Beacon of Hope is a tree that focuses on healing and party buffing.
True Resurrection (Enhancement)
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- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 0 |
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| Activation Cost: 6 Spell Points Cooldown: 6 Seconds
- Activate: You and allies ahead of you:
- Heal for 1 point of Positive Energy per Favored Soul level
- Undead enemies ahead of you take the same amount of damage (Will save for half).
- Scales with your Positive Spell Power
- This ability is considered a 1st Level Favored Soul Spell of the Conjuration school.
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 5 |
- Pleasant Disposition
- Favored Soul 3
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- Whenever you cast one of your Beacons or use Flight of Glory, you and affected allies gain:
- Sacred Bonus to Healing Amplification equal to your Favored Soul level
- Lasts 12 seconds
- Enemies in the zone of effect:
- Are dazzled
- Sightless enemies are immune to the dazzle effect.
- -1 attack
- -1 spot
- -1 search
- Targets are illuminated by Shining Light, dispelling:
- Stealth, invisibility, blur, and displacement, for 10 seconds
- Given a -40 penalty to hide.
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 10 |
- Beacon of Grace
- Favored Soul 6
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| Activation Cost: 30 Spell Points Cooldown: 30 Seconds
- Activate: You and allies ahead of you:
- Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
- Heal for 5 points of Positive Energy per Favored Soul level
- Undead enemies ahead of you take the same amount of damage (Will save for half).
- Scales with your Positive Spell Power
- This ability is considered a 5th Level Favored Soul Spell of the Conjuration school
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 20 |
- Shining Light
- Favored Soul 12
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- When you use your Leap of Faith:
- nearby allies gain a Determination Bonus to Temporary Hit Points equal to triple your character level, plus an additional 50
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 30 |
- Beacon of Hope
- Favored Soul 18
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Increase Ability (Charisma/Wisdom)
| Cooldown: 6 Seconds
- Activate: Target ally gains:
- A Sacred bonus to PRR and MRR equal to 3 + your Favored Soul level
- Lasts 20 seconds
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| 1 | 2 | 10 |
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- Using the Empower Healing Spell Metamagic costs you:
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| 1 | 2 | 10 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 10 |
- Spell Critical: Positive (Tier 2)
- Favored Soul 3
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Increase Ability (Charisma/Wisdom)
| Cooldown: 4 Seconds |
| Spell-Like Ability: Death Ward Metamagic: Enlarge, Extend, Quicken
Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
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| Rank 2: - Activation Cost: 8 Spell Points
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| Rank 3: - Activation Cost: 5 Spell Points
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| 3 | 1 | 20 |
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| Cooldown: 6 Seconds
- Activate: Target ally gains:
- A Sacred bonus to Melee Power and Ranged Power equal to 3 + half your Favored Soul level
- A Sacred bonus to Universal Spell Power equal to 6 + your Favored Soul level
- Lasts for 20 seconds
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| 1 | 2 | 20 |
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- Every time you cast one of your Hope abilities, you gain a stack of Rising Beacon, giving yourself:
- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
- +1 Armor Class
- Stacks up to 10 times
- Stacks fade once every 12 seconds
- Hope for Success grants 3 stacks
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| 1 | 1 | 20 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 20 |
- Spell Critical: Positive (Tier 3)
- Favored Soul 4
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