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Efficient Empower
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Ranks: 3 Points (per rank): 2 | Benefits:
Using the Empower Spell Metamagic costs: | Rank 1: |
| Rank 2: |
| Rank 3: |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 5 |
- Smiting (Tier 1)
- Favored Soul 2
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When critically hitting with a Fire, Force, Light, or Physical damage spell, gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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Passive:
- When wielding the deity's favored weapon
- It is considered an Implement
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| 3 | 1 | 5 |
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| [[Action Boost (Spell Power)|]] |
| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: Spell Power: Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Spell Power
| Rank 2:
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- +20 Action Boost bonus to Spell Power
| Rank 3:
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- +30 Action Boost bonus to Spell Power
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Lasts 20 seconds |
| 3 | 1 |
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 | Spell-Like Ability: Sun Bolt Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 10 Spell Points
- Cooldown: 9 Seconds
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| Rank 3: - Activation Cost: 8 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 10 |
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Efficient Empower
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Ranks: 3 Points (per rank): 2 | Benefits:
Using the Empower Spell Metamagic costs: | Rank 1: |
| Rank 2: |
| Rank 3: |
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Increase Ability (Charisma/Wisdom)
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 10 |
- Smiting (Tier 2)
- Favored Soul 3
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Spells are cast at: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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Increase Ability (Charisma/Wisdom)
| Cooldown: 15 Seconds
- Toggle: Transfer Shield of Condemnation to a party member:
- Ends if they leave the Aura of Menace
- While the transfer is active, and the party member is struck, enemies take:
- Can only be used once per rest
- Can only target another Party Member
- Lasts 10 Minutes
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| 1 | 2 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 20 |
- Smiting (Tier 3)
- Favored Soul 4
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Fire, Force, Light, Alignment, and Physical Damage spells are cast at: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 2 | 20 |
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 | Spell-Like Ability: Cometfall Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 35 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 30 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 12 Seconds
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| 3 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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Enemies within the Aura of Menace suffer: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
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| | 1 | 2 | 30 |
- Class Level 12
- Favored Soul 5
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When casting Fire, Force, Light, or Physical damage spells: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
- Intense Faith
- Favored Soul 5
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Toggle:
- The Lantern Archon's Attacks will add a stack of Archon's Fury
- Costs 12 Spell Points per shot
Archon's Fury:
- +1d6+1 Fire Damage
- Triggers every 2 seconds
- Lasts 10 seconds
- Stacks up to 20 times
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| 1 | 1 | 30 |
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