Difference between revisions of "Arcanotechnician Tree"

From DDO Compendium
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|treeowner= Artificer
|treeowner= Artificer
|overview=The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
|overview=The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
|core={{EnhancementTreeTier|Arcanotechnician|Arcanotechnician (Enhancement)|Palliative Admixture|Thaumaturgical Battery|Lightning Bolt (SLA)|Runic Efficacy|Arcane Empowerment}}
|core={{EnhTier|Arcanotechnician|Arcanotechnician (Enhancement)|Palliative Admixture|Thaumaturgical Battery|Lightning Bolt (SLA)|Runic Efficacy|Arcane Empowerment}}
|tier1={{EnhancementTreeTier|Arcanotechnician|Static Shock (SLA)|Spell Points (Enhancement)|Arcane Skills|Spell Critical (Artificer)|Wand and Scroll Mastery}}
|tier1={{EnhTier|Arcanotechnician|Static Shock (SLA)|Spell Points (Enhancement)|Arcane Skills|Spell Critical (Artificer)|Wand and Scroll Mastery}}
|tier2={{EnhancementTreeTier|Arcanotechnician|Efficient Metamagic (Empower/Quicken)|Imbue Defender|Spell Critical (Artificer)|Shocking Vulnerability}}
|tier2={{EnhTier|Arcanotechnician|Efficient Metamagic (Empower/Quicken)|Imbue Defender|Spell Critical (Artificer)|Shocking Vulnerability}}
|isracial=
|isracial=
}}
}}

Revision as of 19:51, 29 June 2018


Tree For:
Unlock
  • Free
Arcanotechnician Tree.png
Overview
The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcanotechnician Icon.png
Arcanotechnician
  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
  • Every point spent in the Arcanotechnician tree provides:
    • +1 Universal Spell Power.
110
  • Artificer 1
Enhancement Palliative Admixture Icon.png
Palliative Admixture

Activation Cost: 5 Spell Points
Cooldown: 30 seconds

Party Members Pets near the target receive:

  • 20 Temporary Hit Points plus 2 per Artificer level
  • 10 Temporary Spell Points plus 1 per two Artificer levels
  • Last one minute, or until affected creatures rest.


Passive:

  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
115
  • Artificer 3
  • Arcanotechnician
Enhancement Thaumaturgical Battery Icon.png
Thaumaturgical Battery

Gain:

  • +1 Temporary Spell Point per spell or infusion cast
  • Lasts one minute
    • Until consumed or rest


Passive:

  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
1110
  • Artificer 6
  • Palliative Admixture
Arcanotechnician Lightning Bolt Icon.png
Lightning Bolt
Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
Metamagic: Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Cooldown: 7 Seconds
Activation Cost: 6 Spell Points

A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
1120
  • Artificer 12
  • Thaumaturgical Battery
Enhancement Runic Efficacy Icon.png
Runic Efficacy
  • +1 Evocation DCs
  • +2 to Caster Level and Max Caster Level of electric spells
  • +2 Rune Arm DCs
  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
1130
  • Artificer 18
  • Lightning Bolt
Enhancement Arcane Empowerment Icon.png
Arcane Empowerment
  • +4 Intelligence
  • +5 Spellcraft
  • Increased caster level for non-scroll items that cast spells
  • Non-Scroll items that cast spells increase saves DC: 10 + Spell Level + Intelligence Modifier
  • +5 Electric Spell Power
  • +5 Fire Spell Power
  • +5 Force Spell Power
1140
  • Artificer 20
  • Runic Efficacy
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Static Shock Icon.png
Static Shock
Spell Static Shock Icon.pngSpell-Like Ability:
Static Shock
Metamagic: Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 second cooldown
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 second cooldown
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 second cooldown
311
  • Artificer 1
[[Spell Points (Enhancement)|]]
Rank 1:
Rank 2:
Rank 3:
32
Enhancement Arcane Skills Icon.png
Arcane Skills
Rank 1:
  • +1 Spellcraft
  • +1 Use Magic Device
Rank 2:
  • +2 Spellcraft
  • +2 Use Magic Device
Rank 3:
  • +3 Spellcraft
  • +3 Use Magic Device
311
  • Artificer 1
Enhancement Spell Critical Icon.png
Spell Critical
  • +1% Electric spell critical hit chance
  • +1% Fire spell critical hit chance
  • +1% Force spell critical hit chance
121
  • Artificer 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311
  • Artificer 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Tier 2 enhancements

Efficient Metamagic (Empower/Quicken)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Imbue Defender Icon.png
Imbue Defender
Rank 1:
  • +5 Electric Spell Power
  • +2 Universal Spell Power
  • Iron Defender Gains:
    • +5 Physical Resistance Rating
    • +5% Doublestrike
Rank 2:
  • +10 Electric Spell Power
  • +4 Universal Spell Power
  • Iron Defender Gains:
    • +10 Physical Resistance Rating
    • +10% Doublestrike
Rank 3:
  • +15 Electric Spell Power
  • +6 Universal Spell Power
  • Iron Defender Gains:
    • +15 Physical Resistance Rating
    • +15% Doublestrike
315
  • Artificer 2
Enhancement Spell Critical Icon.png
Spell Critical
  • +1% Electric spell critical hit chance
  • +1% Fire spell critical hit chance
  • +1% Force spell critical hit chance
125
  • Spell Critical (Tier 1)
  • Artificer 2
Enhancement Shocking Vulnerability Icon.png
Shocking Vulnerability

Each Electric spell cast:

  • 5% change of applying stacks of Vulnerable to each affected enemy
Rank 1:
  • 1 Stack
Rank 2:
  • 1d2 Stacks
Rank 3:
  • 1d3 Stacks
Vulnerable: Target takes 2% more damage for 6 seconds. This effect stacks up to 10 times, and loses one stack on expiration.
315
  • Artificer 2
Tier 3 enhancements

{{{tier3}}}

EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements

{{{tier4}}}

EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements

{{{tier5}}}

EnhancementBenefitRanksAction
Points
SpentRequirements