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From DDO Compendium
  • enemies for 1d6+1 Sonic Damage per Character Level, scales with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1
    237 bytes (57 words) - 22:44, 27 June 2019
  • Hunter Acolyte of the Skin This is the list of all the Spells that do sonic damage
    133 bytes (42 words) - 18:56, 15 July 2019
  • Critical Damage Prerequisites: Minimum Level 22 Passive +20 Sonic Spell Power +10% Sonic Critical Damage +5% Universal Spell Critical Damage Prerequisites:
    83 bytes (45 words) - 20:08, 4 June 2018
  • Rank 1: +5 Sonic Spell Power Rank 2: +10 Sonic Spell Power Rank 3: +15 Sonic Spell Power When casting Sonic Blast or Reverberate Damage is increased
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  • Pork Rind Sonic Blast Evocation (Sonic) Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster
    672 bytes (158 words) - 23:55, 31 August 2022
  • Pork Rind Sonic Blast Evocation (Sonic) Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster
    609 bytes (158 words) - 00:17, 26 December 2019
  • sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile
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  • enemies: Rank 1: +4d6 Sonic Damage Dazes Fortitude DC: 12 + Rogue Level + Intelligence Modifier save negates Rank 2: +6d6 Sonic Damage Dazes Fortitude DC:
    948 bytes (287 words) - 20:33, 31 January 2022
  • When casting an Electric or Sonic Damage Spell: Rank 1: Bypass 5 points of the target's Electric or Sonic Resistance Rank 2: Bypass 10 points of
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  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
    128 bytes (41 words) - 16:42, 5 July 2018
  • Rocksplitter (category Items that do Sonic Damage)
    and Damage rolls. Armor and Shields: +4 enhancement bonus to Armor Class. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful
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  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
    353 bytes (78 words) - 14:59, 26 August 2019
  • Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
    937 bytes (253 words) - 23:32, 1 September 2022
  • Legendary Rocksplitter (category Items that do Sonic Damage)
    on Equip Base Damage: 49.45 Damage: 5.20[1d6+2]+15 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Sigil of the Triumvirate (category Items that Absorb Sonic Damage)
    Insightful Deadly +5: +5 Insight bonus to weapon damage. Sonic Absorption +37%: 37% Enhancement Bonus to sonic absorption. Augments:  Green Augment Slot: Empty
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  • Soundburst (category Spells having the Sonic Spell Descriptor)
    Fortitude save negates stun School: Evocation (Sonic) Spell Resistance: Yes D&D Dice: Deals 1d6+1 sonic damage per caster level, max 10d6+6 and stuns enemies
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  • Greater Shout (category Spells having the Sonic Spell Descriptor)
    Fortitude save for half damage and negate daze effect School: Evocation (Sonic) Spell Resistance: No D&D Dice: Deals 1d6+3 sonic damage per caster level, up
    894 bytes (30 words) - 23:50, 31 August 2022
  • deals: +1 Sonic Damage +1d4 Sonic damage per two Warlock Levels A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
    952 bytes (40 words) - 19:54, 18 May 2021
  • is the spell list for the Artificer Spells.. Spells range from buffing to damage blah.. blah.. etc Most spells at this level that have a material component
    695 bytes (161 words) - 19:07, 30 June 2019
  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
    333 bytes (73 words) - 14:57, 26 August 2019
  • target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen
    216 bytes (58 words) - 20:17, 15 July 2019
  • attacks increase to: 1d6 Sonic damage to enemies under 50% HP. This scales with 100% Spell Power Passive: +10 Fire Spell Power +10 Sonic Spell Power
    726 bytes (251 words) - 17:38, 19 February 2022
  • Acid, Cold, Electric, Fire and Sonic damage. Rank 2: +4 energy resistance against Acid, Cold, Electric, Fire and Sonic damage. Rank 3: +6 energy resistance
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  • of the Skin This is the list of all the Spells that use electricity to do damage.
    153 bytes (44 words) - 20:18, 15 July 2019
  • Sonic Blast (category Spells having the Sonic Spell Descriptor)
    School: Evocation (Sonic) Spell Resistance: No D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10 and dazes.
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  • city)(Sonic) Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken
    122 bytes (40 words) - 18:44, 15 July 2019
  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
    350 bytes (78 words) - 14:58, 26 August 2019
  • Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
    269 bytes (65 words) - 14:54, 26 August 2019
  • Shout (category Spells having the Sonic Spell Descriptor)
    4 Save: Fortitude save for half damage School: Evocation (Sonic) Spell Resistance: No D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster
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  • Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
    489 bytes (100 words) - 14:55, 26 August 2019
  • city)(Sonic) Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken
    156 bytes (46 words) - 23:52, 15 July 2019
  • 1d77 extra Sonic damage Rank 2: Deal 3d77 extra Sonic damage Rank 3: Deal 7d77 extra Sonic damage For every 7 Imbue Dice: +1d77 extra Sonic Damage A 25% chance
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  • The Everstorm, Maelstrom Courser (category Items that do Sonic Damage)
    on Acquire Base Damage: 55.55 Damage: 4.80[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have
    124 bytes (39 words) - 18:52, 15 July 2019
  • Galvanic Blast - Electric Damage Mending Burst - Repair Healing Sonic Boom - Sonic Damage Select an Epic Strike!
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  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
    124 bytes (40 words) - 01:51, 16 July 2019
  • Storm (Heavy Crossbow) (category Items that do Sonic Damage)
    Electric damage a successful hit, and an additional 3d6 Electric damage on a critical hit. Screeching 7: This weapon deals 22d6 Sonic Damage on Critical
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  • Maiming Rocksplitter (category Items that do Sonic Damage)
    and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful
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  • Vampiric Rocksplitter (category Items that do Sonic Damage)
    and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful
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  • Vengeful Rocksplitter (category Items that do Sonic Damage)
    and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful
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  • Crippling Rocksplitter (category Items that do Sonic Damage)
    and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful
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  • Rumbling Thunder (category Items that do Sonic Damage)
    additional 4d6 Sonic damage each hit. Jolting 9: This weapon deals 9d6 Electricity Damage on Critical Hit. Vorpal: Passive: +0.5[W] damage dice. On Vorpal
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  • Legendary Rumbling Thunder (category Items that do Sonic Damage)
    additional 6d6 Sonic damage each hit. Jolting 14: This weapon deals 14d6 Electricity Damage on Critical Hit. Sovereign Vorpal: Passive: +0.5[W] damage dice. On
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  • Prismatic Cloak, Grey (ML 17) (category Items that Absorb Sonic Damage)
    Level: 17 Bound to Character on Equip Enchantments:  Sonic Absorption +16%: 16% Enhancement Bonus to sonic absorption. One Of: Accuracy +6: +6 Competence bonus
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  • Legendary Maiming Rocksplitter (category Items that do Sonic Damage)
    on Acquire Base Damage: 49.45 Damage: 5.20[1d6+2]+15 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Vampiric Rocksplitter (category Items that do Sonic Damage)
    on Acquire Base Damage: 49.45 Damage: 5.20[1d6+2]+15 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Crippling Rocksplitter (category Items that do Sonic Damage)
    on Acquire Base Damage: 49.45 Damage: 5.20[1d6+2]+15 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Vengeful Rocksplitter (category Items that do Sonic Damage)
    on Acquire Base Damage: 49.45 Damage: 5.20[1d6+2]+15 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • reduction the sonic damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11. Parent: Resist Energy This spell is
    867 bytes (30 words) - 18:04, 16 February 2023
  • Arc Ricochet (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 8.93 Damage: 2.50[1d2]+5 Damage Types: Slash, Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: DEX Damage Mod: STR Chance to
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  • Thundershot (category Items that do Sonic Damage)
    weapon is sheathed in Sonic. The weapon deals an additional 4d6 Sonic damage each hit. Jolting 9: This weapon deals 9d6 Electricity Damage on Critical Hit.
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  • Legendary Arc Ricochet (category Items that do Sonic Damage)
    on Acquire Base Damage: 34.65 Damage: 5.30[1d2+2]+15 Damage Types: Slash, Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: DEX Damage Mod: STR Chance
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  • Legendary Thundershot (category Items that do Sonic Damage)
    weapon is sheathed in Sonic. The weapon deals an additional 6d6 Sonic damage each hit. Jolting 14: This weapon deals 14d6 Electricity Damage on Critical Hit
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  • 1d6+6 Sonic Damage per caster level
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  • 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure
    861 bytes (30 words) - 20:02, 8 March 2022
  • Energy: Sonic Abjuration (Sonic) Target: Friend, Self Grants temporary immunity to sonic for 1 minute per caster level or until 12 points of sonic damage
    720 bytes (138 words) - 14:52, 26 August 2019
  • 1d6+6 Sonic Damage per caster level
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  • Hellball (Spell) (category Spells having the Sonic Spell Descriptor)
    acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
    684 bytes (30 words) - 16:40, 28 November 2021
  • Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have
    766 bytes (30 words) - 01:08, 10 August 2019
  • Legendary Screamshatter (category Items that do Sonic Damage)
    deals an additional 6d6 Sonic damage each hit. Screeching 14: This weapon deals 14d6 Sonic Damage on Critical Hit. Improved Destruction: On hit: Your target
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  • Screamshatter (category Items that do Sonic Damage)
    deals an additional 4d6 Sonic damage each hit. Screeching 9: This weapon deals 9d6 Sonic Damage on Critical Hit. Improved Destruction: On hit: Your target
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  • Grand Reliquary III (category Items that Absorb Sonic Damage)
    Resistance +5: +5 Guild bonus to Resist Cold. Guild Sonic Resistance +5: +5 Guild bonus to Resist Sonic. Guild Electric Resistance +5: +5 Guild bonus to Resist
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  • Potion of Resist Sonic 20 (category Clickie Items with Resist Energy: Sonic)
    an Enhancement bonus against sonic damage, reduction the sonic damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster
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  • Epic Cacophonic Verge (category Items that Absorb Sonic Damage)
    Duration: Instantaneous School: Evocation (Sonic) Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path
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  • Shatterbow (category Items that do Sonic Damage)
    to Account on Acquire Base Damage: 8.25 Damage: 1d8+3 Damage Types: Pierce, Magic Critical Roll: 20 / x3 Attack Mod: DEX Damage Mod: DEX Enchantments:  +3
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  • Description: Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every
    779 bytes (30 words) - 13:53, 28 October 2021
  • acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half
    349 bytes (87 words) - 14:56, 26 August 2019
  • take 1d20 Sonic damage per character level and are Shaken for 30 seconds. This damage scales the highest of 200% with Melee Power or 100% Sonic Spellpower
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  • Epic Elyd Edge (category Items that do Sonic Damage)
    minutes instead). Sonic Blast 4: This weapon is sheathed in Sonic, dealing 4d6 Sonic damage a successful hit, and an additional 4d6 Sonic damage on a critical
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  • The Everstorm, Maelstrom Courser (Almost There Upgraded) (category Items that do Sonic Damage)
    on Acquire Base Damage: 55.55 Damage: 4.80[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • on Acquire Base Damage: 55.55 Damage: 4.80[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Resonation (category Items that do Sonic Damage)
    Resist Acid, Cold, Fire, Electricity and Sonic. Sounding: On Harmful Spellcast: Do an additional d6 Sonic Damage. Augments:  Green Augment Slot: Empty Blue
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  • Song-Chime Locket (category Items that Absorb Sonic Damage)
    Level: 18 Bound to Account on Acquire Enchantments:  Sonic Absorption +26%: 26% Enhancement Bonus to sonic absorption. Insightful Magical Sheltering +10: Passive:
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  • Arcane Spell Failure +6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage +2% Doublestrike +10 Universal Spell Power +10 Maximum Hit Points
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  • Thunder and Lightning (ML 17) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 17 Bound to Character on Equip Base Damage: 7.15 Damage: 1d6+3 Damage Types: Bludgeon,
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  • Thunder and Lightning (ML 26) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 26 Bound to Character on Equip Base Damage: 15.23 Damage: 2[1d6]+6 Damage Types: Bludgeon
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  • Legendary Song-Chime Locket (category Items that Absorb Sonic Damage)
    Level: 32 Bound to Account on Acquire Enchantments:  Sonic Absorption +36%: 36% Enhancement Bonus to sonic absorption. Insightful Magical Sheltering +17: Passive:
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  • Bejeweled Letter Opener (category Items that do Sonic Damage)
    Fortification. Sonic Blast 3: This weapon is sheathed in Sonic, dealing 3d6 Sonic damage a successful hit, and an additional 3d6 Sonic damage on a critical
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  • Epic Bejeweled Letter Opener (category Items that do Sonic Damage)
    Fortification. Sonic Blast 4: This weapon is sheathed in Sonic, dealing 4d6 Sonic damage a successful hit, and an additional 4d6 Sonic damage on a critical
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  • Epic Storm (category Items that do Sonic Damage)
    Electric damage a successful hit, and an additional 4d6 Electric damage on a critical hit. Screeching 10: This weapon deals 10d6 Sonic Damage on Critical
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  • Wizard spells. These spells are by far the most versatile, ranging from damage to buffing spells. Most spells at this level that have a material component
    893 bytes (216 words) - 18:44, 19 November 2019
  • Sorcerer spells. These spells are by far the most versatile, ranging from damage to buffing spells. Most spells at this level that have a material component
    922 bytes (217 words) - 20:34, 30 June 2019
  • Potion of Resist Sonic 30 (category Clickie Items with Resist Energy: Sonic)
    an Enhancement bonus against sonic damage, reduction the sonic damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster
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  • Prison Break (ML 25) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 25 Bound to Character on Equip Base Damage: 18.70 Damage: 2[1d10]+6 Damage Types: Slash,
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  • 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure
    788 bytes (30 words) - 20:03, 8 March 2022
  • Grand Reliquary IV (category Items that Absorb Sonic Damage)
    Resistance +5: +5 Guild bonus to Resist Cold. Guild Sonic Resistance +5: +5 Guild bonus to Resist Sonic. Guild Electric Resistance +5: +5 Guild bonus to Resist
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  • Grand Reliquary II (category Items that Absorb Sonic Damage)
    Resistance +5: +5 Guild bonus to Resist Cold. Guild Sonic Resistance +5: +5 Guild bonus to Resist Sonic. Guild Electric Resistance +5: +5 Guild bonus to Resist
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  • Stay Good - Extra Light Damage Stay Loud - Extra Sonic Damage Stay Strong - Extra Force Damage Stay Toxic - Extra Poison Damage Description: Select a secondary
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  • Master's Riposte (ML 26) (category Items that do Sonic Damage)
    Martial Weapon Proficiency Minimum Level: 26 Bound to Character on Equip Base Damage: 13.20 Damage: 2.50[1d8]+1 Damage Types: Slash
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  • Prismatic Strike (category Spells having the Sonic Spell Descriptor)
    save for half damage, negates knockdown Second: Reflex save for half damage and negates daze Third: Will save for half damage and negates damage penalty School: Evocation
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  • Resist Energies (SLA) (category Spells having the Sonic Spell Descriptor)
    Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and
    779 bytes (30 words) - 21:33, 3 February 2022
  • Resist Energy: Sonic Abjuration (Sonic) Target: Friend, Self Gives an ally an Enhancement bonus against sonic damage, reduction the sonic damage taken by 10
    281 bytes (66 words) - 15:01, 26 August 2019
  • city)(Sonic) Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken
    130 bytes (41 words) - 16:41, 5 July 2018
  • critical threat range that deals extra Sonic damage, and reduces your threat with nearby enemies. Sonic damage scales with Spell Power. Select one melee
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  • Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • Nature and excel at bringing it to life in a variety of ways, including damage, healing, and summoning. Core enhancements Tier 1 enhancements Tier 2 enhancements
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  • Forgotten Axe (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 9.00 Damage: 1d6+4 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Forgotten Axe (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 34.20 Damage: 4.60[1d6]+13 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Thunder and Lightning (ML 19) (category Items that do Sonic Damage)
    Character on Equip Base Damage: 8.25 Damage: 1d6+4 Damage Types: Bludgeon, Silver, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Thunder and Lightning (ML 28) (category Items that do Sonic Damage)
    Character on Equip Base Damage: 11.55 Damage: 1d6+7 Damage Types: Bludgeon, Silver, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    948 bytes (0 words) - 21:44, 13 November 2023
  • Planar Spike (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 10.35 Damage: 1.80[1d4]+5 Damage Types: Pierce, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • The Epic Fatal Flaw (category Items that do Sonic Damage)
    Proficiency Minimum Level: 28 Bound to Account on Acquire Base Damage: 48.00 Damage: 5.10[1d10]+12 Damage Types: Pierce, Magic Critical Roll: 17 - 20 / x2 Attack
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  • 8% reduction to all damage, Except Untyped Rank 2: 12% reduction to all damage, Except Untyped Rank 3: 15% reduction to all damage, Except Untyped Gain
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  • Prismatic Cloak, Grey (ML 18) (category Items that Absorb Sonic Damage)
    Level: 18 Bound to Character on Equip Enchantments:  Sonic Absorption +18%: 18% Enhancement Bonus to sonic absorption. One Of: Accuracy +6: +6 Competence bonus
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  • Prismatic Cloak, Grey (ML 27) (category Items that Absorb Sonic Damage)
    Level: 27 Bound to Character on Equip Enchantments:  Sonic Absorption +28%: 28% Enhancement Bonus to sonic absorption. One Of: Accuracy +10: +10 Competence
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  • Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
    114 bytes (37 words) - 16:42, 5 July 2018
  • Epic Shatterbow (category Items that do Sonic Damage)
    every second. Sonic Blast 4: This weapon is sheathed in Sonic, dealing 4d6 Sonic damage a successful hit, and an additional 4d6 Sonic damage on a critical
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  • Cyran Guard (ML 26) (category Items that Absorb Sonic Damage)
    Enhancement Bonus to Acid, Cold, Electricity, Fire, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have
    787 bytes (0 words) - 14:45, 19 September 2023
  • Cyran Guard (ML 27) (category Items that Absorb Sonic Damage)
    Enhancement Bonus to Acid, Cold, Electricity, Fire, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have
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  • Legendary Planar Spike (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 41.40 Damage: 4.80[1d4+2]+15 Damage Types: Pierce, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • The Everstorm, Maelstrom Courser (Complete) (category Items that do Sonic Damage)
    Simple Weapon Proficiency Minimum Level: 29 Bound to Character on Acquire Base Damage: 57.75 Damage: 5.30[1d8+3]+15 Damage Types: Bludgeon
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  • The Fatal Flaw (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 14 Bound to Account on Acquire Base Damage: 19.20 Damage: 2[1d10]+5 Damage Types: Pierce
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  • powers for melee based attacks. They would be the first to stop someone from damaging a tree, or other natural animal. Core enhancements Tier 1 enhancements
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  • Deals +1d6 extra Sonic damage Reduces your threat with nearby enemies by 100 Rank 2: +2 critical threat range Deals +2d6 extra Sonic damage Reduces your threat
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  • Deals +1d6 extra Sonic damage Reduces your threat with nearby enemies by 100 Rank 2: +2 critical threat range Deals +2d6 extra Sonic damage Reduces your threat
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  • The Hunter's Handaxe (category Items that do Sonic Damage)
    take 300 damage. Sonic Blast 6: This weapon is sheathed in Sonic, dealing 6d6 Sonic damage a successful hit, and an additional 6d6 Sonic damage on a critical
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  • Beacon of Night (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 13.75 Damage: 1.80[1d8]+5 Damage Types: Bludgeon, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Cyran Guard (ML 28) (category Items that Absorb Sonic Damage)
    Enhancement Bonus to Acid, Cold, Electricity, Fire, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have
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  • Thunder and Lightning (ML 27) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 27 Bound to Character on Equip Base Damage: 16.23 Damage: 2[1d6]+7 Damage Types: Bludgeon
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  • Thunder and Lightning (ML 18) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 18 Bound to Character on Equip Base Damage: 8.25 Damage: 1d6+4 Damage Types: Bludgeon,
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  • Prismatic Cloak, Grey (ML 26) (category Items that Absorb Sonic Damage)
    Level: 26 Bound to Character on Equip Enchantments:  Sonic Absorption +26%: 26% Enhancement Bonus to sonic absorption. One Of: Accuracy +10: +10 Competence
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  • Scale: Sonic Spell Crit Damage (category Items with increased Sonic Critical Damage)
    Enhanced Sonic Crit Damage +20%: Passive: Your Sonic spells gain a +20% Enhancement bonus to their Critical Damage.
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  • Legendary Beacon of Night (category Items that do Sonic Damage)
    on Acquire Base Damage: 50.60 Damage: 4.80[1d8+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Cloudburst (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 15.40 Damage: 1.40[2d6]+5 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Stormreaver Memorial II (category Items that Absorb Sonic Damage)
    bonus to Sonic Spell Power. Guild Magnetism +5: Passive: +5 Guild bonus to Electric Spell Power. Sonic Absorption +5%: 5% Enhancement Bonus to sonic absorption
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  • Stormreaver Memorial III (category Items that Absorb Sonic Damage)
    bonus to Sonic Spell Power. Guild Magnetism +5: Passive: +5 Guild bonus to Electric Spell Power. Sonic Absorption +10%: 10% Enhancement Bonus to sonic absorption
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  • Points (per rank): 2 Galvanic Blast - Electric Damage Mending Burst - Repair Healing Sonic Boom - Sonic Damage Description: Select an Epic Strike!
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  • sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your
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  • Claw: Sonic Spell Crit Damage (category Items with increased Sonic Critical Damage)
    Effect:  Quality Sonic Crit Damage +5%: Passive: Your Sonic spells gain a +5% Quality bonus to their Critical Damage.
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  • Fang: Sonic Spell Crit Damage (category Items with increased Sonic Critical Damage)
    Insightful Sonic Crit Damage +10%: Passive: Your Sonic spells gain a +10% Insight bonus to their Critical Damage.
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  • Master's Riposte (ML 19) (category Items that do Sonic Damage)
    Character on Equip Base Damage: 8.25 Damage: 1.500[1d8]+1 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Master's Riposte (ML 17) (category Items that do Sonic Damage)
    4d4 Acid damage on each hit. Fire: The weapon deals an additional 4d4 Fire damage on each hit. Cold: The weapon deals an additional 4d4 Cold damage on each
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  • Prison Break (ML 26) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 26 Bound to Character on Equip Base Damage: 19.80 Damage: 2[1d10]+7 Damage Types: Slash,
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  • Prison Break (ML 27) (category Items that do Sonic Damage)
    Exotic Weapon Proficiency Minimum Level: 27 Bound to Character on Equip Base Damage: 19.80 Damage: 2[1d10]+7 Damage Types: Slash,
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  • enemies for 1d6+1 Sonic Damage per Character Level, scales with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1
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  • Path: Extra fire, light and alignment damage Mantle of Nature - Sky - Sky Path: Extra cold, electric or sonic damage Mantle of Nature - Thorn - Thorn Path
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  • Master's Riposte (ML 18) (category Items that do Sonic Damage)
    Martial Weapon Proficiency Minimum Level: 18 Bound to Character on Equip Base Damage: 8.25 Damage: 1.50[1d8]+1 Damage Types: Slash
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  • Golden Orb of Death (ML 26) (category Items that Absorb Sonic Damage)
    Magical Training Minimum Level: 26 Unbound Shield Bonus: +0 Damage Reduction (DR): Base Damage: 3.68 Damage: 1d6 Damage Types: Force
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  • Golden Orb of Death (ML 7) (category Items that Absorb Sonic Damage)
    Shield Bonus: +0 Damage Reduction (DR): Base Damage: 3.68 Damage: 1d6 Damage Types: Force Critical Roll: 20 / x2 Attack Mod: INT, CHA Damage Mod: INT, CHA
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  • (per rank): 2 Benefits: When an enemy is hit by a Rune Arm spell: +1d4 Sonic Damage per caster level Scales with Spell Power Can only occur once per second
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  • Master's Riposte (ML 27) (category Items that do Sonic Damage)
    Martial Weapon Proficiency Minimum Level: 27 Bound to Character on Equip Base Damage: 13.20 Damage: 2.50[1d8]+1 Damage Types: Slash
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  • Master's Riposte (ML 28) (category Items that do Sonic Damage)
    Martial Weapon Proficiency Minimum Level: 28 Bound to Character on Equip Base Damage: 13.20 Damage: 2.50[1d8]+1 Damage Types: Slash
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  • Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and
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  • Hyrsam's Fiddle (category Items that do Sonic Damage)
    Shield Bonus: +0 Damage Reduction (DR): Base Damage: 2.75 Damage: 1d4 Damage Types: Force Critical Roll: 19 - 20 / x2 Attack Mod: INT Damage Mod: CHA Enchantments:
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  • Strike: Blasts a single target with a random note of music for 1d6+3 Sonic damage per character level. On use, you gain a stack of Chords of Fate. Chords
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  • Elemental Rapier of Air (ML 12) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 8.63 Damage: 1.40[1d6]+3 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Stay Good - Extra Light Damage Stay Loud - Extra Sonic Damage Stay Strong - Extra Force Damage Stay Toxic - Extra Poison Damage Select a secondary element
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  • destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a Fortitude DC: 20 + Wisdom Modifier save take half damage. This dispels crowd
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  • Rank 1: +5 Sonic Spell Power Rank 2: +10 Sonic Spell Power Rank 3: +15 Sonic Spell Power When casting Sonic Blast or Reverberate Damage is increased
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  • Elemental Rapier of Air (ML 16) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 13.23 Damage: 2.20[1d6]+4 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Target takes: +1[W] damage 10% more fire and sonic damage Lasts 30 seconds Gains 2 stacks of Vulnerable Vulnerable: You take 1% more damage for 3 seconds. This
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  • Seconds Benefits: Epic Strike: Melee Attack: +30% Damage +4 Critical Threat Range Deals 2d10 Sonic damage per Character level Scales with 200% Melee Power
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  • Target takes: +1[W] damage 10% more fire and sonic damage Lasts 30 seconds Gains 2 stacks of Vulnerable Vulnerable: You take 1% more damage for 3 seconds. This
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  • Target takes: +1[W] damage 10% more fire and sonic damage Lasts 30 seconds Gains 2 stacks of Vulnerable Vulnerable: You take 1% more damage for 3 seconds. This
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  • Target takes: +1[W] damage 10% more fire and sonic damage Lasts 30 seconds Gains 2 stacks of Vulnerable Vulnerable: You take 1% more damage for 3 seconds. This
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  • (per rank): 2 Torquin's Lightning Hammer - Electric Damage Torquin's Thunder Hammer - Sonic Damage Description: Select a Hammer spell!
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  • Seconds Benefits: Epic Strike: Ranged Attack: +30% Damage +4 Critical Threat Range Deals 2d10 Sonic damage per Character level Scales with 200% Ranged Power
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  • Protection from Energy: Sonic Abjuration (Sonic)
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  • Potion of Protection from Sonic (Level 5) (category Clickie Items with Protection from Energy: Sonic)
    Grants temporary immunity to sonic for 1 minute per caster level or until 12 points of sonic damage per caster level (max 120) have been absorbed. Caster Level:
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  • Prismatic Cloak, Grey (ML 28) (category Items that Absorb Sonic Damage)
    Level: 28 Bound to Character on Equip Enchantments:  Sonic Absorption +30%: 30% Enhancement Bonus to sonic absorption. One Of: Accuracy +10: +10 Competence
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  • Prismatic Cloak, Grey (ML 19) (category Items that Absorb Sonic Damage)
    Level: 19 Bound to Character on Equip Enchantments:  Sonic Absorption +20%: 20% Enhancement Bonus to sonic absorption. One Of: Accuracy +6: +6 Competence bonus
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  • deals: +1 Sonic Damage +1d4 Sonic damage per two Warlock Levels A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage Prerequisites:
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  • Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • Wand: Rank 1: +25% Healing +25% Damage +1 Save DC Rank 2: +50% Healing +50% Damage +3 Save DC Rank 3: +75% Healing +75% Damage +6 Save DC
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  • Wand: Rank 1: +25% Healing +25% Damage +1 Save DC Rank 2: +50% Healing +50% Damage +3 Save DC Rank 3: +75% Healing +75% Damage +6 Save DC
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  • acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. Benefits:
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  • enemies for 1d6+1 Sonic Damage per Character Level, scales with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1
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  • Bosses if they fail their save do not dance but will take an addition 300 sonic damage that scales with spell power when struck for the duration of the effect
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  • Lightning damage to your attacker.  50 Chain Links Slaver's Sonic Guard Suffix Sonic Guard +2: When hit or missed in Melee: Deals 2d8 Sonic damage to your
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  • Cleave Attack: On Hit: Rank 1: +1[W] 2d6 Force Damage Rank 2: +2[W] 2d6 Force Damage Rank 3: +3[W] 2d6 Force Damage Scales with 200% Melee Power
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  • Spell-like-ability with an increased DC. Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level (up to caster level 20) and stuns targets in its path
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  • in combat you deal additional Sonic Damage. Rank 1: 1d10 Sonic Damage Rank 2: 1d12 Sonic Damage Rank 3: 1d20 Sonic Damage Scales with Spell Power
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  • deals: +1 Sonic Damage +1d4 Sonic damage per two Warlock Levels A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage Prerequisites:
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  • Duration: Instantaneous School: Evocation (Sonic) Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path
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  • Potion of Resist Sonic (category Clickie Items with Resist Energy: Sonic)
    an Enhancement bonus against sonic damage, reduction the sonic damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster
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  • Maximize, Quicken Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every
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  • Nicked Greatsword (category Items that do Sonic Damage)
    Account on Acquire Base Damage: 9.90 Damage: 2d6+2 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Elemental Rapier of Air (ML 20) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 17.83 Damage: 3[1d6]+5 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Shatterbow (category Items that do Sonic Damage)
    every second. Sonic Blast 6: This weapon is sheathed in Sonic, dealing 6d6 Sonic damage a successful hit, and an additional 6d6 Sonic damage on a critical
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  • When Casting an Electric, Cold, or Sonic Damage Spell: +5 to Electric Spell Power +5 to Cold Spell Power +5 to Sonic Spell Power Lasts 6 Seconds Rank 1:
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  • Resonation (Pre U41) (category Items that do Sonic Damage)
    Resist Acid, Cold, Fire, Electricity and Sonic. Sounding: On Harmful Spellcast: Do an additional d6 Sonic Damage. Augments:  Green Augment Slot: Empty Blue
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  • Maximize, Quicken Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every
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  • Legendary Elyd Edge (category Items that do Sonic Damage)
    minutes instead). Sonic Blast 6: This weapon is sheathed in Sonic, dealing 6d6 Sonic damage a successful hit, and an additional 6d6 Sonic damage on a critical
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  • Blasting Chime (ML 7) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +10%: Passive: Your Sonic spells gain a +10% Equipment bonus to their chance to Critical Hit. Sonic Guard +2: When hit or
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  • enemies: Rank 1: +4d6 Sonic Damage Dazes Fortitude DC: 12 + Rogue Level + Intelligence Modifier save negates Rank 2: +6d6 Sonic Damage Dazes Fortitude DC:
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  • Legendary Bejeweled Letter Opener (category Items that do Sonic Damage)
    Fortification. Sonic Blast 6: This weapon is sheathed in Sonic, dealing 6d6 Sonic damage a successful hit, and an additional 6d6 Sonic damage on a critical
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  • Legendary Storm (category Items that do Sonic Damage)
    Electric damage a successful hit, and an additional 6d6 Electric damage on a critical hit. Screeching 15: This weapon deals 15d6 Sonic Damage on Critical
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  • Acid, Cold, Electric, Fire and Sonic damage. Rank 2: +4 energy resistance against Acid, Cold, Electric, Fire and Sonic damage. Rank 3: +6 energy resistance
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  • Stormreaver Memorial IV (category Items that Absorb Sonic Damage)
    bonus to Sonic Spell Power. Guild Magnetism +5: Passive: +5 Guild bonus to Electric Spell Power. Sonic Absorption +15%: 15% Enhancement Bonus to sonic absorption
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  • Rank 1: +10 Sonic Damage per Rogue level +10 Fire Damage per Rogue level Reflex DC: 10 + Rogue Level + Intelligence Modifier save for half damage Rank 2: +25
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  • dealing: 7d20 Sonic damage 7d20 Electrical damage Rank 2: +1 to Hit On a Vorpal Strike you unleash a thunderclap, dealing: 9d20 Sonic damage 9d20 Electrical
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  • Blasting Chime (ML 11) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +12%: Passive: Your Sonic spells gain a +12% Equipment bonus to their chance to Critical Hit. Sonic Guard +3: When hit or
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  • Strike: Blasts a single target with a random note of music for 1d6+1 Sonic damage per character level. On use, you gain a stack of Chords of Fate. Chords
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  • Form a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level. Metamagic Feats may be used when casting Spell-Like
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  • with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must
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  • The Legendary Magic Conch (category Items with Sonic Lore)
    Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • Skybreaker, Hand of the Stormreaver (Tier 1) (category Weapons using Strength for Damage)
    additional Sonic damage. On Vorpal Hit: 60d2 additional Electrical damage to your target, plus a shockwave that deals an additional 45d2 Sonic damage to all
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  • Topaz of Sonic Resistance 10 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +10: +10 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. Metamagic Feats may be
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  • with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must
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  • Blasting Chime (ML 15) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +96: Passive: +96 Equipment bonus to Sonic Spell Power. Evocation Focus +1: Passive:
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  • Cacophonic Verge (category Clickie Items with Sonic Blast)
    Evocation (Sonic) Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at
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  • dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level
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  • dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level
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  • dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level
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  • Scroll of Sonic Blast (category Clickie Items with Sonic Blast)
    with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must
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  • ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. Metamagic Feats may be
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  • Topaz of Sonic Resistance 15 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +15: +15 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Resonance on your enemies Each stack: +10% increased vulnerability to Sonic Damage -5 Armor Class Stacks 3 times Description: Your weapon attacks and offensive
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  • Stormsinger Cloak (category Items with Sonic Guard)
    Perform +14: +14 Competence bonus to Perform. Sonic Guard +1: When hit or missed in Melee: Deals 1d6 Sonic damage to your attacker. Anthem: When equipped by
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  • The Magic Conch (category Items with Sonic Lore)
    Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • Nystul's Mystical Defense: Sonic Absorption (Rare) (category Items that Absorb Sonic Damage)
    Minimum Level: 1 Enchantments:  Sonic Absorption +5%: 5% Enhancement Bonus to sonic absorption. Magical Sheltering +2: Passive: +2 Unique bonus to Magical
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  • Nystul's Mystical Defense: Sonic Absorption (category Items that Absorb Sonic Damage)
    Minimum Level: 1 Enchantments:  Sonic Absorption +5%: 5% Enhancement Bonus to sonic absorption.
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  • Blasting Chime (ML 20) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +110: Passive: +110 Equipment bonus to Sonic Spell Power. Evocation Focus +2: Passive:
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  • Dampened Cacophonic Verge (category Clickie Items with Sonic Blast)
    Evocation (Sonic) Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at
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  • 1d6+6 Sonic Damage per Character Level to all nearby foes Scales with the highest of: Sonic Spell Power 200% Melee Power 200% Ranged Power Damage does not
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  • Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and
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  • Bosses if they fail their save do not dance but will take an addition 300 sonic damage that scales with spell power when struck for the duration of the effect
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  • Constitution. Thunderstruck: On Melee Vorpal Hit: 25d2+10 Electric and 25d2+10 Sonic damage to your target. Augments:  Yellow Augment Slot: Empty Material: This
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  • Topaz of Sonic Resistance 30 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +30: +30 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Topaz of Sonic Resistance 20 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +20: +20 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Topaz of Sonic Resistance 25 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +25: +25 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Topaz of Sonic Resistance 5 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +5: +5 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Elemental Rapier of Air (ML 12) (Tier 2) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 8.63 Damage: 1.40[1d6]+4 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Breeze (category Weapons using Dexterity for Damage)
    does an additional 1d6 sonic damage. Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target. Telekinetic: Targets
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  • Windlasher (ML 23) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 23 Bound to Character on Equip Base Damage: 18.40 Damage: 2[2d4]+6 Damage Types: Slash,
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  • Elemental Rapier of Air (ML 8) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 6.33 Damage: 1d6+2 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. Deception +5: +5 Enhancement bonus
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  • Elemental Rapier of Air (ML 16) (Tier 2) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 13.23 Damage: 2.20[1d6]+5 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Skybreaker, Hand of the Stormreaver (category Weapons using Strength for Damage)
    additional Sonic damage. On Vorpal Hit: 60d2 additional Electrical damage to your target, plus a shockwave that deals an additional 45d2 Sonic damage to all
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  • Skybreaker, Hand of the Stormreaver (Tier 2) (category Weapons using Strength for Damage)
    additional Sonic damage. On Vorpal Hit: 60d2 additional Electrical damage to your target, plus a shockwave that deals an additional 45d2 Sonic damage to all
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  • Prototype I: Siren Test (category Rune Arms with Sonic Blast Shot)
    Sonic Blast Target: Foe, Directional, Breakable Duration: Instantaneous School: Evocation (Sonic) Spell Resistance: No Deals sonic damage to targets
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  • Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous
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  • Robe of Dissonance (category +66 Equipment Bonus to Sonic Spell Power)
    and Untyped Spells Spell Power. Sonic Guard +1: When hit or missed in Melee: Deals 1d6 Sonic damage to your attacker. Sonic Resistance +17: +17 Enhancement
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  • Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have
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  • Toggle: While Swashbuckling, the weapon in your main hand gains: +1d6 Sonic Damage Scales with spell power
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  • Toggle increases to: 1d8 Sonic damage to enemies under 25% HP. This scales with 100% Spell Power Passive: +20 Fire Spell Power +20 Sonic Spell Power
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  • attacks increase to: 1d6 Sonic damage to enemies under 50% HP. This scales with 100% Spell Power Passive: +10 Fire Spell Power +10 Sonic Spell Power
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  • Osfield's Lightning Boots (category +155 Equipment Bonus to Sonic Spell Power)
    Your offensive spells and attacks have a small chance to cause 10d20 Sonic Damage to nearby enemies and Silence them. Each target can negate the Silence
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  • Cacophonic Verge (Pre U36) (category Clickie Items with Sonic Blast)
    Evocation (Sonic) Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at
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  • is under the effect of Mighty Slam, it takes: 1d3 Sonic Damage per Artificer level 1d3 Force Damage per Artificer level Is knocked down for 10 seconds
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  • Seconds School: Evocation (Sonic) Spell Resistance: Yes Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning
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  • Seconds School: Evocation (Sonic) Spell Resistance: Yes Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning
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  • When casting an Electric or Sonic Damage Spell: Chance to gain 3 Temporary Spell Points Rank 1: 10% Chance Rank
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  • Elemental Rapier of Air (ML 20) (Tier 2) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 17.83 Damage: 3[1d6]+6 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • When casting an Electric or Sonic Damage Spell: Rank 1: Bypass 5 points of the target's Electric or Sonic Resistance Rank 2: Bypass 10 points of
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  • Level 22 Benefits: +20 Sonic Spell Power +10% Sonic Critical Damage +5% Universal Spell Critical Damage
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  • Ranks: 1 Points (per rank): 2 Benefits: When casting an Electric or Sonic Damage Spell: +2% Critical Hit Chance
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  • Legendary Prototype I: Siren Test (category Rune Arms with Sonic Blast Shot)
    Sonic Blast Target: Foe, Directional, Breakable Duration: Instantaneous School: Evocation (Sonic) Spell Resistance: No Deals sonic damage to targets
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  • active now: Triggers a burst of 1d3 Sonic damage per Druid level With 2 stacks it also stuns At 3 stacks the damage is increased to 1d6+4 per Druid level
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  • Ranks: 1 Points (per rank): 2 Benefits: When casting an Electric or Sonic Damage Spell: +2% Critical Hit Chance
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  • Ranks: 1 Points (per rank): 2 Benefits: When casting an Electric or Sonic Damage Spell: +2% Critical Hit Chance
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  • Ranks: 1 Points (per rank): 2 Benefits: When casting an Electric and Sonic Damage Spell: +2% Critical Hit Chance
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  • constructs are disassembled +1d6+6 Rust Damage per caster level If the Epic Strike is the Electric or Sonic one: Damage is increased to 1d6+8 per caster level
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  • does an additional 1d6 sonic damage. Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target. Augments: 
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  • Tornado (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 48.95 Damage: 4.60[1d6+3]+15 Damage Types: Slash, Magic Critical Roll: 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Topaz of Sonic Resistance 35 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +35: +35 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • with a blast of sound (20d6 sonic damage). Deception +11: +11 Enhancement bonus to hit and +17 Enhancement bonus to damage to attacks that qualify as Sneak
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  • When casting an Electric, Cold or Sonic Damage Spell, Bypass spell resistance of the same damage type: Rank 1: 5 points of Resistance Rank 2:
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  • Rune Arm DC Bonus Save negates If the Epic Strike is the Electric or Sonic: Their damage in increased to 1d6+8 If the Epic Strike is the Electric, become Supercharged
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  • Strike is either the Electric or Sonic one: Damage is increased to 1d8+8 per caster level If the Epic Strike is the Sonic one, enemies also take: 3 stacks
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  • AC. Thunderstruck: On Melee Vorpal Hit: 25d2+10 Electric and 25d2+10 Sonic damage to your target. Augments:  Yellow Augment Slot: Empty Material: This
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  • punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. Augments:  Yellow Augment Slot:
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  • Topaz of Sonic Resistance 40 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +40: +40 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Topaz of Sonic Resistance 45 (category Items with Sonic Resistance)
    Binding: Unbound Rarity: Common Enchantments:  Sonic Resistance +45: +45 Enhancement bonus to Resist Sonic. Drag this augment into a slot to upgrade an item
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  • Vivace, the Dreamcarver (category Weapons using Strength for Damage)
    10d20 Sonic Damage to nearby enemies and Silence. Each target can negate the Silence on Will DC: 90 save. Sonic Spell Crit Damage: Passive: Your Sonic spells
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  • Fang of Siberys (category Weapons using Strength for Damage)
    on Acquire Base Damage: 14.38 Damage: 2.20[1d6]+5 Damage Types: Slash, Good, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1,013 bytes (0 words) - 21:24, 13 November 2023
  • Gwylan's Blade (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 7.15 Damage: 1d6+3 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Savior, the Breaker of Chains (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 51.45 Damage: 4.60[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Blasting Chime (ML 7) (Tier 2) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +11%: Passive: Your Sonic spells gain a +11% Equipment bonus to their chance to Critical Hit. Sonic Guard +3: When hit or
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  • Cloak of Troll's Resistance (category Items with Sonic Resistance)
    Level: 4 Bound to Character on Equip Enchantments:  Sonic Resistance +10: +10 Enhancement bonus to Resist Sonic. Augments:  Yellow Augment Slot: Empty Green Augment
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  • Breeze (Upgraded) (category Weapons using Dexterity for Damage)
    does an additional 1d6 sonic damage. Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target. Greater
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  • Maiming Rocksplitter (Pre U49) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 9.78 Damage: 1d6+5 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Vampiric Rocksplitter (Pre U49) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 9.78 Damage: 1d6+5 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
    917 bytes (0 words) - 23:11, 21 October 2023
  • Crippling Rocksplitter (Pre U49) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 9.78 Damage: 1d6+5 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
    919 bytes (0 words) - 02:27, 21 October 2023
  • Vengeful Rocksplitter (Pre U49) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 9.78 Damage: 1d6+5 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
    935 bytes (0 words) - 23:26, 21 October 2023
  • Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have
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  • Blasting Chime (ML 11) (Tier 2) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +13%: Passive: Your Sonic spells gain a +13% Equipment bonus to their chance to Critical Hit. Sonic Guard +3: When hit or
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  • Dampened Robe of Dissonance (category Items with Sonic Resistance)
    former glory. Lesser Sonic Resistance: +3 Enhancement bonus to Resist Sonic. Sonic Guard: When hit or missed in Melee: Deals 1d6 Sonic damage to your attacker
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  • Blasting Chime (ML 15) (Tier 2) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +102: Passive: +102 Equipment bonus to Sonic Spell Power. Evocation Focus +1: Passive:
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  • AC. Thunderstruck: On Melee Vorpal Hit: 25d2+10 Electric and 25d2+10 Sonic damage to your target. Material: This item is made out of: Gold Hardness: 26 Durability:
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  • Duration: Instantaneous School: Evocation (Sonic) Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path
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  • Windlasher (ML 24) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 24 Bound to Character on Equip Base Damage: 22.43 Damage: 2.5[2d4]+7 Damage Types: Slash
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  • Windlasher (ML 25) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 25 Bound to Character on Equip Base Damage: 22.43 Damage: 2.5[2d4]+7 Damage Types: Slash
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  • Legendary Mirrorplate Tower (category Weapons using Strength for Damage)
    Bonus: +27 Damage Reduction (DR): 23 Max Dex Bonus: 2 Armor Check Penalty: -9 Spell Failure: 50% Attack Penalty: -2 Base Damage: 101.40 Damage: 4.80[1d12+8]+15
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  • Mirrorplate Tower (category Weapons using Strength for Damage)
    Bonus: +17 Damage Reduction (DR): 13 Max Dex Bonus: 2 Armor Check Penalty: -9 Spell Failure: 50% Attack Penalty: -2 Base Damage: 13.80 Damage: 1d12+5 Damage
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  • Elemental Rapier of Air (ML 12) (Tier 3) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 8.63 Damage: 1.40[1d6]+4 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • AC. Thunderstruck: On Melee Vorpal Hit: 25d2+10 Electric and 25d2+10 Sonic damage to your target. Augments:  Yellow Augment Slot: Empty Material: This
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  • Elemental Rapier of Air (ML 16) (Tier 3) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 13.23 Damage: 2.20[1d6]+5 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Epic Whirlwind (Pre U50) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 22.00 Damage: 2[2d6]+6 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Blasting Chime (ML 20) (Tier 2) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +116: Passive: +116 Equipment bonus to Sonic Spell Power. Evocation Focus +2: Passive:
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  • Proficiency Minimum Level: 23 Bound to Character on Acquire Base Damage: 38.40 Damage: 3.60[2d6]+7 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x3 Attack
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  • Martial Weapon Proficiency Minimum Level: 7 Unbound Base Damage: 6.05 Damage: 1d8+1 Damage Types: Pierce, Magic Critical
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  • Duration: Instantaneous School: Evocation (Sonic) Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path
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  • Blade of the Clouds (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 7.15 Damage: 1d6+3 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    924 bytes (0 words) - 01:39, 21 October 2023
  • Reflection of Whelm (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 53.90 Damage: 4.60[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
    886 bytes (0 words) - 20:53, 21 October 2023
  • Overwhelming Impact (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 42.00 Damage: 4.60[1d4+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: DEX Damage Mod: STR Chance to
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  • Breach, The Dividing Blade (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 36.80 Damage: 3.60[2d6]+7 Damage Types: Slash, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Collapse, the Crusher of Souls (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 80.33 Damage: 5.40[1d10+6]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 00:57, 15 November 2023
  • punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. Material: This item is made out
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  • Acid, Cold, Electricity, Fire, and Sonic Damage Rank 2: +4 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage Rank 3: +6 Resistance to Acid, Cold
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  • Elemental Rapier of Air (ML 20) (Tier 3) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 17.83 Damage: 3[1d6]+6 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 02:54, 21 October 2023
  • Epic Elyd Edge (Pre U50) (category Weapons using Strength for Damage)
    on Acquire Base Damage: 14.95 Damage: 2[1d6]+8 Damage Types: Pierce, Silver, Magic Critical Roll: 18 - 20 / x2 Attack Mod: CHA Damage Mod: STR Enchantments: 
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  • Ring of Resonance (category Items with Sonic Guard)
    wearer by granting a +4 deflection bonus to AC. Sonic Guard: When hit or missed in Melee: Deals 1d6 Sonic damage to your attacker. Augments:  Yellow Augment
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  • Elemental Rapier of Air (ML 8) (Tier 2) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 7.33 Damage: 1d6+3 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 02:35, 21 October 2023
  • Legendary Blade of the Clouds (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 42.90 Damage: 4.40[1d6+2]+15 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen
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  • Windlasher (ML 12) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 12 Bound to Character on Equip Base Damage: 10.35 Damage: 2d4+4 Damage Types: Slash, Magic
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  • Proficiency Minimum Level: 23 Bound to Character on Acquire Base Damage: 39.60 Damage: 3.60[2d6]+8 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x3 Attack
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  • Proficiency Minimum Level: 23 Bound to Character on Acquire Base Damage: 39.60 Damage: 3.60[2d6]+8 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x3 Attack
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  • Proficiency Minimum Level: 23 Bound to Character on Acquire Base Damage: 38.40 Damage: 3.60[2d6]+7 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x3 Attack
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  • Blasting Chime (ML 7) (Tier 3) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +12%: Passive: Your Sonic spells gain a +12% Equipment bonus to their chance to Critical Hit. Sonic Guard +3: When hit or
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  • Epic Cacophonic Verge (Pre U50) (category +84 Equipment Bonus to Sonic Spell Power)
    Duration: Instantaneous School: Evocation (Sonic) Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path
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  • Stormsinger Cloak (Pre U49) (category Items with Sonic Guard)
    Perform +11: +11 Competence bonus to Perform. Sonic Guard +1: When hit or missed in Melee: Deals 1d6 Sonic damage to your attacker. Anthem: When equipped by
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  • Purple Dragon Shield (category Weapons using Strength for Damage)
    they take 300 damage. Block Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage. Zhentarim Attuned: This
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  • Sireth, Spear of the Sky (category Weapons using Strength for Damage)
    Acquire Base Damage: 33.13 Damage: 3.60[1d10]+7 Damage Types: Slash, Pierce, Good, Magic Critical Roll: 16 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Breach, The Dividing Blade (Tier 1) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 36.80 Damage: 3.60[2d6]+7 Damage Types: Slash, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Breach, The Dividing Blade (Tier 3) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 37.95 Damage: 3.60[2d6]+8 Damage Types: Slash, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Breach, The Dividing Blade (Tier 2) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 37.95 Damage: 3.60[2d6]+8 Damage Types: Slash, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Weeping Handwraps (category Weapons using Strength for Damage)
    Exotic Weapon Proficiency Minimum Level: 2 Bound to Character on Equip Base Damage: 5.78 Damage: 1d6+2 Damage Types: Bludgeon,
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  • Reverberation: Sonic Absorption (category Items that Absorb Sonic Damage)
    Equipped: +2 Imbue Dice 3 Pieces Equipped: +20 sonic Spell Power 4 Pieces Equipped: +3% Sonic Spell Crit Damage
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  • Cloak of Troll's Resistance (Pre U48 Patch 2) (category Items with Sonic Resistance)
    it will destroy the currently slotted Augment. Sonic Resistance +10: +10 Enhancement bonus to Resist Sonic. Material: This item is made out of: Gold Hardness:
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  • Blasting Chime (ML 11) (Tier 3) (category Items with Sonic Lore)
    not stack with itself. Sonic Lore +14%: Passive: Your Sonic spells gain a +14% Equipment bonus to their chance to Critical Hit. Sonic Guard +4: When hit or
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  • Robe of Dissonance (Pre U36) (category Items with Sonic Resistance)
    Enchantments:  Sonic Resistance: +10 Enhancement bonus to Resist Sonic. Sonic Guard +1: When hit or missed in Melee: Deals 1dSonic Guard Sonic damage to your
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  • Reverberation: Sonic Absorption (Rare) (category Items that Absorb Sonic Damage)
    Minimum Level: 1 Enchantments:  Sonic Absorption +5%: 5% Enhancement Bonus to sonic absorption. Magical Sheltering +2: Passive: +2 Unique bonus to Magical
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  • Martial Weapon Proficiency Minimum Level: 7 Unbound Base Damage: 7.15 Damage: 1d8+2 Damage Types: Pierce, Magic Critical Roll: 20 / x3 Attack Mod: DEX
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  • Sireth, Spear of the Sky (Tier 2) (category Weapons using Strength for Damage)
    Acquire Base Damage: 34.38 Damage: 3.60[1d10]+8 Damage Types: Slash, Pierce, Good, Magic Critical Roll: 16 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Sireth, Spear of the Sky (Tier 1) (category Weapons using Strength for Damage)
    Acquire Base Damage: 33.13 Damage: 3.60[1d10]+7 Damage Types: Slash, Pierce, Good, Magic Critical Roll: 16 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Sireth, Spear of the Sky (Tier 3) (category Weapons using Strength for Damage)
    Acquire Base Damage: 38.13 Damage: 4.10[1d10]+8 Damage Types: Slash, Pierce, Good, Magic Critical Roll: 16 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • slotted Augment. Green Slot - Topas of Sonic Resistance 10: This item absorbs the first 10 points of Sonic damage per attack that the wearer would normally
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  • Cloudburst (Stormreaver Upgraded) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 15.40 Damage: 1.40[2d6]+5 Damage Types: Slash, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Shrieking Star (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 8 Bound to Character on Equip Base Damage: 9.98 Damage: 1d10+4 Damage Types: Pierce, Bludgeon
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  • Blasting Chime (ML 15) (Tier 3) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +108: Passive: +108 Equipment bonus to Sonic Spell Power. Evocation Focus +1: Passive:
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  • Hammer of the Leaden Clouds (ML 14) (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 10.45 Damage: 1d8+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Levik's Defender (category Weapons using Strength for Damage)
    Penalty: -2 Base Damage: 12.08 Damage: 1d12+5 Damage Types: Bludgeon, Silver, Mithral, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments:
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  • Resonant Guard Suit (category Items with Sonic Guard)
    Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class. Sonic Guard: When hit or missed in Melee: Deals 1d6 Sonic damage to your
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  • Tornado (Pre U41) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 52.25 Damage: 5[1d6+3]+15 Damage Types: Slash, Magic Critical Roll: 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Blasting Chime (ML 20) (Tier 3) (category Items with Sonic Lore)
    dealing an overwhelming amount of Sonic damage to the attacker. Resonance +122: Passive: +122 Equipment bonus to Sonic Spell Power. Evocation Focus +2: Passive:
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  • Hammer of the Leaden Clouds (ML 23) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 23 Bound to Character on Equip Base Damage: 16.50 Damage: 1[1d8]+6 Damage Types: Bludgeon
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  • Hammer of the Leaden Clouds (ML 25) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 25 Bound to Character on Equip Base Damage: 19.80 Damage: 2.5[1d8]+7 Damage Types: Bludgeon
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  • Hammer of the Leaden Clouds (ML 13) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 13 Bound to Character on Equip Base Damage: 10.45 Damage: 1d8+5 Damage Types: Bludgeon
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  • Hammer of the Leaden Clouds (ML 24) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 24 Bound to Character on Equip Base Damage: 19.80 Damage: 2.5[1d8]+7 Damage Types: Bludgeon
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  • Hammer of the Leaden Clouds (ML 12) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 12 Bound to Character on Equip Base Damage: 9.35 Damage: 1d8+4 Damage Types: Bludgeon
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  • Perfected Salt-Pearl Ring (category Items with Sonic Lore)
    Insightful Charisma +6: Passive: +6 Insight bonus to Charisma. Sonic Lore +23%: Passive: Your Sonic spells gain a +23% Equipment bonus to their chance to Critical
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  • Whirlwind (Great Sword) (Pre U50) (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 18.60 Damage: 1.5[2d6]+5 Damage Types: Slash, Magic Critical Roll: 17 - 20 / x2 Attack Mod: STR, DEX Damage Mod: STR, DEX Enchantments: 
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  • Windlasher (ML 14) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 14 Bound to Character on Equip Base Damage: 14.38 Damage: 1.5[2d4]+5 Damage Types: Slash
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  • Windlasher (ML 13) (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 13 Bound to Character on Equip Base Damage: 12.65 Damage: 1.25[2d4]+5 Damage Types: Slash
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  • Savior, the Breaker of Chains (Pre U41) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 55.13 Damage: 5[1d8+3]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Elemental Rapier of Air (ML 8) (Tier 3) (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 7.33 Damage: 1d6+3 Damage Types: Pierce, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Storm (Heavy Crossbow) (Pre U50) (category Items that do Electricity Damage)
    Proficiency Minimum Level: 12 Bound to Character on Acquire Base Damage: 12.60 Damage: 1d12+4 Damage Types: Pierce, Magic Critical Roll: 17 - 20 / x2 Attack Mod: DEX
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  • Mizzen-Mast Splinter (category Weapons using Strength for Damage)
    Acquire Base Damage: 30.25 Damage: 3.80[1d10]+7 Damage Types: Bludgeon, Chaotic, Magic Critical Roll: 19 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Moonhowl Axe (category Weapons using Strength for Damage)
    Martial Weapon Proficiency Minimum Level: 4 Bound to Character on Equip Base Damage: 9.35 Damage: 1d12+2 Damage Types: Bludgeon
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  • Proficiency Minimum Level: 23 Bound to Character on Acquire Base Damage: 39.60 Damage: 3.60[2d6]+8 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x3 Attack
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  • +[5/10/15] Guild Bonus to Sonic and Electric Resistance +[5/10/15] Guild Bonus to Sonic and Electric Spell Power +5% Guild bonus to Sonic and Electric Absorption
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  • Purple Dragon Shield (Upgraded) (category Weapons using Strength for Damage)
    they take 300 damage. Block Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage. Augments:  Purple
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  • ranks in this skill. Also improves sonic based spell damage. Details: Each point of Perform grants 1 point of Sonic Spell Power Perform Items Repair Intelligence
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  • Breach, The Dividing Blade (Tier 4) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 37.95 Damage: 3.60[2d6]+8 Damage Types: Slash, Magic Critical Roll: 18 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • The Mad Lute (category Weapons using Strength for Damage)
    (UMD: 0) Minimum Level: 18 Bound to Character on Equip Base Damage: 14.70 Damage: 2d8+5 Damage Types: Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic
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  • Epic Bejeweled Letter Opener (Pre U50) (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 13.20 Damage: 1[1d4]+6 Damage Types: Slash, Pierce, Magic Critical Roll: 17 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Sonic Blast Shot (category Spells having the Sonic Spell Descriptor)
    Save: Will for half damage School: Evocation (Sonic) Spell Resistance: No
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  • Rocksplitter (Pre U49) (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 8.63 Damage: 1d6+4 Damage Types: Pierce, Adamantine, Magic Critical Roll: 20 / x4 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Positive Spell Critical Damage +15% Light Spell Critical Damage +15% Alignment Spell Critical Damage +10% Universal Spell Critical Damage +4 Will Saves Prerequisites:
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  • Elemental Resistance reduces the damage of a certain Element (Fire, Cold, Acid, Electric, Sonic) by a percentage corresponding to your Elemental Resistance
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  • Epic Storm (Pre U50) (category Items that do Electricity Damage)
    Proficiency Minimum Level: 20 Bound to Character on Acquire Base Damage: 26.60 Damage: 2[1d12]+6 Damage Types: Pierce, Magic Critical Roll: 17 - 20 / x2 Attack
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  • Sireth, Spear of the Sky (Tier 4) (category Weapons using Strength for Damage)
    Acquire Base Damage: 38.13 Damage: 4.10[1d10]+8 Damage Types: Slash, Pierce, Good, Magic Critical Roll: 16 - 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • their Critical Damage. Scale: Sonic Spell Crit Damage Isle of Dread: Scale (Accessory) Enhanced Sonic Crit Damage +20%: Passive: Your Sonic spells gain a
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  • Crit Damage 1 Scale: Sonic Spell Crit Damage 1 Scale: Force Spell Crit Damage 1 Scale: Positive Spell Crit Damage 1 Scale: Repair Spell Crit Damage 1 Fang:
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  • spellpower (Swashbuckler Tier 3) 1d6 Sonic Damage on hit, scaling wit Sonic Spellpower (note: this was the sonic on-crit thing) (Warchanter) Each core
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  • acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half
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  • Equipped: +2 Imbue Dice 3 Pieces Equipped: +20 sonic Spell Power 4 Pieces Equipped: +3% Sonic Spell Crit Damage Sanctified Fervor (Items) 2 Pieces Equipped:
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  • of: Acid Cold Electricity Fire Sonic Beloved of your faith: Gain an additional feat that adds to the attack and damage bonus for your deities favored weapon
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  • Acid, fire, electric and cold spell critical damage will be increased by adding 0.5 to the spell critical damage multiplier. Marshwalker (Items) This item
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  • of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability. Most spells at this
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  • Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead
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  • of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability. Most spells at this
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  • Void Ki Melee Attack: On Hit: +3[W] damage +1 Critical Threat Range +1 Critical Damage Multiplier 10d6 Force damage that scales with Melee Power On Vorpal:
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  • Benefits: Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy Deals +1d6 Electric damage per caster
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  • will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (that that deals 1d6 damage will gain +1d6 damage). Weapons may
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  • of the Skin This is a list of Ranger Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells. Most spells
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  • Skin This is a list of Dark Hunter Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells. Most spells
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  • Legendary Malleable Sceptre of Resonation (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 43.05 Damage: 4.80[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Boost bonus to Damage Rolls Rank 2: +3 Action Boost bonus to Armor Class +3 Action Boost bonus to Attack Rolls +3 Action Boost bonus to Damage Rolls Rank 3:
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  • Save +4 Armor Class Prerequisites: Minimum Level 21 Active Deal 30d6 Cold damage in a cone forward Fortitude DC: 20 + Higher of Intelligence, Wisdom or Charisma
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  • Boost bonus to Damage Rolls Rank 2: +3 Action Boost bonus to Armor Class +3 Action Boost bonus to Attack Rolls +3 Action Boost bonus to Damage Rolls Rank 3:
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  • bonus to Melee Damage +2% Music bonus to Ranged Damage +2% Music bonus to Spell Critical Chance. Rank 2: +4% Music bonus to Melee Damage +4% Music bonus
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  • Malleable Sceptre of Resonation (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (that that deals 1d6 damage will gain +1d6 damage). Weapons may
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  • Stolen Signet of ir'Wynarn (category +26 Quality Bonus to Sonic Spell Power)
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  • Resist Electricity 20 1 30 Potion of Resist Fire 20 1 30 Potion of Resist Sonic 20 1 30 Ball of Bat Guano and Sulfur 10 5 Bar of Fool's Gold 10 10 Bit of
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  • Light Damage 1 2  5 Scroll of Shield 1 2  5 Scroll of Shocking Bolt 1 2  5 Scroll of Shocking Grasp 1 2  5 Scroll of Sleep 1 2  5 Scroll of Sonic Blast
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  • Captain's Spyglass (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 6.83 Damage: 1d6+3 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • gain: +1 Damage +1 to Hit +1 Critical Damage Rank 2: +40 Max Hit Points When blocking a melee attack, gain: +2 Damage +2 to Hit +2 Critical Damage Rank 3:
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  • Legendary Captain's Spyglass (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 45.15 Damage: 5.20[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Touch of Flames On Hit: 10d6 Fire Damage. 60 45 1st Degree Burnse On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks
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  • Amplification +3 1 12 Sapphire of Repair Amplification +3 1 12 Topaz of Damage +1 1 12 Topaz of Spell Penetration +1 1 12 Sapphire of Stunning +2 1 20
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  • Repair Amplification +18 1 500 Topaz of Damage +4 1 500 Legendary Augments Topaz of Fire Resistance 45 1 44 Topaz of Sonic Resistance 45 1 44 Topaz of Ranged
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  • channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful
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  • Scroll of Repair Light Damage 1 2  5 Scroll of Shield 1 2  5 Scroll of Shocking Grasp 1 2  5 Scroll of Sleep 1 2  5 Scroll of Sonic Blast 1 2  5 Scroll of
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  • Repair Light Damage Repair Moderate Damage Repair Serious Damage Repair Critical Damage Mass Repair Light Damage Mass Repair Moderate Damage Mass Repair
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  • and Fire damage Absorption Stacks up to 3 times Prerequisites: Epic Reincarnation Active and Passive When active: +2 to attack per stack +2 Damage per stack
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  • the Skin This is the list of all the Spells that new Negative Energy to do damage.
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  • elemental concoctions; these Spellvials have a variety of effects, from massive damage to stopping enemies in their tracks. Bombardiers primarily take an offensive
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  • The Eclipse Itself (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 63.00 Damage: 4.80[1d6+6]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Dethek Runestone (category Weapons using Strength for Damage)
    Shield Bonus: +23 Damage Reduction (DR): 20 Armor Check Penalty: -1 Spell Failure: 15% Base Damage: 43.58 Damage: 5.20[1d10]+13 Damage Types: Bludgeon,
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  • 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude
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  • Scepter of the Ogre Magi (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 9.98 Damage: 1.40[1d6]+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Touch of Flames On Hit: 10d6 Fire Damage. 60 45 1st Degree Burnse On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks
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  • Spellcasting: Fire spells deal 80% of their normal damage Lightning and Sonic spells deal 120% of their normal damage. Other types of spells work normally. Aggression
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  • The Zarash'ak Ward (category +41 Quality Bonus to Sonic Spell Power)
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  • they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates
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  • fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half
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  • Legendary Scepter of the Ogre Magi (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 45.15 Damage: 5.20[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Master Transmuter's Staff (category Weapons using Strength for Damage)
    Character on Equip Base Damage: 9.98 Damage: 1.40[1d6]+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. Metamagic
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  • Legendary Crystalline Ward (category Weapons using Strength for Damage)
    Shield Bonus: +27 Damage Reduction (DR): 19 Armor Check Penalty: -1 Spell Failure: 15% Base Damage: 83.40 Damage: 4.80[1d10+6]+15 Damage Types: Bludgeon
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  • Crystalline Ward (category Weapons using Strength for Damage)
    Acquire Shield Bonus: +12 Damage Reduction (DR): 9 Armor Check Penalty: -1 Spell Failure: 15% Base Damage: 19.20 Damage: 2[1d10]+5 Damage Types: Bludgeon, Magic
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  • Static Charge - Electric and Sonic Winter's Touch - Cold Description: Select one of four attacks that increase elemental damage taken by your opponent.
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  • Legendary Shining Reliquary Booming Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 46.73 Damage: 5.40[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Shining Reliquary Booming Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 14.18 Damage: 2.60[1d6]+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Angelic Form - Bonus Damage Wrathful Form - Aura Epic Strike: Select either a healing or damage aura
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  • Legendary Lucid Dreams (category +102 Equipment Bonus to Sonic Spell Power)
    Rune Arm will imbue any weapon you wield, dealing 2d10 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    920 bytes (0 words) - 11:45, 29 July 2023
  • produce a random elemental damage 10 times per rest 1d12 elemental damage plus 1d12 per three caster levels Reflex save reduces damage by half. Past Life: Delver
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  • Epic Sceptre of Resonation (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 17.33 Damage: 3[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    977 bytes (0 words) - 11:24, 21 October 2023
  • Ornamented Dagger (Dusty Old Treasure) (ML 20) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 20 Bound to Account on Acquire Base Damage: 11.00 Damage: 2[1d4]+5 Damage Types: Pierce,
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  • ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half
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  • Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level
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  • Sceptre of Resonation (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 4.73 Damage: 1d6+1 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    888 bytes (0 words) - 21:00, 21 October 2023
  • Legendary Breaking the Bank (category +98 Equipment Bonus to Sonic Spell Power)
    this Rune Arm will imbue any weapon you wield, dealing 2d10 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    738 bytes (0 words) - 13:50, 2 August 2023
  • Breaking the Bank (category +60 Equipment Bonus to Sonic Spell Power)
    this Rune Arm will imbue any weapon you wield, dealing 2d8 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    718 bytes (0 words) - 13:50, 2 August 2023
  • ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Sacred Fist level - a successful Will save reduces the damage by half
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  • Storm in a Bottle (category Items with Sonic Resistance)
    Resistance +45: +45 Enhancement bonus to Resist Acid, Cold, Fire, Electricity and Sonic. Reflex Save +12: This item gives a +12 Resistance bonus to your Reflex saves
    789 bytes (0 words) - 20:05, 27 April 2023
  • Legendary Corrosive Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 53.55 Damage: 4.80[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Magnetic Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 53.55 Damage: 4.80[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 17:35, 21 October 2023
  • Combustible Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Magnetic Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Impulsive Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 53.55 Damage: 4.80[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Corrosive Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Combustible Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 53.55 Damage: 4.80[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 17:42, 21 October 2023
  • Glaciated Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Impulsive Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.40[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Glaciated Resonating Quarterstaff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 53.55 Damage: 4.80[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Defiled Reliquary Booming Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 46.73 Damage: 5.40[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Toven's Hammer (category +48 Equipment Bonus to Sonic Spell Power)
    Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
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  • Echoes - Sonic and Listen Friends of Nature - Bird of Wind - Electric, Dodge and Spot Friends of Nature - Fox of Flame - Fire, Sneak Attack Damage and Move
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  • Legendary Signet Ring of the Sea (category +149 Equipment Bonus to Sonic Spell Power)
    Acquire Enchantments:  Resonance +149: Passive: +149 Equipment bonus to Sonic Spell Power. Glaciation +149: Passive: +149 Equipment bonus to Cold Spell
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  • Legendary Pendant of the Sea (category +74 Insight Bonus to Sonic Spell Power)
    Acquire Enchantments:  Insightful Resonance +74: Passive: +74 Insight bonus to Sonic Spell Power. Insightful Glaciation +74: Passive: +74 Insight bonus to Cold
    787 bytes (0 words) - 20:01, 15 July 2022
  • Ornamented Dagger (Dusty Old Treasure) (ML 12) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 12 Bound to Account on Acquire Base Damage: 6.05 Damage: 1d4+3 Damage Types: Pierce, Magic
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  • Ornamented Dagger (Dusty Old Treasure) (ML 16) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 16 Bound to Account on Acquire Base Damage: 7.15 Damage: 1d4+4 Damage Types: Pierce, Magic
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  • Legendary Master Transmuter's Staff (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 56.70 Damage: 5.20[1d6+4]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 02:02, 15 November 2023
  • Ornamented Dagger (Dusty Old Treasure) (ML 24) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 24 Bound to Account on Acquire Base Damage: 13.20 Damage: 2.5[1d4]+6 Damage Types: Pierce
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  • Band of Diani ir'Wynarn (category +26 Quality Bonus to Sonic Spell Power)
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  • Legendary Solid Sound (category Weapons using Charisma for Damage)
    Magical Training Minimum Level: 29 Bound to Account on Acquire Shield Bonus: +0 Damage Reduction (DR): Base Damage: 2.75 Damage: 1d4 Damage
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  • Solid Sound (category Weapons using Charisma for Damage)
    Magical Training Minimum Level: 17 Bound to Account on Acquire Shield Bonus: +0 Damage Reduction (DR): Base Damage: 2.75 Damage: 1d4 Damage
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  • Lightning Railworker's Boots (category Items that Absorb Electricity Damage)
    Constitution. Incite +85%: +85% increase to threat generated from melee damage. Electricity Absorption +26%: 26% Enhancement Bonus to electricity absorption
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  • The Eclipse Itself (Almost There Upgraded) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 63.00 Damage: 4.80[1d6+6]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
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  • Legendary Lightning Railworker's Boots (category Items that Absorb Electricity Damage)
    Constitution. Incite +130%: +130% increase to threat generated from melee damage. Electricity Absorption +36%: 36% Enhancement Bonus to electricity absorption
    865 bytes (0 words) - 15:45, 18 August 2023
  • Lucid Dreams (category +48 Equipment Bonus to Sonic Spell Power)
    this Rune Arm will imbue any weapon you wield, dealing 2d6 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
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  • Epic Staff of Inner Sight (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 17.33 Damage: 3[1d6]+6 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR, INT Damage Mod: STR, CHA Enchantments: 
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  • Epic Mask of Comedy (category +73 Equipment Bonus to Sonic Spell Power)
    giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. Caster Level: 20 3 / 3 Charges(Recharged/Day: 3)
    841 bytes (0 words) - 20:59, 22 April 2022
  • Legendary Seaweed-woven Belt (category +103 Equipment Bonus to Sonic Spell Power)
    Spell DCs +2 Profane bonus to all Ability Scores +3 Profane bonus to hit and damage The Isle of Dread beckons you...
    785 bytes (0 words) - 20:41, 24 July 2022
  • Barovian's Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 8.93 Damage: 1d6+5 Damage Types: Bludgeon, Good, Silver, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 00:11, 21 October 2023
  • Morninglord's Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 43.05 Damage: 4.80[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x3 Attack Mod: STR Damage Mod: STR Enchantments: 
    1,006 bytes (0 words) - 19:16, 21 October 2023
  • Flower Boots (category Items with Sonic Resistance)
    Resistance +45: +45 Enhancement bonus to Resist Acid, Cold, Fire, Electricity and Sonic. Augments:  Green Augment Slot: Empty Material: This item is made out of:
    915 bytes (0 words) - 01:33, 1 September 2021
  • Toven's Hammer (Partially Repaired) (category +48 Equipment Bonus to Sonic Spell Power)
    Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
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  • Archaic Device (category +60 Equipment Bonus to Sonic Spell Power)
    this Rune Arm will imbue any weapon you wield, dealing 2d6 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    774 bytes (0 words) - 23:49, 26 July 2023
  • Epic Robe of Dissonance (category +111 Equipment Bonus to Sonic Spell Power)
    Power for 30 seconds. When casting Sonic spells, there is a chance that you will gain a +20 alchemical bonus to Sonic Spell Power 30 seconds. Soundproof: Protects
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  • Legendary Ring of Spring's Storms (category Items with Sonic Lore)
    +142: Passive: +142 Equipment bonus to Electric Spell Power. Sonic Lore +21%: Passive: Your Sonic spells gain a +21% Equipment bonus to their chance to Critical
    726 bytes (0 words) - 15:47, 20 June 2022
  • Legendary Date Night Bouquet (category Weapons using Strength for Damage)
    Acquire Base Damage: 46.73 Damage: 5.40[1d6+2]+15 Damage Types: Bludgeon, Chaotic, Magic, Crystal Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 15:22, 29 March 2024
  • Legendary Sacrarium Cloak (category +103 Equipment Bonus to Sonic Spell Power)
    Artifact bonus to Universal Spellpower +15% Legendary bonus to Spell Critical Damage +30 Magical Resistance Rating Cap
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  • Ornamented Dagger (ML 32) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 32 Bound to Account on Acquire Base Damage: 55.55 Damage: 5[1d4+2]+15 Damage Types: Pierce
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  • Clamorous Forum Post (ML 5) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 5 Bound to Account on Acquire Base Damage: 7.35 Damage: 1.5[1d6]+2 Damage Types: Bludgeon
    987 bytes (0 words) - 01:01, 21 October 2023
  • Clamorous Forum Post (ML 30) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 30 Bound to Account on Acquire Base Damage: 19.95 Damage: 1.5[1d6]+14 Damage Types: Bludgeon
    995 bytes (0 words) - 01:42, 21 October 2023
  • Clamorous Forum Post (ML 20) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 20 Bound to Account on Acquire Base Damage: 11.55 Damage: 1.5[1d6]+6 Damage Types: Bludgeon
    992 bytes (0 words) - 00:57, 21 October 2023
  • Clamorous Forum Post (ML 25) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 25 Bound to Account on Acquire Base Damage: 12.60 Damage: 1.5[1d6]+7 Damage Types: Bludgeon
    992 bytes (0 words) - 01:20, 21 October 2023
  • Clamorous Forum Post (ML 15) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 15 Bound to Account on Acquire Base Damage: 10.50 Damage: 1.5[1d6]+5 Damage Types: Bludgeon
    991 bytes (0 words) - 01:15, 21 October 2023
  • Clamorous Forum Post (ML 10) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 10 Bound to Account on Acquire Base Damage: 9.45 Damage: 1.5[1d6]+4 Damage Types: Bludgeon
    990 bytes (0 words) - 00:07, 21 October 2023
  • alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power
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  • Legendary Lilting Song (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 43.05 Damage: 4.80[1d6+2]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1,003 bytes (0 words) - 18:02, 21 October 2023
  • Lilting Song (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 11.03 Damage: 1.80[1d6]+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    983 bytes (0 words) - 18:26, 21 October 2023
  • Defiled Reliquary Booming Sceptre (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 14.18 Damage: 2.6[1d6]+5 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    1 KB (0 words) - 19:41, 27 October 2023
  • Epic Boneshard Flute (category Weapons using Strength for Damage)
    Account on Acquire Base Damage: 23.10 Damage: 4[1d6]+8 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    977 bytes (0 words) - 11:27, 21 October 2023
  • Prisoner's Manacles (ML 14) (category Items with Sonic Resistance)
    threat generated from melee damage. Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die
    978 bytes (0 words) - 20:43, 17 September 2023
  • Prisoner's Manacles (ML 25) (category Items with Sonic Resistance)
    threat generated from melee damage. Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die
    1,015 bytes (0 words) - 20:43, 17 September 2023
  • Ornamented Dagger (Dusty Old Treasure) (ML 24) (Tier 2) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 24 Bound to Account on Acquire Base Damage: 13.20 Damage: 2.5[1d4]+6 Damage Types: Pierce
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  • Ornamented Dagger (Dusty Old Treasure) (ML 20) (Tier 2) (category Weapons using Strength for Damage)
    Simple Weapon Proficiency Minimum Level: 20 Bound to Account on Acquire Base Damage: 11.00 Damage: 2[1d4]+5 Damage Types: Pierce,
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  • The Eclipse Itself (Nearly Finished Upgraded) (category Weapons using Strength for Damage)
    Character on Acquire Base Damage: 63.00 Damage: 4.80[1d6+6]+15 Damage Types: Bludgeon, Magic Critical Roll: 20 / x2 Attack Mod: STR Damage Mod: STR Enchantments: 
    4 KB (0 words) - 22:26, 21 October 2023
  • Aspect of the Wild Hunt (category Items with Sonic Resistance)
    Enchantments:  Bone Paws: While in any Wild Shape, your weapons gain Piercing damage bypass and +1W. Constitution +13: Passive: +13 Enhancement bonus to Constitution
    930 bytes (0 words) - 16:38, 28 February 2023
  • Static Charge - Electric and Sonic Winter's Touch - Cold Description: Select one of four attacks that increase elemental damage taken by your opponent.
    571 bytes (0 words) - 14:28, 31 December 2021
  • Static Charge - Electric and Sonic Winter's Touch - Cold Description: Select one of four attacks that increase elemental damage taken by your opponent.
    570 bytes (0 words) - 00:53, 31 December 2021
  • Static Charge - Electric and Sonic Winter's Touch - Cold Description: Select one of four attacks that increase elemental damage taken by your opponent.
    571 bytes (0 words) - 14:17, 31 December 2021
  • Robe of the Celestial Sage (category +23 Quality Bonus to Sonic Spell Power)
    Enhancement Bonus: Weapons and Shields: +14 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class. Fortification
    1,014 bytes (0 words) - 19:20, 31 August 2021
  • Epic Immaculate Globe (category Weapons using Charisma for Damage)
    Shield Bonus: +0 Damage Reduction (DR): Base Damage: 2.75 Damage: 1d4 Damage Types: Force Critical Roll: 19 - 20 / x2 Attack Mod: INT Damage Mod: CHA Enchantments:
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  • Legendary Immaculate Globe (category Weapons using Charisma for Damage)
    Shield Bonus: +0 Damage Reduction (DR): Base Damage: 2.75 Damage: 1d4 Damage Types: Force Critical Roll: 19 - 20 / x2 Attack Mod: INT Damage Mod: CHA Enchantments:
    1 KB (0 words) - 18:54, 2 November 2023
  • Legendary Wand of Blasting (category +103 Equipment Bonus to Sonic Spell Power)
    Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class. Potency
    781 bytes (0 words) - 17:23, 14 September 2023
  • Toven's Hammer (Complete) (category +48 Equipment Bonus to Sonic Spell Power)
    Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    1 KB (0 words) - 02:05, 28 July 2023
  • Legendary Study Spectacles (category +26 Quality Bonus to Sonic Spell Power)
    Equipped: +3 Profane Bonus to all Ability Scores +4 Profane Bonus to Attack and Damage 5 Pieces Equipped: +15 Profane Bonus to Melee and Ranged Power +25 Profane
    1 KB (0 words) - 01:02, 5 October 2023
  • Legendary Eyes of Enlightenment (category +26 Quality Bonus to Sonic Spell Power)
    Equipped: +3 Profane Bonus to all Ability Scores +4 Profane Bonus to Attack and Damage 5 Pieces Equipped: +15 Profane Bonus to Melee and Ranged Power +25 Profane
    1 KB (0 words) - 01:02, 5 October 2023
  • Avatar Destiny Mantle: Your Cold, Electric and Sonic spells have a chance to apply a extra blast of that damage type. All effects scale with 100% Spell Power
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  • Scalemail of the Celestial Sage (category +23 Quality Bonus to Sonic Spell Power)
    Enhancement Bonus: Weapons and Shields: +14 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class. Fortification
    1 KB (0 words) - 20:42, 27 April 2023

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