Difference between revisions of "Season's Herald Tree"

From DDO Compendium
(Created page with "{{EnhTree |name = Season's Herald |treeowner= Druid |overview=<p>Any druid lovers?</p> |core={{EnhTier|Season's Herald}} |tier1= |tier2= |tier3= |tier4= |tier5= |isracial= }}")
 
Line 3: Line 3:
|treeowner= Druid
|treeowner= Druid
|overview=<p>Any druid lovers?</p>
|overview=<p>Any druid lovers?</p>
|core={{EnhTier|Season's Herald}}
|core={{EnhTier|Season's Herald|Child of Summer|Elder of Winter|Wellspring|Sunburst (SLA)|Storm of Vengeance (SLA)|Hierophant}}
|tier1=
|tier1=
|tier2=
|tier2=

Revision as of 14:35, 5 July 2018


Tree For:
Unlock
  • Free
Season's Herald Tree.png
Overview

Any druid lovers?

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Child of Summer Icon.png
Child of Summer

Activate: For every Core Enhancemen you have:

  • +5 Fire Spellpower
  • +5 Light Spellpower
  • +5 Sonic Spellpower
  • +5 Force Spellpower
  • +5 Positive Spellpower
  • Lasts until death or the player changes season
  • Fire Elemental form changes you to this season automatically


Passive:

  • +1 Universal Spell Power per AP spent in this tree
110
  • Druid 1
Enhancement Elder of Winter Icon.png
Elder of Winter

Activate: For every Core enhancement you have in this tree:

  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Force Spell Power
  • +5 Physical Spell Power
  • +5 Electric Spell Power
  • Lasts until death or the player changes season
  • Water Elemental form changes you to this season automatically


Passive:

  • Your caster level is increased by 1 in your season
115
  • Child of Summer
  • Druid 3
Enhancement Wellspring Icon.png
Wellspring
1110
  • Elder of Winter
  • Druid 6
Enhancement Sunburst Icon.png
Sunburst
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Cooldown: 20 Seconds
Activation Cost: 4 Spell Points

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1120
  • Wellspring
  • Druid 12
Spell Storm of Vengeance Icon.png
Storm of Vengeance

Activation Cost: 20 Spell Points
Cooldown: 2 Minutes

Spell Storm of Vengeance Icon.pngSpell-Like Ability:
Storm of Vengeance
Metamagic: Embolden, Empower, Enlarge, Intensify, Maximize, Quicken
Cooldown: 2 Minutes
Activation Cost: 20 Spell Points

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Sunburst
  • Druid 18
Enhancement Hierophant Icon.png
Hierophant
  • +2 Wisdom
  • +2 Constitution
  • +1 DC to Transmutation spells
  • +1 DC to Evocation spells
  • While in either season:
    • +1 caster level
    • +1 max caster level
1140
  • Storm of Vengeance
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements