Soul Eater are terrifying individuals, capable of ripping out and devouring a person's soul. This is one of the darkest of paths, only followed by some of the evilest creatures in the world. The Soul Eater way was originally discovered by an evil fey, named Diamond, a Gray Jester that found the taste of souls to be delightful. Fey find it easy to fulfill the prerequisites of this class. Mortal creatures have a harder time entering it, but there have been instances. Normally any mortal that becomes a Soul Eater did so via demonic pact or magic.
Increase Ability (Charisma/Intelligence)
|
On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast attacks lose:
- -20 Melee Power
- -20 Ranged Power
- -20 Spell Power
- Lasts 10 seconds
|
| 1 | 2 | 10 |
|
| Multiple Selection |
| Constitution/Intelligence/Dexterity/Strength/Wisdom bonus and damage |
| 1 | 2 | 10 |
|
|
| Spell-Like Ability: Burning Blood Metamagic: Empower, Enlarge, Eschew Materials, Intensify, Maximize, Quicken Cooldown: 5 Seconds Activation Cost: 10 Spell Points
You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
| 1 | 2 | 10 |
|
| Cooldown: 6 Seconds
Eldritch Blast Shape Stance: While this is active
- Eldritch attack is a cone
- 1d6 Force Damage
- -1 Pact Damage Die
- Scales with 100% Spell Power
|
| 1 | 2 | 10 |
|
Increase Ability (Charisma/Intelligence)
|
On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast:
- Inflict Vulnerability
- +1% More Damage
- Lasts 3 seconds
- Stacks up to 20 times
- Stacks drop on expiration
|
| 1 | 2 | 20 |
- Strickened Soul
- Warlock 4
|
|
On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast:
- +2d6 Chaotic Damage
- +2d10 Consume DOT Damage
- +4d6 Stricken DOT Damage
|
| 1 | 2 | 20 |
|
| Cooldown: 20 Seconds |
Activate: | Rank 1:
|
- +4d6 Chaotic Damage
- Heal for +4d6 Positive Energy
- Heal for +4d6 Negative Energy
| Rank 2:
|
- +8d6 Chaotic Damage
- Heal for +8d6 Positive Energy
- Heal for +8d6 Negative Energy
| Rank 3:
|
- +12d6 Chaotic Damage
- Heal for +12d6 Positive Energy
- Heal for +12d6 Negative Energy
|
Damage and healing scale with 150% Spell Power |
| 3 | 1 | 20 |
|
|
- +1 to the DC of Enchantment Spells
- +1 to the DC of Illusion Spells
- +1 to the DC of Necromancy Spells
|
| 1 | 2 | 20 |
|