Apothecary Tree

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Tree For:
Unlock
  • Free
Apothecary Tree.png
Overview
The Apothecary tree helps with healers
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Determination Icon.png
Determination
  • +1 to your Will Saving Throws
111
  • Alchemist 1
[[]]
  • While in Medium, Heavy, or Adamantine Body, you equipped armor grants:
    • +4 Alchemical bonus to AC
    • Immunity to Magic Missiles.
  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
11
[[Curative Admixture: Cure Serious Wounds (SLA)|]]
Spell Curative Admixture- Cure Serious Wounds Icon.pngSpell-Like Ability:
Curative Admixture: Cure Serious Wounds
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Cooldown: 8 Seconds
Activation Cost: 4 Spell Points

Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive

  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
11

Spell Spill the Bad Stuff Icon.png

Spill the Bad Stuff
Evocation
Level: Spell Like Ability
Cost (Spell Points): 15
Metamagic: Empower, Maximize, Quicken, Heighten, Intensify
Range: Conal AOE
Target: Foe, Directional
Duration: Instantaneous
Cooldown (Seconds):  12
Save: Fortitude Negates
School: Evocation
Spell Resistance: No

D&D Dice: Deals 1d6+4 per Caster Level of random damage.
   

Description: Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).

Spell-Like Ability Enhancements:
Enhancement Curative Admixture- Heal Icon.png
Curative Admixture: Heal

Activation Cost: 45 Spell Points
Cooldown: 12 seconds

Spell Curative Admixture- Heal Icon.pngSpell-Like Ability:
Curative Admixture: Heal
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Cooldown: 12 Seconds
Activation Cost: 45 Spell Points
Primer Element: Gildleaf

Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +5 Positive Spell Power
  • +5 Negative Spell Power
  • While your Reaction is Verdanite gain:
    • +2% Positive Spell Critical Damage
    • +2% Negative Spell Critical Damage
1130
  • Spill the Bad Stuff
  • Alchemist 18
Enhancement Genius Never Dies Icon.png
Genius Never Dies
  • +4 Intelligence
  • +20 Concentration
  • +5 Positive Spell Power
  • +5 Negative Spell Power
  • +1000 Unconsciousness Range
  • Diehard Feat
  • +1 Spell Penetration
  • +2 Transmutation DCs
  • While your Reaction is Verdanite
    • +2% Positive Spell Critical Damage
    • +2% Negative Spell Critical Damage
1140
  • Curative Admixture: Heal
  • Alchemist 20
Tier 1 enhancements
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Tier 4 enhancements
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Tier 5 enhancements
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