Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.
Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.
Fire Savants study fire, and can wield it through spells as it it was a part of their being.
Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
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When casting an Fire Damage Spell: | Rank 1:
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- Bypass 5 points of the target's Fire Resistance
| Rank 2:
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- Bypass 10 points of the target's Fire Resistance
| Rank 3:
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- Bypass 15 points of the target's Fire Resistance
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| 3 | 2 | 5 |
- One with the Inferno
- Sorcerer 2
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- When casting a Fire Spell:
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| 1 | 2 | 5 |
- Spell Critical: Fire I
- Sorcerer 2
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When casting an Fire Damage Spell:
- Chance to gain 3 Temporary Spell Points
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
Increase Ability (Strength/Charisma)
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- +1 Caster Level to Overcome Spell Resistance
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| 1 | 2 | 10 |
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- When casting a Fire Spell:
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| 1 | 2 | 10 |
- Spell Critical: Fire II
- Sorcerer 3
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Increase Ability (Strength/Charisma)
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| Spell-Like Ability: Scorch Metamagic: Embolden, Empower, Heighten, Intensify, Quicken
A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 10 Seconds
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Character Level is used for Caster Level |
| 3 | 1 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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- When being attacked with melee:
- Enemy takes 3d6 Fire Damage
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| 1 | 2 | 20 |
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- When casting a Fire Spell:
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| 1 | 2 | 20 |
- Spell Critical: Fire III
- Sorcerer 4
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Elemental Diversification
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| Spell-Like Ability: Fireball Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 Seconds
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 12 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 30 |
- Scorch
- Character Level 12
- Sorcerer 5
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| Activation Cost: 5 Spell Points Cooldown: 20 Seconds
Curse an enemy:
- +15% Fire Damage
- If enemy is Resistant or Immune to Fire Damage:
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| 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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| Activation Cost: 50 Spell Points Cooldown: 1 Minute
- Target takes 2000 points of Fire damage
- Fortitude DC: 10 + Sorcerer Level + Highest of Constitution or Charisma Modifier + Evocation Bonus save negates
- Fire creatures are immune to this effect
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| 1 | 2 | 30 |
- Fire Guard
- Character Level 12
- Sorcerer 5
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| | 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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