Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Legendary Breaking the Bank

From DDO Compendium

Breaking the Bank Icon.png

Legendary Breaking the Bank
Rune Arm

Feat Required: Artificer Rune Are Use!
Minimum Level: 29
Bound to Account on Acquire

Spell Gold Shot Icon.pngGold Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Potency +154: Passive: +154 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Exceptional Alluring Skill Bonus +10: +10 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Combustion +214: Passive: +214 Equipment bonus to Fire Spell Power.
  • Immunity to Fear: The wearer of this item is immune to all fear effects.
  • Rune Arm Imbue: Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Empty Green Augment Slot: This item has a Green Augment Slot. It can be combined with a Blue or Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.

Material: This item is made out of: Gold
Hardness: 39 Durability: 475

Description: It's made of... solid gold? What?

Base Value: 11,600 Platinum.png 1 Gold.png 0.25 lbs
Breaking the Bank.png
Where To Find: