Beacon of Hope is a tree that focuses on healing and party buffing.
True Resurrection (Enhancement)
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- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 0 |
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| Activation Cost: 6 Spell Points Cooldown: 6 Seconds
Activate: In a forward line:
- Party Members and Pets:
- Heal for 1 point of Positive Energy per Favored Soul level
- Undead Enemies
- Take the same amount of damage (Will save for half)
- Will save for 1/2 damage
- Scales with Positive Spell Power
- This is considered a 1st Level Favored Soul Spell of the Conjuration school
Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 5 |
- Pleasant Disposition
- Favored Soul 3
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Whenever cast a Beacon or using Flight of Glory, all effected party members and pets gain:
- Sacred Bonus to Healing Amplification equal to Favored Soul level
- Lasts 12 seconds
- Enemies in the zone of effect:
- Are dazzled
- Sightless enemies are immune to the dazzle effect.
- -1 Attack
- -1 Spot
- -1 Search
- Targets are illuminated by Shining Light, dispelling:
- Stealth, Invisibility, Blur, and Displacement
- Lasts 10 seconds
- Given a -40 penalty to hide.
Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 10 |
- Beacon of Grace
- Favored Soul 6
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| Activation Cost: 30 Spell Points Cooldown: 30 Seconds
Activate: In a forward line:
- Party Members and Pets
- Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
- Heal for 5 points of Positive Energy per Favored Soul level
- Undead Enemies
- Take the same amount of damage (Will save for half).
- Scales with Positive Spell Power
- This ability is considered a 5th Level Favored Soul Spell of the Conjuration school
Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 20 |
- Shining Light
- Favored Soul 12
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Upon using Leap of Faith:
- Nearby Party Members and Pets gain
- Determination Bonus to Temporary Hit Points equal to 3x character level + 50
Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 30 |
- Beacon of Hope
- Favored Soul 18
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Increase Ability (Charisma/Wisdom)
| Cooldown: 6 Seconds
- Activate: Targeted Party Member or Pet gains:
- 3 + Favored Soul level Sacred Bonus to Physical Resistance Rating
- 3 + Favored Soul level Sacred Bonus to Magical Resistance Rating
- Lasts 20 seconds
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| 1 | 2 | 10 |
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- Using the Empower Healing Spell Metamagic costs:
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| 1 | 2 | 10 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 10 |
- Spell Critical: Positive (Tier 2)
- Favored Soul 3
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Increase Ability (Charisma/Wisdom)
| Cooldown: 4 Seconds |
 | Spell-Like Ability: Death Ward Metamagic: Enlarge, Extend, Quicken
Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
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| Rank 2: - Activation Cost: 8 Spell Points
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| Rank 3: - Activation Cost: 5 Spell Points
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| 3 | 1 | 20 |
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| Cooldown: 6 Seconds
Activate: Targeted Party Member or Pet gains:
- 3 + half Favored Soul Level Sacred Bonus to Melee Power
- 3 + half Favored Soul Level Sacred Bonus to Ranged Power
- 6 + Favored Soul level Sacred bonus to Universal Spell Power
- Lasts for 20 seconds
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| 1 | 2 | 20 |
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When casting a Hope ability, gain a stack of Rising Beacon:
- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
- +1 Armor Class
- Stacks up to 10 times
- Stacks fade once every 12 seconds
- Hope for Success grants 3 stacks
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| 1 | 1 | 20 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 20 |
- Spell Critical: Positive (Tier 3)
- Favored Soul 4
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