A knight of the Chalice is a member of an elite knightly organization devoted to fighting demons. Motivated by a pious hatred of these creatures that embody the principles of chaos and evil, knights of the Chalice learn tactics and gain special abilities to help them in their crusade.
Knights of the Chalice are often lone crusaders, maintaining only loose connections to their order. NPC knights sometimes gather adventuring bands around themselves for combat support. A knight of the Chalice could become a temporary ally of a player character party while the party is engaged in a campaign against a demon.
Action Boost (Attack/Power)
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- +1 Attack
- +1 Damage
- The following are now considered Favored Weapons:
- Long Sword
- Battle Axe
- Heavy Mace
- Morningstar
- War Hammer
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| 1 | 2 | 5 |
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| Cooldown: 20 Seconds |
Battle Trance: You gain an Insight bonus to:
- Attack
- Damage
- DCs of tactical feats
- 1/2 of your Charisma modifier
| Rank 1: - Activation Cost: 21 Spell Points
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| Rank 2: - Activation Cost: 18 Spell Points
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| Rank 3: - Activation Cost: 15 Spell Points
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| 3 | 1 | 5 |
- Antirequisite
- Any other Battle Trance enhancements
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| Rank 1:
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- +1 to Confirm Critical Hits
- +1 Damage on Critical Hits
| Rank 2:
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- +2 to Confirm Critical Hits
- +2 Damage on Critical Hits
| Rank 3:
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- +3 to Confirm Critical Hits
- +3 Damage on Critical Hits
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| 3 | 1 | 5 |
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| Multiple Selection |
| Choose a Melee Cleave or Ranged Attack |
| 1 | 2 | 5 |
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Increase Ability (Strength/Charisma)
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- While wielding Favored Weapons:
- Greatsword is now considered a Favored Weapon
|
| 1 | 2 | 10 |
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| Multiple Selection |
| Select a Melee or Ranged Attack |
| 3 | 1 | 10 |
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| Cooldown: 12 Seconds |
Melee Rush Attach: Rush forward up to 30 feet to attack the selected target with: | Rank 1:
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| Rank 2:
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| Rank 3:
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Shares a cooldown with Shield Charge |
| 3 | 1 | 10 |
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| Multiple Selection |
| Select a Melee or Ranged Smite |
| 3 | 2 | 10 |
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Knight's Training
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Type: Passive | Prerequisites: Base Attack Bonus +4 | Description: You have undergone rigorous military training with the traditional weapons of war. When wielding one of the following weapons, you are granted the following:
- Longswords you wield have a +1 Morale bonus to Critical Multiplier
- Battle Axes you wield have a 1 Moral bonus to Critical Threat Range, increasing to +2 Morale bonus if you have Improved Critical: Slashing Weapons
- Morningstars you wield have a +1 Moral bonus to Critical Threat Range
- Heavy Maces, Warhammers you wield have a +2 Moral bonus to Critical Threat Range
| Benefits:
- +1 Moral bonus to Critical Multiplier when wielding a Longsword
- +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
- +1 Moral bonus to Critical Threat Range when wielding a Morningstar
- +2 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Warhammer
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When attacking Chaotic Evil Outsiders:
- On Vorpal: Stun
- Lasts 3 Seconds
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1120
Vigor of Life
When using Turn Undead: |
Rank 1:
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- +1 Level
- +2 Hit Dice
- +6d6 Light Damage
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Rank 2:
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- +2 Level
- +4 Hit Dice
- +12d6 Light Damage
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Rank 3:
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- +3 Level
- +6 Hit Dice
- +18d6 Light Damage
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Damage Scales with 200% of highest Melee or Ranged Power |
3120
Increase Ability (Strength/Charisma)