Water Savant Tree

From DDO Compendium
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Tree For:
Unlock
  • Free
Water Savant Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Water Savant Icon.png
Water Savant
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power


Selecting this enhancement will prevent you from spending points in the Fire Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Water Affinity Icon.png
Water Affinity
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
115
  • Water Savant
  • Sorcerer 3
Enhancement Greater Water Affinity Icon.png
Greater Water Affinity
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
1110
  • Water Affinity
  • Sorcerer 6
Enhancement Hypothermia Icon.png
Hypothermia
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold Spell:
    • 50% Chance for the Target to Gain a stack of Lethargy
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level


Lethargy:

  • -1 to all Saving Throws
  • Non-bosses Move and Attack 5% slower
  • Stacks 5 Times
1120
  • Greater Water Affinity
  • Sorcerer 12
Enhancement Elemental Persistence Icon.png
Elemental Persistence
  • Immune to Paralysis
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
1130
  • Hypothermia
  • Sorcerer 18
Elemental Apotheosis- Water Icon.png
Elemental Apotheosis: Water

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Water Elemental

While in elemental form, you gain:

  • +100% Fortification
  • +20 Cold Spell Power
  • +2% Cold Spell Critical Chance
  • +10 Racial bonus to Cold Resistance
  • -10 Fire Resistance
  • +10% Spell Point Cost
  • +20 Physical Resistance Rating
  • +20 Swim
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting a Fire Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
  • On Hit with an Cold Spell to an enemy immune to Cold Damage:
    • They become vulnerable for the next strike
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Niac's Cold Ray Icon.png
Cold Ray
Spell Niac's Cold Ray Icon.pngSpell-Like Ability:
Niac's Cold Ray
Metamagic: Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken

A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Fluidity Icon.png
Fluidity
Rank 1:
  • +2 Swim
  • +2 Tumble
Rank 2:
  • +4 Swim
  • +4 Tumble
Rank 3:
  • +6 Swim
  • +6 Tumble
  • +1 to your Reflex Saving Throw
311
  • Sorcerer 1
Enhancement One with the Waves Icon.png
One with the Waves
Rank 1:
  • +3 Cold Resistance
Rank 2:
  • +6 Cold Resistance
Rank 3:
  • +10 Cold Resistance
311
  • Sorcerer 1
Spell Critical- Cold Icon.png
Spell Critical: Cold I
  • When casting a Cold Spell:
    • +2% Critical Hit Chance
121
  • Sorcerer 1
Enhancement Jaws of Ice Icon.png
Hoarfrost

When Casting a Cold Damage Spell:

  • +5 to Cold Spell Power
  • Lasts 6 Seconds
Rank 1:
  • Stacks 1 Time
Rank 2:
  • Stacks 3 Times
Rank 3:
  • Stacks 5 Times
311
  • Sorcerer 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

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EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pierce Cold Resistance Icon.png
Pierce Cold Resistance
When casting an Cold Damage Spell:
Rank 1:
  • Bypass 5 points of the target's Cold Resistance
Rank 2:
  • Bypass 10 points of the target's Cold Resistance
Rank 3:
  • Bypass 15 points of the target's Cold Resistance
325
  • One with the Waves
  • Sorcerer 2
Spell Critical- Cold Icon.png
Spell Critical: Cold II
  • When casting a Cold Spell:
    • +2% Critical Hit Chance
125
  • Spell Critical: Cold I
  • Sorcerer 2
Tier 3 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

Increase Ability (Charisma/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 Caster Level to Overcome Spell Resistance
1210
  • Sorcerer 3
Spell Critical- Cold Icon.png
Spell Critical: Cold III
  • When casting a Cold Spell:
    • +2% Critical Hit Chance
1210
  • Spell Critical: Cold II
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements