Season's Herald Tree

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Revision as of 18:21, 5 July 2018 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Season's Herald Tree.png
Overview

Any druid lovers?

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Child of Summer Icon.png
Child of Summer

Activate: For every Core Enhancemen you have:

  • +5 Fire Spellpower
  • +5 Light Spellpower
  • +5 Sonic Spellpower
  • +5 Force Spellpower
  • +5 Positive Spellpower
  • Lasts until death or the player changes season
  • Fire Elemental form changes you to this season automatically


Passive:

  • +1 Universal Spell Power per AP spent in this tree
110
  • Druid 1
Enhancement Elder of Winter Icon.png
Elder of Winter

Activate: For every Core enhancement you have in this tree:

  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Force Spell Power
  • +5 Physical Spell Power
  • +5 Electric Spell Power
  • Lasts until death or the player changes season
  • Water Elemental form changes you to this season automatically


Passive:

  • Your caster level is increased by 1 in your season
115
  • Child of Summer
  • Druid 3
Enhancement Wellspring Icon.png
Wellspring
1110
  • Elder of Winter
  • Druid 6
Enhancement Sunburst Icon.png
Sunburst
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Cooldown: 20 Seconds
Activation Cost: 4 Spell Points

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1120
  • Wellspring
  • Druid 12
Spell Storm of Vengeance Icon.png
Storm of Vengeance

Activation Cost: 20 Spell Points
Cooldown: 2 Minutes

Spell Storm of Vengeance Icon.pngSpell-Like Ability:
Storm of Vengeance
Metamagic: Embolden, Empower, Enlarge, Intensify, Maximize, Quicken
Cooldown: 2 Minutes
Activation Cost: 20 Spell Points

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Sunburst
  • Druid 18
Enhancement Hierophant Icon.png
Hierophant
  • +2 Wisdom
  • +2 Constitution
  • +1 DC to Transmutation spells
  • +1 DC to Evocation spells
  • While in either season:
    • +1 caster level
    • +1 max caster level
1140
  • Storm of Vengeance
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Beguile Icon.png
Beguile

Whenever you successfully attack an enemy or cast a spell on one:

  • 50% chance to Beguile that enemy:
Rank 1:
  • 1 stack
  • Lasts 3 seconds
Rank 2:
  • 1d2 stacks
  • Lasts 1d6 seconds
Rank 3:
  • 1d3 stacks
  • Lasts 1d9 seconds

Beguile:

  • -2% attack speed
  • -2 Spellpower
  • Beguile stacks up to 25 times
  • One stack fades every few seconds.
  • Only one enemy can be affected each second.
311
  • Druid 1
Enhancement Brother Wolf Icon.png
Shared Spirit
Rank 1:
  • +1 Universal Spell Power
  • Your wolf companion gains:
    • +3% max health.
Rank 2:
  • +2 Universal Spell Power
  • Your wolf companion gains:
    • +6% max health
Rank 3:
  • +3 Universal Spell Power
  • Your wolf companion gains:
    • +10% max health
311
  • Druid 1
Spell Produce Flame Icon.png
Produce Flame
Spell Produce Flame Icon.pngSpell-Like Ability:
Produce Flame
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken

Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 4 Seconds
311
  • Druid 1
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
121
  • Druid 1
Enhancement Negotiator Icon.png
Druidic Wisdom
Rank 1:
  • +1 Diplomacy
  • +1 Heal
  • +1 Spellcraft
Rank 2:
  • +2 Diplomacy
  • +2 Heal
  • +2 Spellcraft
Rank 3:
  • +3 Diplomacy
  • +3 Heal
  • +3 Spellcraft
311
  • Druid 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken) Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

Action Boost (Spellpower)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Creeping Cold Icon.png
Creeping Cold
Spell Creeping Cold Icon.pngSpell-Like Ability:
Creeping Cold
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.

First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18).

Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
315
  • Produce Flame
  • Druid 2
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
125
  • Wax and Wane (Tier 1)
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Autumn Winds Icon.png
Autumn Winds

Activation Cost: 8 Spell Points

Toggle: Gain:

  • Feather Fall
  • +3 Dodge
  • +10% chance to knock down any enemy who strikes you in melee
1110
  • Druid 3
Enhancement Efficient Heighten Icon.png
Efficient Metamagic: Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2210
Spell Call Lightning Icon.png
Call Lightning
Spell Call Lightning Icon.pngSpell-Like Ability:
Call Lightning
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3110
  • Creeping Cold
  • Druid 3
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
1210
  • Wax and Wane (Tier 2)
  • Druid 3
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements