Difference between revisions of "Radiant Servant (Sacred Fist) Tree"

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(Created page with "{{EnhTree |name = Radiant Servant |treeowner= Sacred Fist |overview=<p>Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into...")
 
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{{EnhTree
{{EnhTree
|name = Radiant Servant
|name = Radiant Servant (Paladin)
|treeowner= Sacred Fist
|treeowner= Sacred Fist
|overview=<p>Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.</p><p>Almost all radiant servants spend their prior careers as Sacred Fists.</p>
|overview=<p>Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.</p><p>Almost all radiant servants spend their prior careers as Sacred Fists.</p>

Revision as of 15:59, 8 September 2022


Overview

Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.

Almost all radiant servants spend their prior careers as Sacred Fists.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[Healing Domain (Enhancement)|]]

For each action point spent in this tree, gain:

  • 0.5 Universal Spell Power
  • 1 Positive Energy Spell Power
  • These stack, effectively giving 1.5% bonus to base healing of Positive Energy Spells
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[[Cure Moderate Wounds (SLA)|]]

Activation Cost: 4 Spell Points
Cooldown: 6 Seconds

Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
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[[Positive Energy Burst (Enhancement)|]]
Spell Positive Energy Burst Icon.pngSpell-Like Ability:
Positive Energy Burst
Metamagic: Empower, Empower Healing, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


  • Passive:
    • +1% Positive Energy Spell Critical Chance
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[[]]
  • +1% Positive Energy Spell Critical Chance
  • The Empower Healing Spell feat now:
    • Grants +100 Positive Energy Spell Power
    • instead of +75
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[[]]

Cooldown: 30 Seconds

Channel Divinity:

  • All Party Members and Pets that are alive receive temporary Hit Points equal to the Heal skill
  • While these hit points remain:
    • Target receives a +10% Sacred bonus to healing they receive from positive energy
  • Passive:
    • +1% Positive Energy Spell Critical Chance
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[[Radiant Servant (Enhancement)|]]
  • +4 Wisdom
  • Every fifth positive energy spell cast:
    • Deals maximum healing
    • +50% chance to critical
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Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • +3% Positive Spell Crit Damage
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[[]]
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
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[[]]
Activation Cost: 1 Turn Undead
Cooldown: 2 seconds
Channel Divinity: Target gets effects removed:
Rank 1:
  • Disease
  • Poison
Rank 2:
  • Blindness
  • Curse
  • Disease
  • Poison
Rank 3:
  • Blindness
  • Curse
  • Disease
  • Paralysis
  • Petrification
  • Poison
  • Leaves a lingering immunity to:
    • Natural and magical Diseases
    • Natural and Magical Poisons
    • Lasts 12 seconds per Cleric level
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[[]]
When a Turn Attempt is used for any reason, gain:
Rank 1:
Rank 2:
Rank 3:
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[[Altruism|]]
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
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Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Reduce the cost of Healing spells cast while the Empower Healing Spell feat is activate:
Rank 1:
Rank 2:
Rank 3:
32
[[]]
Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds
Channel Divinity: Dispels magical effects from target:
Rank 1:
  • 1 effect
Rank 2:
  • 2 effects
Rank 3:
  • 3 effects
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[[]]
Activation Cost: 1 Turn Undead
Cooldown: 2 Seconds
Channel Divinity: Target heals every 2 seconds:
Rank 1:
Rank 2:
Rank 3:
Lasts 2 seconds per point of Heal skill
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[[Improved Turning (Radiant Servant)|]]
Rank 1:
  • +1 Turn Attempt per Rest
  • +1 level when turning undead
  • +2 total hit dice
Rank 2:
  • +2 Turn Attempt per Rest
  • +2 level when turning undead
  • +4 total hit dice
Rank 3:
  • +3 Turn Attempt per Rest
  • +3 level when turning undead
  • +6 total hit dice
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[[]]

Upon successful turning of undead:

  • They are destroyed
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Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • +3% Positive Spell Crit Damage
11
[[]]
Positive Energy spells are cast at:
Rank 1:
  • +1 Caster Level
Rank 2:
  • +2 Caster Level
Rank 3:
  • +3 Caster Level
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[[Unyielding Sovereignty (Enhancement)|]]

Cooldown: 5 Minutes

Activate: Targeted ally:

  • Fully heals
  • Removes:
    • Ability damage
    • Death penalty effects
    • Negative levels
    • Blinded
    • Dazed
    • Deafened
    • Diseased
    • Exhausted
    • Fatigued
    • Feebleminded
    • Insanity
    • Nauseated
    • Poisoned
    • Stunned
12
[[]]

Toggle: When killed:

  • Four turn attempts are expended:
    • All nearby living allies and enemy undead receive
      • 1,000 positive energy healing
      • Are affected by any Divine Cleansing ability possessed
    • Unaffected by Spell Power
11
[[Increase Ability (Radiant Servant) (Tier 3)|]]

Multiple Selection

+1 Charisma or Wisdom
12
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • +3% Positive Spell Crit Damage
11
[[]]
The maximum caster level of Positive Energy spells is increased by:
Rank 1:
  • 1 Level
Rank 2:
  • 2 Levels
Rank 3:
  • 3 Levels
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[[]]
  • Gain immunity to:
    • Natural diseases
    • Magical diseases
    • Supernatural diseases
12
[[Endless Turning (Enhancement)|]]
Rank 1:
  • Turn Undead uses regenerate:
    • One every 2 minutes
  • If Turn Undead uses are already being regenerated, they now regenerate:
    • 10% faster
Rank 2:
  • Turn Undead uses regenerate another:
    • +10% Faster
Rank 3:
  • Turn Undead uses regenerate another:
    • +10% Faster
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[[Increase Ability (Radiant Servant) (Tier 4)|]]

Multiple Selection

+1 Charisma or Wisdom
12
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[Positive Energy Aura (Enhancement)|]]
Spell Positive Energy Aura Icon.pngSpell-Like Ability:
Positive Energy Aura
Metamagic: Empower Healing
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
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[[]]
  • Cure Wounds spells now:
    • Have no maximum caster level
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[[]]

Activation Cost: 30 Spell Points
Cooldown: 1 Minute

  • All Party Members and Pets in the dungeon (regardless of distance) have:
    • The effects of the Greater Restoration Spell
    • Paralysis removed
    • Stun removed
    • Knockdown/Trip removed
  • May be used while Crowd Controlled
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[[]]

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Channel Divinity:

  • The next time the target falls below half hit points:
    • They receive 250 positive energy healing
  • Can only benefit this once every three minutes
  • Resting resets the timer
  • Unaffected by Spell Power
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[[Divine Energy Resistance (Enhancement)|]]
Enhancement Divine Energy Resistance Icon.pngSpell-Like Ability:
Divine Energy Resistance
Metamagic: Enlarge, Extend, Quicken
Cooldown: 6 Seconds
Activation Cost: 75 Spell Points

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
11