Archaic Device

From DDO Compendium
Rune Arm 1 Icon.png Archaic Device
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 20
Bound to Character on Equip
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Potency +60: Passive: +60 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Protection +6: This item protects its wearer by granting a +6 deflection bonus to AC.
  • Elemental Absorption +5%: This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.

Material: This item is made out of: Gem
Hardness: 10 Durability: 140

Description: Though you are not certain what this device was originally utilized for, it seems to be able to absorb elemental energy and convert it into pure magical force.
Base Value: 5,250 Platinum0.25 lbs