Difference between revisions of "Beacon of Hope Tree"

From DDO Compendium
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|tier1={{EnhTier|Beacon of Hope|Good Hope (SLA)|Altruism|Divine Durability|Spell Critical (Positive)|Spell Points (Enhancement)}}
|tier1={{EnhTier|Beacon of Hope|Good Hope (SLA)|Altruism|Divine Durability|Spell Critical (Positive)|Spell Points (Enhancement)}}
|tier2={{EnhTier|Beacon of Hope|Close Wounds (SLA)|Hope for Inspiration|Divine Durability II|Spell Critical (Positive)|Might's Reward}}
|tier2={{EnhTier|Beacon of Hope|Close Wounds (SLA)|Hope for Inspiration|Divine Durability II|Spell Critical (Positive)|Might's Reward}}
|tier3=
|tier3={{EnhTier|Beacon of Hope|Hope for Protection|Efficient Empower Healing|Spell Critical (Positive)|Increase Ability (Charisma/Wisdom)}}
|tier4=
|tier4=
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Revision as of 16:24, 13 July 2018


Tree For:
Unlock
  • Free
Beacon of Hope Tree.png
Overview
Core enhancements

True Resurrection (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pleasant Disposition Icon.png
Pleasant Disposition
  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
110
  • Favored Soul 1
Enhancement Beacon of Grace Icon.png
Beacon of Grace

Activation Cost: 6 Spell Points
Cooldown: 6 Seconds

  • Activate: You and allies ahead of you:
    • Heal for 1 point of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
    • Scales with your Positive Spell Power
    • This ability is considered a 1st Level Favored Soul Spell of the Conjuration school.
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
115
  • Pleasant Disposition
  • Favored Soul 3
Enhancement Shining Light Icon.png
Shining Light
  • Whenever you cast one of your Beacons or use Flight of Glory, you and affected allies gain:
    • Sacred Bonus to Healing Amplification equal to your Favored Soul level
    • Lasts 12 seconds
    • Enemies in the zone of effect:
      • Are dazzled
        • Sightless enemies are immune to the dazzle effect.
      • -1 attack
      • -1 spot
      • -1 search
    • Targets are illuminated by Shining Light, dispelling:
      • Stealth, invisibility, blur, and displacement, for 10 seconds
      • Given a -40 penalty to hide.
  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
1110
  • Beacon of Grace
  • Favored Soul 6
Enhancement Beacon of Hope Icon.png
Beacon of Hope

Activation Cost: 30 Spell Points
Cooldown: 30 Seconds

  • Activate: You and allies ahead of you:
    • Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
    • Heal for 5 points of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
    • Scales with your Positive Spell Power
    • This ability is considered a 5th Level Favored Soul Spell of the Conjuration school
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
1120
  • Shining Light
  • Favored Soul 12
Enhancement Flight of Glory Icon.png
Flight of Glory
  • When you use your Leap of Faith:
    • nearby allies gain a Determination Bonus to Temporary Hit Points equal to triple your character level, plus an additional 50
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
1130
  • Beacon of Hope
  • Favored Soul 18
Tier 1 enhancements

Spell Critical (Positive)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Good Hope Icon.png
Good Hope
Cooldown: 3 Seconds
Spell Good Hope Icon.pngSpell-Like Ability:
Good Hope
Metamagic: Enlarge, Extend, Quicken

Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 5 Spell Points
Rank 3:
  • Activation Cost: 2 Spell Points
311
  • Favored Soul 1
Enhancement Altruism (Confidence) Icon.png
Confidence
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Favored Soul 1
Enhancement Divine Durability Icon.png
Divine Durability
Rank 1:
  • +2 Competence Bonus to Physical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Physical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Physical Resistance Rating
311
  • Favored Soul 1
Enhancment Spell Points (Beacon of Hope) Icon.png
Spell Points
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
321
  • Favored Soul 1
Tier 2 enhancements

Spell Critical (Positive)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Close Wounds Icon.png
Close Wounds
Spell Close Wounds Icon.pngSpell-Like Ability:
Close Wounds
Metamagic: Embolden, Empower, Empower Healing, Enlarge, Heighten, Intensify, Maximize

Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 3 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 1 Seconds
315
  • Favored Soul 2
Enhancement Hope for Inspiration Icon.png
Hope for Inspiration

Cooldown: 6 Seconds

  • Activate: Target ally gains:
    • A Sacred bonus to all Skills equal to 1 + 1/4 of your Favored Soul level
    • Lasts 20 seconds
125
  • Favored Soul 2
Enhancement Divine Durability II Icon.png
Divine Durability II
Rank 1:
  • +2 Competence Bonus to Magical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Magical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Magical Resistance Rating
315
  • Favored Soul 2
Enhancement Might's Reward - Strength Icon.png
Might's Reward

Multiple Selection

Select Charisma, Strength or Wisdom version
115
  • Favored Soul 2
Antirequisite
  • Divine Might
  • Know the Angles
Tier 3 enhancements

Spell Critical (Positive) Increase Ability (Charisma/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Hope for Protection Icon.png
Hope for Protection

Cooldown: 6 Seconds

  • Activate: Target ally gains:
    • A Sacred bonus to PRR and MRR equal to 3 + your Favored Soul level
    • Lasts 20 seconds
1210
  • Favored Soul 3
[[]]
Reduce the cost of Healing spells cast while the Empower Healing Spell feat is activate:
Rank 1:
Rank 2:
Rank 3:
32
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements