon.pngChaos Sphere
Evocation
Target: Foe, Directional, Breakable

A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 at caster level 10) to targets in its path. A successful Reflex save reduces damage by half.

Wild Mage 3 Empower
Maximize
Quicken
Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
10
Spell Chaotic Weapons Icon.pngChaotic Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Charm Animal Icon.pngCharm Animal
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Druid 1
Ranger 1
Dark Hunter 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Charm Monster Icon.pngCharm Canine
Enchantment (Charm)(Mind-affecting)
Target: Foe

An enemy non-magical canine is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Clickie 10
Spell Charm Monster Icon.pngCharm Monster
Enchantment (Charm)(Mind-affecting)
Target: Foe

An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Bard 3
Stormsinger 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
25
Spell Charm Person Icon.pngCharm Person
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Wizard 1
Acolyte of the Skin 1
Quicken
Heighten
Enlarge
Embolden
Spell Points:
10
Spell Chill Touch Icon.pngChill Touch
Necromancy (Negative Energy)
Target: Foe

Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.

Sorcerer 1
Wild Mage 1
Wizard 1
Blight Caster 1
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Choking Smog Icon.pngChoking Smog
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Cindersmoke Icon.pngCindersmoke
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into fiery cloud. Enemies caught in the blast take 5 to 10 Fire damage per caster level to enemies caught within the initial blast, and must make a Reflex save or be blinded for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Circle of Death Icon.pngCircle of Death
Necromancy (Death)
Target: Foe, Positional

Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels.

Sorcerer 6
Wild Mage 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Close Wounds Icon.pngClose Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
Empower Healing
Enlarge
Heighten
Intensify
Maximize
Spell Points:
8
Spell Cloudkill Icon.pngCloudkill
Conjuration (Acid)(Creation)
Target: Foe, Positional, Breakable

A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell.

Sorcerer 5
Wild Mage 5
Wizard 5
Blight Caster 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Cold Breath Icon.pngCold Breath
Evocation (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15).

Druid 5 Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cold Iron Weapons Icon.pngCold Iron Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Enhancement Cold Light of the Moon Icon.pngCold Light of the Moon
Conjuration
Target: Foe

Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level (no Maximum Caster Level) to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown.

Spell Like Ability Quicken Spell Points:
10
Spell Cold Spike Icon.pngCold Spike
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Prismatic Spray Icon.pngColor Spray
Illusion
Target: Foe, Directional

Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Heighten
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Cometfall Icon.pngCometfall
Conjuration (Creation)
Target: Foe, Positional, Breakable

You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Command Icon.pngCommand
Enchantment (Mind-affecting)
Target: Foe

An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 1
Dark Apostate 1
Favored Soul 1
Warlock 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
6
Spell Command Undead Icon.pngCommand Undead
Necromancy
Target: Undead Foe

Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds.

Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Cone of Cold Icon.pngCone of Cold
Evocation (Cold)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half.

Sorcerer 5
Wild Mage 5
Wizard 5
Dragon Disciple 4
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Enhancement Confusion Icon.pngConfuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
3 (Rank 1)
2 (Rank 2)
1 (Rank 3)
Enhancement Mass Confusion Icon.pngMass Confuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
12 (Rank 1)
8 (Rank 2)
4 (Rank 3)
Spell Conjure Bolts Icon.pngConjure Bolts
Conjuration
Target: Self

Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1. These bolts dissolve into nothingness after logout.

Artificer 1 Spell Points:
10
Spell Frost Lance Icon.pngConjure Ice Arrow
Conjuration
Target: Self

Summons this bow's Icy Arrow, the Frozen Terror, which has a chance to conjure a frozen gale on a natural 20.

Summons Frozen Terror.

Clickie 29
Spell Frost Lance Icon.pngConjure Radiant Bolt
Conjuration
Target: Self

This weapon can summon its Radiant Bolt - The Everstar - at will once per day. The Everstar can explode on impact, dealing Light damage to your enemies in an area.

Clickie 1
Enhancement Consume Icon.pngConsume
Necromancy
Target: Foe

Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait.

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Contagion Icon.pngContagion
Necromancy (Evil)
Target: Foe

Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.

Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Control Undead Icon.pngControl Undead
Necromancy (Charm)
Target: Undead Foe

Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
40
Spell Radiant Forcefield Icon.pngConverter
Conjuration
Target: Friend

You apply a small machine to your targeted ally, which temporarily sets their base healing taken from Repair effects to 100%.

Clickie 15
Spell Corrode Weapons Icon.pngCorrode Weapons
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Corrosive Dust Icon.pngCorrosive Dust
Conjuration (Rust)
Target: Foe, Directional

Primer Element: Crimsonite
Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 9 to 14 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Fireball Icon.pngCorrupted Exploding Fire Shot
Evocation
Target: Foe, Directional, Breakable

Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.

Rune Arm Shot
Spell Scorch Icon.pngCorrupted Fire Blast
Evocation
Target: Directional, Foe, Breakable

Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.

Rune Arm Shot
Spell Bless Icon.pngRest of the Eladrin
Conjuration
Target: Self, Friend

This spell creates a fully functional ethereal rest shrine at your location. Resting replenishes all spell points and feat uses, some hit points, and removes all harmful status effects. Only works with dungeons and landscape quest areas. If in a solo or normal dungeon or area, the rest shrine will be re-usable every 5 minutes (solo difficulty) or 15 minutes (normal difficulty).

Clickie 20
Spell Create Undead Icon.pngCreate Undead
Necromancy (Evil)
Target: Self, Positional

This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator.

Cleric 6
Dark Apostate 6
Wild Mage 6
Favored Soul 6
Sorcerer 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Quicken Spell Points:
35
Spell Creeping Cold Icon.pngCreeping Cold
Evocation (Cold)
Target: Foe

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.

First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18).

Druid 2
Blight Caster 2
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Creeping Doom Icon.pngCreeping Doom
Conjuration (Acid)
Target: Foe, Directional, Breakable

Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds.

Druid 7
Blight Caster 7
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Crushing Despair Icon.pngCrushing Despair
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect.

Bard 3
Stormsinger 3
Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Critical Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead.

Alchemist 4
Artificer 5
Dark Hunter 4
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Cure Light Wounds Icon.pngCurative Admixture: Cure Light Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.

Alchemist 1
Artificer 1
Dark Hunter 1
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Cure Moderate Wounds Icon.pngCurative Admixture: Cure Moderate Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.

Alchemist 2
Artificer 2
Dark Hunter 2
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Serious Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead.

Alchemist 3
Artificer 3
Dark Hunter 3
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Harm Icon.pngCurative Admixture: Harm
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Heal. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Heal Icon.pngCurative Admixture: Heal
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Inflict Critical Wounds Icon.pngCurative Admixture: Inflict Critical Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) negative energy damage to nearby living allies and enemy undead.

Alchemist 4 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Inflict Light Wounds Icon.pngCurative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Alchemist 1 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Inflict Moderate Wounds Icon.pngCurative Admixture: Inflict Moderate Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) negative energy damage to nearby living allies and enemy undead.

Alchemist 2 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Inflict Serious Wounds Icon.pngCurative Admixture: Inflict Serious Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) negative energy damage to nearby allies and enemy undead.

Alchemist 3 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Remove Curse Icon.pngCurative Admixture: Remove Curse
Conjuration (Healing)(Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.

Alchemist 2
Artificer 5
Accelerate Spell Points:
30
Spell Curative Admixture- Remove Disease Icon.pngCurative Admixture: Remove Disease
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.

Alchemist 1
Artificer 3
Accelerate Spell Points:
10
Spell Curative Admixture- Remove Paralysis Icon.pngCurative Admixture: Remove Paralysis
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.

Alchemist 2 Accelerate
Quicken
Spell Points:
20
Spell Curative Admixture- Remove Poison Icon.pngCurative Admixture: Remove Poison
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Posion of Poison Neutralization.

Alchemist 1
Artificer 4
Accelerate Spell Points:
20
Spell Cure Critical Wounds Icon.pngCure Critical Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Druid 5
Favored Soul 4
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cure Critical Wounds, Mass Icon.pngCure Critical Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.

Cleric 8
Dark Apostate 8
Favored Soul 8
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
45
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Cleric 1
Dark Apostate 1
Favored Soul 1
Ranger 2
Bard 1
Stormsinger 1
Paladin 1
Sacred Fist 1
Druid 1
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Cure Light Wounds, Mass Icon.pngCure Light Wounds, Mass
Conjuration (Healing)
Target: Foe, Self, Undead Foe

Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half.

Bard 5
Stormsinger 5
Cleric 5
Dark Apostate 5
Favored Soul 5
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
25
Spell Cure Minor Wounds Icon.pngCure Minor Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light minor wounds of your target or damage undead for 1 hit point.

Clickie 1
Spell Cure Moderate Wounds Icon.pngCure Moderate Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Druid 3
Favored Soul 2
Paladin 3
Sacred Fist 3
Ranger 3
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Cure Moderate Wounds, Mass Icon.pngCure Moderate Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half.

Bard 6
Stormsinger 6
Cleric 6
Dark Apostate 6
Favored Soul 6
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
35
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Druid 4
Favored Soul 3
Paladin 4
Sacred Fist 4
Ranger 4
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Cure Serious Wounds, Mass Icon.pngCure Serious Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half.

Cleric 7
Dark Apostate 7
Favored Soul 7
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Cyclonic Blast Icon.pngCyclonic Blast
Evocation (Air)(Untyped)
Target: Foe, Directional, Breakable

You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire.

Sorcerer 5
Wild Mage 5
Wizard 5
Dragon Disciple 3
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Dark Discorporation Icon.pngDark Discorporation
Transmutation
Target: Self

You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form.

Warlock 3
Acolyte of the Skin 3
Eschew Materials
Quicken
Spell Points:
30
Enhancement Dark Light of the Moon Icon.pngDark Light of the Moon
Necromancy
Target: Foe

Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown.

Spell Like Ability Quicken Spell Points:
10
Spell Darkfire Icon.pngDarkfire
Evocation
Target: Foe, Directional

Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power.

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
4
Spell Daze Monster Icon.pngDaze Monster
Enchantment (Mind-affecting)
Target: Foe

Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
5
Spell Deadly Weapons Icon.pngDeadly Weapons
Transmutation (Infusion)
Target: Friend, Self

Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time.

Artificer 6 Eschew Materials
Quicken
Spell Points:
35
Spell Death Aura Icon.pngDeath Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Extend
Heighten
Quicken
Spell Points:
25
Spell Death Pact Icon.pngDeath Pact
Necromancy
Target: Self

This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your constitution is decreased by two, and cannot be restored until you rest.

Cleric 8
Dark Apostate 8
Favored Soul 8
Quicken Spell Points:
45
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 4
Dark Apostate 4
Druid 5
Blight Caster 5
Favored Soul 4
Paladin 4
Sacred Fist 4
Dragon Disciple 4
Enlarge
Extend
Quicken
Spell Points:
25
Spell Death Ward, Mass Icon.pngDeath Ward, Mass
Transmutation
Target: Friend, Self

Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 8
Dark Apostate 8
Favored Soul 8
Enlarge
Extend
Quicken
Spell Points:
45
Spell Deconstruct Icon.pngDeconstruct
Transmutation (Inflict)(Rust)
Target: Construct

Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs.

Artificer 6 Enlarge
Quicken
Spell Points:
35
Spell Deep Slumber Icon.pngDeep Slumber
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect.

Bard 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Warlock 3
Acolyte of the Skin 3
Wizard 3
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Deific Vengeance Icon.pngDeific Vengeance
Conjuration (Good)
Target: Foe

The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Delayed Blast Fireball Icon.pngDelayed Blast Fireball
Evocation (Fire)
Target: Foe, Directional, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 7
Wild Mage 7
Wizard 7
Dragon Disciple 4
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Cost: See specific sub spell
Spell Demonic Transformation Icon.pngDemonic Transformation
Transmutation
Target: Self

You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire Damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree.

Spell Like Ability
Spell Destruction Icon.pngDestruction
Necromancy (Death)
Target: Foe

Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save.

Cleric 7
Dark Apostate 7
Favored Soul 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Detect Secret Doors Icon.pngDetect Secret Doors
Divination
Target: Self

Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Trap the Soul Icon.pngDevour the Soul
Necromancy
Target: Foe

You consume the soul of your targeted enemy, killing it instantly unless it makes a saving throw: Will DC: 10 + Warlock Level + Charisma Modifier.

This ability is considered a Necromancy spell.

This ability works on undead, but not constructs and other creatures with no lifeforce.

If the target survives then it loses 20 PRR and MRR for 6 seconds.

Embolden
Enlarge
Heighten
Quicken
Spell Dimension Door Icon.pngDimension Door
Conjuration (Teleportation)
Target: Friend, Self, Positional

Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.

Bard 4
Stormsinger 4
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Quicken Spell Points:
25
Spell Disintegrate Icon.pngDisintegrate
Transmutation (Untyped)
Target: Foe, Directional, Breakable

A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.

Sorcerer 6
Wild Mage 6
Wizard 6

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Dismissal Icon.pngDismissal
Abjuration
Target: Foe

Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage.

Cleric 4
Dark Apostate 4
Favored Soul 4
Sorcerer 5
Wild Mage 5
Warlock 4
Wizard 5
Acolyte of the Skin 4
Enlarge
Quicken
Spell Points:
25
Spell Greater Dispel Magic Icon.pngDispel Madstone Effects
Abjuration
Target: Foe, Friend, Self, Usable

Removes the deleterious effects of Madstone

Clickie 3
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Druid 4
Blight Caster 4
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 3
Wild Mage 3
Warlock 3
Acolyte of the Skin 2
Enlarge
Quicken
Spell Points:
15
Spell Displacement Icon.pngDisplacement
Illusion
Target: Self

Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.

Bard 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Warlock 3
Acolyte of the Skin 3
Wizard 3
Dragon Disciple 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Displacement Draught Icon.pngDisplacement Draught
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Disrupt Undead Icon.pngDisrupt Undead
Necromancy
Target: Foe, Directional

This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half.

Sorcerer 1
Wild Mage 1
Wizard 1
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
5
Enhancement Divine Energy Resistance Icon.pngDivine Energy Resistance
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Self

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
15
Spell Divine Favor Icon.pngDivine Favor
Evocation
Target: Self

The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

Cleric 1
Dark Apostate 1
Favored Soul 1
Paladin 1
Sacred Fist 1
Extend
Quicken
Spell Points:
10
Spell Divine Power Icon.pngDivine Power
Evocation
Target: Self

The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level.

Cleric 4
Dark Apostate 4
Favored Soul 4
Extend
Quicken
Spell Points:
25
Spell Divine Punishment Icon.pngDivine Punishment
Evocation (Light)
Target: Foe

Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack.

Cleric 5
Dark Apostate 5
Favored Soul 5
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
25
Spell Dominate Animal Icon.pngDominate Animal
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.

Druid 3
Blight Caster 3
Embolden
Enlarge
Heighten
Quicken
Spell Points:
20
Spell Dominate Monster Icon.pngDominate Monster
Enchantment (Dominate)(Mind-affecting)
Target: Foe

Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon.

Sorcerer 9
Wild Mage 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Enlarge
Heighten
Quicken
Spell Points:
50
Spell Dominate Person Icon.pngDominate Person
Enchantment (Compulsion)(Mind-affecting)
Target: Humanoid Foe

Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon.

Bard 4
Stormsinger 4
Sorcerer 5
Wild Mage 5
Warlock 4
Wizard 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
25 (Bard)
25 (Stormsinger)
30 (Sorcerer)
30 (Wild Mage)
30 (Warlock)
30 (Wizard)
Spell Doom Icon.pngDoom
Necromancy (Fear)(Mind-affecting)(Evil)
Target: Foe

A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect.

Cleric 1
Dark Apostate 1
Favored Soul 1
Warlock 1
Acolyte of the Skin 1
Enlarge
Heighten
Quicken
Spell Points:
4
Draconic Burst- Acid Icon.pngDraconic Burst: Acid
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
20
Draconic Burst- Cold Icon.pngDraconic Burst: Cold
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
20
Draconic Burst- Electric Icon.pngDraconic Burst: Electric
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
20
Draconic Burst- Fire Icon.pngDraconic Burst: Fire
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
20
Draconic Burst- Poison Icon.pngDraconic Burst: Poison
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
20
Draconic Devastation- Black Icon.pngDraconic Devastation: Black
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Acid damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Draconic Devastation- Blue Icon.pngDraconic Devastation: Blue
Conjuration (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Electric damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Draconic Devastation- Green Icon.pngDraconic Devastation: Green
Conjuration (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Poison damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Draconic Devastation- Red Icon.pngDraconic Devastation: Red
Conjuration (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Fire damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Draconic Devastation- White Icon.pngDraconic Devastation: White
Conjuration (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Cold damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
25
Spell Dust of Confusion Icon.pngDust of Confusion
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Scatter dust around you that causes enemies around you to being to vividly hallucinate. On a failed Will save, they become Confused, attacking and ablt to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.

Alchemist 6 Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Spell Influence Icon.pngEagle's Skill +1
Transmutation
You gain a +1 alchemical bonus to all Charisma based skills. Clickie 1
Spell Influence Icon.pngEagle's Skill +2
Transmutation
You gain a +2 alchemical bonus to all Charisma based skills. Clickie 1
Spell Influence Icon.pngEagle's Skill +3
Transmutation
You gain a +3 alchemical bonus to all Charisma based skills. Clickie 1
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Artificer 2
Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Druid 2
Blight Caster 2
Favored Soul 2
Paladin 2
Sacred Fist 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Eagle's Splendor, Mass Icon.pngEagle's Splendor, Mass
Transmutation
Target: Friend, Self

Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.

Artificer 5
Bard 6
Stormsinger 6
Cleric 6
Dark Apostate 6
Druid 6
Blight Caster 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Mnemonic Icon.pngEfficacy
Abjuration
Target: Self

When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute.

Clickie 1
Spell Eladar's Electric Surge Icon.pngEladar's Electric Surge
Evocation (Electricity)
Target: Foe

A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds.

Sorcerer 5
Wild Mage 5
Wizard 5
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
20
Spell Electric Loop Icon.pngElectric Loop
Evocation
Target: Foe, Directional, Breakable

An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage.

Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
Empower
Enlarge
Heighten
Maximize
Quicken
Spell Points:
10
Spell Lightning Bolt Icon.pngElectrical Blast
Evocation
Target: Foe, Directional, Breakable

Deals electrical damage to a target with a cone shaped blast of lightning. At higher charge tieres the blast is larger. Opponents within the blast receive a Reflex save for half damage.

Rune Arm Shot
Spell Chain Lightning Icon.pngElectrical Lash
Evocation
Target: Foe, Directional, Breakable

Fires a slow-moving ball of electricity that lashes nearby opponents. At higher charge tiers additional enemies are lashed. Opponents struck by this receive a Reflex save for half damange.

Rune Arm Shot
Spell Chain Lightning Icon.pngElectrical Storm
Evocation
Target: Foe, Directional, Breakable

Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage.

Rune Arm Shot
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Alchemist 6 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Shocking Grasp Icon.pngElemental Prod
Evocation (Electricity)(Force)
Target: Foe

Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze.

Artificer 2 Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Alchemist 1 Extend
Quicken
Spell Points:
25
Spell Fireball Icon.pngElemental Surge
Evocation
Target: Foe, Directional, Breakable

Casts a random damage-dealing elemental spell.

Clickie 12
Spell Elemental Toughness Icon.pngElemental Toughness
Evocation (Fire Elemental)(Water Elemental)
Target: Self

You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms.

Druid 7 Extend
Quicken
Spell Points:
25
Spell Elemental Weapons Icon.pngElemental Weapons
Evocation
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain +1 Alchemical bonus to Imbue Dice

Alchemist 3
Artificer 2
Dragon Disciple 2
Eschew Materials
Quicken
Spell Points:
15
Spell Empty Bottle Icon.pngEmpty Bottle
Conjuration (Bludgeoning)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw an empty bottle at a single foe, dealing 3 to 8 Bludgeoning damage per caster level, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Enchant Armor Icon.pngEnchant Armor
Transmutation (Infusion)
Target: Friend, Self (Armor)

Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
15
Spell Enchant Weapons Icon.pngEnchant Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
5
Spell Energy Drain Icon.pngEnergy Drain
Necromancy (Negative Energy)
Target: Foe, Directional

A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range.

Cleric 9
Dark Apostate 9
Favored Soul 9
Sorcerer 9
Wild Mage 9
Wizard 9
Quicken Spell Points:
50
Spell Enervation Icon.pngEnervation
Necromancy (Negative Energy)
Target: Foe, Directional

A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemen 1 to 4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stacks. As a ray this spell has double range.

Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Quicken Spell Points:
25
Spell Entangle Icon.pngEntangle
Transmutation
Target: Foe, Positional, Breakable

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Warlock 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Enveloping Swarm Icon.pngEnveloping Swarm
Conjuration
Target: Foe

A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 every 3 druid levels every 2 seconds for 16 seconds.

Druid 4
Blight Caster 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
10
Spell Black Dragon Bolt Icon.pngErosion
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Acid Spell Power for three minutes.

Clickie 1
Spell Grace Icon.pngEssence of Betrayal
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Knowledge Icon.pngEssence of Cunning
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Health Icon.pngEssence of Desire
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Reason Icon.pngEssence of Despair
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Prowess Icon.pngEssence of Fury
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Influence Icon.pngEssence of Seduction
Necromancy
Target: Self

This elixir was created to enhance the abilities of Yugoloth casters. Zah Jan is uncertain what effects it will have on you, but believes that most of them will be beneficial.

Clickie 1
Spell Evard's Black Tentacles Icon.pngEvard's Black Tentacles
Conjuration (Creation)
Target: Positional, Breakable

Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged.

Warlock 4
Acolyte of the Skin 4
Empower
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
30
Spell Evil Weapons Icon.pngEvil Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Evolution Icon.pngEvolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.

Alchemist 3
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Learning Boost Icon.pngExcellent Learning Boost
Divination
Target: Self

This amazing concoction heightens the senses and sharpens the mind, and greatly enhances learning ability for a long while. Consuming this elixir grants your character a +30% bonus on all earned experience for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Teleport Icon.pngExpanded Teleport
Conjuration (Teleportation)
Target: Self

Teleports you to one of a variety of locations.

Clickie 1

}

Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Target: Self

Increases base run speed by 25%.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Wizard 1
Warlock 1
Acolyte of the Skin 1
Extend
Quicken
Spell Points:
10
Spell Fireball Icon.pngExploding Cannon Shot
Evocation
Target: Foe, Directional, Breakable

Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Rune Arm Shot
Spell Fireball Icon.pngExploding Fire Shot
Evocation
Target: Foe, Directional, Breakable

Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.

Rune Arm Shot
Spell Faerie Fire Icon.pngFaerie Fire
Evocation (Fire)
Target: Foe, Directional, Breakable

Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect.

Druid 1
Blight Caster 1
Enlarge
Heighten
Quicken
Spell Points:
5
Spell False Life Icon.pngFalse Life
Necromancy
Target: Self

Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.

Sorcerer 2
Wild Mage 2
Warlock 1
Acolyte of the Skin 1
Wizard 2
Eschew Materials
Extend
Quicken
Spell Points:
15
Enhancement Fan of Knives Icon.pngFan of Knives
Evocation
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level up to a maximum of 60 to 90 damage at caster level 15). A successful Reflex save reduces the damage by half.

Clickie 15
Spell Fear Icon.pngFear
Necromancy (Mind-affecting)
Target: Foe, Positional

A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy.

Bard 3
Stormsinger 3
Blight Caster 4
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Dragon Disciple 3
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Feather Fall Icon.pngFeather Fall
Transmutation
Target: Friend, Self

Causes an ally to fall slowly, although faster than feathers typically do.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Wizard 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Feathers Extract Icon.pngFeathers Extract
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the Feather Fall and Jump spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.

Alchemist 1 Extend
Eschew Materials
Quicken
Spell Points:
15
Spell Feeblemind Icon.pngFeeblemind
Enchantment (Mind-affecting)
Target: Foe

Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect.

Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
30
Enhancement Fey Lights Icon.pngFey Lights
Illusion
Target: Directional, Foe

Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.


If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.

Spell Like Ability Heighten
Embolden
Quicken
Spell Points:
10
Spell Fiendish Glare Icon.pngFiendish Glare
Evocation
Target: Foe, Directional

Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.

Spell Like Ability Empower
Maximize
Intensify
Spell Fiery Obliteration Icon.pngFiery Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with fire on impact, dealing 1d6+3 Fire damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Find Traps Icon.pngFind Traps
Divination
Target: Self

Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill.

Cleric 2
Dark Apostate 2
Favored Soul 2
Extend
Quicken
Spell Points:
15
Spell Fine Dust Icon.pngFine Dust
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.

Alchemist 1 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
8
Spell Finger of Death Icon.pngFinger of Death
Necromancy (Death)(Untyped)
Target: Foe

Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die.

Druid 8
Blight Caster 7
Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Finger of Fire Icon.pngFinger of Fire
Evocation (Fire)
Target: Foe, Directional, Breakable

Fires a small beam of fire at a target, doing 1 to 4 fire damage plus an additional 1 for every caster level up to caster level 5.

Clickie 1
Spell Scorch Icon.pngFire Blast
Evocation
Target: Directional, Foe

Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage.

Rune Arm Shot
Spell Fire Shield (fire version) Icon.pngFire Shield
Evocation (Cold)(Fire)
Target: Self

Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you.

Druid 6
Sorcerer 4
Wild Mage 4
Warlock 3
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Fire Shield (cold version) Icon.pngFire Shield (cold version)
Evocation (Cold)
Target: Self

Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you

Blight Caster 6 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Fire Storm Icon.pngFire Storm
Evocation (Fire)
Target: Foe, Directional, Breakable

An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area.

Cleric 8
Dark Apostate 8
Druid 7
Favored Soul 8
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Fire Trap Icon.pngFire Trap
Abjuration (Fire)
Target: Foe, Positional

Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.

Artificer 2
Druid 2
Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Empower
Enlarge
Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Fireball Icon.pngFireball
Evocation (Fire)
Target: Directional, Foe, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Fires of Purity Icon.pngFires of Purity
Evocation (Fire)(Fire Elemental)
Target: Friend, Self

Enchants your target's weapons with fires of purity. They deal an extra 2d4 fire damage, and enemies that struck by them become 10% more vulnerable to fire damage. An item can have only one temporary item enchantement at a time.

Druid 8 Quicken Spell Points:
20
Spell Flame Arrow (Arrows) Icon.pngFlame Arrow
Evocation (Fire)
Target: Self

Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out.

Artificer 2
Sorcerer 3
Wild Mage 3
Wizard 3
Quicken Spell Points:
20
Spell Flame Blade Icon.pngFlame Blade
Evocation
Target: Self

Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon one-handed or two-handed versions, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extension of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Vial of Flame Icon.pngFlame Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1 to 6 Fire damage, +1 per caster level, max caster level 20. This fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this 3 times.

Alchemist 3 Spell Points:
9
Enhancement Flame Pillar Icon.pngFlame Pillar
Conjuration
Target: Foe

Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d8+8 Fire damage per caster level up to a max Caster Level of 20.

Spell Like Ability Empower
Intensify
Maximize
Quicken
5 Spell Points
Spell Flame Strike Icon.pngFlame Strike
Evocation (Fire)
Target: Foe, Positional, Breakable

Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half.

Cleric 5
Dark Apostate 5
Druid 4
Favored Soul 5
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Flame Turret Icon.pngFlame Turret
Conjuration (Summoning)
Target: Self

Conjures a destroyable turret that fire jets of flame at nearby enemies. You can have only one summoned creature at a time.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Spell Flaming Bolt Icon.pngFlaming Bolt
Evocation (Fire)
Target: Foe, Directional, Breakable

Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10).

Sorcerer 1
Wild Mage 1
Wizard 1
Artificer 1
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Flaming Sphere Icon.pngFlaming Sphere
Evocation (Fire)
Target: Self, Positional

Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. A successful Reflex save negates this effect.

Druid 2
Sorcerer 2
Wild Mage 2
Wizard 2
Eschew Materials
Quicken
Spell Points:
15
Spell Flash Freeze Icon.pngFlash Freeze
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemis who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.

Alchemist 3 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
40
Spell Flash Powder Icon.pngFlash Powder
Transmutation
Target: Foe

Primer Element: Ceruleite
You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.

Alchemist 1 Embolden
Heighten
Quicken
Spell Points:
2
Spell Flashbang Icon.pngFlashbang
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead by stunned.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Flesh to Gold Icon.pngFlesh to Gold
Transmutation (Earth)
Target: Foe

Primer Element: Ceruleite
Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its its Fortitude save every 24 seconds.

Alchemist 4 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Gold, Mass Icon.pngFlesh to Gold, Mass
Transmutation (Earth)
Target: Foe, Directional

Primer Element: Gildleaf
Enemies around you must make a Fortitude saving throw, or be turned to gold. Creatures made of fless that fail a Fortitude save are turned into metallic, helpless statues with minor resistance to piercing damage. This lasts 30 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.

Alchemist 5 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Stone Icon.pngFlesh to Stone
Transmutation (Earth)
Target: Foe

Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Sorcerer 6
Wild Mage 6
Warlock 4
Acolyte of the Skin 4
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Focusing Chant Icon.pngFocusing Chant
Enchantment (Mind-affecting)
Target: Self

You gain a +1 circumstance bonus to attack rolls and skill checks.

Bard 1
Stormsinger 1
Extend Spell Points:
10
Spell Fog Cloud Icon.pngFog Cloud
Conjuration (Creation)
Target: Foe, Positional

A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).

Druid 2
Blight Caster 2
Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Enlarge
Eschew Materials
Quicken
Spell Points:
15
Spell Force Missiles Icon.pngForce Missiles
Evocation (Force)
Target: Foe

A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles.

Sorcerer 4
Wild Mage 4
Wizard 4
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Artificer 2
Bard 2
Stormsinger 2
Druid 2
Blight Caster 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Fox's Cunning, Mass Icon.pngFox's Cunning, Mass
Transmutation
Target: Friend, Self

Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence.

Artificer 5
Bard 6
Druid 6
Blight Caster 6
Stormsinger 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Knowledge Icon.pngFox's Skill +2
Transmutation
You gain a +2 alchemical bonus to all Intelligence base skills. Clickie 1
Spell Knowledge Icon.pngFox's Skill +3
Transmutation
You gain a +3 alchemical bonus to all Intelligence base skills. Clickie 1
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Druid 4
Blight Caster 4
Favored Soul 4
Ranger 4
Dark Hunter 4
Dragon Disciple 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Ice Storm Icon.pngFreeze
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Cold Spell Power for three minutes.

Clickie 1
Spell Freezing Bolt Icon.pngFreezing Bolt
Evocation (Cold)
Target: Foe, Directional, Breakable

Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10).

Sorcerer 1
Wild Mage 1
Wizard 1
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Freezing Spray Icon.pngFreezing Spray
Evocation (Cold)(Water Elemental)
Target: Foe

Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds.

Druid 7 Embolden
Enlarge
Extend
Heighten
Quicken
Spell Points:
20
Spell Vial of Frost Icon.pngFrost Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1 to 6 Cold damage, +1 per caster level, max caster level 20. This cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this 3 times.

Alchemist 3 Spell Points:
9
Spell Frost Lance Icon.pngFrost Lance
Evocation (Cold)
Target: Foe, Directional, Breakable

Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range.

Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
10
Spell Frost Obliteration Icon.pngFrost Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with frost on impact, dealing 1d6+3 Cold damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Frostbite Icon.pngFrostbite
Enchantment (Cold)(Winter Wolf)
Target: Self

Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect.

Druid 6 Quicken Spell Points:
10
Spell Ghost Shot Icon.pngGhost Shot
Evocation
Target: Foe, Directional, Breakable

Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage.

Rune Arm Shot
Spell Ghoul Touch Icon.pngGhoul Touch
Necromancy
Target: Foe

This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more.

Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
8
Spell Gills Extract Icon.pngGills Extract
Transmutation (Water)
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Glare of the Pit Icon.pngGlare of the Pit
Evocation
Target: Foe, Directional

Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.

Spell Like Ability Empower
Maximize
Intensify
Spell Glitterdust Icon.pngGlitterdust
Conjuration (Creation)
Target: Foe, Positional

A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Globe of Invulnerability Icon.pngGlobe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.

Artificer 6
Sorcerer 6
Wild Mage 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Eschew Materials
Extend
Quicken
Spell Points:
35
Enhancement Gloomspear Icon.pngGloomspear
Necromancy
Target: Foe

Epic Strike: Conjure a beam of eclipse energy at a single target, dealing 1d8+8 Negative Damage per caster level (up to a Maximum Caster Level of 20) and applying 3 stacks of Shattermantle.

Spell Like Ability Empower
Intensify
Maximize
Quicken
5 Spell Points
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Alchemist 2 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Glyph of Warding Icon.pngGlyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 3
Dark Apostate 3
Favored Soul 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Gold Breath Icon.pngGold Breath
Conjuration (Bludgeoning)(Fire)
Target: Foe, Directional

Primer Element: Crimsonite
You exhale gold through your mouth in a large cone, causing enemies caught within the area to take 4 to 9 Fire and 4 to 9 Bludgeon damage per caster level, max caster level 20. This is a Breath Attack.

Alchemist 6 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Gold Shot Icon.pngGold Shot
Evocation
Target: Foe, Directional, Breakable

Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage.

Rune Arm Shot
Spell Goldskin Potion Icon.pngGoldskin Potion
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin metallic, magical gold. Gain a resistance to physcal damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Good Hope Icon.pngGood Hope
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.

Bard 3
Stormsinger 3
Enlarge
Extend
Quicken
Spell Points:
20
Spell Good Weapons Icon.pngGood Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Flesh to Stone Icon.pngGorgon Breath
Evocation
Target: Foe, Directional

Releases a cone of petrifying dust and rock that is similar to the breath of a gorgon. Enemies made of flesh in the area of the cone are turned to stone if they fail a Fortitude DC: 17 save. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Clickie 10
Spell Grace Icon.pngGrace +1
Transmutation
You gain a +1 alchemical bonus to Dexterity. Clickie 1
Spell Grace Icon.pngGrace +2
Transmutation
You gain a +2 alchemical bonus to Dexterity. Clickie 1
Spell Grace Icon.pngGrace +3
Transmutation
You gain a +3 alchemical bonus to Dexterity. Clickie 1
Spell Grasping Thorns Icon.pngGrasping Thorns
Transmutation
Target: Foe, Positional, Breakable

Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d7 piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.

Druid 6
Blight Caster 6
Empower
Maximize
Quicken
Heighten
Spell Points:
30
Spell Grease Icon.pngGrease
Conjuration (Creation)
Target: Foe, Positional, Breakable

Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.

Artificer 1
Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Enlarge
Eschew Materials
Quicken
Spell Points:
6
Spell Heal Icon.pngGreater Angels Tears
Conjuration (Healing)
Target: Friend, Self

Channels powerful positive energy to wipe away afflictions and restore 26 to 51 hit points for all characters including Warforged, who are resistance to other forms of healing. This effect removes temporary ability damage and the conditions cursed, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.

Clickie 11
Spell Heal Icon.pngGreater Ardor
Abjuration
Target: Self

When activated, this effect provides a +2 Alchemical Bonus to your Healing Spell Power for three minutes.

Clickie 1
Spell Greater Brilliance Icon.pngGreater Brilliance
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Clickie 1
Spell Soundburst Icon.pngGreater Cacophony
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional, Breakable

Dazes, Blinds, and Silences enemies in front of you. A separate Will save negates each

Wild Mage 5 Enlarge
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.

  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Spell Like Ability Heighten
Quicken
Enlarge
Embolden
Spell Points:
10 (Rank 1)
5 (Rank 2)
2 (Rank 3)
Spell Greater Command Icon.pngGreater Command
Enchantment (Mind-affecting)
Target: Foe

Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Crafting Boost Icon.pngGreater Crafting Learning Boost
Divination
Target: Self

This oaky smelling concoction increases focus and attention to detail, sharpens the mind, and enhances crafting learning ability. Consuming this elixir grants your character a +75% bonus on all earned crafting experience for the next 30 minutes that you are logged in.

Clickie 1
Spell Greater Creeping Cold Icon.pngGreater Creeping Cold
Evocation (Cold)
Target: Foe

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.


First phase: 2d4 damage +4 per 2 caster levels (max +40 at caster level 20). Second phase: 4d4 damage +6 per 2 caster levels (max +60 at caster level 20). Third phase: 6d4 damage +8 per 2 caster levels (max +80 at caster level 20).

Druid 6
Blight Caster 6
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
20
Spell Death Aura Icon.pngGreater Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level.

Spell Like Ability Embolden
Extend
Heighten
Quicken
Spell Points:
100
Spell Greater Dispel Magic Icon.pngGreater Dispel Magic
Abjuration
Target: Foe, Friend, Self, Usable

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled.

Bard 5
Stormsinger 5
Cleric 6
Dark Apostate 6
Druid 6
Blight Caster 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Warlock 4
Wizard 6
Enlarge
Quicken
Spell Points:
30
Spell Elemental Weapons Icon.pngGreater Elemental Weapons
Evocation (Infusion)
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain +2 Alchemical bonus Imbue Dice.

Alchemist 5
Artificer 4
Dragon Disciple 3
Eschew Materials
Quicken
Spell Points:
15
Elixir of Hidden Potential Icon.pngGreater Elixir of Hidden Potential
Divination
Target: Friend, Self

A large bottle housing a glowing violet liquid, shining with potential. When used, this item adds 6 to your dice rolls to your chance of getting a fourth affix on Random Loot.

The effects lasts for 6 hours. The timer for this effect pauses while you are in public areas or logged out.

Clickie 1
Elixir of Hidden Potential Icon.pngGreater Elixir of Hidden Potential
Divination
Target: Friend, Self

A large bottle housing a glowing violet liquid, shining with potential. When used, this item adds 6 to your dice rolls to your chance of getting a fourth affix on Random Loot.

The effects lasts for 3 hours. The timer for this effect pauses while you are in public areas or logged out.

Clickie 1
Spell Black Dragon Bolt Icon.pngGreater Erosion
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Acid Spell Power for three minutes.

Clickie 1
Spell Greater Evolution Icon.pngGreater Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Scorch Icon.pngGreater Form - Heart of Flame
Transmutation
Target: Self, Positional

Become like a summer fire for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 25% Uncapped Dodge
  • Immunity to Fire damage, Light damage and most Crowd Control effects
  • Deal 1d6 fire damage per Character Level (Max Caster Level 20) to enemies close to you
  • Heal allies with Positive energy for 1d6 Hit Points every 2 seconds
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Ball Lightning Icon.pngGreater Form - Sky Rager
Transmutation
Target: Self, Positional

Become like a raging storm for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Cold damage, Electric damage and most Control effects
  • Deal 1d6+2 Cold damage per Character Level to enemies close to you
    • Ticks every 2 seconds
    • Also slowed
  • Random nearbyenemies will be struck by lightning for 1d6+12 Electric damage per Character Level (Max Caster Level 20)
    • Knocked down
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Creeping Doom Icon.pngGreater Form - Thorn Cloud
Transmutation
Target: Self, Positional

Become like a cloud of thorns for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Poison damage, Acid damage, and most Control effects
  • Deal 1d6+3 Acid and 1d6+3 Poison damage per Character Level (Max Caster Level 20) to enemies close to you
    • Ticks every 2 seconds
  • Nearby enemies also have a 50% chance to become confused
    • Lasts 6 seconds
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Ice Storm Icon.pngGreater Freeze
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Cold Spell Power for three minutes.

Clickie 1
Spell Greater Glyph of Warding Icon.pngGreater Glyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Guild Renown Boost Icon.pngGreater Guild Renown Boost
Divination
Target: Friend, Self

This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +75% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Greater Heartseeker Poison Imbue Icon.pngGreater Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Heroism Icon.pngGreater Heroism
Enchantment (Mind-affecting)
Target: Friend, Self

Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Bard 5
Stormsinger 5
Sorcerer 6
Wild Mage 6
Wizard 6
Enlarge
Extend
Quicken
Spell Points:
30
Spell Greater Ice Chill Poison Imbue Icon.pngGreater Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Force Missiles Icon.pngGreater Impact
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngGreater Inferno
Abjuration
Target: Self

When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes.

Clickie 1
Spell Learning Boost Icon.pngGreater Learning Boost
Divination
Target: Self

This amazing concoction heightens the senses and sharpens the mind for a long while. Consuming this elixer grants your character a +20% bonus on all earned experience for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Greater Liquid Courage Icon.pngGreater Liquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Greater Heroism spell: A +4 Morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Alchemist 3 Extend
Quicken
Spell Points:
25
Spell Repair Serious Damage Icon.pngGreater Mending
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Rust and Repair Spell Power for one minute.

Clickie 1
Spell Mnemonic Icon.pngGreater Mnemonic Enhancer
Abjuration
Target: Self

Restores 55-300 spell points and dispels feeblemind.

Clickie 1
Spell Chill Touch Icon.pngGreater Nihil
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Negative Energy Spell Power for one minute.

Clickie 1
Spell Greater Restoration Icon.pngGreater Restoration
Conjuration (Healing)
Target: Friend, Self

Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally.

Cleric 7
Dark Apostate 7
Favored Soul 7
Enlarge
Quicken
Spell Points:
40
Spell Greater Restorative Draught Icon.pngGreater Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that grants the effect of the Greater Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.

Alchemist 3 Accelerate
Quicken
Spell Points:
35
Spell Greater Shout Icon.pngGreater Shout
Evocation (Sonic)
Target: Foe, Directional, Breakable

Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.

Bard 6
Stormsinger 6
Sorcerer 8
Wild Mage 8
Wizard 8
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Greater Soulshatter Poison Imbue Icon.pngGreater Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Stoneskin Icon.pngGreater Stoneskin
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Greater Teleport Icon.pngGreater Teleport
Conjuration (Teleportation)
Target: Self

Teleports you and all nearby allies to one of a variety of locations.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Quicken Cost: 40 for the AOE spells, 30 for the self only spells
Spell Greater Venom Vial Icon.pngGreater Venom Vial
Conjuration (Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 3 to 8 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave the enemies struck Contaminated.

Alchemist 2 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Greater Vigor Icon.pngGreater Vigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 5
Blight Caster 6
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
15
Spell Greater Vigor, Mass Icon.pngGreater Vigor, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.


Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 7
Blight Caster 8
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
45
Spell Greater Voidmind Poison Imbue Icon.pngGreater Voidmind Poison Imbue
Transmutation (Infusion)(Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Gust of Wind Icon.pngGust of Wind
Evocation (Air)
Target: Foe, Directional, Breakable

This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire.

Druid 2
Blight Caster 2
Sorcerer 2
Wild Mage 2
Wizard 2
Dragon Disciple 2
Quicken Spell Points:
5
Spell Halt Undead Icon.pngHalt Undead
Necromancy
Target: Foe, Positional

Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save.

Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Harm Icon.pngHarm
Necromancy (Negative Energy)
Target: Foe, Friend (Undead)

Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Enlarge
Heighten
Quicken
Spell Points:
35
Spell Harrowing Pack Icon.pngHarrowing Pack
Transmutation (Wolf)(Winter Wolf)
Target: Self

The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles.

Druid 4 Extend
Quicken
Spell Points:
35
Spell Haste Icon.pngHaste
Transmutation
Target: Friend, Self

Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Bard 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Wizard 3
Warlock 3
Acolyte of the Skin 3
Dragon Disciple 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Heal Icon.pngHeal
Conjuration
Target: Friend, Self, Undead Foe

Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Cleric 6
Dark Apostate 6
Druid 8
Favored Soul 6
Enlarge
Empower
Quicken
Spell Points:
40
Spell Cure Light Wounds Icon.pngHeal Light Wounds
Conjuration (Healing)
Target: Self

Heals 6 to 11 hit points for all characters including Warforged, who are resistant to other forms of healing.

Spell Cure Moderate Wounds Icon.pngHeal Moderate Wounds
Conjuration
Target: Self

Heals 2d6+4 + 1 per caster level hit points for all characters. Applies equally to Warforged, who are resistant to other forms of healing.

Clickie 3
Spell Heal, Mass Icon.pngHeal, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half.

Cleric 9
Dark Apostate 9
Favored Soul 9
Empower Healing
Enlarge
Heighten
Quicken
Spell Points:
50
Enhancement Healing Pillar Icon.pngHealing Pillar
Conjuration
Target: Friend, Undead Foe

Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.

Spell Like Ability Empower
Empower Healing
Intensify
Maximize
Quicken
5 Spell Points
Spell Health Icon.pngHealth +1
Transmutation
You gain a +1 alchemical bonus to Constitution. Clickie 1
Spell Health Icon.pngHealth +2
Transmutation
You gain a +2 alchemical bonus to Constitution. Clickie 1
Spell Health Icon.pngHealth +3
Transmutation
You gain a +3 alchemical bonus to Constitution. Clickie 1
Spell Lesser Heartseeker Poison Imbue Icon.pngHeartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Heartstopper Poison Icon.pngHeartstopper Poison
Conjuration
Target: Foe, Directional

Primer Element: Crimsonite
Throw a vial of deadly poison that explodes on impact, dealing 7 to 12 Poison damage per caster level, max caster level 15, to a single enemy. This poison will leave the enemy Contaminated.

Alchemist 3 Extend
Quicken
Spell Points:
15
Feat Hellball Icon.pngHellball
Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic)
Target: Self, Foe, Directional, Breakable

Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.

Spell Like Ability Empower
Maximize
Quicken
Spell Points:
45
Spell Hellish Rebuke Icon.pngHellish Rebuke
Evocation
Target: Self

Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power.

Spell Like Ability Extend
Quicken
Spell Heroes Feast Icon.pngHeroes Feast
Conjuration
Target: Friend, Self

Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level.

Bard 6
Stormsinger 6
Cleric 6
Dark Apostate 6
Favored Soul 6
Enlarge
Extend
Quicken
Spell Points:
35
Spell Heroism Icon.pngHeroism
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery and morale in battle, gain a +2 morale bonus on attacks, saves, and skill checks.

Bard 2
Stormsinger 2
Sorcerer 3
Wild Mage 3
Wizard 3
Enlarge
Extend
Quicken
Spell Points:
20 (Sorcerer)
20 (Wild Mage)
20 (Wizard)
15 (Bard)
15 (Stormsinger)
Spell Hold Animal Icon.pngHold Animal
Enchantment (Mind-affecting)
Target: Foe

An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved.

Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Hold Monster, Mass Icon.pngHold Monster
Enchantment (Mind-affecting)
Target: Foe

An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Bard 4
Stormsinger 4
Sorcerer 5
Wild Mage 5
Warlock 4
Acolyte of the Skin 4
Wizard 5
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
25 (Bard)
25 (Stormsinger)
30 (Sorcerer)
30 (Wild Mage)
30 (Warlock)
30 (Acolyte of the Skin)
30 (Wizard)
Spell Hold Monster, Mass Icon.pngHold Monster, Mass
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Sorcerer 9
Wild Mage 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Embolden
Enlarge
Eschew Materials
Quicken
Spell Points:
50
Spell Hold Person Icon.pngHold Person
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Favored Soul 2
Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Hold Person Icon.pngHold Person, Mass
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Enhancement Holy Fireball Icon.pngHoly Fireball
Evocation (Fire)
Target: Directional, Foe, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d6+4 light damage and 1d6+4 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20)

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Holy Smite Icon.pngHoly Smite
Evocation (Good)
Target: Foe, Positional, Breakable

Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Holy Sword Icon.pngHoly Sword
Evocation (Good)
Target: Self

While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.

Paladin 4
Sacred Fist 4
Extend
Quicken
Spell Points:
25
Enhancement Fear my Vengeance Icon.pngHorn of Thunder
Conjuration
Target: Foe

Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.

Clickie 5 Embolden
Heighten
Intensify
Maximize
Quicken
Enhancement Fear my Vengeance Icon.pngHorn of Thunder
Conjuration
Target: Foe

Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.

Spell Like Ability Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
30 (Rank 1)
25 (Rank 2)
20 (Rank 3)
Spell Horrid Wilting Icon.pngHorrid Wilting
Necromancy (Untyped)(Water)
Target: Foe, Positional

Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants.

Sorcerer 8
Wild Mage 8
Wizard 8
Blight Caster 7
Empower
Enlarge
Embolden
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Howl of Terror Icon.pngHowl of Terror
Enchantment
Target: Self

You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds.

Druid 8
Blight Caster 8
Warlock 6
Dragon Disciple 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Hypnotic Combination Icon.pngHypnotic Combination
Transmutation (Mind-affecting)
Target: Foe, Directional

Primer Element: Ceruleite
Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.

Alchemist 4 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Hypnotic Pattern Icon.pngHypnotic Pattern
Illusion (Mind-affecting)
Target: Foe, Positional

A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Hypnotism Icon.pngHypnotism
Enchantment (Mind-affecting)
Target: Foe

Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds.

Bard 1
Stormsinger 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Sorcerer 1
Wild Mage 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Lesser Ice Chill Poison Imbue Icon.pngIce Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Ice Flowers Icon.pngIce Flowers
Transmutation (Cold)(Water)(Piercing)
Target: Foe, Positional, Breakable

Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing.

Druid 8 Empower
Intensify
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Spell Points:
20
Spell Ice Storm Icon.pngIce Storm
Evocation (Cold)(Bludgeoning)(Untyped)
Target: Foe, Positional

Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area.

Druid 4
Blight Caster 4
Sorcerer 4
Wild Mage 4
Wizard 4
Empower
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Spell Points:
25
Spell Iceberg Icon.pngIceberg
Evocation (Cold)
Target: Foe

Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.

Sorcerer 9
Wizard 9
Empower
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Spell Points:
40
Spell Force Missiles Icon.pngImpact
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Implosion Icon.pngImplosion
Evocation (Death)
Target: Self

You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active.

Cleric 9
Dark Apostate 9
Favored Soul 9
Quicken Spell Points:
50
Spell Ardor Icon.pngImproved Ardor
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Greater Brilliance Icon.pngImproved Brilliance
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Light and Alignment Spell Power for Three minutes.

Clickie 1
Spell Soundburst Icon.pngImproved Cacophony
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Spell Mnemonic Icon.pngImproved Efficacy
Abjuration
Target: Self

When activated, this effect provides a +9 Alchemical bonus to your Universal Spell Power for one minute.

Clickie 1
Spell Black Dragon Bolt Icon.pngImproved Erosion
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Acid Spell Power for one minute.

Clickie 1
Spell Ice Storm Icon.pngImproved Freeze
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Cold Spell Power for one minute.

Clickie 1
Spell Harm Icon.pngImproved Harm
Necromancy (Negative Energy)
Target: Foe, Friend (Undead)

Charges the target with a massive amount of negative energy, dealing 15 points of damage per caster level (up to a max of 225 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

Clickie 11 Embolden
Enlarge
Heighten
Quicken
Spell Force Missiles Icon.pngLesser Impact
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngImproved Inferno
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Fire Spell Power for one minute.

Clickie 1
Spell Repair Serious Damage Icon.pngImproved Mending
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

Clickie 1
Spell Chill Touch Icon.pngImproved Nihil
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Negative Energy Spell Power for one minute.

Clickie 1
Spell Call Lightning Storm Icon.pngImproved Spark
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Electric Spell Power for one minute.

Clickie 1
Spell Incendiary Cloud Icon.pngIncendiary Cloud
Conjuration (Fire)
Target: Foe, Positional, Breakable

Creates a cloud of roilinig smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. Creatures entering the cloud save vs reflex or become blind until they leave the cloud. Cloud lasts 30 seconds.

Sorcerer 8
Wild Mage 8
Wizard 8
Empower
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Spell Points:
45
Enhancement Incinerating Wave Icon.pngIncinerating Wave
Evocation
Target: Directional

Creates an incinerating wave of ki fire. This effect does 4 to 9 fire and force damage per caster level

Sacred Fist 3 Quicken Ki
18
Spell Summon Monster IX - Hezrou Icon.pngInfernal Power
Evocation
Target: Self

Filled with infernal might, you have a +4 profane bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus to Fortitude saves, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability, and cannot use any divine abilities.

Spell Like Ability
Spell Fire Storm Icon.pngInferno
Abjuration
Target: Self

When Activated, this effect provides a +10 Alchemical bonus to your Fire Spell Power for three minutes.

Clickie 1
Spell Inflict Critical Damage Icon.pngInflict Critical Damage
Transmutation (Inflict)(Rust)
Target: Foe

Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20.

Artificer 4 Empower
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Spell Points:
8
Spell Inflict Moderate Damage, Mass Icon.pngInflict Critical Damage, Mass
Transmutation (Inflict)(Rust)
Target: Construct

Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.

Artificer 6 Empower
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Spell Points:
22
Spell Inflict Critical Wounds Icon.pngInflict Critical Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
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Spell Points:
20
Spell Inflict Critical Wounds, Mass Icon.pngInflict Critical Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Empower
Enlarge
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Spell Points:
45
Spell Inflict Light Damage Icon.pngInflict Light Damage
Transmutation (Inflict)(Rust)
Target: Construct

Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5.

Artificer 1 Empower
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Spell Points:
2
Spell Inflict Moderate Damage, Mass Icon.pngInflict Light Damage, Mass
Transmutation (Inflict)(Rust)
Target: Construct

Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25.

Artificer 3 Empower
Enlarge
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Spell Points:
10
Spell Inflict Light Wounds Icon.pngInflict Light Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.

Cleric 1
Dark Apostate 1
Favored Soul 1
Embolden
Empower
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Spell Points:
6
Spell Inflict Light Wounds, Mass Icon.pngInflict Light Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
Empower
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Spell Points:
25
Spell Inflict Moderate Damage Icon.pngInflict Moderate Damage
Transmutation (Inflict)(Rust)
Target: Foe

Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10.

Artificer 2 Empower
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Spell Points:
4
Spell Inflict Moderate Damage, Mass Icon.pngInflict Moderate Damage, Mass
Transmutation (Inflict)(Rust)
Target: Construct

Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30.

Artificer 4 Empower
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Spell Points:
14
Spell Inflict Moderate Wounds Icon.pngInflict Moderate Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
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Spell Points:
12
Spell Inflict Moderate Wounds, Mass Icon.pngInflict Moderate Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
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Spell Points:
35
Spell Inflict Serious Damage Icon.pngInflict Serious Damage
Transmutation (Inflict)(Rust)
Target: Foe

Transmutes the structure of a construct enemy to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 15.

Artificer 3 Empower
Enlarge
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Spell Points:
6
Spell Inflict Moderate Damage, Mass Icon.pngInflict Serious Damage, Mass
Transmutation (Inflict)(Rust)
Target: Construct

Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35.

Artificer 5 Empower
Enlarge
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Spell Points:
18
Spell Inflict Serious Wounds Icon.pngInflict Serious Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 3
Dark Apostate 3
Favored Soul 3
Embolden
Empower
Enlarge
Heighten
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Maximize
Quicken
Spell Points:
16
Spell Inflict Serious Wounds, Mass Icon.pngInflict Serious Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half.

Cleric 7
Dark Apostate 7
Favored Soul 7
Embolden
Empower
Enlarge
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Spell Points:
40
Spell Influence Icon.pngInfluence +1
Transmutation
You gain a +1 alchemical bonus to Charisma. Clickie 1
Spell Influence Icon.pngInfluence +2
Transmutation
You gain a +2 alchemical bonus to Charisma. Clickie 1
Spell Influence Icon.pngInfluence +3
Transmutation
You gain a +3 alchemical bonus to Charisma. Clickie 1
Spell Insidious Spores Icon.pngInsidious Spores
Necromancy
Target: Foe

Target enemy becomes contaminated with spores. Every 2 Seconds the target takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration.

Blight Caster 7 Empower
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Spell Points:
50
Spell Invisibility Icon.pngInvisibility
Illusion
Target: Friend, Self

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Enlarge
Eschew Materials
Extend
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Spell Points:
15
Spell Invisibility Potion Icon.pngInvisibility Potion
Transmutation
Target: Self

Primer Element: Ceruleite
This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.

Alchemist 3 Eschew Materials
Quicken
Spell Points:
15
Spell Invisibility, Mass Icon.pngInvisibility, Mass
Illusion
Target: Friend, Self

Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
40
Spell Iron Shavings Icon.pngIron Shavings
Transmutation
Target: Foe

Primer Element: Gildleaf
Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.

Alchemist 3 Embolden
Empower
Eschew Materials
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Spell Points:
30
Spell Howl of Terror Icon.pngJaws of Doom
Innate Attack (Wolf)
Target: Foe, Directional, Breakable

As your jaws close over your enemies, they feel their life end. This attack deals and extra 10[W], +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not effect Oozes, Undead, Constructs or Elementals).

Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus

Blight Caster 6 Spell Points:
20
Spell Jaws of Winter Icon.pngJaws of Winter
Innate Attack (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds.

Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus

Druid 6 Spell Points:
20
Spell Jerky Icon.pngJerky
Conjuration
Target: Self

Eating the jerky from the pouch causes burning sensation of wellbeing to suffuse your body. Your wounds slowly close and all poisons and diseases are expelled.

Clickie 10
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Dragon Disciple 1
Sorcerer 1
Wild Mage 1
Wizard 1
Warlock 1
Acolyte of the Skin 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Enhancement Fire Energy Burst Icon.pngKi Explosion
Evocation
Target: Foe, Directional

Waves of fire emanate from your body, dealing 4 to 9 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee.

Sacred Fist 4 Quicken Ki
30
Spell Knock Icon.pngKnock
Transmutation
Target: Usable

Unlocks any lock which could be picked by a sufficiently skilled rogue.

Sorcerer 2
Wild Mage 2
Warlock 2
Wizard 2
Quicken Spell Points:
15
Spell Knowledge Icon.pngKnowledge +1
Transmutation
You gain a +1 alchemical bonus to Intelligence. Clickie 1
Spell Knowledge Icon.pngKnowledge +2
Transmutation
You gain a +2 alchemical bonus to Intelligence. Clickie 1
Spell Lawful Weapons Icon.pngLawful Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Lesser Ardor Icon.pngLesser Ardor
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Greater Brilliance Icon.pngLesser Brilliance
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Spell Soundburst Icon.pngLesser Cacophony
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Sonic Spell Power for three minutes.

Crafting Boost Icon.pngLesser Crafting Learning Boost
Divination
Target: Self

This oaky smelling concoction increases focus and attention to detail and sharpens the mind. Consuming this elixir grants your character a +25% bonus on all earned crafting experience for the next 30 minutes that you are logged in.

Clickie 1
Spell Lesser Death Aura Icon.pngLesser Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
Extend
Heighten
Quicken
Spell Points:
15
Lesser Draconic Burst- Acid Icon.pngLesser Draconic Burst: Acid
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Acid damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
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Spell Points:
2
Lesser Draconic Burst- Cold Icon.pngLesser Draconic Burst: Cold
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Cold damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
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Spell Points:
2
Lesser Draconic Burst- Electric Icon.pngLesser Draconic Burst: Electric
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Electric damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
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Spell Points:
2
Lesser Draconic Burst- Fire Icon.pngLesser Draconic Burst: Fire
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
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Spell Points:
2
Lesser Draconic Burst- Poison Icon.pngLesser Draconic Burst: Poison
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Poison damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
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Spell Points:
2
Spell Mnemonic Icon.pngLesser Efficacy
Abjuration
Target: Self

When activated, this effect provides a +3 Alchemical bonus to your Universal Spell Power for one minutes.

Elixir of Hidden Potential Icon.pngLesser Elixir of Hidden Potential
Divination
Target: Friend, Self

A small bottle housing a glowing violet liquid, shining with potential. When used, this item adds 3 to your dice rolls to your chance of getting a fourth affix on Random Loot.

The effects lasts for 6 hours. The timer for this effect pauses while you are in public areas or logged out.

Clickie 1
Elixir of Hidden Potential Icon.pngLesser Elixir of Hidden Potential
Divination
Target: Friend, Self

A small bottle housing a glowing violet liquid, shining with potential. When used, this item adds 3 to your dice rolls to your chance of getting a fourth affix on Random Loot.

The effects lasts for 3 hours. The timer for this effect pauses while you are in public areas or logged out.

Clickie 1
Spell Black Dragon Bolt Icon.pngLesser Erosion
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Acid Spell Power for three minutes.

Spell Lesser Evolution Icon.pngLesser Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Ice Storm Icon.pngLesser Freeze
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Cold Spell Power for three minutes.

Spell Lesser Globe of Invulnerability Icon.pngLesser Globe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe.

Artificer 4
Sorcerer 4
Wild Mage 4
Warlock 4
Acolyte of the Skin 4
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Guild Renown Boost Icon.pngLesser Guild Renown Boost
Divination
Target: Friend, Self

This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +20% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Lesser Heartseeker Poison Imbue Icon.pngLesser Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Ice Chill Poison Imbue Icon.pngLesser Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Force Missiles Icon.pngLesser Impact
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngLesser Inferno
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Fire Spell Power for three minutes.

Spell Learning Boost Icon.pngLesser Learning Boost
Divination
Target: Self

This amazing concoction heightens the senses and sharpens the mind for a long while. Consuming this elixir grants your character a +10% bonus on all earned experience for the next 2 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Repair Serious Damage Icon.pngLesser Mending
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

Spell Mnemonic Icon.pngLesser Mnemonic Enhancer
Abjuration
Target: Self

Restores 15-70 spell points and dispels feeblemind.

Clickie 1
Spell Chill Touch Icon.pngLesser Nihil
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Negative Energy Spell Power for three minutes.

Spell Lesser Restoration Icon.pngLesser Restoration
Conjuration (Healing)
Target: Friend, Self

Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Cleric 2
Dark Apostate 2
Druid 2
Blight Caster 2
Favored Soul 2
Paladin 1
Sacred Fist 1
Enlarge
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Spell Points:
10
Spell Lesser Restorative Draught Icon.pngLesser Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that provides the effects of the Lesser Restoration spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Alchemist 1 Accelerate
Quicken
Spell Points:
8
Spell Flesh to Stone Icon.pngLesser Runestone Petrify
Evocation
Target: Foe, Directional, Breakable

Temporarily petrifies susceptible targets that fail a Fortitude DC: 29 save. Petrified creatures cannot move or act and are extremely resistant to physical damage.

Clickie 1
Spell Lesser Soulshatter Poison Imbue Icon.pngLesser Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Call Lightning Storm Icon.pngLesser Spark
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Electric Spell Power for three minutes.

Spell Lesser Vigor Icon.pngLesser Vigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 1
Blight Caster 2
Empower
Empower Healing
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Spell Points:
6
Spell Lesser Vigor, Mass Icon.pngLesser Vigor, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds.

Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 4
Blight Caster 5
Empower
Empower Healing
Enlarge
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Spell Points:
25
Spell Lesser Voidmind Poison Imbue Icon.pngLesser Voidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lightning Bolt Icon.pngLightning Bolt
Evocation (Electricity)
Target: Foe, Directional, Breakable

A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range.

Artificer 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Lightning Motes Icon.pngLightning Motes
Evocation (Electricity)
Target: Foe, Positional, Breakable

You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack.

Artificer 4 Enlarge
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Heighten
Intensify
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Spell Points:
25
Spell Lightning Sphere Icon.pngLightning Sphere
Evocation (Electricity)
Target: Foe, Directional, Breakable

Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.

Artificer 2 Empower
Maximize
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Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
10
Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

Paladin 1
Sacred Fist 1
Extend
Quicken
Spell Points:
10
Spell Liquid Courage Icon.pngLiquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 Morale bonus to attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
20
Spell Longstrider Icon.pngLongstrider
Transmutation
Target: Self

Increases your base run speed by +15% and shallow water no longer slows your movement.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Dragon Disciple 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Longstrider, Mass Icon.pngLongstrider, Mass
Transmutation
Target: Friend, Self

Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements.

Druid 4
Blight Caster 4
Ranger 4
Dark Hunter 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lucky Cape Icon.pngLucky Cape
Transmutation
Target: Friend, Self (Cape)

Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time.

Artificer 2 Eschew Materials
Quicken
Spell Points:
15
Spell Rage Icon.pngMadstone Rage
Enchantment
Target: Self

The chaotic effects of madstone drive you into a murderous rage. Madstone Rage grants a +2 Strength, +4 Constitution, +4 natural armor bonus and 20% Melee Haste, while prohibiting any spell casting.

Clickie 5
Spell Mage Armor Icon.pngMage Armor
Conjuration (Force)
Target: Friend, Self

An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC.

Sorcerer 1
Wild Mage 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3
Dark Apostate 3
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 3
Wild Mage 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Magic Fang Icon.pngMagic Fang
Transmutation
Target: Friend, Self

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.

Druid 1
Ranger 1
Dark Hunter 1
Eschew Materials
Quicken
Spell Points:
5
Spell Magic Missile Icon.pngMagic Missile
Evocation (Force)
Target: Foe

A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.

Sorcerer 1
Wild Mage 1
Wizard 1
Empower
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Spell Points:
4
Crafting Boost Icon.pngMajor Crafting Learning Boost
Divination
Target: Self

This oaky smelling concoction increases focus and attention to detail, sharpens the mind, and enhances crafting learning ability. Consuming this elixir grants your character a +100% bonus on all earned crafting experience for the next 30 minutes that you are logged in.

Clickie 1
Guild Renown Boost Icon.pngMajor Guild Renown Boost
Divination
Target: Friend, Self

This elixir enhances your ability to function as part of a team and grants you a heightened sense of how you use your skills for the betterment of your guild. Consuming this elixir grants your character a +100% bonus to all earned guild renown for the next 3 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Learning Boost Icon.pngMajor Learning Boost
Divination
Target: Self

This amazing concoction heightens the senses and sharpens the mind, and greatly enhances learning ability for a long while. Consuming this elixir grants your character a +20% bonus on all earned experience for the next 6 hours that you are logged in and in a quest. (The effect timer pauses while you are in public areas.)

Clickie 1
Spell Mnemonic Icon.pngMajor Mnemonic Aid
Abjuration
Target: Self

Restores 105-600 spell points

Clickie 15
Spell Mnemonic Icon.pngMajor Mnemonic Enhancer
Abjuration
Target: Self

Restores 105-600 spell points and dispels feeblemind.

Clickie 1
Spell Mantle of the Icy Soul Icon.pngMantle of the Icy Soul
Evocation (Cold)(Water Elemental)
Target: Self

You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold.

Druid 9 Extend
Quicken
Spell Points:
20
Enhancement Mass Chaos Icon.pngMass Chaos
Enchantment (Compulsion)
Target: Self

Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown.

Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds.

Spell Like Ability Embolden
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Spell Mass Charm Monster Icon.pngMass Charm Monster
Enchantment (Mind-affecting)
Target: Foe

A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Bard 6
Stormsinger 6
Sorcerer 8
Wild Mage 8
Warlock 6
Acolyte of the Skin 6
Wizard 8
Embolden
Enlarge
Heighten
Quicken
Spell Points:
45 (Sorcerer)
45 (Wild Mage)
45 (Warlock)
45 (Acolyte of the Skin)
45 (Wizard)
35 (Bard)
35 (Stormsinger)