Pale Master Tree

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Pale Master Tree.png
Overview

Necromancy is usually a poor choice for arcane spellcasters - those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.

Core enhancements

Master of Death

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dark Reaping Icon.png
Dark Reaping
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
110
  • Wizard 1
Enhancement Shroud of the Zombie Icon.png
Shroud of the Zombie

Activation Cost: 50 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Zombie. While in this form, you hunger for brains and gain:

  • +4 Constitution
  • +10 Melee Power
  • +3 Physical Resistance Rating
  • +3 Magical Resistance Rating
  • -10% attack speed
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered Undead rather than your original type for the purpose of most effects
115
  • Dark Reaping
  • Wizard 3
Enhancement Shroud of the Vampire Icon.png
Shroud of the Vampire

Activation Cost: 50 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Vampire. While in this form, you gain:

  • +2 Intelligence
  • +2 Charisma
  • +2 Wisdom
  • +3 Perform
  • Melee attacks have a chance to heal you for 1d3 with Negative Energy
    • Per Wizard Level
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered Undead rather than your original type for the purpose of most effects
115
  • Dark Reaping
  • Wizard 3
Enhancement Shroud of the Wraith Icon.png
Shroud of the Wraith

Activation Cost: 50 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Wraith. While in this form:

  • +2 Dexterity
  • +2 Intelligence
  • Enemy attacks have a 10% chance to miss you due to incorporeality
  • You float as if affected by featherfall
  • +1 Sneak Attack Dice
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered Undead rather than your original type for the purpose of most effects
115
  • Dark Reaping
  • Wizard 3
Enhancement Shroud of the Lich Icon.png
Shroud of the Lich

Activation Cost: 50 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a lich. While in this form, you gain:

  • +2 Constitution
  • +2 Intelligence
  • +10 Negative Healing Amplification
  • +10 Negative Spell Power
  • +15 Magical Resistance Rating
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered Undead rather than your original type for the purpose of most effects
115
  • Dark Reaping
  • Wizard 3
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Touch Icon.png
Necrotic Touch
Spell Necrotic Touch Icon.pngSpell-Like Ability:
Necrotic Touch
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken

You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Wizard 1
Enhancement Deathless Vigor Icon.png
Deathless Vigor
Rank 1:
  • +10 Hit Points
Rank 2:
  • +20 Hit Points
Rank 3:
  • +30 Hit Points
321
  • Wizard 1
Enhancement Spell Critical- Negative Energy I Icon.png
Spell Critical: Negative Energy I

When casting a Negative Energy Damage Spell:

  • +2% Critically Hit Chance
121
  • Wizard 1
Enhancement Skeletal Knight Icon.png
Skeletal Knight
Cooldown: 20 seconds
Summon the reanimated body of an ancient knight to do your bidding
Rank 1:
  • Fighter Class
  • Level is Wizard Level + Epic Level
  • One Summons per Rest
Rank 2:

Increase Skeletal Knights:

Rank 3:

Increase Skeletal Knights:

311
  • Wizard 1
Enhancement Negative Energy Conduit Icon.png
Negative Energy Conduit
Rank 1:
  • +6 Negative Healing Amplification
Rank 2:
  • +12 Negative Healing Amplification
Rank 3:
  • +20 Negative Healing Amplification
This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active
311
  • Wizard 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

Bone Armor

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spell Critical- Negative Energy II Icon.png
Spell Critical: Negative Energy II
  • While casting a Negative Energy Damage Spell:
    • +2% Critical Hit chance
125
  • Spell Critical: Negative Energy I
  • Wizard 2
Enhancement Corpsecrafter Icon.png
Corpsecrafter
Rank 1:
  • Summoned Skeletal Knight gains:
    • +2 Profane Bonus to Strength
    • +2 Profane Bonus to Dexterity
    • +2 Profane Bonus to Constitution
Rank 2:
  • Summoned Skeletal Knight gains:
    • +4 Profane Bonus to Strength
    • +4 Profane Bonus to Dexterity
    • +4 Profane Bonus to Constitution
Rank 3:
  • Summoned Skeletal Knight gains:
    • +5 Profane Bonus to Strength
    • +5 Profane Bonus to Dexterity
    • +5 Profane Bonus to Constitution
  • Gain:
    • +1 Strength
    • +1 Dexterity
    • +1 Constitution
315
  • Wizard 2
Tier 3 enhancements

Eternal Servitude Increase Ability (Constitution/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Bolt Icon.png
Necrotic Bolt
Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
Metamagic: Empower, Enlarge, Maximize, Quicken

You fire a dart of black energy from your hand that deals 4 to 9 ` hit points of negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Players cannot be targeted with this effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 5 Spell Points
  • Cooldown: 5 Seconds
3110
  • Necrotic Touch
  • Wizard 3
Enhancement Cloak of Night Icon.png
Cloak of Night

While blocking in an Undead Shroud, you gain:

  • Invisibility
  • Displacement
  • Immunity to Light damage


Passive:

  • +5 Hide
115
  • Wizard 3
Enhancement Spell Critical- Negative Energy III Icon.png
Spell Critical: Negative Energy III
  • While Casting a Negative Energy Damage Spell:
    • +2% Critically Hit Chance
1210
  • Spell Critical: Negative Energy II
  • Wizard 3
Tier 4 enhancements

Dark Furor Increase Ability (Constitution/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spell Critical- Negative Energy IV Icon.png
Spell Critical: Negative Energy IV
  • When Casting a Negative Energy Damage Spell:
    • +2% Critical Hit Chance
1220
  • Spell Critical: Negative Energy III
  • Wizard 4
Tier 5 enhancements

Improved Shrouding

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Blast Icon.png
Necrotic Blast
Spell Necrotic Blast Icon.pngSpell-Like Ability:
Necrotic Blast
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken

Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 16 Spell Points
  • Cooldown: 6 Seconds
3130
  • Necrotic Bolt
  • Character Level 12
  • Wizard 5
Enhancement Animate Ally Icon.png
Animate Ally

Cooldown: 5 Minutes

Activate:

  • Revive an ally to 100% Hit Points
  • Ally is considered an Undead Zombie
    • Same as the Shroud of the Zombie
  • Remain Undead until Resting or dieing
1230
  • Character Level 12
  • Wizard 5
Enhancement Necromantic Focus Icon.png
Necromantic Focus
  • +1 Necromancy DC
1230
  • Character Level 12
  • Wizard 5