Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
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When casting an Electric or Sonic Damage Spell: | Rank 1:
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- Bypass 5 points of the target's Electric or Sonic Resistance
| Rank 2:
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- Bypass 10 points of the target's Electric or Sonic Resistance
| Rank 3:
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- Bypass 15 points of the target's Electric or Sonic Resistance
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| 3 | 2 | 5 |
- One with the Storm
- Sorcerer 2
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- When casting an Electric or Sonic Damage Spell:
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| 1 | 2 | 5 |
- Spell Critical: Electric I
- Sorcerer 2
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When casting an Electric or Sonic Damage Spell:
- Chance to gain 3 Temporary Spell Points
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
Increase Ability (Dexterity/Charisma)
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- +1 Caster Level to Overcome Spell Resistance
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| 1 | 2 | 10 |
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- When casting an Electric or Sonic Damage Spell:
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| 1 | 2 | 10 |
- Spell Critical: Electric II
- Sorcerer 3
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Increase Ability (Dexterity/Charisma)
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| Spell-Like Ability: Electric Loop Metamagic: Embolden, Empower, Enlarge, Heighten, Maximize, Quicken
An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 15 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 5 Seconds
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| 3 | 1 | 20 |
- Shocking Grasp
- Sorcerer 4
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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| | 1 | 2 | 20 |
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- When casting an Electric and Sonic Damage Spell:
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| 1 | 2 | 20 |
- Spell Critical: Electric III
- Sorcerer 4
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