Feat
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Type
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Benefits
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Prerequisites / Auto Granted
|
|
Active and Passive
|
- When active:
- +5 Positive, Negative and Repair Healing Amplification per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active: by
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +2 to attack per stack
- +2 Damage per stack if using Two Handed Fighting
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +2 to Tactics DCs per stack
- +1 to Assassinate DCs per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active: Cooldowns on your spells are reduced by
- 1 Stack: 3%
- 2 Stacks: 6%
- 3 Stacks: 10%
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- 10% damage reduction gainst Acid, Cold, Electric, and Fire damage per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +1 to all Saving Throws per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +7% chance to produce random effects. Cooldown is reduced per stack
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +3% Doublestrike per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active: by
- +1 Spell Penetration per stack
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- 1 enhancement bonus per stack to your main hand weapon
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack
- +1% per stack of Acid, Cold, Electric, and Fire damage Absorption
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Passive
|
|
Prerequisites:
- Three Epic Past Lives (any combination) in each Epic Destiny Sphere
- That is a total of 12 epic past lives
|
|
Active and Passive
|
- When active:
- Each minute you heal 5 Hit Points with positive energy plus 5 Hit Points per every 5 character level
- The healing is multiplied by the number of stacks
- +3 Maximum Hit Points per stack
- +4 Maximum Hit Points per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +10 Positive and Negative Energy Spell Power per stack
- +3 Physical Resistance per stack
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +1 to all skills per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|
|
Active and Passive
|
- When active:
- +3% Trap Damage Absorption per stack
- +2 Armor Class per stack
- +1 Armor Class per 10 character levels
- Stacks up to 3 times
|
Prerequisites:
Epic Reincarnation
|