The Mad Lute

From DDO Compendium

Moonhowl Axe Icon.png

The Mad Lute
Great Club
Martial Weapon Proficiency

Class Required: Bard (UMD: 0)
Minimum Level: 18
Bound to Character on Equip
Base DamageGreyQuestion.png: 14.70
Damage: 2d8+5
Damage Types: Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power.
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2d6 sonic damage.
  • Thunderclap: This potent ability will in certain cases send forth a cacophony of sound. On an attack roll of 20, which is confirmed as a critical hit, the target may suffer the following conditions: Stunned, Knockdown, and Disorient.
  • Resonance +84: Passive: +84 Equipment bonus to Sonic Spell Power.
  • Spell Penetration +2: Passive: +2 Equipment bonus to penetrate Spell Resistance.
  • Sonic Lore +15%: Passive: Your Sonic spells gain a +15% Equipment bonus to their chance to Critical Hit.
  • Feat: Proficiency: Greatclub: While equipped, this item grants you the feat Proficiency: Greatclub, allowing you to wield a Greatclub without proficiency penalties..
Augments: 
Purple Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 20 Durability: 175

The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fires and flames of Shavarath.
Base Value: 7,200 Platinum 5 Gold 8 lbs